One of the most powerful features of any of the Instruments of the Bards has now been removed.
In legacy, "You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component."
That is now gone. You still have the ability to case Fly, Invisibility, Levitate, Protection from Evil and Good, and 3 other spells depending on Instrument type 1xday. But the feature that made every bard really covet this item is now taken away.
Is this good, because disadvantage on the relevant charms (which would include Suggestion/Mass Suggesion in new rules) was OP? Or is it bad because it originally promoted specialization in something other just damage?
As a player who's primary character is a bard, its still a good item, but I have to admit I'm a little disappointed...
One of the most powerful features of any of the Instruments of the Bards has now been removed.
In legacy, "You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component."
That is now gone. You still have the ability to case Fly, Invisibility, Levitate, Protection from Evil and Good, and 3 other spells depending on Instrument type 1xday. But the feature that made every bard really covet this item is now taken away.
Is this good, because disadvantage on the relevant charms (which would include Suggestion/Mass Suggesion in new rules) was OP? Or is it bad because it originally promoted specialization in something other just damage?
As a player who's primary character is a bard, its still a good item, but I have to admit I'm a little disappointed...
On its own it wasn't OP, but taken together with all the other features and you had some Uncommon level items that were way more powerful than any other Uncommon items.
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Canto alla vita alla sua bellezza ad ogni sua ferita ogni sua carezza!
I sing to life and to its tragic beauty To pain and to strife, but all that dances through me The rise and the fall, I've lived through it all!
How many spells is that anyways? Charm person/monster, dominate person/monster, hypnotic pattern, and a couple of plant/animal spells and maybe a niche spell here and there?
How many spells is that anyways? Charm person/monster, dominate person/monster, hypnotic pattern, and a couple of plant/animal spells and maybe a niche spell here and there?
Oh yes, just all the mind control stuff like Charm, Suggestion, Dominate, Geas, etc. Nothing important.
Plus now that they clarified that PFG&E costs 25 gp per use, item casts of it suddenly got a big boost in value.
Suggestion does not benefit from instrument of the bards.
Charm person/monster aren't really great spells. Unless you read "friendly acquaintance" as mind control.
Geas is also a pretty sucky spell.
It is nice to eliminate the advantage they get on dominate spells in combat and to give disadvantage on hypnotic pattern. That's definitely a nerf but it's really mostly those spells
One of the most powerful features of any of the Instruments of the Bards has now been removed.
In legacy, "You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component."
That is now gone. You still have the ability to case Fly, Invisibility, Levitate, Protection from Evil and Good, and 3 other spells depending on Instrument type 1xday. But the feature that made every bard really covet this item is now taken away.
Is this good, because disadvantage on the relevant charms (which would include Suggestion/Mass Suggesion in new rules) was OP? Or is it bad because it originally promoted specialization in something other just damage?
As a player who's primary character is a bard, its still a good item, but I have to admit I'm a little disappointed...
ignore it. other classes get items that are extra good why not bards? vorpal swords for example?
On its own it wasn't OP, but taken together with all the other features and you had some Uncommon level items that were way more powerful than any other Uncommon items.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
How many spells is that anyways? Charm person/monster, dominate person/monster, hypnotic pattern, and a couple of plant/animal spells and maybe a niche spell here and there?
Oh yes, just all the mind control stuff like Charm, Suggestion, Dominate, Geas, etc. Nothing important.
Plus now that they clarified that PFG&E costs 25 gp per use, item casts of it suddenly got a big boost in value.
Suggestion does not benefit from instrument of the bards.
Charm person/monster aren't really great spells. Unless you read "friendly acquaintance" as mind control.
Geas is also a pretty sucky spell.
It is nice to eliminate the advantage they get on dominate spells in combat and to give disadvantage on hypnotic pattern. That's definitely a nerf but it's really mostly those spells
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