Hi, so I've been watching and reading a lot of Stranger Things, including their new Hellfire Club nove,l and I noticed that in that graphic nove,l the combat they played was very fast and specific. Now I don't know if this is either the edition or just for the plot. My question is, if it isn't the edition of Dungeons and Dragons used, which is 1st ADND I'm pretty sure is the rigt termonology, are there any DND like rpgs with faster combat?
There are any number of fantasy RPGs with faster combat. D&D is well-known for having extensive combat mechanics throughout all its editions. (5e is probably faster than 4e, and slower than anything pre-3e, but none of them have ever been fast.)
(There are also games with way heavier combat mechanics than D&D has ever had.)
However, for anybody to suggest an appropriate game for you, we need to know more about what you want to keep from D&D.
For instance:
Is a fantasy game without classes an option? How about one with much lighter-weight classes?
Is the ability to level up from relatively weak to incredibly powerful a thing you want, or is a flatter advancement scheme ok?
How important is combat to you as part of the game?
How important is roleplaying?
Etc., etc.
With no information, I would suggest looking at Daggerheart, but I have neither played it not read the rules. (I just know it's D&Dish and built on the Powered by the Apocalypse mechanics.)
(Somebody's likely to come along and suggest various "OSR" games that are built on top of D&D rules from the 70s and 80s. I would regard those suggestions with skepticism; unless they've radically reworked the combat rules, they're not giving you much of a speedup. Combat dragged in the old days.)
I thinking of a more combat dedicated game, my players really love combat, the level system to be a flatter advancement scheme although you gain more abilitys when you level up, and classes that offer a wide range of different abillitys unlike how Wizard, Sorcerors and Warlock kind of share the same old wizard with small changes, probably more classes than DND has and a lot more class features for each level up to make even the higher levels make the characters powerful. Although maybe not too powerful. I hope that convoluted mess of what I just said was of any help, but thank you anyway, and if you can help further, I would much appreciate it.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hi, so I've been watching and reading a lot of Stranger Things, including their new Hellfire Club nove,l and I noticed that in that graphic nove,l the combat they played was very fast and specific. Now I don't know if this is either the edition or just for the plot. My question is, if it isn't the edition of Dungeons and Dragons used, which is 1st ADND I'm pretty sure is the rigt termonology, are there any DND like rpgs with faster combat?
Those were actors performing from a script, it has nothing to do with actual gameplay.
Yeah, I know, I'm just seeing if there's anything that has fast combat.
There are any number of fantasy RPGs with faster combat. D&D is well-known for having extensive combat mechanics throughout all its editions. (5e is probably faster than 4e, and slower than anything pre-3e, but none of them have ever been fast.)
(There are also games with way heavier combat mechanics than D&D has ever had.)
However, for anybody to suggest an appropriate game for you, we need to know more about what you want to keep from D&D.
For instance:
With no information, I would suggest looking at Daggerheart, but I have neither played it not read the rules. (I just know it's D&Dish and built on the Powered by the Apocalypse mechanics.)
(Somebody's likely to come along and suggest various "OSR" games that are built on top of D&D rules from the 70s and 80s. I would regard those suggestions with skepticism; unless they've radically reworked the combat rules, they're not giving you much of a speedup. Combat dragged in the old days.)
I thinking of a more combat dedicated game, my players really love combat, the level system to be a flatter advancement scheme although you gain more abilitys when you level up, and classes that offer a wide range of different abillitys unlike how Wizard, Sorcerors and Warlock kind of share the same old wizard with small changes, probably more classes than DND has and a lot more class features for each level up to make even the higher levels make the characters powerful. Although maybe not too powerful. I hope that convoluted mess of what I just said was of any help, but thank you anyway, and if you can help further, I would much appreciate it.