Question for the day: Besides D&D, what’s your other favorite TTRPG and why?
Mine’s Shadowrun. It’s like Cyberpunk, but with magic!! It’s awesome, and I recommend it to everyone. My other favorite is the WoD (Vampire, Werewolf, etc.). I love playing in an analogue of the real world, there’s just something fun about running around fighting monsters on streets I drive to get to and from work IRL.
Question for the day: Besides D&D, what’s your other favorite TTRPG and why?
Mine’s Shadowrun. It’s like Cyberpunk, but with magic!! It’s awesome, and I recommend it to everyone. My other favorite is the WoD (Vampire, Werewolf, etc.). I love playing in an analogue of the real world, there’s just something fun about running around fighting monsters on streets I drive to get to and from work IRL.
Yeah, I also go with SR. Best of both worlds in an alternate reality future. Need to find me a group for that... did not play for the last 20 years but kept reading a couple of novels (*crying*). Edit: also played through all the Harebrained SR video games.
Question for the day: Besides D&D, what’s your other favorite TTRPG and why?
Personally, neither I nor my players have much interest in trying out other systems - the ubiquitous nature of D&D, and the fact that we’re all generally familiar with mechanics (even if there’s been some edition changes, the basics are still familiar) keep us pretty loyal.
That said, we are living in a golden age of board games. From Betrayal to Mansions of Madness to Lords of Waterdeep to Villainous to countless other games, there’s so many different options that are both fun, relatively straightforward, while still being deep in the complexity of gameplay. For board game folks, it has been a great couple years - the prior generation of nerd games were pretty rough, with developers confusing complexity for fun. Pretty pleased where things presently stand - gone are the days where Catan (which I’ll always love) was the best option for “let’s gather around and play a game”.
That said, we are living in a golden age of board games. From Betrayal to Mansions of Madness to Lords of Waterdeep to Villainous to countless other games, there’s so many different options that are both fun, relatively straightforward, while still being deep in the complexity of gameplay. For board game folks, it has been a great couple years - the prior generation of nerd games were pretty rough, with developers confusing complexity for fun. Pretty pleased where things presently stand - gone are the days where Catan (which I’ll always love) was the best option for “let’s gather around and play a game”.
Oh, yes... don't get me started on Board Games... what an absolute rabbit hole to dig into nowadays.
That said, we are living in a golden age of board games. From Betrayal to Mansions of Madness to Lords of Waterdeep to Villainous to countless other games, there’s so many different options that are both fun, relatively straightforward, while still being deep in the complexity of gameplay. For board game folks, it has been a great couple years - the prior generation of nerd games were pretty rough, with developers confusing complexity for fun. Pretty pleased where things presently stand - gone are the days where Catan (which I’ll always love) was the best option for “let’s gather around and play a game”.
My group mainly does board games apart from D&D as well, but I have played Starfinder before and enjoyed it. We’ve also tried a few rules lite d6 games that were fun (my avatar is a character sketch from one of those actually)
Besides D&D. Like sposta, I like some shadowrun. Call of Cthulhu can be fun, but I have to be in a mood for it. There was a system called Iron Kingdoms that was out during 4e (it was its own, unique system) I really enjoyed. It was a sort of steampunk/magitech world. Really robust character generation with lots of choices. My group at the time started a campaign, but it kind of fizzled.
Also, Eclipse Phase was cool. SciFi. One of the core elements is you can download your consciousness. So you create backups of yourself. Also send them around— want to visit Saturn, just basically email yourself there and into a loaner body. If your character dies, you revert to the backup, but there’s an rp challenge of your character not knowing what happened since your last backup, but the player does. And it’s post-scarcity because they have essentially, Star Trek replicators, so money has no value, so the real currency is your reputation. It was an interesting system.
Question for the day: Besides D&D, what’s your other favorite TTRPG and why?
Mine’s Shadowrun. It’s like Cyberpunk, but with magic!! It’s awesome, and I recommend it to everyone. My other favorite is the WoD (Vampire, Werewolf, etc.). I love playing in an analogue of the real world, there’s just something fun about running around fighting monsters on streets I drive to get to and from work IRL.
