My players are currently playing through LMoP so I was thinking of what I'll do next. the modules I currently own are ToD, OotA, and DoIP. I was thinking of doing DoIP but then a though hit me, whag if you run DoIP as a part of ToD. The players arrive in phandalin to find it a mess, the typical DoIP quests will be available (maybe scaled up for the player level) and cryovain could be part of the cult of the dragon, I might even be able to incorporate venomfang. I was wondering if this could be a good idea? If so any tips? Keep in mind I'm a relatively new DM and I've only run about half of LMoP like 6 times (my previous group wasn't great). Please leave any advice or ideas here.
Maybe not amazing advice but, from my experience running one chapter of Hoard of the Dragon Queen and all of Rise of Tiamat, I'd say don't do it. There is continuity between those two adventures - to my knowledge, I don't know which characters are in Dragons of Icespire Peak that would maybe carry over to Rise of Tiamat. If you're a relatively new DM, I'd say don't give yourself the extra work. Just play Dragons of Icespire Peak as is, then when your players are levelled up and you've got some experience under your belt, just run Rise of Tiamat as is. I found that I had to 'fix' a few things in Rise of Tiamat; being the 3rd(?) Adventure made by Wizards of the Coast, it has a few flaws which an experienced DM could come up with some ideas to fix (spikes in encounter difficulty, disappointing story payoffs etc).
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I'm not sure I get what you mean exactly, but I think you're saying that you've only run 6 sessions, give or take?
Personally, at that stage, I'd just run the adventures straight. LMoP and DoIP together is easier since they're set the same locale, but even then...I'd focus on being a good DM and learning the tricks rather than getting fancy. Just run the one, and get a firmer grip of the ropes.
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It's D&D, you can do anything you want if you're willing to do the work. And what you're thinking of doing is going to be a lot of work. If that's your jam, then go for it.
But don't be afraid to finish LMoP and then start ToD with new PCs. There's absolutely nothing wrong with that. Or, move from LMoP to the DoIP follow-on trilogy. That wouldn't be too difficult.
We just finished the 1-12 DoIP and the follow-on trilogy, and we're having a great time rolling new PCs and trying new things. Try some 1-shots or a series of loosely connected 1-shots from Journeys through the Radiant Citadel, Keys from the Golden Vault, and Candlekeep Mysteries. They will show you a whole new style of D&D and test your DM skills in new and interesting ways.
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My players are currently playing through LMoP so I was thinking of what I'll do next. the modules I currently own are ToD, OotA, and DoIP. I was thinking of doing DoIP but then a though hit me, whag if you run DoIP as a part of ToD. The players arrive in phandalin to find it a mess, the typical DoIP quests will be available (maybe scaled up for the player level) and cryovain could be part of the cult of the dragon, I might even be able to incorporate venomfang. I was wondering if this could be a good idea? If so any tips? Keep in mind I'm a relatively new DM and I've only run about half of LMoP like 6 times (my previous group wasn't great). Please leave any advice or ideas here.
Maybe not amazing advice but, from my experience running one chapter of Hoard of the Dragon Queen and all of Rise of Tiamat, I'd say don't do it. There is continuity between those two adventures - to my knowledge, I don't know which characters are in Dragons of Icespire Peak that would maybe carry over to Rise of Tiamat. If you're a relatively new DM, I'd say don't give yourself the extra work. Just play Dragons of Icespire Peak as is, then when your players are levelled up and you've got some experience under your belt, just run Rise of Tiamat as is. I found that I had to 'fix' a few things in Rise of Tiamat; being the 3rd(?) Adventure made by Wizards of the Coast, it has a few flaws which an experienced DM could come up with some ideas to fix (spikes in encounter difficulty, disappointing story payoffs etc).
#Open D&D
Have the Physical Books? Confused as to why you're not allowed to redeem them for free on D&D Beyond? Questions answered here at the Hardcover Books, D&D Beyond and You FAQ
Looking to add mouse-over triggered tooltips to such things like magic items, monsters or combat actions? Then dash over to the How to Add Tooltips thread.
I'm not sure I get what you mean exactly, but I think you're saying that you've only run 6 sessions, give or take?
Personally, at that stage, I'd just run the adventures straight. LMoP and DoIP together is easier since they're set the same locale, but even then...I'd focus on being a good DM and learning the tricks rather than getting fancy. Just run the one, and get a firmer grip of the ropes.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
I mean I haven't started ToD, I was wondering for when I run it if I should add icepire peak as a side quest
It's D&D, you can do anything you want if you're willing to do the work. And what you're thinking of doing is going to be a lot of work. If that's your jam, then go for it.
But don't be afraid to finish LMoP and then start ToD with new PCs. There's absolutely nothing wrong with that. Or, move from LMoP to the DoIP follow-on trilogy. That wouldn't be too difficult.
We just finished the 1-12 DoIP and the follow-on trilogy, and we're having a great time rolling new PCs and trying new things. Try some 1-shots or a series of loosely connected 1-shots from Journeys through the Radiant Citadel, Keys from the Golden Vault, and Candlekeep Mysteries. They will show you a whole new style of D&D and test your DM skills in new and interesting ways.