With the launch of Baldur's Gate 3 next week my girlfriend is excited to get a taste of something at least flavored as D&D along with an introduction to the Forgotten Realms. Clearly it's not the same as a true tabletop game where imaginations can fully run wild and the story created is in the player's and DM's hands, but I'm hoping it will serve as a springboard for her to become more interested in both D&D's possibilities and new fantasy worlds to explore as a former mmo lore fan.
I'm curious if people think there will be much of an uptick in interest in 5E after people have a chance to experience BG3?
I've been wondering that myself. Looking through the message boards on the steam page (would NOT recommend -- super toxic) it's pretty clear from some of the questions people ask that they have no experience with D&D prior to BG3. If that interest in BG3 will translate to more tabletop players, I'll bet there will be some. But I think it will depend on how good the game ends up being. And, of course, with Starfield coming out a month later, a good number might get distracted by that, and forget about D&D.
I'm sure it will bring in some people, but how many, and how long they stay with the hobby, I've no idea.
It's something I've been thinking about a lot. There's no way to know but I'm definitely wondering:
The CRPG is going to have some altered rules from the TTRPG. Will players choose to alter their TTRPG to reflect these? Will they do it without noticing?
The CRPG will have a unified voice, a specific take on the Realms, similar to any individual novel for example. How much will this differ from other takes on the material? How much will it differ from how I've run it before? Will I want to play TTRPG sessions in that version, or change it?
Will the monsters and challenges in the CRPG be seen as passe? Will people want to stop using, say, kobolds, if the CRPG uses a lot of kobolds? Or will they want to use them more?!
What assumptions will be effectively solidified by the CRPG? Magic item shops? Character respeccing? Fast travel? Cooking?
Speedrunners were testing the difficulty of Baldur's Gate 3 Early Access by running through missions within the amount of time the game can load a gameplay level; which is less than 2-4 minutes.
All I wanna know is: can a player just run through the full version within mere minutes???
If so, have no interest in spending time with Baldur's Gate 3.
Speedrunners were testing the difficulty of Baldur's Gate 3 Early Access by running through missions within the amount of time the game can load a gameplay level; which is less than 2-4 minutes.
All I wanna know is: can a player just run through the full version within mere minutes???
If so, have no interest in spending time with Baldur's Gate 3.
I'm not following what you mean. Everything I have read/seen about the game indicates it is massive in size and scope. The estimate I have seen is 75-100 hours for the core story, not including all the side "stuff".
It's something I've been thinking about a lot. There's no way to know but I'm definitely wondering:
The CRPG is going to have some altered rules from the TTRPG. Will players choose to alter their TTRPG to reflect these? Will they do it without noticing?
I haven't studied it in depth but the little bit I've seen about changes to D&D rules in BG3 didn't seem as extensive as I would have expected for a move to a vide game format. Perhaps in practice it will be noticeable.
I hadn't thought about possibly finding some things that just feel "right" in the adaptation and lead to house rule adoption at people's tables. Now that you mention it, I'm intrigued to see what things people really take a liking to in any rule tweaks that they want to bring into their tabletop campaigns.
Speedrunners were testing the difficulty of Baldur's Gate 3 Early Access by running through missions within the amount of time the game can load a gameplay level; which is less than 2-4 minutes.
All I wanna know is: can a player just run through the full version within mere minutes???
If so, have no interest in spending time with Baldur's Gate 3.
I mean, maybe you can, but what’s that got to do with it? You can just choose not to. Kind of weird to not want to play something because someone else might play it differently.
What’s more, I’m not sure how they could, how could they level enough to be able to deal with a final fight? I guess we’ll find out in a week.
It's something I've been thinking about a lot. There's no way to know but I'm definitely wondering:
The CRPG is going to have some altered rules from the TTRPG. Will players choose to alter their TTRPG to reflect these? Will they do it without noticing?
I haven't studied it in depth but the little bit I've seen about changes to D&D rules in BG3 didn't seem as extensive as I would have expected for a move to a vide game format. Perhaps in practice it will be noticeable.
I hadn't thought about possibly finding some things that just feel "right" in the adaptation and lead to house rule adoption at people's tables. Now that you mention it, I'm intrigued to see what things people really take a liking to in any rule tweaks that they want to bring into their tabletop campaigns.
There a lot of little things, bonus action shove, dipping weapons in fire for extra damage, bonus action potions.