Ars Magica
Less for the actual rules or setting, though, although both are good (or are least were... it's been a few editions since I've played it). I just adore the whole "everyone is equal partners in the story" approach -- no one's a perma-DM, everyone has characters (both main and support), and you swap around who's taking on which roles between adventures
You could do that in any other TTRPG too, but Ars Magica actually built it into the rules and was the first game to make me realize that was even an option
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Question for the day: Besides D&D, what’s your other favorite TTRPG and why?
Haven't played much other than 5e.
Despite how much I shit on it, Pathfinder 1e is probably my favourite non-D&D TTRPG I've played. The only real downside is the sheer amount of flat bonuses and penalties to keep track of, and the (quite frankly ridiculous) number bloat. It isn't uncommon for a 1st-level Wizard to have a +12 to their Knowledge checks, for instance. Though I get that PF1E is pretty much just 3.5e with a bunch more content.
Have also played a small amount of Tales of Equestria (bear with me). It's super rules-lite, and with a little (or perhaps a lot of) reflavouring would work pretty well for short, story-focused games. You have three abilities: Body (Strength, Dexterity, and Constitution), Mind (Intelligence and Wisdom), and Charm (Charisma). Each ability has a die, determined by your lineage. You also have a number of Friendship Tokens (seriously, bear with me) equal to the number of members in the party, which you can spend to reroll dice. The only real downsides to the system are a lack of a cohesive combat system, a lack of stakes for characters (you literally can't die), and the setting.
An odd piece of trivia about ToE is that, despite MLP being a Hasbro IP, they didn't get WotC to design it., instead outsourcing it to River Horse Games. Maybe they don't want to mix MLP and D&D.
Other TTRPGs I've been looking at but haven't got the chance to play include Basic Fantasy RPG (a kinda-retroclone-but-not-really, based on the B/X version of D&D), Savage Worlds (a setting-neutral, classless system that uses different dice for ability checks) and Cyberpunk Red (don't know much about Cyberpunk other than it primarily uses a d10 and has a super badass setting)
Also, Eclipse Phase was cool. SciFi. One of the core elements is you can download your consciousness. So you create backups of yourself. Also send them around— want to visit Saturn, just basically email yourself there and into a loaner body. If your character dies, you revert to the backup, but there’s an rp challenge of your character not knowing what happened since your last backup, but the player does. And it’s post-scarcity because they have essentially, Star Trek replicators, so money has no value, so the real currency is your reputation. It was an interesting system.
I once read a novel that had essentially that exact same premis where people “traveled” by basically sending their consciousnesses to the place they were going into a clone body and if they made the reverse trip they remembered everything but if the clone died they wouldn’t. It was a very cool concept, I wish I could remember the name of the book now.
Oh by the love of the everlasting gods of D&D YES!
