I've been looking through both the PHB and UAC for something with this kind of class feature, but I've come up with nothing. I'm likely going to be the only healer in my group, so I wanted to see if there was a way to do damage and heal at the same time (I love being a Tempest Cleric for those reasons), but I figured that if I had something, some kind of feature that allowed me to turn the damage my party members and I deal into hit points to heal them, like a blessing of some sort, that that would be even more fun. I'm open to suggestions from any resource, even homebrew if you think it's thorough enough. I'm just looking for a class with some sort of "vampiric" support abilities, if that makes sense.
Diablo 3 has an ability called the Breath of Heaven.
In D&D terms it would bring down a ray from the sky doing radiant damage to a hex and lesser damage to the surrounding hexes. It would do healing for allies instead of damage.
I'd set it at 2nd level doing 2d6 damage/healing on center hex and 1d6 damage/healing on surrounding hexes. +1d6 for higher level spell slot.
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
Healing word is a bonus action so you can heal then cantrip. I think celestial lock and dream druid features are also bonus action heals leaving your action open for spell casting. Also the spell healing spirit leaves you with actions for damage during it's duration. Not sure about spells/features for damage -> healing
My DM allowed me to homebrew a ring that served this function as we lacked healing in our squishy, mostly-spellcasters group.
Since I planned to go heavy into necromancy with my warlock, we decided that his patron gave him a ring which the ring absorbs half of any necrotic damage he deals into "life points" - up to a maximum of his level + his spellcasting modifier + prof bonus, I believe. The points don't disappear after rests. The ring then has 3 actionable abilities: a healing spell, a damage dealing spell, and then a stabalizing reaction. Healing and dmg spells were 60ft distance and used up the entirety of the "life points" in the ring. The dmg type was necrotic, but that dmg does not feed back into the ring. The stabalizing reaction was within 5ft reach and would use up as many points as the level of the person being stabalized.
As a level 5 warlock, he only has a couple spells, but he does have a necro cantrip.
You could do something similar and run it through your DM. It needs to be balanced, be able to grow a tiny bit with your character so it doesn't become obsolete, and also needs to have negatives as well. The above ring, for example, makes me vulnerable to radiant damage.
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I've been looking through both the PHB and UAC for something with this kind of class feature, but I've come up with nothing. I'm likely going to be the only healer in my group, so I wanted to see if there was a way to do damage and heal at the same time (I love being a Tempest Cleric for those reasons), but I figured that if I had something, some kind of feature that allowed me to turn the damage my party members and I deal into hit points to heal them, like a blessing of some sort, that that would be even more fun. I'm open to suggestions from any resource, even homebrew if you think it's thorough enough. I'm just looking for a class with some sort of "vampiric" support abilities, if that makes sense.
Diablo 3 has an ability called the Breath of Heaven.
In D&D terms it would bring down a ray from the sky doing radiant damage to a hex and lesser damage to the surrounding hexes. It would do healing for allies instead of damage.
I'd set it at 2nd level doing 2d6 damage/healing on center hex and 1d6 damage/healing on surrounding hexes. +1d6 for higher level spell slot.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Healing word is a bonus action so you can heal then cantrip. I think celestial lock and dream druid features are also bonus action heals leaving your action open for spell casting. Also the spell healing spirit leaves you with actions for damage during it's duration. Not sure about spells/features for damage -> healing
No classes that I can recall. If you're interested in homebrewing, I'm pretty sure there are tons of powers in 4e that work the way you're thinking.
My DM allowed me to homebrew a ring that served this function as we lacked healing in our squishy, mostly-spellcasters group.
Since I planned to go heavy into necromancy with my warlock, we decided that his patron gave him a ring which the ring absorbs half of any necrotic damage he deals into "life points" - up to a maximum of his level + his spellcasting modifier + prof bonus, I believe. The points don't disappear after rests. The ring then has 3 actionable abilities: a healing spell, a damage dealing spell, and then a stabalizing reaction. Healing and dmg spells were 60ft distance and used up the entirety of the "life points" in the ring. The dmg type was necrotic, but that dmg does not feed back into the ring. The stabalizing reaction was within 5ft reach and would use up as many points as the level of the person being stabalized.
As a level 5 warlock, he only has a couple spells, but he does have a necro cantrip.
You could do something similar and run it through your DM. It needs to be balanced, be able to grow a tiny bit with your character so it doesn't become obsolete, and also needs to have negatives as well. The above ring, for example, makes me vulnerable to radiant damage.