My concern is "Master subscription tier: Gives you 12 character slots that you can let your players use." Twelve characters, that's it? Or by "characters" is this meant to be "active character sheets"? My 14 antagonists can still be made using an NPC/Adversary tab that spits out a 5E Stat Block? That's workable. And this is going to run me how much monthly?
From my understanding, the 12 character slots is referring to other accounts, not character sheets. In other words, choose up to 12 other accounts (no matter their tier, they could be free accounts), and those accounts gain access to all content you've purchased.
You personally have unlimited character slots, and the accounts that you add have however many character slots their tier says. The Master sub just lets you share purchased content with them so your players don't have to buy their own copies of the PHB, etc.
EDIT: Or they could refer to 12 characters belonging to other accounts; so the entire account doesn't get access to all of your purchased content, just whatever character you selected in that account. That makes a bit more sense, actually.
Personally, if I have to buy the books, I see no point in paying for a subscription, as I already have them in hardback as well as purchased in Fantasy Grounds. Buying them again here, and then having to pay a subscription on top of that is a non-starter. Especially with DnD's history with their ongoing support for digital platforms being execrable. I can fully imagine buying them here yet again and them going poof in 12 months when they decide to cut the cord on yet another digital effort. I would hope that the purchased books would at least be down loadable.
Personally, if I have to buy the books, I see no point in paying for a subscription, as I already have them in hardback as well as purchased in Fantasy Grounds. Buying them again here, and then having to pay a subscription on top of that is a non-starter. Especially with DnD's history with their ongoing support for digital platforms being execrable. I can fully imagine buying them here yet again and them going poof in 12 months when they decide to cut the cord on yet another digital effort. I would hope that the purchased books would at least be down loadable.
This is one of the reasons I won't pay full price for digital content -- not specifically WotC's track record, but the knowledge that I'm ultimately licensing rather than purchasing the content. Regardless of details, digital media is inherently transitory: Propriety formats go away when the company folds the project. Open/standardized formats like PDF are way more reliable, but still require app support. A physical book has a potential lifespan greater than mine; I have a couple books on my shelf published over a century ago.
I keep seeing the same issue with the payment system; which is the books. I agree that having to buy the books multiple times is kind of a bad thing, but without a proper code system they can't really prove you did buy the book. SKUs on books are all the same so they can't use toughs, and people can find a pirated pdf of most books.
I'll say if they have a free accounts you can buy the books individually, or bundled for discounts (i.e. a Dungeon Master pack containing the 4-5 books needed to run a game). But having a $5 subscription with all the books for players and a $10 for all the books would work. I agree wit the 6 character slots, as said before who would need more than that, but I think some way of backing up/exporting characters in case you want to keep the character build but not redo the character here would be ideal.
No prices were given but the Dragon+ interview did state basically how subscriptions will work.
Free tier: You have access to all SRD content, can manage up to 6 characters, and access any content you buy (like a players handbook).
Player subscription tier: The only difference from the free tier is that you can have unlimited characters.
Master subscription tier: Gives you 12 character slots that you can let your players use. You still have to buy all the digital books yourself but you can share them with your players.
What do people think? Good? Bad?
I was kind of hoping for a subscription that would include the content like PHB. Like pay $15 a month and I've got unlimited access to all current and future content. I'm not too keen on having to pay a subscription basically just for character slots, and then have to buy the content on top of that. I am... very not happy about that. Unless moving forward if you buy a physical copy you also get a digital copy (because I'll buy a physical copy regardless, so I don't want to have to basically pay for it twice). But it sounds like you need to buy the content separate from the subscription, and the subscription just gives you access to the character builder.
I guess it comes down to prices. I certainly won't pay $15 for character slots and builders, then pay $30 or more for the PHB etc.
No prices were given but the Dragon+ interview did state basically how subscriptions will work.
Free tier: You have access to all SRD content, can manage up to 6 characters, and access any content you buy (like a players handbook).
Player subscription tier: The only difference from the free tier is that you can have unlimited characters.
Master subscription tier: Gives you 12 character slots that you can let your players use. You still have to buy all the digital books yourself but you can share them with your players.
What do people think? Good? Bad?