lately I've been having a dillemna (sorry me can't spell) and i was wondering if any of you guys have advice. i just can't seem to stick with one character. every time i think up this cool character idea i get rid of my old character in my game and bring the new one in. next thing i know i have another cool idea and the cycle repeats. i just can't help myself. i get bored with my characters super easy. the longest character i've ever played was for 2 or 3 years and 9 lvl's (rime of the frostmaiden) and i was super invested in my character (he was a snow leopard tabaxi eldritch knight fighter for those wondering) i but when we started dragon heist (which ran for another year.) the problem started. i had grown bored of Lightning (as was his name. he's actualy my pro pic) and so threw myself down the yawning portal well, killed myself and had the druid cast reincarnate on me and. suddenly i'm a big burly dragonborn barbarian (i had also changed the class). and i don't know how but i ended up switching to a gnome bard of the elements (1. i have a problem with lightning powers. 2. this subclass was homebrew) right around the time we visited the tower w/ the cloakers (which i promptly blew to smithereens with my new staff of thunder and lightning (i loved that thing). then at the dragonfight in the vault cat man returned. (gnome got eaten) and basically chopped the dragons head off w/ a nat 20 on his vorpal sword. we continued on a new campaing w/ the same characters but reset to lvl 1 ( i had to get rid of both my swords. but not the butt ton of other magic stuff i had. hello? the flame tongue and vorpal sword are much more useful to me than some apparatus of kwalish and fisherman hook.) and i stuck w/ him to lvl 12. then the campaing ended. so thats just one campaing. in the 2 i'm current;y in i ahev gone through the follwing characters
-an elf who shot fireballs from their bow (1st campaing)
-a dwarf barbarian w/ a belt of storm gaint str & axe of dwarvish lords (i actually stuck with this one for a good time and ended up domianting zariel and taking over hell)(1st campiagn)
-an aasimar paladin warlock who was the champion and bodyguard of one of the other characters ( a noble elf lady) (1st campign)
-a halfing bloddhunter who was a werelizrad (2nd campiang)
-a water genasi rogue sorcerer who was a pirate captain (and who gifted the party their airship (2nd campaign)
-a wimpy halforc druid (2nd campiagn)
-a theiving insane halfling rogue who liked to cook (2nd campign)
-a crazy gnome sorcerer who died getting punted like a football by a dragon (1st campaing)
-an artificer/ fighter who rode a mechanical horse and used a sword strapped to a stick as a glaive (the sword was Steel, the one that can revifiy so thats why) (1st campaing)
-a goliath orc hybrid barbarian who totally was not based off Grog. nope gorg muscletooth was not plaigarized at all (1st campaign)
so you see. i have had way too many characters. any and all advice is appreciated (as long as it isn't negative or hurtful, as this forum was designed to be a safe space away from all the crap)
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"Come with me, and you'll be. in a world of pure imagination. Take a look, and you'll see, into your imagination. we'll begin, with a spin. traveling in a world of my creation. what we'll see will defy explanation!" ~Willy Wonka, Charlie and the Chocolate Factory
their is no light without dark. no calm without storm. no heroes without villains. I, unfortunately am the dark. I am the storm. I. Am. The. Villain (not really considering I'm a forever player and never get the chance to DM)
Also, Eclipse Phase was cool. SciFi. One of the core elements is you can download your consciousness. So you create backups of yourself. Also send them around— want to visit Saturn, just basically email yourself there and into a loaner body. If your character dies, you revert to the backup, but there’s an rp challenge of your character not knowing what happened since your last backup, but the player does. And it’s post-scarcity because they have essentially, Star Trek replicators, so money has no value, so the real currency is your reputation. It was an interesting system.
I once read a novel that had essentially that exact same premis where people “traveled” by basically sending their consciousnesses to the place they were going into a clone body and if they made the reverse trip they remembered everything but if the clone died they wouldn’t. It was a very cool concept, I wish I could remember the name of the book now.
There was also a Netflix show called Altered Carbon. I think it came from a book.
Question for the day: Besides D&D, what’s your other favorite TTRPG and why?
Well, one of my favorites was another TSR specific game called Star Frontiers. I love SciFi movies, but typically didn't do a lot of SciFi games, strangely enough. But Star Frontiers was something I just hooked onto. And along those lines, the "2nd Edition"of the Star Wars game was something else I enjoyed. But the one I probably played the most was the original Marvel Super Heroes RPG (a lot of people call FASERIP which was the stats - I believe: Fight, Agility, Strength, Endurance, Reason, Intelligence, Psyche... I could be wrong on those names it's been so freaking long)... and I also played a fair amount of Champions. But I don't wanna spin into all of them... because there was probably so few of them (especially back in the 80s) that I didn't play at least a few times.
My love of Star Frontiers is what had me most excited about Spelljammer for 5e.
Because they essentially rebranded the "races/species/whatever"... Dralasite, Humans, Vrusk, and Yazirian were the four main things...
