Skippy is a goblin bard who was a filthy street urchin. He was small and weak physically, so he had to basically just run for it until he discovered his magical powers. He makes his living as a street performer, and instead of singing, he raps. I don't rap in-character all the time, but I feel compelled to bust out the rhymes sometimes.
My personal favorite character i have is half orc bard names gilbert who was raised by gnomes in Mr Rogers Gnomberhood. He plays a gnome size pan flute and is scared of almost everything his gnome father warned him about including large house cat.
I had a game of seventeen different PCs (don't ask how the DM did it) so me and a friend decided to make some very interesting characters, starting at first level. My friend was a classic Orc Barbarian with one exception. He had a 20 in strength, dexterity and constitution (points buy system) and had a 3 in intelligence. He literally was dumber than most animals. My character however was a Kobold Fighter that was terrible at fighting, but has a 20 in Intelligence. His orc and my kobold couldn't survive without the other because I had to constantly convey him information and order him what to do to protect me. We were also two of the only three evil characters in the group.
Haven't played him yet, but I built a Dwarf Tempest Cleric.
The "weird" thing about him is he has actual living family members, nothing too traumatic happened to him (that wasn't by his own making) and he's fairly happy-go-lucky. He just moved away from home at the young age of 74, and has been exploring for a dozen or so years.
My favorite so far was an Aaracockra (brightly colored parrot) Ranger named Reinette. She rarely talked (though she can talk, she isn't mute). She liked to paint, and had a childlike personality, she loved playing pranks on people and if they got upset she would give them money.
For example, one night she crept into the Goliath Fighter's room and tried putting his hand in a bowl of warm water. He woke up and punched her. She scampered out of the room and he slammed the door behind her. She turned around and started sliding gold coins under the door as her way of apologizing.
Another time the party came to a woman's residence who was a poultry farmer. Reinette gathered the farmer's children and told them she would take them each flying with her if they let all the chickens go. They did, and it was hilarious.
And another time I can't remember what she did to make the woman mad, but I remember the outcome was Reinette sitting on the roof of the woman's businesses throwing gold coins at the woman until she had enough to stop being angry.
Reinette loved pranks, but hated people being angry at her.
She also had no fear. Very first day of the campaign she tried to take on some kind of spectre herself and ended up spending the next few game sessions with max hitpoint total of 4 because we couldn't get our hands on some Greater Restoration magic.
She also liked to pay people in paintings. She would perch up in the rafters of the tavern and paint the tavern scene then try and trade it to the innkeeper in exchange for a room. She collected gold like shiny objects but not out of personal greed, she just needed an endless supply of "apology tokens."
My first ever character was a sort of jeckle and hide sort of thing. In the game the character would randomly change from a l lg ranger wood elf named Malak to a ce sorcerer dragon born named Jericho. Out of game the transformation would be everytime we started playing. Jericho and Malak were two step brother that were infused with an amulet of chaos. In the game Malak was killed and the dm took control of Jericho. Because this was homebrew, jericho became the main vilian of the story and was never beaten. Two different campaigns later he comes back, able to cross different plains.
My current character Tax Markin, a level 6 Tabaxi Way of the Drunken Master Monk. He was born in a jungle in the faraway lands of Swazulu, but his parents were abusive, forcing him to leave home at age 4. He traveled very far to the Sword Coast and made his way into Waterdeep. A monastery took him in raising him until he was old enough to take care of himself. During his time in the monastery, he learned about alcohol. Alcohol did not exist in Swazulu, so Tax was intrigued. He tried it and got addicted quickly. The monastery kicked him out for acting foolish and embarrassing them by being drunk during a visit from some Waterdhavien Nobles. He kept up his drinking, wandering until he met up with a ragtag adventurers, set to be stereotypical heroes, coming from nothing and defeating a dragon. And then he embarrassed the whole party by passing out drunk in front of the mage council. That wasn't even the worst. He woke up, accidentally broke a crystal ball, a priceless artifact, and angered the mages by calling them dumb. Roleplay, am I right? ... yeah, I really need to make better characters.
The other mods and I recently played a game where we were all bards in a band - a bandof adventurers. A quick game filled with trying to throw song titles into normal conversations.
Needless to say, we all took polymorph to turn into Tyrannosaurus Rex.
I recently created a Half Orc Barbarian, so far so normal. His backstory is that he was a Human Alchemist who specialized in transformation potions, one night while trying to increase the duration there was an accident. His transformation is now permanent, however he kept his intelligence. He is looking for a way to reverse it but he has also found he really likes fighting. His name is Eric Ensign, but he now goes by Colossus. No prizes for guessing my inspiration.