I was kind of hoping for a subscription that would include the content like PHB. Like pay $15 a month and I've got unlimited access to all current and future content. I'm not too keen on having to pay a subscription basically just for character slots, and then have to buy the content on top of that. I am... very not happy about that. Unless moving forward if you buy a physical copy you also get a digital copy (because I'll buy a physical copy regardless, so I don't want to have to basically pay for it twice). But it sounds like you need to buy the content separate from the subscription, and the subscription just gives you access to the character builder.
I guess it comes down to prices. I certainly won't pay $15 for character slots and builders, then pay $30 or more for the PHB etc.
All of the tools are completely free whether you pay for a subscription or not.
Free = limited character slots/create your own homebrew. 1st tier sub = Unlimited character slots and you can download/upload homebrew 2nd tier sub = Share all unlocked content with others in your campaign
Every level can buy content packs from published WotC material. So far I believe the formats will be in packages (pay one price for a group of books), by the book (buy the book), and individual piecemeal (just unlock all fighter stuff, drow, ranger stuff, etc.). I'm sure that each pack will contain complete details in what you're purchasing.
That is all what I've gathered from quotes, interviews, and podcasts.
No prices were given but the Dragon+ interview did state basically how subscriptions will work.
Free tier: You have access to all SRD content, can manage up to 6 characters, and access any content you buy (like a players handbook).
Player subscription tier: The only difference from the free tier is that you can have unlimited characters.
Master subscription tier: Gives you 12 character slots that you can let your players use. You still have to buy all the digital books yourself but you can share them with your players.
What do people think? Good? Bad?
I was kind of hoping for a subscription that would include the content like PHB. Like pay $15 a month and I've got unlimited access to all current and future content. I'm not too keen on having to pay a subscription basically just for character slots, and then have to buy the content on top of that. I am... very not happy about that. Unless moving forward if you buy a physical copy you also get a digital copy (because I'll buy a physical copy regardless, so I don't want to have to basically pay for it twice). But it sounds like you need to buy the content separate from the subscription, and the subscription just gives you access to the character builder.
I guess it comes down to prices. I certainly won't pay $15 for character slots and builders, then pay $30 or more for the PHB etc.
I wouldn't pay $15/month just for open access to all content and a character builder. If you just want a handful of characters at a time, you can use the free tier and just buy the content. This would be very appropriate for, say, a college student who plays in one campaign on Wednesday, another on Friday, and then goes home over the summer and holidays to participate in a couple more games, there. All your characters can stay active, even while a given game is on break. When you know the character is retired, save it off as a PDF and put it on your Dropbox/OneDrive/GDrive/whatever.
If you're more active than that, it's probably going to be worth it to pay for the Player tier. My guess is that it'll be less than $50/year. If all that's being offered is the unlimited storage, I'd be surprised if it was more than a couple bucks a month.
No prices were given but the Dragon+ interview did state basically how subscriptions will work.
Free tier: You have access to all SRD content, can manage up to 6 characters, and access any content you buy (like a players handbook).
Player subscription tier: The only difference from the free tier is that you can have unlimited characters.
Master subscription tier: Gives you 12 character slots that you can let your players use. You still have to buy all the digital books yourself but you can share them with your players.
What do people think? Good? Bad?
I was kind of hoping for a subscription that would include the content like PHB. Like pay $15 a month and I've got unlimited access to all current and future content. I'm not too keen on having to pay a subscription basically just for character slots, and then have to buy the content on top of that. I am... very not happy about that. Unless moving forward if you buy a physical copy you also get a digital copy (because I'll buy a physical copy regardless, so I don't want to have to basically pay for it twice). But it sounds like you need to buy the content separate from the subscription, and the subscription just gives you access to the character builder.
I guess it comes down to prices. I certainly won't pay $15 for character slots and builders, then pay $30 or more for the PHB etc.
All of the tools are completely free whether you pay for a subscription or not.
Free = limited character slots/create your own homebrew. 1st tier sub = Unlimited character slots and you can download/upload homebrew 2nd tier sub = Share all unlocked content with others in your campaign
Every subscription level can buy content packs from published WotC material. So far I believe the formats will be in packages (pay one price for a group of books), by the book (buy the book), and individual piecemeal (just unlock all fighter stuff, drow, ranger stuff, etc.). I'm sure that each pack will contain complete details in what you're purchasing.
That is all what I've gathered from quotes, interviews, and podcasts.
Yep, that is what I gathered as well. To me, the free tier seems more than adequate for 99% of players and 80% of GMs. In fact, I think the free tier is fantastic. Shoot if you are in college or just short on funds you could easily run a fantastic game with on the free version with the SRD content and never spend a penny.
