Ugly Gnome uses illusion magic to resemble a Goblin in cities and scare little old ladies because he likes damage.
Barbarian loves to cook all the creatures the party kills but is often faced with a moral dilemma when the party fights humanoids.
Professional Swimmer Bard whose primary combat tactic is to jump into the nearest body of water. Carries a bamboo snorkel and makes bubbling noises when he uses Vicious Mockery.
Aasimar Warlock who wears fancy armor, carries a shiny sword and likes to summon demons in town centers, then defeat them as if he was a paragon of virtue, collecting reward money and accolades.
Drunken tavern-brawling warlock who uses Armor of Agathys to win all the fights.
A wizard who lives his whole life among ordinary people that hate him until he discovers his true nature and joins a school to learn magic.
In all seriousness, though, an idea I had was the following:
An ordinary person from a village/town/city in an oppressed society suddenly discovers that (s)he's gifted with some extraordinary abilities that (s)he uses to get an edge in life. Both the oppressor and other people take notice of this, and seek to use him for their own purposes. The character could deal with being chased, the morality of what he's doing, and trying to get control of his/her powers.
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Member of the YouTube channel Beneath the Basement, a games-and-movies type channel where I play D&D with friends.
A warforged (envoy) warlock of the Great old one. Uses beast speech/telepathy to talk to the insects invites them to live on him, as he only really understands bug minds. His spells are insect based or emulating. He can rile up his little buddies into a "cloud of flies".
I played a Guild Artisan Tabaxi Wizard in a planescape style game a while back. He used prestidigitation to clean his clothes and change their colours, always bright and colourful, usually made of silk. He was gifted with an Int and Cha of 20, with six languages to chatter in. He loved to haggle and chat with NPCs. Or other adventurers. Or enemies. Anyone really.
He played like the hybrid amalgamation of a door to door salesman and Cat from Red Dwarf. He was a lot of fun, especially when he played a fellow adventurer 10,000 GP for a Robe of Scintillating Colours. It was seriously fun.
Right now, I am playing a character with a split personality. The first one is a Monch an the second one an an bounty hunter. They are both a Druid (condition from the GM) but have different spells and (obviously) Personality. In addition I made the bounty hunter good, with a lot of water based spells and the monk with fire based ones.
I have an Earth Genasi barbarian/rogue who likes to sneak up on people (pass without trace, stealth expertise) and hit them with body parts of slain enemies or the next best thing around (tavern brawler) before he kicks em to the ground (bonus action tavern brawler, athletics expertise) and hits them with a sharpened combat shovel (good to dismember stuff too). And if the enemy is brave enough to ignore him while he tries to get their attention (gladiator background) he will make them pay for it (sentinel feat). You don't like him when he is angry... and he is always.. angry.
For our one-shot games, one of my highly regular players runs a gentlemanly human noble, who abstains from violence and abhorrs altercation - only he doesn't know that he's actually a barbarian, and he completely blacks out from rage every time he enters combat. Oftentimes, an encounter that begins with cordial talks will end with bodies strewn about at the noble's feet, with him wondering "Egads! Who killed these men?! I was just enjoying a fine conversation with them!!" He's basically a comical take on Dr. Jekyll/Mr. Hyde, which is purely unintentional - the character was designed by the player so that he could get absolutely scheiße-faced, hammer-head drunk and still technically be in-character when trying to manage combat numbers while inebriated. And I absolutely love him.
An Ancestral Guardian Barbarian whose powers are tied into a small girl that he is bodyguard to. The idea being that his tribe believes that when a member dies their souls are devoured by horrifying beasts from the Far Realms. So to protect themselves in the afterlife, special individuals are trained to be receptacles for the tribe's souls. When a member of the tribe leaves their lands, one of the receptacle members travels with them so that their soul is not lost.
So the barbarian's abilities come from being temporarily possessed by the souls within the girl.