My current character is Chompsky the Gnome, a berserker barbarian. Although he's not naturally as strong as some of the other races, he has advantage on a staggering number of saving throws. He's an animated garden gnome, and looks the part, who's been freeing indentured gnomes across the land, and organizing them into a gang called the "Guardin' Gnomes".
In our band of merry adventurers we have our warlock. A drunk abyssal tiefling who's made a pact with the old one Yog-Sothoth (From Lovecraft). He's literally crippled if he isn't drunk and during an expedition to kill a beholder he killed my original character by accident and became a vampire. Later on, on a different adventure, he's kidnapped twice. First by some regular doctors that try to cure him of his insanity, then by some outer realms creatures. We rescued him the first time, but on the second (this all happened In one day) the outer realms creatures used him to start an end of world event. Their lord... Yog-Sothoth no less.
My second character is currently being tickled to death. Literally.
I have a friend who made a Rogue character based on Carmen SanDiego, who wore red robes and had MASSIVE lockpicking and sleight of hand scores.
I personally had an idea from looking through Pathfinder gunslinger rules of a Halfling with a mounted gun that would ride around on a bear, who was part of a halfling resistance force against 'the tall ones'. Had sounded pretty fun.
Alright my personal favorite was a druid of the land circle who was called skoshi. He was a turtle who lost his family one day after waking up to find his tribe completly missing. So skoshi roamed the desert looking for them for years and years becoming a hermit and a desperate need for friends was born. With his unhealthy obsession for friends he would do anything for any npc including giving any and evreything. His curse however was he smelled horrible so nobody wanted to talk to him with his smell constantly being a worse one evrey day. He also kept a journal witch was his list of current friends who included a list of random blacksmiths and criminals.
The other mods and I recently played a game where we were all bards in a band - a bandof adventurers. A quick game filled with trying to throw song titles into normal conversations.
Needless to say, we all took polymorph to turn into Tyrannosaurus Rex.
The band name? Jurassic Rock
This is great, I love it.
Also cool to hear that there is a sense of community between mods, didnt realize that
One of my players has a bard named Adillian Greatsong who thinks he's the best musician on earth (and the best at pretty much anything, unless its beneath him), casts thunderwave with a didgeridoo, constantly uses minor illusion to create images of himself in various heroic poses, has a tame war Cockatrice named Shirley, tried to hybridise cockatrices and chickens and is now on a mission to start a cockatrice breeding program.
Most of his tactics in combat involve the Cockatrice dive bombing enemies and him running up to foes and blasting them away with thunderwave or insulting them until they die (vicious mockery)
He's been very entertaining so far, especially in social situations .
Played a Noble High-Elf Barbarian with an intelligence score of 4. His name was "Immy," and he was dumber than a box of rocks, so his family kept him hidden away - his only friend was his horse, Pony. When Pony died, his parents decided the best thing to do would be to just say it ran away, since the barbarian had 18 in his strength, and they did NOT want to deal with that tantrum.
Not satisfied with the idea that Pony ran away, Immy ran from home to find Pony and bring it back. Met up with the party when they found him standing on a roof top in town, shouting for an "Emerandel," the missing son of a local elven noble. He joined the party, and they went out hunting for both Pony and "Emerandel" - eventually learning of a necromancer that was abducting people and using them as sacrifices in a dark ritual.
They stormed his tower, but were too late to save all of the captives, finding tattered ruined clothing and tales of another boy that had been captured and sacrificed the day before. Party went to attack the necromancer. After a pitched battle, the necromancer attempted to flee by calling his steed - a reanimated horse's skeleton...That Immy immediately recognized as Pony. The chase commenced as the necromancer fled on horseback, Immy charging after him in a rage (he was a "horse" - elk - totem barbarian, so his movement speed was greater than the horse's), all the while getting blasted by what few remaining spells the necromancer had. Caught up to the necromancer, beat him to a bloody pulp for "killing Pony," and had a rather touching goodbye with the skeletal horse as it faded away.
Party caught up, and they all went to report to the noble family that their son was likely dead. Walk into the noble's manor, meet up with the Lady of the house. "Immy!" "Hi Ma!" Party: "Wait what?"