Paying for character slots is bullshit. I can accept a limited number on a free account as an incentive to subscribe, but after that all you're talking about is buying storage on the server and storage space is dirt cheap.
Also no for buying books twice. Every paid sub should include all the base PHB, DMG, and MM content. From this point forward every book should come with a 1-time use code that gives you online access to the content, possibly with a nominal fee ($1-$2). In figuring out how to give people access to the books they have already bought they should err on the side of generosity. Maybe a limited number of freebies at each subscription level? Definitely deep discounts for early adopters.
At the absolute minimum, every book you buy on DDB should include a pdf version of the book that you get to keep even if DDB goes belly up. (Print purchases should also include free pdfs as well - Wizards is waaaay behind the curve on this.)
Paying for character slots is bullshit. I can accept a limited number on a free account as an incentive to subscribe, but after that all you're talking about is buying storage on the server and storage space is dirt cheap.
Also no for buying books twice. Every paid sub should include all the base PHB, DMG, and MM content. From this point forward every book should come with a 1-time use code that gives you online access to the content, possibly with a nominal fee ($1-$2). In figuring out how to give people access to the books they have already bought they should err on the side of generosity. Maybe a limited number of freebies at each subscription level? Definitely deep discounts for early adopters.
At the absolute minimum, every book you buy on DDB should include a pdf version of the book that you get to keep even if DDB goes belly up. (Print purchases should also include free pdfs as well - Wizards is waaaay behind the curve on this.)
The character slots work exactly as you describe; you have a limited number for free, and getting any tier subscription gives you an unlimited number of them...
As for book content, you are vastly underestimating the cost it takes to get the content from the books into a digital database. It is also very, very unlikely that DDB/Curse is the one setting the price of the books (it is extremely likely that WotC dictates the price of the content as part of the license, and if other licensees are anything to go by, expect said cost to be full MSRP of the print versions to unlock a full book. Perhaps there will be bundle discounts for multiple books, and piecemeal content will obviously be cheaper than the full book as well). If DDB only charged $2 per book, they would never recoup the cost of data entry, never mind the developer/designer costs for adding all of the other features to the site (plus, again, this isn't something DDB has the ability to decide, nor is giving discounts to people who've already purchased physical copies). I would expect zero discounts for beta testers; you are not providing a massive service by testing things out, certainly not one worth massive discounts. In all of my experience beta testing various things, at most you get some distinguishing mark on your account or some other swag. The subscription is for extra characters and for sharing homebrew, which is possibly the only way a sub model could work out within the terms of the license.
I'm hoping for PDFs as well, but that ball for that is squarely in WotC's court.
In other words, everything you're complaining about is something that either is already the case or is something that DDB/Curse can literally do nothing about. I understand your frustrations and share many of them, but keep your expectations tempered with reality.
Also no for buying books twice. Every paid sub should include all the base PHB, DMG, and MM content. From this point forward every book should come with a 1-time use code that gives you online access to the content, possibly with a nominal fee ($1-$2). In figuring out how to give people access to the books they have already bought they should err on the side of generosity. Maybe a limited number of freebies at each subscription level? Definitely deep discounts for early adopters.
WOTC owns the intellectual property and publishes the books. Curse owns D&D Beyond and is licensing the products from WOTC in a digital medium. D&D Beyond has no control over placing codes into hard copy publications. D&D Beyond cannot give away intellectual property for free.
While my parents bought a VHS copy of Terminator 2, they cannot claim free copies of the DVD, Bluray, or digital download. They bought one slice of media, and have no claim to any others released on a future date. Same principle applies here.
An option to add books you already have physically by a code or something, possibly the ISBN number would be helpful. I realize they probably do that but a code of some sort so that you don't have to repurchase content would be great.
ISBN is a number unique to individual titles, not individual copies of the book. The problem is there's no way to go back and assign individualized numbers or codes to each copy that has already been printed at this point. If they did it with print runs going forward you would still have to buy new copies to get the codes.
WOTC owns the intellectual property and publishes the books. Curse owns D&D Beyond and is licensing the products from WOTC in a digital medium. D&D Beyond has no control over placing codes into hard copy publications. D&D Beyond cannot give away intellectual property for free.
While my parents bought a VHS copy of Terminator 2, they cannot claim free copies of the DVD, Bluray, or digital download. They bought one slice of media, and have no claim to any others released on a future date. Same principle applies here.
