At this point I’m convinced there’s a reason why they don’t want a grid option. Whatever their reason is, is beyond me. But they clearly don’t want to promote people using maps who play physically together vs online .
I asked this elsewhere and got this response, for what it's worth:
Our product philosophy is guided by the experience of playing at a table. So in line with that, we opt for freeform placement over locking and snapping to grids. Both options come with their own set of pros and cons, and every time we add a new optional feature it adds complexity. Both in terms of more options to decide whether you want to turn on or off, as well as all the complexity that comes with freeform and all the complexity that comes with snapping to grid. So we have not invested in that feature. There are obviously areas where we deviate from the " replicate the experience of playing at a physical table" because we think we can objectively improve and/or simplify the experience. The general consensus is that it's not worth the trade-offs, but I'm always open to differing opinions and having my own suede over time.
I asked this elsewhere and got this response, for what it's worth:
Our product philosophy is guided by the experience of playing at a table. So in line with that, we opt for freeform placement over locking and snapping to grids. Both options come with their own set of pros and cons, and every time we add a new optional feature it adds complexity. Both in terms of more options to decide whether you want to turn on or off, as well as all the complexity that comes with freeform and all the complexity that comes with snapping to grid. So we have not invested in that feature. There are obviously areas where we deviate from the " replicate the experience of playing at a physical table" because we think we can objectively improve and/or simplify the experience. The general consensus is that it's not worth the trade-offs, but I'm always open to differing opinions and having my own suede over time.
This is a well-crafted, nicely worded, absolute cop-out. Bravo.
It would have been better if they said nothing at all.
So you're upset they didn't say anything for a long time, then upset that they did say something and wish they hadn't? They just can't win, can they? I was glad they at least gave an answer. Maybe they'll figure something out one day. I wish they could do absolutely everything the way everyone wants, that would be wonderful, but I would much rather them say "I don't think we can do this" than try and implement a bunch of things, and end up being broken and always buggy, overly complicated, and end up just not being useable at all.
Their goal is to keep things as simple as possible, and I totally understand "but dropping a grid down should be super simple cause everyone else does it" but they gave an answer. You want a grid, use something else if it is that important (and I wholly support your decision to do so). But just saying it's a cop-out isn't helpful.
At this point I’m convinced there’s a reason why they don’t want a grid option. Whatever their reason is, is beyond me. But they clearly don’t want to promote people using maps who play physically together vs online .
Because maps was kind of like a side project that turned out to be insanely popular despite its simplicity….. or maybe because of it. Sigil was where the big investment went, and would had superseded maps if it had turned out like they were expecting.
Beyond was a primarily character builder when WOTC bought it. not a full blown VTT like roll20. They were always playing catch up.
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At this point I’m convinced there’s a reason why they don’t want a grid option. Whatever their reason is, is beyond me. But they clearly don’t want to promote people using maps who play physically together vs online .
I asked this elsewhere and got this response, for what it's worth:
Our product philosophy is guided by the experience of playing at a table. So in line with that, we opt for freeform placement over locking and snapping to grids. Both options come with their own set of pros and cons, and every time we add a new optional feature it adds complexity. Both in terms of more options to decide whether you want to turn on or off, as well as all the complexity that comes with freeform and all the complexity that comes with snapping to grid. So we have not invested in that feature. There are obviously areas where we deviate from the " replicate the experience of playing at a physical table" because we think we can objectively improve and/or simplify the experience. The general consensus is that it's not worth the trade-offs, but I'm always open to differing opinions and having my own suede over time.
This is a well-crafted, nicely worded, absolute cop-out. Bravo.
It would have been better if they said nothing at all.
So you're upset they didn't say anything for a long time, then upset that they did say something and wish they hadn't? They just can't win, can they? I was glad they at least gave an answer. Maybe they'll figure something out one day. I wish they could do absolutely everything the way everyone wants, that would be wonderful, but I would much rather them say "I don't think we can do this" than try and implement a bunch of things, and end up being broken and always buggy, overly complicated, and end up just not being useable at all.
Their goal is to keep things as simple as possible, and I totally understand "but dropping a grid down should be super simple cause everyone else does it" but they gave an answer. You want a grid, use something else if it is that important (and I wholly support your decision to do so). But just saying it's a cop-out isn't helpful.
Because maps was kind of like a side project that turned out to be insanely popular despite its simplicity….. or maybe because of it. Sigil was where the big investment went, and would had superseded maps if it had turned out like they were expecting.
Beyond was a primarily character builder when WOTC bought it. not a full blown VTT like roll20. They were always playing catch up.