Also, Eclipse Phase was cool. SciFi. One of the core elements is you can download your consciousness. So you create backups of yourself. Also send them around— want to visit Saturn, just basically email yourself there and into a loaner body. If your character dies, you revert to the backup, but there’s an rp challenge of your character not knowing what happened since your last backup, but the player does. And it’s post-scarcity because they have essentially, Star Trek replicators, so money has no value, so the real currency is your reputation. It was an interesting system.
I once read a novel that had essentially that exact same premis where people “traveled” by basically sending their consciousnesses to the place they were going into a clone body and if they made the reverse trip they remembered everything but if the clone died they wouldn’t. It was a very cool concept, I wish I could remember the name of the book now.
There was also a Netflix show called Altered Carbon. I think it came from a book.
I loved Altered Carbon, and I remember when it happened in that show it also reminded me of the old book I read. It was an old pulp novel I read when I was a kid.
Oh by the love of the everlasting gods of D&D YES!
lately I've been having a dillemna (sorry me can't spell) and i was wondering if any of you guys have advice. i just can't seem to stick with one character….
every time i think up this cool character idea i get rid of my old character in my game and bring the new one in. next thing i know i have another cool idea and the cycle repeats. i just can't help myself. i get bored with my characters super easy. the longest character i've ever played was for 2 or 3 years and 9 lvl's (rime of the frostmaiden) and i was super invested in my character (he was a snow leopard tabaxi eldritch knight fighter for those wondering) i but when we started dragon heist (which ran for another year.) the problem started. i had grown bored of Lightning (as was his name. he's actualy my pro pic) and so threw myself down the yawning portal well, killed myself and had the druid cast reincarnate on me and. suddenly i'm a big burly dragonborn barbarian (i had also changed the class). and i don't know how but i ended up switching to a gnome bard of the elements (1. i have a problem with lightning powers. 2. this subclass was homebrew) right around the time we visited the tower w/ the cloakers (which i promptly blew to smithereens with my new staff of thunder and lightning (i loved that thing). then at the dragonfight in the vault cat man returned. (gnome got eaten) and basically chopped the dragons head off w/ a nat 20 on his vorpal sword. we continued on a new campaing w/ the same characters but reset to lvl 1 ( i had to get rid of both my swords. but not the butt ton of other magic stuff i had. hello? the flame tongue and vorpal sword are much more useful to me than some apparatus of kwalish and fisherman hook.) and i stuck w/ him to lvl 12. then the campaing ended. so thats just one campaing. in the 2 i'm current;y in i ahev gone through the follwing characters
-an elf who shot fireballs from their bow (1st campaing)
-a dwarf barbarian w/ a belt of storm gaint str & axe of dwarvish lords (i actually stuck with this one for a good time and ended up domianting zariel and taking over hell)(1st campiagn)
-an aasimar paladin warlock who was the champion and bodyguard of one of the other characters ( a noble elf lady) (1st campign)
-a halfing bloddhunter who was a werelizrad (2nd campiang)
-a water genasi rogue sorcerer who was a pirate captain (and who gifted the party their airship (2nd campaign)
-a wimpy halforc druid (2nd campiagn)
-a theiving insane halfling rogue who liked to cook (2nd campign)
-a crazy gnome sorcerer who died getting punted like a football by a dragon (1st campaing)
-an artificer/ fighter who rode a mechanical horse and used a sword strapped to a stick as a glaive (the sword was Steel, the one that can revifiy so thats why) (1st campaing)
-a goliath orc hybrid barbarian who totally was not based off Grog. nope gorg muscletooth was not plaigarized at all (1st campaign)
so you see. i have had way too many characters. any and all advice is appreciated (as long as it isn't negative or hurtful, as this forum was designed to be a safe space away from all the crap)
My best advice is to fall in love with the character you’re playing. The more invested you get into that character, the less you’ll want to retire it.
PS- Grog’s last name was “Strongjaw,” not “Mussletooth.” (Unless Mussletooth was the name of an our character and I got confused.)
Also, Eclipse Phase was cool. SciFi. One of the core elements is you can download your consciousness. So you create backups of yourself. Also send them around— want to visit Saturn, just basically email yourself there and into a loaner body. If your character dies, you revert to the backup, but there’s an rp challenge of your character not knowing what happened since your last backup, but the player does.
