another "silly" question, is thre a way to implement lycanthropy into the Charactersheet? A button to press or something like this?
The reason I ask, is because I'd like to change the way AC works with a Lycanthrope, +1Ac in Lycanthropform or something like this. I think there is now way for a workaround maybe?
Unfortunately, no. Not officially anyway. This is something you would need to implement on your own. You can click on your AC and add modifiers, or perhaps homebrew an armour that applies the bonuses while worn allowing you to switch your form by simply clicking the armour on and off.
Side note: it's "lycanthropy" and "lycanthrope".
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It's something they are working on, but will be some time after the new character sheet drops (I asked the question on the recent Dev Update). It, along with other curses, should follow the wildshape/companion/familiar update, which itself follow the character sheet drop (the first part is this month, only the Gods of Web Development know when we will get the rest, other than soon(TM))
Oh good to know, at least it somewhere on their minds :D That there is still nothing for companions is kinda sad, but I got that covered with a magic item and some "coding" too :'D
You can make an item that would be clicked to use. I made a wonderous Item, artifact named "Werewolf" for the player to USE when they click it, it changes appropriate stats, AC, HP, speed etc.
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Hey there Folks,
another "silly" question, is thre a way to implement lycanthropy into the Charactersheet? A button to press or something like this?
The reason I ask, is because I'd like to change the way AC works with a Lycanthrope, +1Ac in Lycanthropform or something like this.
I think there is now way for a workaround maybe?
Thanks for the Help guys <3
Husky
Unfortunately, no. Not officially anyway. This is something you would need to implement on your own. You can click on your AC and add modifiers, or perhaps homebrew an armour that applies the bonuses while worn allowing you to switch your form by simply clicking the armour on and off.
Side note: it's "lycanthropy" and "lycanthrope".
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
That misspelling is horrific ... changed it whre I could ^^'
The Items seems like a good way for a workaround I guess, thanks :)
It's something they are working on, but will be some time after the new character sheet drops (I asked the question on the recent Dev Update). It, along with other curses, should follow the wildshape/companion/familiar update, which itself follow the character sheet drop (the first part is this month, only the Gods of Web Development know when we will get the rest, other than soon(TM))
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Oh good to know, at least it somewhere on their minds :D
That there is still nothing for companions is kinda sad, but I got that covered with a magic item and some "coding" too :'D
You can make an item that would be clicked to use. I made a wonderous Item, artifact named "Werewolf" for the player to USE when they click it, it changes appropriate stats, AC, HP, speed etc.