As I mentioned in the title, will a dynamic vision system be made in the map depending on the darkvision ability of the characters? I know it's in the alpha version, and when I look at the roadmap, I can't see that and they have a similar progress to this.
As someone who has been playing DND online for years, I say that the lack of dynamic lighting in the map module of a formation like Beyond is nonsense in the most polite way. I am aware that it has been worked on for a short time, but I still think that the fact that a mechanic like dynamic lighting is a part of the maps system that is only available with a monthly subscription is the natural right of those who pay monthly for this site. I hope you will work on this ASAP and do at least as good a job as your competitors.
As someone who has been playing DND online for years, I say that the lack of dynamic lighting in the map module of a formation like Beyond is nonsense in the most polite way. I am aware that it has been worked on for a short time, but I still think that the fact that a mechanic like dynamic lighting is a part of the maps system that is only available with a monthly subscription is the natural right of those who pay monthly for this site. I hope you will work on this ASAP and do at least as good a job as your competitors.
I am aware of the smartly of your thoughts. And I stand behind this dynamic vision system. I hope this feature will be added soon.
As someone who has been playing DND online for years, I say that the lack of dynamic lighting in the map module of a formation like Beyond is nonsense in the most polite way. I am aware that it has been worked on for a short time, but I still think that the fact that a mechanic like dynamic lighting is a part of the maps system that is only available with a monthly subscription is the natural right of those who pay monthly for this site. I hope you will work on this ASAP and do at least as good a job as your competitors.
I am aware of the smartly of your thoughts. And I stand behind this dynamic vision system. I hope this feature will be added soon.
I just noticed. When players are looking at the map, they have to go to a different page to manage their characters. Why don't our actions or spells appear in that page.
This kind of thing takes up so much time to set up that it is not worth it.
Bad enough seetting each character up with their various vision ranges, what happens when someone uses an ability or spell to change it?
Darkvision spell
Polymorph
Wildshape
Twilight Domain: Eyes of the Night: granting to other players.
This sounds good but slows down the game to the point that people get up and get food while waiting for you to fix it.
First of all, as a programmer, I know that there is no process that will take so long. A team of 6 people will finish this job without problems within 2 months. Yes, as you said, some spells need to be thought out in detail. And it's not difficult to directly pull out the characteristics of the players and extract opinions accordingly. The reason for this is that the system already asks us to determine a scale when uploading the map. The rest of the work is very easy. I believe that the majority of other errors are caused by the server and the site making some operations delayed.
People have been playing without individualized fog of war for five decades. While it might be a neat little feature, it hardly is a necessary one.
Considering the Maps feature is in Alpha, their primary focus should be on core functionality. That is the point of an Alpha, after all - expanding from the minimal viable product (initial Alpha release) by adding core features based on feedback. That is what Wizards has been doing - starting with their MVP then expanding by adding additional adventure integration and features like a “DM toggle view” option.
Something like this is going to be really low on the priority list - a nifty addition that is impossible in pen and paper play, and therefore not all that important to the core functionality of the game.
My experience with dynamic lighting on roll20 is that (a) it makes playing anything that doesn't have darkvision super-terrible, (b) it's a gigantic PITA to actually use, and (c) it doesn't seem to have much in the way of benefits. As such, I really don't object to it not being included in Maps.
This kind of thing takes up so much time to set up that it is not worth it.
Bad enough seetting each character up with their various vision ranges, what happens when someone uses an ability or spell to change it?
Darkvision spell
Polymorph
Wildshape
Twilight Domain: Eyes of the Night: granting to other players.
This sounds good but slows down the game to the point that people get up and get food while waiting for you to fix it.
First of all, as a programmer, I know that there is no process that will take so long. A team of 6 people will finish this job without problems within 2 months. Yes, as you said, some spells need to be thought out in detail. And it's not difficult to directly pull out the characteristics of the players and extract opinions accordingly. The reason for this is that the system already asks us to determine a scale when uploading the map. The rest of the work is very easy. I believe that the majority of other errors are caused by the server and the site making some operations delayed.
I meant too long to USE as a player. I sit around waiting 10 minutes for the DM to update everything so the Druid who took the form of a Spider can see everything
honestly i dont see a use for beyonds maps the way it is rn even aboveVTT and Roll20 are better. i do know maps hasnt been out long but it is trying to become one of the selling points of dndbeyond. I wonder why they havent tried to get the people at foundry to just come make it for them.
It is certainly possible to make light work better than it does in roll20 -- their UX for handling dynamic lighting is, frankly, a gigantic POS (mostly caused by their drawing tools being horrible, and vision/lighting being a token property rather than a character property). However, even if that was improved... my experience with dynamic lighting is that it doesn't actually improve the experience for the players, because trying to use a map for exploration is slow and annoying anyway (much better to TotM that part) and in combat you wind up having to ping on the map where things are anyway because the fact that you can't see something doesn't mean you can't tell at least more or less where it is.
This kind of thing takes up so much time to set up that it is not worth it.
Bad enough seetting each character up with their various vision ranges, what happens when someone uses an ability or spell to change it?
Darkvision spell
Polymorph
Wildshape
Twilight Domain: Eyes of the Night: granting to other players.
This sounds good but slows down the game to the point that people get up and get food while waiting for you to fix it.
