the human variant from phb14 was nice to take a feat like shadow-touched or spellsniper,.. and this was a good comensation for species-dependend restances or ability like darksight.
But now in phb24 the feat is only an origin feat, where the most are not really strong, and it is not compensation for the species abilites like darksight or restances.
So why thins change?
this was in old rules an option to take an human character but if these few good origin feats don't fit for the species-class-combination the reasons to take an human goes down.
In an interview on New Feats Backgrounds Species, the Dev said "we don't want 1st level characters to be plunged in the deep end of feat pool".
Onto Human more specifically, "Humans have been redesigned with the Origin feats in the game in mind, because now when you choose Human, you get to choose an additional Origin feat for your character, so you're not only gonna get the Origin feat of your Background but one of your choice."
General feats all give a +1 to ability scores. Humans now get +2/+1 or +1/+1/+1 to their ability scores instead of the +1/+1 of the variant human. They'd be the only species to get +4 to ability scores and the only species allowed to start with an 18 in a Ability score (besides Custom Lineage, but we're talking 2024 here)
Let's compare 2 characters :
Human barbarian with Great Weapon Master, 18 strength at lvl 1
+6 to hit, 1d12 + 8 damage
Orc barbarian without the feat, 17 strength at lvl 1
+5 to hit, 1d12 +5 damage.
Playing a non-human character would significantly weaken your character's power level.
the human variant from phb14 was nice to take a feat like shadow-touched or spellsniper,.. and this was a good comensation for species-dependend restances or ability like darksight.
But now in phb24 the feat is only an origin feat, where the most are not really strong, and it is not compensation for the species abilites like darksight or restances.
So why thins change?
this was in old rules an option to take an human character but if these few good origin feats don't fit for the species-class-combination the reasons to take an human goes down.
Human was op, now it isn't. Darkvision is mediocre, and few species had resistances.
Human Versatile trait not giving a General feat only them know why.
In an interview on New Feats Backgrounds Species, the Dev said "we don't want 1st level characters to be plunged in the deep end of feat pool".
Onto Human more specifically, "Humans have been redesigned with the Origin feats in the game in mind, because now when you choose Human, you get to choose an additional Origin feat for your character, so you're not only gonna get the Origin feat of your Background but one of your choice."
New Feats | Backgrounds | Species | 2024 Player's Handbook | D&D
General feats all give a +1 to ability scores. Humans now get +2/+1 or +1/+1/+1 to their ability scores instead of the +1/+1 of the variant human. They'd be the only species to get +4 to ability scores and the only species allowed to start with an 18 in a Ability score (besides Custom Lineage, but we're talking 2024 here)
Let's compare 2 characters :
Human barbarian with Great Weapon Master, 18 strength at lvl 1
+6 to hit, 1d12 + 8 damage
Orc barbarian without the feat, 17 strength at lvl 1
+5 to hit, 1d12 +5 damage.
Playing a non-human character would significantly weaken your character's power level.
Human superiority complex.