Strange thing happened recently. I created a new campaign to run a holiday 2-shot. To keep things fun and on theme, I added a bunch of homebrew races and subclasses by browsing homebrew and adding to my homebrew list. No big deal.
One of my players, I noticed, was a race I didn’t add to the campaign. She said that it came up for her when she rolled a character in the campaign, but I couldn’t find it—I’m certain I didn’t add it, and when I looked through my homebrew catalog, it’s nowhere.
My question is: is it possible for players in a campaign to add their own homebrew to a campaign?
Any homebrew in the collection of anybody in the campaign immediately becomes available to everybody else. DMs can't restrict it, which is occasionally pretty annoying.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
If the DM is fine with it, yes, otherwise, they can't just freely add whatever homebrew they want. Some DMs fall into the rabbit hole of believing they have to include a players homebrew, when they can only add it if a DM approves. Your campaign, your homebrew.
On a similar note, If you aren't the DM and content sharing is on for a campaign you can't select what books are shared. I play in several groups that have player overlap and DM, this has spoiled a couple of up coming campaigns. I know they shouldn't read stuff they want to play, but it has happened mainly due to lore seeking. Why can't I decide what I want to share even if I am not the DM, or have it where the players can only see thing in the character builder? They can always buy the content regardless of the way things are shared. The maps in Phandelver and Below default to the DM map and not the player maps which I find strange but also understand there is nothing preventing people from choosing to look at the other no matter which is presented by default.
The homebrew thing has spoiled a few things too.
Ultimately it comes down to the players ability to refrain from metagaming, and I am not sure a change to these issues in regards to shared content will change much at the end of the day.
As the old saying goes "there's more than one way to skin a cat and the cat don't like any of them".
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CENSORSHIP IS THE TOOL OF COWARDS and WANNA BE TYRANTS.
Ok this is exactly what I was asking. So that player could have grabbed a Homebrew race (or class or item) and added it to their character without me, the DM, having added it in the first place. WOW that is super annoying. Thanks for the answer. Mystery solved. I’ve had issues with this player in the past for digital cheating, I guess I’m unsurprised.
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Strange thing happened recently. I created a new campaign to run a holiday 2-shot. To keep things fun and on theme, I added a bunch of homebrew races and subclasses by browsing homebrew and adding to my homebrew list. No big deal.
One of my players, I noticed, was a race I didn’t add to the campaign. She said that it came up for her when she rolled a character in the campaign, but I couldn’t find it—I’m certain I didn’t add it, and when I looked through my homebrew catalog, it’s nowhere.
My question is: is it possible for players in a campaign to add their own homebrew to a campaign?
Any homebrew in the collection of anybody in the campaign immediately becomes available to everybody else. DMs can't restrict it, which is occasionally pretty annoying.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
If the DM is fine with it, yes, otherwise, they can't just freely add whatever homebrew they want. Some DMs fall into the rabbit hole of believing they have to include a players homebrew, when they can only add it if a DM approves. Your campaign, your homebrew.
On a similar note, If you aren't the DM and content sharing is on for a campaign you can't select what books are shared. I play in several groups that have player overlap and DM, this has spoiled a couple of up coming campaigns. I know they shouldn't read stuff they want to play, but it has happened mainly due to lore seeking. Why can't I decide what I want to share even if I am not the DM, or have it where the players can only see thing in the character builder? They can always buy the content regardless of the way things are shared. The maps in Phandelver and Below default to the DM map and not the player maps which I find strange but also understand there is nothing preventing people from choosing to look at the other no matter which is presented by default.
The homebrew thing has spoiled a few things too.
Ultimately it comes down to the players ability to refrain from metagaming, and I am not sure a change to these issues in regards to shared content will change much at the end of the day.
As the old saying goes "there's more than one way to skin a cat and the cat don't like any of them".
CENSORSHIP IS THE TOOL OF COWARDS and WANNA BE TYRANTS.
Ok this is exactly what I was asking. So that player could have grabbed a Homebrew race (or class or item) and added it to their character without me, the DM, having added it in the first place. WOW that is super annoying. Thanks for the answer. Mystery solved. I’ve had issues with this player in the past for digital cheating, I guess I’m unsurprised.