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I've got a human bard/rogue that is like a poetry artist that casts spells using poems. He grew up in a gang and performed for them at poetry clubs
Skippy is a goblin bard who was a filthy street urchin. He was small and weak physically, so he had to basically just run for it until he discovered his magical powers. He makes his living as a street performer, and instead of singing, he raps. I don't rap in-character all the time, but I feel compelled to bust out the rhymes sometimes.
Hey, these are really interesting stories that you have shared here.
My personal favorite character i have is half orc bard names gilbert who was raised by gnomes in Mr Rogers Gnomberhood. He plays a gnome size pan flute and is scared of almost everything his gnome father warned him about including large house cat.
I had a game of seventeen different PCs (don't ask how the DM did it) so me and a friend decided to make some very interesting characters, starting at first level. My friend was a classic Orc Barbarian with one exception. He had a 20 in strength, dexterity and constitution (points buy system) and had a 3 in intelligence. He literally was dumber than most animals. My character however was a Kobold Fighter that was terrible at fighting, but has a 20 in Intelligence. His orc and my kobold couldn't survive without the other because I had to constantly convey him information and order him what to do to protect me. We were also two of the only three evil characters in the group.
A third of the party died.
Haven't played him yet, but I built a Dwarf Tempest Cleric.
The "weird" thing about him is he has actual living family members, nothing too traumatic happened to him (that wasn't by his own making) and he's fairly happy-go-lucky. He just moved away from home at the young age of 74, and has been exploring for a dozen or so years.
My favorite so far was an Aaracockra (brightly colored parrot) Ranger named Reinette. She rarely talked (though she can talk, she isn't mute). She liked to paint, and had a childlike personality, she loved playing pranks on people and if they got upset she would give them money.
For example, one night she crept into the Goliath Fighter's room and tried putting his hand in a bowl of warm water. He woke up and punched her. She scampered out of the room and he slammed the door behind her. She turned around and started sliding gold coins under the door as her way of apologizing.
Another time the party came to a woman's residence who was a poultry farmer. Reinette gathered the farmer's children and told them she would take them each flying with her if they let all the chickens go. They did, and it was hilarious.
And another time I can't remember what she did to make the woman mad, but I remember the outcome was Reinette sitting on the roof of the woman's businesses throwing gold coins at the woman until she had enough to stop being angry.
Reinette loved pranks, but hated people being angry at her.
She also had no fear. Very first day of the campaign she tried to take on some kind of spectre herself and ended up spending the next few game sessions with max hitpoint total of 4 because we couldn't get our hands on some Greater Restoration magic.
She also liked to pay people in paintings. She would perch up in the rafters of the tavern and paint the tavern scene then try and trade it to the innkeeper in exchange for a room. She collected gold like shiny objects but not out of personal greed, she just needed an endless supply of "apology tokens."
An Orc Acolyte Paladin. Intelligence of 6, yet speaks 4 languages (Common, Orc, Celestial, and Infernal.)
My first ever character was a sort of jeckle and hide sort of thing. In the game the character would randomly change from a l lg ranger wood elf named Malak to a ce sorcerer dragon born named Jericho. Out of game the transformation would be everytime we started playing. Jericho and Malak were two step brother that were infused with an amulet of chaos. In the game Malak was killed and the dm took control of Jericho. Because this was homebrew, jericho became the main vilian of the story and was never beaten. Two different campaigns later he comes back, able to cross different plains.
My current character Tax Markin, a level 6 Tabaxi Way of the Drunken Master Monk. He was born in a jungle in the faraway lands of Swazulu, but his parents were abusive, forcing him to leave home at age 4. He traveled very far to the Sword Coast and made his way into Waterdeep. A monastery took him in raising him until he was old enough to take care of himself. During his time in the monastery, he learned about alcohol. Alcohol did not exist in Swazulu, so Tax was intrigued. He tried it and got addicted quickly. The monastery kicked him out for acting foolish and embarrassing them by being drunk during a visit from some Waterdhavien Nobles. He kept up his drinking, wandering until he met up with a ragtag adventurers, set to be stereotypical heroes, coming from nothing and defeating a dragon. And then he embarrassed the whole party by passing out drunk in front of the mage council. That wasn't even the worst. He woke up, accidentally broke a crystal ball, a priceless artifact, and angered the mages by calling them dumb. Roleplay, am I right? ... yeah, I really need to make better characters.
it's been a long time...
The other mods and I recently played a game where we were all bards in a band - a band of adventurers. A quick game filled with trying to throw song titles into normal conversations.
