What rules from previous editions do you wish were in 5e? My candidates:
I liked charge (3e/4e), being only able to move 30' before attacking is painful for melee in 5e.
I liked 3e style negative hit points that only went to -10, it gave you a bit of a buffer for low levels but you could still get oneshotted at high levels.
I never played previous editions, but I sometimes watch Matt Colville vids. He recommended 4e Minions for combat and I have used them with pretty good success. They are not meant to be dangerous and they make the party feel powerful, but they also can be dangerous if the party gets overconfident or ignores them. It also is a great way to have a lot of enemies on the map and make it feel cinematic, but they don't really drag out combat like a lot of normal monsters would.
I miss 4e’ “unaligned” but then I just kind of hate alignment in general. I also miss 4e targeting different defenses to give players a chance to roll. It’s so unsatisfying when you cast something like sacred flame, and the DM makes their save, and it just feels like you didn’t do anything on your turn.
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What rules from previous editions do you wish were in 5e? My candidates:
I like 3e's touch attack rules.
I never played previous editions, but I sometimes watch Matt Colville vids. He recommended 4e Minions for combat and I have used them with pretty good success. They are not meant to be dangerous and they make the party feel powerful, but they also can be dangerous if the party gets overconfident or ignores them. It also is a great way to have a lot of enemies on the map and make it feel cinematic, but they don't really drag out combat like a lot of normal monsters would.
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Exploration turns. I implemented them into my 5e games.
Actual dice rolling instead of the standard array or point buy.
You can still roll dice, it’s literally in the PHB as one of the three options
What are those from? AD&D? I vaguely remember something like that but I can't recall what it did.
I miss 4e’ “unaligned” but then I just kind of hate alignment in general.
I also miss 4e targeting different defenses to give players a chance to roll. It’s so unsatisfying when you cast something like sacred flame, and the DM makes their save, and it just feels like you didn’t do anything on your turn.