I once read a novel that had essentially that exact same premis where people “traveled” by basically sending their consciousnesses to the place they were going into a clone body and if they made the reverse trip they remembered everything but if the clone died they wouldn’t. It was a very cool concept, I wish I could remember the name of the book now.
There was also a Netflix show called Altered Carbon. I think it came from a book.
It's also how it works in the video game NieR: Automata.
All the TTRPGs I've played that aren't D&D have been for one-shots or mini campaigns of like three sessions. Well, we did play d20 Modern for like a year, but that's not gonna be in the running for my favorite.
I remember really enjoying Lady Blackbird. I can't remember any specifics though.
“Muscletooth” what the last name for my barbarian . Strong =muscle. Tooth=jaw.
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"Come with me, and you'll be. in a world of pure imagination. Take a look, and you'll see, into your imagination. we'll begin, with a spin. traveling in a world of my creation. what we'll see will defy explanation!" ~Willy Wonka, Charlie and the Chocolate Factory
their is no light without dark. no calm without storm. no heroes without villains. I, unfortunately am the dark. I am the storm. I. Am. The. Villain (not really considering I'm a forever player and never get the chance to DM)
Oh by the love of the everlasting gods of D&D YES!
lately I've been having a dillemna (sorry me can't spell) and i was wondering if any of you guys have advice. i just can't seem to stick with one character….
every time i think up this cool character idea i get rid of my old character in my game and bring the new one in. next thing i know i have another cool idea and the cycle repeats. i just can't help myself. i get bored with my characters super easy. the longest character i've ever played was for 2 or 3 years and 9 lvl's (rime of the frostmaiden) and i was super invested in my character (he was a snow leopard tabaxi eldritch knight fighter for those wondering) i but when we started dragon heist (which ran for another year.) the problem started. i had grown bored of Lightning (as was his name. he's actualy my pro pic) and so threw myself down the yawning portal well, killed myself and had the druid cast reincarnate on me and. suddenly i'm a big burly dragonborn barbarian (i had also changed the class). and i don't know how but i ended up switching to a gnome bard of the elements (1. i have a problem with lightning powers. 2. this subclass was homebrew) right around the time we visited the tower w/ the cloakers (which i promptly blew to smithereens with my new staff of thunder and lightning (i loved that thing). then at the dragonfight in the vault cat man returned. (gnome got eaten) and basically chopped the dragons head off w/ a nat 20 on his vorpal sword. we continued on a new campaing w/ the same characters but reset to lvl 1 ( i had to get rid of both my swords. but not the butt ton of other magic stuff i had. hello? the flame tongue and vorpal sword are much more useful to me than some apparatus of kwalish and fisherman hook.) and i stuck w/ him to lvl 12. then the campaing ended. so thats just one campaing. in the 2 i'm current;y in i ahev gone through the follwing characters
-an elf who shot fireballs from their bow (1st campaing)
-a dwarf barbarian w/ a belt of storm gaint str & axe of dwarvish lords (i actually stuck with this one for a good time and ended up domianting zariel and taking over hell)(1st campiagn)
-an aasimar paladin warlock who was the champion and bodyguard of one of the other characters ( a noble elf lady) (1st campign)
-a halfing bloddhunter who was a werelizrad (2nd campiang)
-a water genasi rogue sorcerer who was a pirate captain (and who gifted the party their airship (2nd campaign)
-a wimpy halforc druid (2nd campiagn)
-a theiving insane halfling rogue who liked to cook (2nd campign)
-a crazy gnome sorcerer who died getting punted like a football by a dragon (1st campaing)
-an artificer/ fighter who rode a mechanical horse and used a sword strapped to a stick as a glaive (the sword was Steel, the one that can revifiy so thats why) (1st campaing)
-a goliath orc hybrid barbarian who totally was not based off Grog. nope gorg muscletooth was not plaigarized at all (1st campaign)
so you see. i have had way too many characters. any and all advice is appreciated (as long as it isn't negative or hurtful, as this forum was designed to be a safe space away from all the crap)
My best advice is to fall in love with the character you’re playing. The more invested you get into that character, the less you’ll want to retire it.