Although I do have serious problems with the systems in place to police intellectual property, that's not what I'm arguing here. It's not the same principle at all because we're talking about pure IP instead of physical things like tapes and discs.
Wizards could license the use of their material through DDB to accommodate this. If they do not then it is not a natural phenomenon that just occurred; it is a result of choices that they have made in order to maximize their revenue.
They control the license. They actually could give Curse an unrestricted license to use all of their IP for free, but that's not what I'm advocating. I'm offering a suggestion about what they should do to find the right balance between revenue and customer satisfaction. Feedback in the feedback forum.
WOTC owns the intellectual property and publishes the books. Curse owns D&D Beyond and is licensing the products from WOTC in a digital medium. D&D Beyond has no control over placing codes into hard copy publications. D&D Beyond cannot give away intellectual property for free.
While my parents bought a VHS copy of Terminator 2, they cannot claim free copies of the DVD, Bluray, or digital download. They bought one slice of media, and have no claim to any others released on a future date. Same principle applies here.
Although I do have serious problems with the systems in place to police intellectual property, that's not what I'm arguing here. It's not the same principle at all because we're talking about pure IP instead of physical things like tapes and discs.
Wizards could license the use of their material through DDB to accommodate this. If they do not then it is not a natural phenomenon that just occurred; it is a result of choices that they have made in order to maximize their revenue.
They control the license. They actually could give Curse an unrestricted license to use all of their IP for free, but that's not what I'm advocating. I'm offering a suggestion about what they should do to find the right balance between revenue and customer satisfaction. Feedback in the feedback forum.
I am sorry if I sound rude, but let's put ourselves in the Curse developers' shoes. Should we work for free??? Doing an application like D&D Beyond is quite the amount of work. Sorry, but saying that books and application are the same thing and that we shouldn't pay since we own the books it kind of pretentious.
The character slots work exactly as you describe; you have a limited number for free, and getting any tier subscription gives you an unlimited number of them...
Glad to hear it! I see the confusion now - the master level 12 to share tripped me up.
As for book content, you are vastly underestimating the cost it takes to get the content from the books into a digital database.
And I think you're overestimating it, but that doesn't really matter. I can only offer feedback on what I'm willing to pay. If that does not match up with their costs then that doesn't make me wrong - it just means they don't have a sustainable business model.
Also, I'm not asking for anything for beta testers. I'm talking about early adopting paying customers. They should use a time-limited loss-leader model to get to a critical mass of paying customers.
In other words, everything you're complaining about is something that either is already the case or is something that DDB/Curse can literally do nothing about.
Not true. They can use this feedback to negotiate terms with Wizards. If the negotiations are already over and done then they have probably already doomed themselves to fail.
I am sorry if I sound rude, but let's put ourselves in place of the Curse developers. Should we work for free??? Doing an application like D&D Beyond is quite the amount of work. Sorry, but saying that books and application are the same thing and that we shouldn't pay since we own the books it kind of pretentious.
Don't do that. Don't put yourself in the place of a curse developer. The developers will do that and they will do it far more effectively than you will. They already know what they want.
Put yourself in the place of you and give feedback on what you want.
It's not pretentious - it's practical. They want money. I want value. Those two things are not mutually exclusive - the important thing is finding the balance that works for all of us.
I don't want to put words in your mouth, but a lot of people seem to think that their only job as a beta tester is to find bugs and suggest features. My job as a beta tester is to help them build a successful product, and that does include features and bugs but it also involves feedback on pricing and every other aspect of the project. I want them to succeed but i'm not writing them a blank check and they need to know what to expect from coustomers like me.
I'm not sure if it's just because this a cooperative project with Curse, rather than a WotC-only digital endeavor, or if Wizards has gotten really gun-shy about subscription services after their half-hearted attempts previously, but from what I'm reading here, I'm having a hard time understanding why this model is superior to the D&D Insider subscription model from the 4th Ed years. Back when I had an Insider account, I was paying a monthly subscription for access to all of the content (even stuff from the magazines), a decent character builder that seemed relatively limitless in character space (so that I could manage multiple games with of characters), and the ability to print pretty much all of it. The only downside was that it was built on Silverlight, and Wizards mostly pulled the rug out from under subscribers and brought an axe down on the project during the move to 5th Ed.