Loxodon Beast Master Ranger/Battlerager Barbarian (ignoring the dwarf only limitation) whose companion beast is an intelligent war elephant who can speak and also happens to be his half-brother. They have a saddle with a built in catapult that launches my character into battle doing lots of piercing and bludgeoning damage with the Battlerager spiked armor to anything or anyone who gets hit. They are on a journey together to hunt down the blue Dragon that killed their mother.
I currently have a Goliath Wizard. Named "The Tome". He is a bit of an introvert due to he was much weaker than the standard Goliath, so he would constantly hide away in the Library and became very set on saving every book he could. After adventuring out for a while. He took on a war horse named Steve (i have no rebuttle for the name of the horse) and became a mounted rider. Fun times indeed
This is an older post but I wanted to share a comment on it. I have recently started playing a Sorcerer/Monk character mix. Most recent one being a Lizard folk. The idea of a character being able to blast a range of spells and punch/grapple/ punch/kick an enemy is an alluring thought
I am currently playing a half elf blood hunter with orcish mystic tatoos all over his chest, back, and arms. His parents were exiled from elven society before being killed in front of his eyes by a human pogrom after the plague killed a child. Orpaned and on the street, he was adopted by a mystical half orc vigilante. However, his new mentor, after training him in the arts of combat and blood magic, was betrayed and murdered by authorities, and my character was sent to a prison full of hardened criminals at 14. He fought his way to survival, eventually escaping 7 years later, a hunted criminal with nothing to lose and a grudge against society...
A changeling who makes their living doing uncomfortable or boring interactions for the rich and nobles in their stead; things such as break ups, or going to the capital to bow before the king.
A changeling who makes their living doing uncomfortable or boring interactions for the rich and nobles in their stead; things such as break ups, or going to the capital to bow before the king.
This one has got my gears spinning - I like the idea!
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I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
5e has way too many "Half-Human" races, and while I get that they're supposed to be the "middle-ground/most compatable", I'd like to see more characters that are descended from two exotic races. As such, I've decided to try making a Tiefling/Aasimar character with themes of duality and change.
A barbarian who set out to disprove the misconception that all barbarians were illiterate, so he took a bunch of papers from a raid and made it his mission to decipher them.
Several years and much effort later, he finally figured it out only to realize he learned not how to read letters, but how to read music.
Partly comedic, partly totally serious: a "Devil Went Down to Georgia"-esque bard who got into a fiddling duel, won a golden fiddle and kept their soul, and is now on the run because their duel partner is NOT happy that they lost out in making a pact. They apologize sincerely to the party for any mishaps encountered, but in their defense, the fiddle is very shiny and it looks cool
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voted "world's okayest DM" by my wonderful and hilarious players
Ugly Gnome uses illusion magic to resemble a Goblin in cities and scare little old ladies because he likes damage.
Barbarian loves to cook all the creatures the party kills but is often faced with a moral dilemma when the party fights humanoids.
Professional Swimmer Bard whose primary combat tactic is to jump into the nearest body of water. Carries a bamboo snorkel and makes bubbling noises when he uses Vicious Mockery.
Aasimar Warlock who wears fancy armor, carries a shiny sword and likes to summon demons in town centers, then defeat them as if he was a paragon of virtue, collecting reward money and accolades.
Drunken tavern-brawling warlock who uses Armor of Agathys to win all the fights.
A wizard who lives his whole life among ordinary people that hate him until he discovers his true nature and joins a school to learn magic.In all seriousness, though, an idea I had was the following:
An ordinary person from a village/town/city in an oppressed society suddenly discovers that (s)he's gifted with some extraordinary abilities that (s)he uses to get an edge in life. Both the oppressor and other people take notice of this, and seek to use him for their own purposes. The character could deal with being chased, the morality of what he's doing, and trying to get control of his/her powers.
Member of the YouTube channel Beneath the Basement, a games-and-movies type channel where I play D&D with friends.
Wurmwood
A warforged (envoy) warlock of the Great old one. Uses beast speech/telepathy to talk to the insects invites them to live on him, as he only really understands bug minds. His spells are insect based or emulating. He can rile up his little buddies into a "cloud of flies".
