Hi, so I've been watching and reading a lot of Stranger Things, including their new Hellfire Club nove,l and I noticed that in that graphic nove,l the combat they played was very fast and specific. Now I don't know if this is either the edition or just for the plot. My question is, if it isn't the edition of Dungeons and Dragons used, which is 1st ADND I'm pretty sure is the rigt termonology, are there any DND like rpgs with faster combat?
There are any number of fantasy RPGs with faster combat. D&D is well-known for having extensive combat mechanics throughout all its editions. (5e is probably faster than 4e, and slower than anything pre-3e, but none of them have ever been fast.)
(There are also games with way heavier combat mechanics than D&D has ever had.)
However, for anybody to suggest an appropriate game for you, we need to know more about what you want to keep from D&D.
For instance:
Is a fantasy game without classes an option? How about one with much lighter-weight classes?
Is the ability to level up from relatively weak to incredibly powerful a thing you want, or is a flatter advancement scheme ok?
How important is combat to you as part of the game?
How important is roleplaying?
Etc., etc.
With no information, I would suggest looking at Daggerheart, but I have neither played it not read the rules. (I just know it's D&Dish and built on the Powered by the Apocalypse mechanics.)
(Somebody's likely to come along and suggest various "OSR" games that are built on top of D&D rules from the 70s and 80s. I would regard those suggestions with skepticism; unless they've radically reworked the combat rules, they're not giving you much of a speedup. Combat dragged in the old days.)
I thinking of a more combat dedicated game, my players really love combat, the level system to be a flatter advancement scheme although you gain more abilitys when you level up, and classes that offer a wide range of different abillitys unlike how Wizard, Sorcerors and Warlock kind of share the same old wizard with small changes, probably more classes than DND has and a lot more class features for each level up to make even the higher levels make the characters powerful. Although maybe not too powerful. I hope that convoluted mess of what I just said was of any help, but thank you anyway, and if you can help further, I would much appreciate it.
EZD6. Somewhere on youtube a guy ran the same campaign using both 5e and EZD6 and the latter was about 6X faster. I played a 10 month campaign in EZD6 and it went smoothly. We would have 4hr sessions where we started in location A, went on a shopping trip, went to location B and had an epic battle, then back to A for a long rest. The same activities would have taken weeks in 5e. There are classes, but after character creation there is no leveling. Instead, you gain more power through items. The book could have used another round of editing.
There is a system called "Nimble 5E that i am told is much faster and more streamlined combat wise, but no personal experience with it.
DungeonWorld has pretty swift combat as well, but it feels a little truncated to me.
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He/Him. Loooooooooong time Player. The Dark days of the THAC0 system are behind us.
"Hope is a fire that burns in us all If only an ember, awaiting your call To rise up in triumph should we all unite The spark for change is yours to ignite." Kalandra - The State of the World
The issue that you'll find is that 5e mechanics aren't bloated - they're taking that amount of time not because of wasting time but because it takes that long to get that crunch sorted. There are faster games, but they'll only be faster because they're trimming mechanics etc which means less crunch. That's absolutely fine if that's the balance you're after (I personally prefer other games that happen to have faster combat at the expense of being simpler mechanics in combat), but it will be a compromise. I only bring that up because the OP mentions that they still want combat-centric - that's going to be compromised in order to make it faster. The games I refer to have focuses away from combat, which is why they can afford to have lighter combat mechanics that speed things up.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
There is a system called "Nimble 5E that i am told is much faster and more streamlined combat wise, but no personal experience with it.
DungeonWorld has pretty swift combat as well, but it feels a little truncated to me.
Nimble is basically just modifications and streamlining for 5e that make it much faster, although it went a bit too far, IMO. It does have one GLARING issue: It uses a mana system to cast spells that leave high-level wizards with half as many spell slots as they should have.
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Hi, so I've been watching and reading a lot of Stranger Things, including their new Hellfire Club nove,l and I noticed that in that graphic nove,l the combat they played was very fast and specific. Now I don't know if this is either the edition or just for the plot. My question is, if it isn't the edition of Dungeons and Dragons used, which is 1st ADND I'm pretty sure is the rigt termonology, are there any DND like rpgs with faster combat?
Those were actors performing from a script, it has nothing to do with actual gameplay.
Yeah, I know, I'm just seeing if there's anything that has fast combat.
There are any number of fantasy RPGs with faster combat. D&D is well-known for having extensive combat mechanics throughout all its editions. (5e is probably faster than 4e, and slower than anything pre-3e, but none of them have ever been fast.)
(There are also games with way heavier combat mechanics than D&D has ever had.)
However, for anybody to suggest an appropriate game for you, we need to know more about what you want to keep from D&D.
For instance:
With no information, I would suggest looking at Daggerheart, but I have neither played it not read the rules. (I just know it's D&Dish and built on the Powered by the Apocalypse mechanics.)
(Somebody's likely to come along and suggest various "OSR" games that are built on top of D&D rules from the 70s and 80s. I would regard those suggestions with skepticism; unless they've radically reworked the combat rules, they're not giving you much of a speedup. Combat dragged in the old days.)
I thinking of a more combat dedicated game, my players really love combat, the level system to be a flatter advancement scheme although you gain more abilitys when you level up, and classes that offer a wide range of different abillitys unlike how Wizard, Sorcerors and Warlock kind of share the same old wizard with small changes, probably more classes than DND has and a lot more class features for each level up to make even the higher levels make the characters powerful. Although maybe not too powerful. I hope that convoluted mess of what I just said was of any help, but thank you anyway, and if you can help further, I would much appreciate it.
EZD6. Somewhere on youtube a guy ran the same campaign using both 5e and EZD6 and the latter was about 6X faster. I played a 10 month campaign in EZD6 and it went smoothly. We would have 4hr sessions where we started in location A, went on a shopping trip, went to location B and had an epic battle, then back to A for a long rest. The same activities would have taken weeks in 5e. There are classes, but after character creation there is no leveling. Instead, you gain more power through items. The book could have used another round of editing.
I'll check it out, it seems exactly what I and my players are looking for. Thank you.
There is a system called "Nimble 5E that i am told is much faster and more streamlined combat wise, but no personal experience with it.
DungeonWorld has pretty swift combat as well, but it feels a little truncated to me.
He/Him. Loooooooooong time Player.
The Dark days of the THAC0 system are behind us.
"Hope is a fire that burns in us all If only an ember, awaiting your call
To rise up in triumph should we all unite
The spark for change is yours to ignite."
Kalandra - The State of the World
The issue that you'll find is that 5e mechanics aren't bloated - they're taking that amount of time not because of wasting time but because it takes that long to get that crunch sorted. There are faster games, but they'll only be faster because they're trimming mechanics etc which means less crunch. That's absolutely fine if that's the balance you're after (I personally prefer other games that happen to have faster combat at the expense of being simpler mechanics in combat), but it will be a compromise. I only bring that up because the OP mentions that they still want combat-centric - that's going to be compromised in order to make it faster. The games I refer to have focuses away from combat, which is why they can afford to have lighter combat mechanics that speed things up.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Nimble is basically just modifications and streamlining for 5e that make it much faster, although it went a bit too far, IMO. It does have one GLARING issue: It uses a mana system to cast spells that leave high-level wizards with half as many spell slots as they should have.