Needless to say, we all took polymorph to turn into Tyrannosaurus Rex.
The band name? Jurassic Rock
I recently created a Half Orc Barbarian, so far so normal.
His backstory is that he was a Human Alchemist who specialized in transformation potions, one night while trying to increase the duration there was an accident. His transformation is now permanent, however he kept his intelligence. He is looking for a way to reverse it but he has also found he really likes fighting. His name is Eric Ensign, but he now goes by Colossus.
No prizes for guessing my inspiration.
Omg that is amazing I wanna try
My current character is Chompsky the Gnome, a berserker barbarian. Although he's not naturally as strong as some of the other races, he has advantage on a staggering number of saving throws. He's an animated garden gnome, and looks the part, who's been freeing indentured gnomes across the land, and organizing them into a gang called the "Guardin' Gnomes".
In our band of merry adventurers we have our warlock. A drunk abyssal tiefling who's made a pact with the old one Yog-Sothoth (From Lovecraft). He's literally crippled if he isn't drunk and during an expedition to kill a beholder he killed my original character by accident and became a vampire. Later on, on a different adventure, he's kidnapped twice. First by some regular doctors that try to cure him of his insanity, then by some outer realms creatures. We rescued him the first time, but on the second (this all happened In one day) the outer realms creatures used him to start an end of world event. Their lord... Yog-Sothoth no less.
My second character is currently being tickled to death. Literally.
And I'm the cleric.
Help.
I have a friend who made a Rogue character based on Carmen SanDiego, who wore red robes and had MASSIVE lockpicking and sleight of hand scores.
I personally had an idea from looking through Pathfinder gunslinger rules of a Halfling with a mounted gun that would ride around on a bear, who was part of a halfling resistance force against 'the tall ones'. Had sounded pretty fun.
Alright my personal favorite was a druid of the land circle who was called skoshi. He was a turtle who lost his family one day after waking up to find his tribe completly missing. So skoshi roamed the desert looking for them for years and years becoming a hermit and a desperate need for friends was born. With his unhealthy obsession for friends he would do anything for any npc including giving any and evreything. His curse however was he smelled horrible so nobody wanted to talk to him with his smell constantly being a worse one evrey day. He also kept a journal witch was his list of current friends who included a list of random blacksmiths and criminals.
This is great, I love it.
Also cool to hear that there is a sense of community between mods, didnt realize that
One of my players has a bard named Adillian Greatsong who thinks he's the best musician on earth (and the best at pretty much anything, unless its beneath him), casts thunderwave with a didgeridoo, constantly uses minor illusion to create images of himself in various heroic poses, has a tame war Cockatrice named Shirley, tried to hybridise cockatrices and chickens and is now on a mission to start a cockatrice breeding program.
Most of his tactics in combat involve the Cockatrice dive bombing enemies and him running up to foes and blasting them away with thunderwave or insulting them until they die (vicious mockery)
He's been very entertaining so far, especially in social situations .
Played a Noble High-Elf Barbarian with an intelligence score of 4. His name was "Immy," and he was dumber than a box of rocks, so his family kept him hidden away - his only friend was his horse, Pony. When Pony died, his parents decided the best thing to do would be to just say it ran away, since the barbarian had 18 in his strength, and they did NOT want to deal with that tantrum.
Not satisfied with the idea that Pony ran away, Immy ran from home to find Pony and bring it back. Met up with the party when they found him standing on a roof top in town, shouting for an "Emerandel," the missing son of a local elven noble. He joined the party, and they went out hunting for both Pony and "Emerandel" - eventually learning of a necromancer that was abducting people and using them as sacrifices in a dark ritual.
They stormed his tower, but were too late to save all of the captives, finding tattered ruined clothing and tales of another boy that had been captured and sacrificed the day before. Party went to attack the necromancer. After a pitched battle, the necromancer attempted to flee by calling his steed - a reanimated horse's skeleton...That Immy immediately recognized as Pony. The chase commenced as the necromancer fled on horseback, Immy charging after him in a rage (he was a "horse" - elk - totem barbarian, so his movement speed was greater than the horse's), all the while getting blasted by what few remaining spells the necromancer had. Caught up to the necromancer, beat him to a bloody pulp for "killing Pony," and had a rather touching goodbye with the skeletal horse as it faded away.
Party caught up, and they all went to report to the noble family that their son was likely dead. Walk into the noble's manor, meet up with the Lady of the house. "Immy!" "Hi Ma!" Party: "Wait what?"