First of all, as a programmer, I know that there is no process that will take so long. A team of 6 people will finish this job without problems within 2 months. Yes, as you said, some spells need to be thought out in detail. And it's not difficult to directly pull out the characteristics of the players and extract opinions accordingly. The reason for this is that the system already asks us to determine a scale when uploading the map. The rest of the work is very easy. I believe that the majority of other errors are caused by the server and the site making some operations delayed.
I meant too long to USE as a player. I sit around waiting 10 minutes for the DM to update everything so the Druid who took the form of a Spider can see everything
properly. Not worth it.
It seems this would be fixed if every player were treated as a layer. And you go to that layer. Activate the "has darkvision" check mark. And now it presents on the map accurately.
That should be SUPER EASY to code.
And SUPER EASY to implement as a DM.
Disclosure - I have no clue what's going on in the actual maps. I've never used them.
This kind of thing takes up so much time to set up that it is not worth it.
Bad enough seetting each character up with their various vision ranges, what happens when someone uses an ability or spell to change it?
Darkvision spell
Polymorph
Wildshape
Twilight Domain: Eyes of the Night: granting to other players.
This sounds good but slows down the game to the point that people get up and get food while waiting for you to fix it.
First of all, as a programmer, I know that there is no process that will take so long. A team of 6 people will finish this job without problems within 2 months. Yes, as you said, some spells need to be thought out in detail. And it's not difficult to directly pull out the characteristics of the players and extract opinions accordingly. The reason for this is that the system already asks us to determine a scale when uploading the map. The rest of the work is very easy. I believe that the majority of other errors are caused by the server and the site making some operations delayed.
I meant too long to USE as a player. I sit around waiting 10 minutes for the DM to update everything so the Druid who took the form of a Spider can see everything
properly. Not worth it.
It seems this would be fixed if every player were treated as a layer. And you go to that layer. Activate the "has darkvision" check mark. And now it presents on the map accurately.
That should be SUPER EASY to code.
And SUPER EASY to implement as a DM.
Disclosure - I have no clue what's going on in the actual maps. I've never used them.
U need to use bro. Is it alpha version but u need to check.
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As I mentioned in the title, will a dynamic vision system be made in the map depending on the darkvision ability of the characters? I know it's in the alpha version, and when I look at the roadmap, I can't see that and they have a similar progress to this.
It should definitely be added.
I also think it would be good to add this. A few tools will also be nice. When uploading a map, I want to mark walls or obstacles.
Does this feature not exist?
Such a feature is not available at the moment.
Pf
I am aware of the smartly of your thoughts. And I stand behind this dynamic vision system. I hope this feature will be added soon.
I just noticed. When players are looking at the map, they have to go to a different page to manage their characters. Why don't our actions or spells appear in that page.
I wish this was what you said, but we can't wait for this until much simpler and easier tools are added. We have to be patient.
This kind of thing takes up so much time to set up that it is not worth it.
Bad enough seetting each character up with their various vision ranges, what happens when someone uses an ability or spell to change it?
This sounds good but slows down the game to the point that people get up and get food while waiting for you to fix it.
First of all, as a programmer, I know that there is no process that will take so long. A team of 6 people will finish this job without problems within 2 months. Yes, as you said, some spells need to be thought out in detail. And it's not difficult to directly pull out the characteristics of the players and extract opinions accordingly. The reason for this is that the system already asks us to determine a scale when uploading the map. The rest of the work is very easy. I believe that the majority of other errors are caused by the server and the site making some operations delayed.
People have been playing without individualized fog of war for five decades. While it might be a neat little feature, it hardly is a necessary one.
Considering the Maps feature is in Alpha, their primary focus should be on core functionality. That is the point of an Alpha, after all - expanding from the minimal viable product (initial Alpha release) by adding core features based on feedback. That is what Wizards has been doing - starting with their MVP then expanding by adding additional adventure integration and features like a “DM toggle view” option.
Something like this is going to be really low on the priority list - a nifty addition that is impossible in pen and paper play, and therefore not all that important to the core functionality of the game.
My experience with dynamic lighting on roll20 is that (a) it makes playing anything that doesn't have darkvision super-terrible, (b) it's a gigantic PITA to actually use, and (c) it doesn't seem to have much in the way of benefits. As such, I really don't object to it not being included in Maps.
I hope this feature gets added. I just started using maps and it's been wonderful.
X.R. Balzan
I meant too long to USE as a player. I sit around waiting 10 minutes for the DM to update everything so the Druid who took the form of a Spider can see everything
properly. Not worth it.
honestly i dont see a use for beyonds maps the way it is rn even aboveVTT and Roll20 are better. i do know maps hasnt been out long but it is trying to become one of the selling points of dndbeyond. I wonder why they havent tried to get the people at foundry to just come make it for them.
It is certainly possible to make light work better than it does in roll20 -- their UX for handling dynamic lighting is, frankly, a gigantic POS (mostly caused by their drawing tools being horrible, and vision/lighting being a token property rather than a character property). However, even if that was improved... my experience with dynamic lighting is that it doesn't actually improve the experience for the players, because trying to use a map for exploration is slow and annoying anyway (much better to TotM that part) and in combat you wind up having to ping on the map where things are anyway because the fact that you can't see something doesn't mean you can't tell at least more or less where it is.
It seems this would be fixed if every player were treated as a layer. And you go to that layer. Activate the "has darkvision" check mark. And now it presents on the map accurately.
That should be SUPER EASY to code.
And SUPER EASY to implement as a DM.
Disclosure - I have no clue what's going on in the actual maps. I've never used them.
U need to use bro. Is it alpha version but u need to check.