PS- Grog’s last name was “Strongjaw,” not “Mussletooth.” (Unless Mussletooth was the name of an our character and I got confused.)
In addition to this advice, I usually see a couple types of problems when people are getting bored of their characters frequently. One is when they write too detailed of a backstory — all the interesting stuff has already happened to this character, there’s no place left for the arc to go. After a few sessions, you realize this is all there is for the character, there’s no room for growth. The other is when they create a gimmick instead of a character. They theorycraft some cool mechanical combo in combat, play the character until that combo comes online, then after they pull it off once or twice, they’re done. This also gets to be a problem because often these combos only work under ideal conditions, and those rarely come up, so they get frustrated that they don’t get to use their gimmick.
I can’t tell from what the poster wrote if either of these apply, just more of a general observation.
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Ye should post pictures whenever you get around to it.
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
Question for the day: Besides D&D, what’s your other favorite TTRPG and why?
Mine’s Shadowrun. It’s like Cyberpunk, but with magic!! It’s awesome, and I recommend it to everyone. My other favorite is the WoD (Vampire, Werewolf, etc.). I love playing in an analogue of the real world, there’s just something fun about running around fighting monsters on streets I drive to get to and from work IRL.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Yeah, I also go with SR. Best of both worlds in an alternate reality future. Need to find me a group for that... did not play for the last 20 years but kept reading a couple of novels (*crying*).
Edit: also played through all the Harebrained SR video games.
Personally, neither I nor my players have much interest in trying out other systems - the ubiquitous nature of D&D, and the fact that we’re all generally familiar with mechanics (even if there’s been some edition changes, the basics are still familiar) keep us pretty loyal.
That said, we are living in a golden age of board games. From Betrayal to Mansions of Madness to Lords of Waterdeep to Villainous to countless other games, there’s so many different options that are both fun, relatively straightforward, while still being deep in the complexity of gameplay. For board game folks, it has been a great couple years - the prior generation of nerd games were pretty rough, with developers confusing complexity for fun. Pretty pleased where things presently stand - gone are the days where Catan (which I’ll always love) was the best option for “let’s gather around and play a game”.
Oh, yes... don't get me started on Board Games... what an absolute rabbit hole to dig into nowadays.
Yes, i have to say that a miss more BG from D&D
My group mainly does board games apart from D&D as well, but I have played Starfinder before and enjoyed it. We’ve also tried a few rules lite d6 games that were fun (my avatar is a character sketch from one of those actually)
Besides D&D. Like sposta, I like some shadowrun. Call of Cthulhu can be fun, but I have to be in a mood for it.
There was a system called Iron Kingdoms that was out during 4e (it was its own, unique system) I really enjoyed. It was a sort of steampunk/magitech world. Really robust character generation with lots of choices. My group at the time started a campaign, but it kind of fizzled.
Also, Eclipse Phase was cool. SciFi. One of the core elements is you can download your consciousness. So you create backups of yourself. Also send them around— want to visit Saturn, just basically email yourself there and into a loaner body. If your character dies, you revert to the backup, but there’s an rp challenge of your character not knowing what happened since your last backup, but the player does. And it’s post-scarcity because they have essentially, Star Trek replicators, so money has no value, so the real currency is your reputation. It was an interesting system.
Ars Magica
Less for the actual rules or setting, though, although both are good (or are least were... it's been a few editions since I've played it). I just adore the whole "everyone is equal partners in the story" approach -- no one's a perma-DM, everyone has characters (both main and support), and you swap around who's taking on which roles between adventures
You could do that in any other TTRPG too, but Ars Magica actually built it into the rules and was the first game to make me realize that was even an option
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Haven't played much other than 5e.