This time around, it seems we have competent developers making the platform. I'm at a loss as to why a similar subscription model that generates an annuity revenue stream is such an anathema to the project.
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"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
I'm not sure if it's just because this a cooperative project with Curse, rather than a WotC-only digital endeavor, or if Wizards has gotten really gun-shy about subscription services after their half-hearted attempts previously, but from what I'm reading here, I'm having a hard time understanding why this model is superior to the D&D Insider subscription model from the 4th Ed years. Back when I had an Insider account, I was paying a monthly subscription for access to all of the content (even stuff from the magazines), a decent character builder that seemed relatively limitless in character space (so that I could manage multiple games with of characters), and the ability to print pretty much all of it. The only downside was that it was built on Silverlight, and Wizards mostly pulled the rug out from under subscribers and brought an axe down on the project during the move to 5th Ed.
This time around, it seems we have competent developers making the platform. I'm at a loss as to why a similar subscription model that generates an annuity revenue stream is such an anathema to the project.
My guess is because the Virtual Tabletop scene is using packages for the distribution of WotC content. During 4th edition WotC didn't sign up with Fantasy Grounds or Roll20, but for 5th edition (after signing with them) that form of distribution seems to be the norm.
It'd be nice if DDB were able to break away from that cycle, but that would also be unfair to WotC's other licensed partners. It's a bit like the cell phone data limit trend. When one company offers unlimited data (at a bandwidth cap), the other companies follow suit to keep up with the competition.
Ultimately none of us know what the price will be for content on DDB - We could be pleasantly surprised!
Ultimately none of us know what the price will be for content on DDB - We could be pleasantly surprised!
I believe Curse and the DDB development team want to give the best value to ensure a successful and long-lasting project. I also believe Wizards will do their best to nickle and dime, with absolutely no consideration for any previous purchases, wither those are physical copies, Fantasy Grounds digital modules or anything else.
So far I've won 2 sourcebooks (PHB and Rise of Tiamat) through Adventure League events, so this doesn't impact me in the pocketbook so much. But if I'm unable to create/convert my AL-compatible characters to DDB without a substantial investment of either time (homebrewing all the things I'm missing, for example kobold as a player race) or money (having to buy all relevant sourcebooks at full physical price) then I won't use the DDB system at all and will stick to editable PDF sheets and digital/physical sourcebooks.
So in that regard, I'm really afraid that Wizard will put enough blockers in front of me to turn me from an avid paying DDB user to someone who shuns the whole system. Everything depends on the price I need to put down for -licensing- the use of those additional rules.
Also with WotC's terrible track record of supporting their digital offerings in even the medium-term, I would be completely turned off having to pay 50$ for access to a sourcebook I -ALREADY OWN- but couldn't trust to have access to a year later for the sake of having that metadata available to me.
Player tier subscription $2 or $3 a month, Master tier around $7 a month ($10 at most, but if it doesn't include any actual book content, that's really pushing it imo for what it gives on top of the player tier).
Book content: 40% off MSRP to buy a book package (so, $30 per package), which includes offline access to DDB content as well as the book in PDF form so the purchase isn't "wasted" if DDB ever shuts down. Bundle discounts for multiple books to push it down to $25/package (so PHB+DMG+MM bundle for $75, for example). Piecemeal content should be very approachable by players, in the $5-15 range to unlock everything related to X (priced commensurate to the amount of stuff related to X).
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Personally, if I have to buy the books, I see no point in paying for a subscription, as I already have them in hardback as well as purchased in Fantasy Grounds. Buying them again here, and then having to pay a subscription on top of that is a non-starter. Especially with DnD's history with their ongoing support for digital platforms being execrable. I can fully imagine buying them here yet again and them going poof in 12 months when they decide to cut the cord on yet another digital effort. I would hope that the purchased books would at least be down loadable.
I keep seeing the same issue with the payment system; which is the books. I agree that having to buy the books multiple times is kind of a bad thing, but without a proper code system they can't really prove you did buy the book. SKUs on books are all the same so they can't use toughs, and people can find a pirated pdf of most books.
I'll say if they have a free accounts you can buy the books individually, or bundled for discounts (i.e. a Dungeon Master pack containing the 4-5 books needed to run a game). But having a $5 subscription with all the books for players and a $10 for all the books would work.
I agree wit the 6 character slots, as said before who would need more than that, but I think some way of backing up/exporting characters in case you want to keep the character build but not redo the character here would be ideal.
