Monks don't need light weapons, they need Monk weapons, i.e. simple weapons without Heavy or Two-Handed plus shortswords. Light is for if you feel like dual wielding, and most of the time your Martial Arts bonus punch is going to be worth more damage than an offhand weapon attack without a damage modifier.
Monks don't need light weapons, they need Monk weapons, i.e. simple weapons without Heavy or Two-Handed plus shortswords. Light is for if you feel like dual wielding, and most of the time your Martial Arts bonus punch is going to be worth more damage than an offhand weapon attack without a damage modifier.
This part I understood. I am looking for Monk Weapons that are Finesse so I can sneak attack + unarmed strike with each damage type.
Heh, that was the point I was trying to make. By RAW you're SOL, but there's no pressing reason you can't houserule things like clubs, maces, hatchets, or the like to work with Sneak Attack. So long as you're still using one-handed melee weapons, you're not doing any more damage than you could with a rapier anyways so there's nothing inherently game-breaking in opening up Sneak Attack to other one-handed weapons. Especially if you're a monk using monk weapons in the first place.
Monks don't need light weapons, they need Monk weapons, i.e. simple weapons without Heavy or Two-Handed plus shortswords. Light is for if you feel like dual wielding, and most of the time your Martial Arts bonus punch is going to be worth more damage than an offhand weapon attack without a damage modifier.
This part I understood. I am looking for Monk Weapons that are Finesse so I can sneak attack + unarmed strike with each damage type.
Shortsword & Dagger are your only options. However, if you use the optional rules from Tasha’s Cauldron you can make any qualifying weapon a monk weapon for yourself, and the whip or scimitar would both qualify to get you slashing damage. Unarmed strikes already do bludgeoning.
Heh, that was the point I was trying to make. By RAW you're SOL, but there's no pressing reason you can't houserule things like clubs, maces, hatchets, or the like to work with Sneak Attack. So long as you're still using one-handed melee weapons, you're not doing any more damage than you could with a rapier anyways so there's nothing inherently game-breaking in opening up Sneak Attack to other one-handed weapons. Especially if you're a monk using monk weapons in the first place.
Right?! They are all 1d6 after all. I'd love to know the reasoning behind removing some of the weapons that counted for sneak attack and Monk weapons from 3.5 to 5e.
Heh, that was the point I was trying to make. By RAW you're SOL, but there's no pressing reason you can't houserule things like clubs, maces, hatchets, or the like to work with Sneak Attack. So long as you're still using one-handed melee weapons, you're not doing any more damage than you could with a rapier anyways so there's nothing inherently game-breaking in opening up Sneak Attack to other one-handed weapons. Especially if you're a monk using monk weapons in the first place.
Right?! They are all 1d6 after all. I'd love to know the reasoning behind removing some of the weapons that counted for sneak attack and Monk weapons from 3.5 to 5e.
Heh, that was the point I was trying to make. By RAW you're SOL, but there's no pressing reason you can't houserule things like clubs, maces, hatchets, or the like to work with Sneak Attack. So long as you're still using one-handed melee weapons, you're not doing any more damage than you could with a rapier anyways so there's nothing inherently game-breaking in opening up Sneak Attack to other one-handed weapons. Especially if you're a monk using monk weapons in the first place.
Right?! They are all 1d6 after all. I'd love to know the reasoning behind removing some of the weapons that counted for sneak attack and Monk weapons from 3.5 to 5e.
Heh, that was the point I was trying to make. By RAW you're SOL, but there's no pressing reason you can't houserule things like clubs, maces, hatchets, or the like to work with Sneak Attack. So long as you're still using one-handed melee weapons, you're not doing any more damage than you could with a rapier anyways so there's nothing inherently game-breaking in opening up Sneak Attack to other one-handed weapons. Especially if you're a monk using monk weapons in the first place.
Right?! They are all 1d6 after all. I'd love to know the reasoning behind removing some of the weapons that counted for sneak attack and Monk weapons from 3.5 to 5e.
Historically, there has been a hang up over 'Sneak attack' being 'Backstab,' i.e. needing a stabby weapon, on the theory that only stabby weapons can hit vitals.
"Vitals" aren't just organs or blood vessels though, they can be joints and ligaments and pressure points etc. Bludgeoning sneak attack makes sense. I would say reducing the damage for a bludgeoning finesse weapon to 1d4 would justify having less raw force behind the swing.
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Monks don't need light weapons, they need Monk weapons, i.e. simple weapons without Heavy or Two-Handed plus shortswords. Light is for if you feel like dual wielding, and most of the time your Martial Arts bonus punch is going to be worth more damage than an offhand weapon attack without a damage modifier.
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This part I understood. I am looking for Monk Weapons that are Finesse so I can sneak attack + unarmed strike with each damage type.
"Life is Cast by Random Dice"
Burn my candle twice.
I have done my life justice
Against random dice.
Heh, that was the point I was trying to make. By RAW you're SOL, but there's no pressing reason you can't houserule things like clubs, maces, hatchets, or the like to work with Sneak Attack. So long as you're still using one-handed melee weapons, you're not doing any more damage than you could with a rapier anyways so there's nothing inherently game-breaking in opening up Sneak Attack to other one-handed weapons. Especially if you're a monk using monk weapons in the first place.
Please do not contact or message me.
Shortsword & Dagger are your only options. However, if you use the optional rules from Tasha’s Cauldron you can make any qualifying weapon a monk weapon for yourself, and the whip or scimitar would both qualify to get you slashing damage. Unarmed strikes already do bludgeoning.
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I would definitely be on board with a 1d4 bludgeoning finesse weapon called a blackjack or sap.
Right?! They are all 1d6 after all. I'd love to know the reasoning behind removing some of the weapons that counted for sneak attack and Monk weapons from 3.5 to 5e.
"Life is Cast by Random Dice"
Burn my candle twice.
I have done my life justice
Against random dice.
Same. Why aren't fist finesse weapons is my real question. Out of everything in the game I figured the hand would be the most finesse weapon.
Oh... I was trying to multi-quote in the same post. Sorry all for the double post.
"Life is Cast by Random Dice"
Burn my candle twice.
I have done my life justice
Against random dice.
The reason was “streamlining.”
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
:'(
"Life is Cast by Random Dice"
Burn my candle twice.
I have done my life justice
Against random dice.
"Vitals" aren't just organs or blood vessels though, they can be joints and ligaments and pressure points etc. Bludgeoning sneak attack makes sense. I would say reducing the damage for a bludgeoning finesse weapon to 1d4 would justify having less raw force behind the swing.