A good comparison would be Dragonlance and the world of Krynn, which was also created as a homebrew setting for a group of friends to play D&D. The difference being that the Dragonlance content was published by TSR (later acquired by WotC) and is considered an "official" D&D setting and the Critical Role content is owned by Critical Role Productions, the publishing label being called Darrington Press and so it is not technically "official". But I consider that to be splitting hairs. Plenty of people have unpublished homebrew settings.
This is not a good comparison as it's misinformed. Dragonlance was never some 3rd party homebrew game. Hickman and Weiss et al were all working full time for TSR and developed Dragonlance on the clock as part of a sort of house game that was also being intentionally developed as a product line.
Eberron won a contest to become an official setting. I don't know how much it had been developed prior to that contest.
The true example of an extensive homebrew world acquired by official D&D to be a game setting is The Forgotten Realms.
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Jander Sunstar is the thinking person's Drizzt, fight me.
For what it's worth, it's offering me a small discount (from $29.99 down to $26.99) which I assume is a Legendary Bundle discount. Unfortunately they don't seem to be providing the ability to buy individual content like subclasses/magic items/monsters/etc.; hopefully that's something DDB will enable later. But it's a great book with lots of fun character creation options and I highly recommend folks pick it up if they're at all interested in the Exandria setting.
+100. Please allow individual content purchase asap. I already own the physical book and do not need a digital copy. But will gladly pick up the monsters, classes, spells, etc that I want to use in my games.
Or you could do anything possible to financially patronize Darrington Press and show WotC that you are fully committed to supporting 3PC on this platform and purchase the full sourcebook here.
Lol....good one. Oh....wait....you were serious?
I am committed to support 3rd party content (happy to show you my DMsGuild library some time). But, as respectfully as I can say it, I'm not committed to getting ripped off. Crit Role already has my money from the physical book purchase among others. And they're doing just fine rolling in Amazon money at the moment. But Wizards needs to get a better physical/digital strategy if they're going to expect customers to shell out money for each. Buying piecemeal digital items is the best thing they've got going. It allows customers to make a big purchase on the physical books if they prefer and make a smaller investment for targeted items, monsters, etc. to use the digital tool kit to run the game (character sheets, encounter builder, homebrew, etc.). Paying a few bucks here and there for tools content plus subscription fees to organize and share that content reasonable.
But the physical/digital "bundles" are a joke. Maybe I missed something, but what I've seen amounts to paying full price for both versions (really...tell me if I missed an actual deal somewhere. I'd love to know.). I'm not seeing any significant value in owning a digital copy of the physical book text (or vice versa). That said, I'm guessing most of the post-pandemic customer traffic is trending digital these days. And now that they have steady subscription money on top of individual purchases, I doubt it even makes a lot of business sense for them to prioritize a hybrid purchasing model.
But the physical/digital "bundles" are a joke. Maybe I missed something, but what I've seen amounts to paying full price for both versions (really...tell me if I missed an actual deal somewhere. I'd love to know.). I'm not seeing any significant value in owning a digital copy of the physical book text (or vice versa). That said, I'm guessing most of the post-pandemic customer traffic is trending digital these days. And now that they have steady subscription money on top of individual purchases, I doubt it even makes a lot of business sense for them to prioritize a hybrid purchasing model.
Paying full price? The physical+digital bundles through the wotc store are literally $10 above the MSRP price. If you're inferring full price is based off Amazon's discounted prices that are targeted to undercut brick and mortar local game stores and drive them out of business, then I'm not interested in having a conversation with someone that prefers cheap savings from an online devil.
This is not a good comparison as it's misinformed. Dragonlance was never some 3rd party homebrew game. Hickman and Weiss et al were all working full time for TSR and developed Dragonlance on the clock as part of a sort of house game that was also being intentionally developed as a product line.
Eberron won a contest to become an official setting. I don't know how much it had been developed prior to that contest.
The true example of an extensive homebrew world acquired by official D&D to be a game setting is The Forgotten Realms.
Jander Sunstar is the thinking person's Drizzt, fight me.
Lol....good one. Oh....wait....you were serious?
I am committed to support 3rd party content (happy to show you my DMsGuild library some time). But, as respectfully as I can say it, I'm not committed to getting ripped off. Crit Role already has my money from the physical book purchase among others. And they're doing just fine rolling in Amazon money at the moment. But Wizards needs to get a better physical/digital strategy if they're going to expect customers to shell out money for each. Buying piecemeal digital items is the best thing they've got going. It allows customers to make a big purchase on the physical books if they prefer and make a smaller investment for targeted items, monsters, etc. to use the digital tool kit to run the game (character sheets, encounter builder, homebrew, etc.). Paying a few bucks here and there for tools content plus subscription fees to organize and share that content reasonable.
But the physical/digital "bundles" are a joke. Maybe I missed something, but what I've seen amounts to paying full price for both versions (really...tell me if I missed an actual deal somewhere. I'd love to know.). I'm not seeing any significant value in owning a digital copy of the physical book text (or vice versa). That said, I'm guessing most of the post-pandemic customer traffic is trending digital these days. And now that they have steady subscription money on top of individual purchases, I doubt it even makes a lot of business sense for them to prioritize a hybrid purchasing model.
I hope that D&D beyond does more 3rd party books as well.
I didn’t see what you did there.
Paying full price? The physical+digital bundles through the wotc store are literally $10 above the MSRP price. If you're inferring full price is based off Amazon's discounted prices that are targeted to undercut brick and mortar local game stores and drive them out of business, then I'm not interested in having a conversation with someone that prefers cheap savings from an online devil.
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