1st tier sub = Unlimited character slots and you can download/upload homebrew
2nd tier sub = Share all unlocked content with others in your campaign
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Paying for character slots is bullshit. I can accept a limited number on a free account as an incentive to subscribe, but after that all you're talking about is buying storage on the server and storage space is dirt cheap.
Also no for buying books twice. Every paid sub should include all the base PHB, DMG, and MM content. From this point forward every book should come with a 1-time use code that gives you online access to the content, possibly with a nominal fee ($1-$2). In figuring out how to give people access to the books they have already bought they should err on the side of generosity. Maybe a limited number of freebies at each subscription level? Definitely deep discounts for early adopters.
At the absolute minimum, every book you buy on DDB should include a pdf version of the book that you get to keep even if DDB goes belly up. (Print purchases should also include free pdfs as well - Wizards is waaaay behind the curve on this.)
Although I do have serious problems with the systems in place to police intellectual property, that's not what I'm arguing here. It's not the same principle at all because we're talking about pure IP instead of physical things like tapes and discs.
Wizards could license the use of their material through DDB to accommodate this. If they do not then it is not a natural phenomenon that just occurred; it is a result of choices that they have made in order to maximize their revenue.
They control the license. They actually could give Curse an unrestricted license to use all of their IP for free, but that's not what I'm advocating. I'm offering a suggestion about what they should do to find the right balance between revenue and customer satisfaction. Feedback in the feedback forum.
Glad to hear it! I see the confusion now - the master level 12 to share tripped me up.
And I think you're overestimating it, but that doesn't really matter. I can only offer feedback on what I'm willing to pay. If that does not match up with their costs then that doesn't make me wrong - it just means they don't have a sustainable business model.
Also, I'm not asking for anything for beta testers. I'm talking about early adopting paying customers. They should use a time-limited loss-leader model to get to a critical mass of paying customers.
Not true. They can use this feedback to negotiate terms with Wizards. If the negotiations are already over and done then they have probably already doomed themselves to fail.
Don't do that. Don't put yourself in the place of a curse developer. The developers will do that and they will do it far more effectively than you will. They already know what they want.
Put yourself in the place of you and give feedback on what you want.
It's not pretentious - it's practical. They want money. I want value. Those two things are not mutually exclusive - the important thing is finding the balance that works for all of us.
I don't want to put words in your mouth, but a lot of people seem to think that their only job as a beta tester is to find bugs and suggest features. My job as a beta tester is to help them build a successful product, and that does include features and bugs but it also involves feedback on pricing and every other aspect of the project. I want them to succeed but i'm not writing them a blank check and they need to know what to expect from coustomers like me.
I'm not sure if it's just because this a cooperative project with Curse, rather than a WotC-only digital endeavor, or if Wizards has gotten really gun-shy about subscription services after their half-hearted attempts previously, but from what I'm reading here, I'm having a hard time understanding why this model is superior to the D&D Insider subscription model from the 4th Ed years. Back when I had an Insider account, I was paying a monthly subscription for access to all of the content (even stuff from the magazines), a decent character builder that seemed relatively limitless in character space (so that I could manage multiple games with of characters), and the ability to print pretty much all of it. The only downside was that it was built on Silverlight, and Wizards mostly pulled the rug out from under subscribers and brought an axe down on the project during the move to 5th Ed.
This time around, it seems we have competent developers making the platform. I'm at a loss as to why a similar subscription model that generates an annuity revenue stream is such an anathema to the project.
Site Rules & Guidelines --- Focused Feedback Mega Threads --- Staff Quotes --- Homebrew Tutorial --- Pricing FAQ
Please feel free to message either Sorce or another moderator if you have any concerns.
My personal hopes as far as pricing is concerned:
Player tier subscription $2 or $3 a month, Master tier around $7 a month ($10 at most, but if it doesn't include any actual book content, that's really pushing it imo for what it gives on top of the player tier).
Book content: 40% off MSRP to buy a book package (so, $30 per package), which includes offline access to DDB content as well as the book in PDF form so the purchase isn't "wasted" if DDB ever shuts down. Bundle discounts for multiple books to push it down to $25/package (so PHB+DMG+MM bundle for $75, for example). Piecemeal content should be very approachable by players, in the $5-15 range to unlock everything related to X (priced commensurate to the amount of stuff related to X).