What I’m also wondering is if any of the rule changes will make their way into 1D&D. Or if maybe they already have.
Yeah, exactly. They're developing 5.5e at the same time as this, sort of. They definitely have time to work in the BG3 rules changes if they want to. It's just a question of whether they will.
As it seemed, the movie brought a wave of new people to the ttrpg, i assume the game will, too. If they find their expectations met and if/how long they'll stay remains to be seen.
Baldur's Gate 3 introduced me to the world of D&D. I had heard of the game before, but it was BG3 that really pushed me to try playing the original. I have no regrets at all about discovering this amazing universe. Interestingly, my girlfriend has also become interested in trying D&D herself after seeing me dive into it.
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With the launch of Baldur's Gate 3 next week my girlfriend is excited to get a taste of something at least flavored as D&D along with an introduction to the Forgotten Realms. Clearly it's not the same as a true tabletop game where imaginations can fully run wild and the story created is in the player's and DM's hands, but I'm hoping it will serve as a springboard for her to become more interested in both D&D's possibilities and new fantasy worlds to explore as a former mmo lore fan.
I'm curious if people think there will be much of an uptick in interest in 5E after people have a chance to experience BG3?
I've been wondering that myself. Looking through the message boards on the steam page (would NOT recommend -- super toxic) it's pretty clear from some of the questions people ask that they have no experience with D&D prior to BG3. If that interest in BG3 will translate to more tabletop players, I'll bet there will be some. But I think it will depend on how good the game ends up being. And, of course, with Starfield coming out a month later, a good number might get distracted by that, and forget about D&D.
I'm sure it will bring in some people, but how many, and how long they stay with the hobby, I've no idea.
It's something I've been thinking about a lot. There's no way to know but I'm definitely wondering:
The CRPG is going to have some altered rules from the TTRPG. Will players choose to alter their TTRPG to reflect these? Will they do it without noticing?
The CRPG will have a unified voice, a specific take on the Realms, similar to any individual novel for example. How much will this differ from other takes on the material? How much will it differ from how I've run it before? Will I want to play TTRPG sessions in that version, or change it?
Will the monsters and challenges in the CRPG be seen as passe? Will people want to stop using, say, kobolds, if the CRPG uses a lot of kobolds? Or will they want to use them more?!
What assumptions will be effectively solidified by the CRPG? Magic item shops? Character respeccing? Fast travel? Cooking?
Speedrunners were testing the difficulty of Baldur's Gate 3 Early Access by running through missions within the amount of time the game can load a gameplay level; which is less than 2-4 minutes.
All I wanna know is: can a player just run through the full version within mere minutes???
If so, have no interest in spending time with Baldur's Gate 3.
I'm not following what you mean. Everything I have read/seen about the game indicates it is massive in size and scope. The estimate I have seen is 75-100 hours for the core story, not including all the side "stuff".
I haven't studied it in depth but the little bit I've seen about changes to D&D rules in BG3 didn't seem as extensive as I would have expected for a move to a vide game format. Perhaps in practice it will be noticeable.
I hadn't thought about possibly finding some things that just feel "right" in the adaptation and lead to house rule adoption at people's tables. Now that you mention it, I'm intrigued to see what things people really take a liking to in any rule tweaks that they want to bring into their tabletop campaigns.
I mean, maybe you can, but what’s that got to do with it? You can just choose not to. Kind of weird to not want to play something because someone else might play it differently.
What’s more, I’m not sure how they could, how could they level enough to be able to deal with a final fight? I guess we’ll find out in a week.
There a lot of little things, bonus action shove, dipping weapons in fire for extra damage, bonus action potions.
What I’m also wondering is if any of the rule changes will make their way into 1D&D. Or if maybe they already have.
Yeah, exactly. They're developing 5.5e at the same time as this, sort of. They definitely have time to work in the BG3 rules changes if they want to. It's just a question of whether they will.
As it seemed, the movie brought a wave of new people to the ttrpg, i assume the game will, too. If they find their expectations met and if/how long they'll stay remains to be seen.
Baldur's Gate 3 introduced me to the world of D&D. I had heard of the game before, but it was BG3 that really pushed me to try playing the original. I have no regrets at all about discovering this amazing universe. Interestingly, my girlfriend has also become interested in trying D&D herself after seeing me dive into it.