Despite how much I shit on it, Pathfinder 1e is probably my favourite non-D&D TTRPG I've played. The only real downside is the sheer amount of flat bonuses and penalties to keep track of, and the (quite frankly ridiculous) number bloat. It isn't uncommon for a 1st-level Wizard to have a +12 to their Knowledge checks, for instance. Though I get that PF1E is pretty much just 3.5e with a bunch more content.
Have also played a small amount of Tales of Equestria (bear with me). It's super rules-lite, and with a little (or perhaps a lot of) reflavouring would work pretty well for short, story-focused games. You have three abilities: Body (Strength, Dexterity, and Constitution), Mind (Intelligence and Wisdom), and Charm (Charisma). Each ability has a die, determined by your lineage. You also have a number of Friendship Tokens (seriously, bear with me) equal to the number of members in the party, which you can spend to reroll dice. The only real downsides to the system are a lack of a cohesive combat system, a lack of stakes for characters (you literally can't die), and the setting.
An odd piece of trivia about ToE is that, despite MLP being a Hasbro IP, they didn't get WotC to design it., instead outsourcing it to River Horse Games. Maybe they don't want to mix MLP and D&D.
Other TTRPGs I've been looking at but haven't got the chance to play include Basic Fantasy RPG (a kinda-retroclone-but-not-really, based on the B/X version of D&D), Savage Worlds (a setting-neutral, classless system that uses different dice for ability checks) and Cyberpunk Red (don't know much about Cyberpunk other than it primarily uses a d10 and has a super badass setting)
[REDACTED]
I once read a novel that had essentially that exact same premis where people “traveled” by basically sending their consciousnesses to the place they were going into a clone body and if they made the reverse trip they remembered everything but if the clone died they wouldn’t. It was a very cool concept, I wish I could remember the name of the book now.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Oh by the love of the everlasting gods of D&D YES!
lately I've been having a dillemna (sorry me can't spell) and i was wondering if any of you guys have advice. i just can't seem to stick with one character. every time i think up this cool character idea i get rid of my old character in my game and bring the new one in. next thing i know i have another cool idea and the cycle repeats. i just can't help myself. i get bored with my characters super easy. the longest character i've ever played was for 2 or 3 years and 9 lvl's (rime of the frostmaiden) and i was super invested in my character (he was a snow leopard tabaxi eldritch knight fighter for those wondering) i but when we started dragon heist (which ran for another year.) the problem started. i had grown bored of Lightning (as was his name. he's actualy my pro pic) and so threw myself down the yawning portal well, killed myself and had the druid cast reincarnate on me and. suddenly i'm a big burly dragonborn barbarian (i had also changed the class). and i don't know how but i ended up switching to a gnome bard of the elements (1. i have a problem with lightning powers. 2. this subclass was homebrew) right around the time we visited the tower w/ the cloakers (which i promptly blew to smithereens with my new staff of thunder and lightning (i loved that thing). then at the dragonfight in the vault cat man returned. (gnome got eaten) and basically chopped the dragons head off w/ a nat 20 on his vorpal sword. we continued on a new campaing w/ the same characters but reset to lvl 1 ( i had to get rid of both my swords. but not the butt ton of other magic stuff i had. hello? the flame tongue and vorpal sword are much more useful to me than some apparatus of kwalish and fisherman hook.) and i stuck w/ him to lvl 12. then the campaing ended. so thats just one campaing. in the 2 i'm current;y in i ahev gone through the follwing characters
-an elf who shot fireballs from their bow (1st campaing)
-a dwarf barbarian w/ a belt of storm gaint str & axe of dwarvish lords (i actually stuck with this one for a good time and ended up domianting zariel and taking over hell)(1st campiagn)
-an aasimar paladin warlock who was the champion and bodyguard of one of the other characters ( a noble elf lady) (1st campign)
-a halfing bloddhunter who was a werelizrad (2nd campiang)
-a water genasi rogue sorcerer who was a pirate captain (and who gifted the party their airship (2nd campaign)
-a wimpy halforc druid (2nd campiagn)
-a theiving insane halfling rogue who liked to cook (2nd campign)
-a crazy gnome sorcerer who died getting punted like a football by a dragon (1st campaing)
-an artificer/ fighter who rode a mechanical horse and used a sword strapped to a stick as a glaive (the sword was Steel, the one that can revifiy so thats why) (1st campaing)
-a goliath orc hybrid barbarian who totally was not based off Grog. nope gorg muscletooth was not plaigarized at all (1st campaign)
so you see. i have had way too many characters. any and all advice is appreciated (as long as it isn't negative or hurtful, as this forum was designed to be a safe space away from all the crap)
"Come with me, and you'll be. in a world of pure imagination. Take a look, and you'll see, into your imagination. we'll begin, with a spin. traveling in a world of my creation. what we'll see will defy explanation!" ~Willy Wonka, Charlie and the Chocolate Factory
their is no light without dark. no calm without storm. no heroes without villains. I, unfortunately am the dark. I am the storm. I. Am. The. Villain (not really considering I'm a forever player and never get the chance to DM)
Extended Signature
There was also a Netflix show called Altered Carbon. I think it came from a book.
