The use of minitures with a grid is explicitly covered in the “conducting combat” section, where it discusses using a hex grid to calculate movement. In fact, if specifically advocates for the use of minitures and a grid, saying it is the “more accurate” way to play. (AD&D Page 52).
That 'conducting combat' section on page 52 is in a section on flying and any mention in that section of using a grid is specifically about determining flight turns during aerial combat. *
The only mention of 'accuracy' in that section isn't even comparing playing with miniatures to playing without them—it is comparing the use of hex paper or a hex map to determine flight turns to what it calls a 'simpler' method that can be drawn up on a regular sheet of paper. You have misrepresented what it actually says in the book.
It does not say using miniatures and a grid is a 'more accurate' way 'to play.' It says using hex paper or a hex map will help you determine flight turns when someone or something is in flight more accurately. Than it will to simply draw it up on a regular sheet of paper.
Flight turns.
If you want to use miniatures go ahead. But there is no need to claim things are said in a book when anyone with that book in his or her possession can verify whether or not what you claim is true.
* A section that is not even in the COMBAT section of the book however misleading its name might be.
Play: 2014 D&D, 2024 D&D, Vampire: The Masquerade.
Have also run and/or played: Basic/BECMI, 1e (AD&D), 2e (AD&D), 3.x, Call of Cthulhu, Fighting Fantasy, Warhammer Fantasy Roleplay, Cyberpunk 2020, Stormbringer/Elric!, Changeling: The Dreaming, Vampire: The Dark Ages, Legend of the Five Rings, Nobilis, The Burning Wheel, Cthulhu Dark Ages, Dark Heresy, Shadows of Esteren, Whitehack, Into the Odd, Symbaroum, and many, many others.
To post a comment, please login or register a new account.
That 'conducting combat' section on page 52 is in a section on flying and any mention in that section of using a grid is specifically about determining flight turns during aerial combat. *
The only mention of 'accuracy' in that section isn't even comparing playing with miniatures to playing without them—it is comparing the use of hex paper or a hex map to determine flight turns to what it calls a 'simpler' method that can be drawn up on a regular sheet of paper. You have misrepresented what it actually says in the book.
It does not say using miniatures and a grid is a 'more accurate' way 'to play.' It says using hex paper or a hex map will help you determine flight turns when someone or something is in flight more accurately. Than it will to simply draw it up on a regular sheet of paper.
Flight turns.
If you want to use miniatures go ahead. But there is no need to claim things are said in a book when anyone with that book in his or her possession can verify whether or not what you claim is true.
* A section that is not even in the COMBAT section of the book however misleading its name might be.
Run: Basic/BECMI clone of choice.
Play: 2014 D&D, 2024 D&D, Vampire: The Masquerade.
Have also run and/or played: Basic/BECMI, 1e (AD&D), 2e (AD&D), 3.x, Call of Cthulhu, Fighting Fantasy, Warhammer Fantasy Roleplay, Cyberpunk 2020, Stormbringer/Elric!, Changeling: The Dreaming, Vampire: The Dark Ages, Legend of the Five Rings, Nobilis, The Burning Wheel, Cthulhu Dark Ages, Dark Heresy, Shadows of Esteren, Whitehack, Into the Odd, Symbaroum, and many, many others.