Despite the issue of not using Sunburst and therefore not playing the Animal Lord to its full ability, the poster does have a point. 5e2024 upped the damage that a party can inflict, but did not up the hp of the characters nor monsters.
Actually, quite a lot of monsters have more hit points now -- pretty much anything that was resistant or immune to normal weapons in 2014 has more hit points -- and a lot of monsters have considerably higher damage, which definitely plays a role (killing the PCs greatly reduces their damage output). In any case, without more information about the PCs, we can't really say why they were able to win. Really high stats? Amazing magic items? Luck? Mistakes?
My suggestion for 5e2024... If using point buy, and no magic items, max out the hp of all enemies and consider adding 50% more of them.
This is very level dependent, and also dependent on what type of fight you want to run. I would argue that 2024 multi-monster fights are much better than 2014 multi-monster fights, because a High difficulty fight at one monster per PC is a Deadly (x1.5-x2) fight in 2014. I haven't had particularly issues with challenging my PCs, it's just that what makes the monster scary is ridiculous damage output.
The only punches I pulled (for RP purposes) was I didnt really have the enemy move much, and I didnt use the one Sunburst I could have used. But other than that, I played this as a legit enemy.
You didn't play him legitimately. If it was, it wouldn't have stood still taking hits. It would have used terrain, ambushed, taken advantage of cover. You played it with it essentially tied to a post.
Ya, as people have already stated, you didnt use the Animal Lord properly, the party should have been TPKed in 3-4 rounds.
3 legendary actions a round, averageing 20 points per hit, plus 68 damage per turn on average and that's not even using spells. at 6th level your characters will have at most 80 HP, he should be able to take a character out each round.
The only punches I pulled (for RP purposes) was I didnt really have the enemy move much, and I didnt use the one Sunburst I could have used. But other than that, I played this as a legit enemy.
You didn't play him legitimately. If it was, it wouldn't have stood still taking hits. It would have used terrain, ambushed, taken advantage of cover. You played it with it essentially tied to a post.
On top of not using its best attack.
even standing there talking this hits the combat would have been over in 4 rounds and the animal lord would still have over half his HP. Each turn the characters would have to make a wisdom saving through against a 20. which most 6th level characters would be hard pressed to do, which means they would be fear afraid and at disadvantage and cant move towards it, take an average of 10 points of psychic damage, or be incapacitated for the round. The players honestly would be hard presses to even get 100 points of damage on it to be honest.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Actually, quite a lot of monsters have more hit points now -- pretty much anything that was resistant or immune to normal weapons in 2014 has more hit points -- and a lot of monsters have considerably higher damage, which definitely plays a role (killing the PCs greatly reduces their damage output). In any case, without more information about the PCs, we can't really say why they were able to win. Really high stats? Amazing magic items? Luck? Mistakes?
This is very level dependent, and also dependent on what type of fight you want to run. I would argue that 2024 multi-monster fights are much better than 2014 multi-monster fights, because a High difficulty fight at one monster per PC is a Deadly (x1.5-x2) fight in 2014. I haven't had particularly issues with challenging my PCs, it's just that what makes the monster scary is ridiculous damage output.
You didn't play him legitimately. If it was, it wouldn't have stood still taking hits. It would have used terrain, ambushed, taken advantage of cover. You played it with it essentially tied to a post.
On top of not using its best attack.
Ya, as people have already stated, you didnt use the Animal Lord properly, the party should have been TPKed in 3-4 rounds.
3 legendary actions a round, averageing 20 points per hit, plus 68 damage per turn on average and that's not even using spells. at 6th level your characters will have at most 80 HP, he should be able to take a character out each round.
even standing there talking this hits the combat would have been over in 4 rounds and the animal lord would still have over half his HP. Each turn the characters would have to make a wisdom saving through against a 20. which most 6th level characters would be hard pressed to do, which means they would be fear afraid and at disadvantage and cant move towards it, take an average of 10 points of psychic damage, or be incapacitated for the round. The players honestly would be hard presses to even get 100 points of damage on it to be honest.