Well, one of my favorites was another TSR specific game called Star Frontiers. I love SciFi movies, but typically didn't do a lot of SciFi games, strangely enough. But Star Frontiers was something I just hooked onto. And along those lines, the "2nd Edition" of the Star Wars game was something else I enjoyed. But the one I probably played the most was the original Marvel Super Heroes RPG (a lot of people call FASERIP which was the stats - I believe: Fight, Agility, Strength, Endurance, Reason, Intelligence, Psyche... I could be wrong on those names it's been so freaking long)... and I also played a fair amount of Champions. But I don't wanna spin into all of them... because there was probably so few of them (especially back in the 80s) that I didn't play at least a few times.
My love of Star Frontiers is what had me most excited about Spelljammer for 5e.
Because they essentially rebranded the "races/species/whatever"...
Dralasite, Humans, Vrusk, and Yazirian were the four main things...
Which with Spelljammer ...
Dralasite = Plasmoids, Human=Well, Human, Vrusk=Tri-Kreen, Yazirian = Hazdoee
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
I loved Altered Carbon, and I remember when it happened in that show it also reminded me of the old book I read. It was an old pulp novel I read when I was a kid.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
My best advice is to fall in love with the character you’re playing. The more invested you get into that character, the less you’ll want to retire it.
PS- Grog’s last name was “Strongjaw,” not “Mussletooth.” (Unless Mussletooth was the name of an our character and I got confused.)
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
It's also how it works in the video game NieR: Automata.
All the TTRPGs I've played that aren't D&D have been for one-shots or mini campaigns of like three sessions. Well, we did play d20 Modern for like a year, but that's not gonna be in the running for my favorite.
I remember really enjoying Lady Blackbird. I can't remember any specifics though.
“Muscletooth” what the last name for my barbarian . Strong =muscle. Tooth=jaw.
"Come with me, and you'll be. in a world of pure imagination. Take a look, and you'll see, into your imagination. we'll begin, with a spin. traveling in a world of my creation. what we'll see will defy explanation!" ~Willy Wonka, Charlie and the Chocolate Factory
their is no light without dark. no calm without storm. no heroes without villains. I, unfortunately am the dark. I am the storm. I. Am. The. Villain (not really considering I'm a forever player and never get the chance to DM)
Extended Signature
In addition to this advice, I usually see a couple types of problems when people are getting bored of their characters frequently. One is when they write too detailed of a backstory — all the interesting stuff has already happened to this character, there’s no place left for the arc to go. After a few sessions, you realize this is all there is for the character, there’s no room for growth.
The other is when they create a gimmick instead of a character. They theorycraft some cool mechanical combo in combat, play the character until that combo comes online, then after they pull it off once or twice, they’re done. This also gets to be a problem because often these combos only work under ideal conditions, and those rarely come up, so they get frustrated that they don’t get to use their gimmick.
I can’t tell from what the poster wrote if either of these apply, just more of a general observation.