I played a Guild Artisan Tabaxi Wizard in a planescape style game a while back. He used prestidigitation to clean his clothes and change their colours, always bright and colourful, usually made of silk. He was gifted with an Int and Cha of 20, with six languages to chatter in. He loved to haggle and chat with NPCs. Or other adventurers. Or enemies. Anyone really.
He played like the hybrid amalgamation of a door to door salesman and Cat from Red Dwarf. He was a lot of fun, especially when he played a fellow adventurer 10,000 GP for a Robe of Scintillating Colours. It was seriously fun.
Right now, I am playing a character with a split personality. The first one is a Monch an the second one an an bounty hunter. They are both a Druid (condition from the GM) but have different spells and (obviously) Personality. In addition I made the bounty hunter good, with a lot of water based spells and the monk with fire based ones.
For our one-shot games, one of my highly regular players runs a gentlemanly human noble, who abstains from violence and abhorrs altercation - only he doesn't know that he's actually a barbarian, and he completely blacks out from rage every time he enters combat. Oftentimes, an encounter that begins with cordial talks will end with bodies strewn about at the noble's feet, with him wondering "Egads! Who killed these men?! I was just enjoying a fine conversation with them!!" He's basically a comical take on Dr. Jekyll/Mr. Hyde, which is purely unintentional - the character was designed by the player so that he could get absolutely scheiße-faced, hammer-head drunk and still technically be in-character when trying to manage combat numbers while inebriated. And I absolutely love him.
watch me streem gaem

An Ancestral Guardian Barbarian whose powers are tied into a small girl that he is bodyguard to. The idea being that his tribe believes that when a member dies their souls are devoured by horrifying beasts from the Far Realms. So to protect themselves in the afterlife, special individuals are trained to be receptacles for the tribe's souls. When a member of the tribe leaves their lands, one of the receptacle members travels with them so that their soul is not lost.
So the barbarian's abilities come from being temporarily possessed by the souls within the girl.
Loxodon Beast Master Ranger/Battlerager Barbarian (ignoring the dwarf only limitation) whose companion beast is an intelligent war elephant who can speak and also happens to be his half-brother. They have a saddle with a built in catapult that launches my character into battle doing lots of piercing and bludgeoning damage with the Battlerager spiked armor to anything or anyone who gets hit. They are on a journey together to hunt down the blue Dragon that killed their mother.
I currently have a Goliath Wizard. Named "The Tome". He is a bit of an introvert due to he was much weaker than the standard Goliath, so he would constantly hide away in the Library and became very set on saving every book he could. After adventuring out for a while. He took on a war horse named Steve (i have no rebuttle for the name of the horse) and became a mounted rider. Fun times indeed
This is an older post but I wanted to share a comment on it. I have recently started playing a Sorcerer/Monk character mix. Most recent one being a Lizard folk. The idea of a character being able to blast a range of spells and punch/grapple/ punch/kick an enemy is an alluring thought
I am currently playing a half elf blood hunter with orcish mystic tatoos all over his chest, back, and arms. His parents were exiled from elven society before being killed in front of his eyes by a human pogrom after the plague killed a child. Orpaned and on the street, he was adopted by a mystical half orc vigilante. However, his new mentor, after training him in the arts of combat and blood magic, was betrayed and murdered by authorities, and my character was sent to a prison full of hardened criminals at 14. He fought his way to survival, eventually escaping 7 years later, a hunted criminal with nothing to lose and a grudge against society...
A changeling who makes their living doing uncomfortable or boring interactions for the rich and nobles in their stead; things such as break ups, or going to the capital to bow before the king.
This one has got my gears spinning - I like the idea!
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
5e has way too many "Half-Human" races, and while I get that they're supposed to be the "middle-ground/most compatable", I'd like to see more characters that are descended from two exotic races. As such, I've decided to try making a Tiefling/Aasimar character with themes of duality and change.
A warlock with the tome pact who pretends to be a wizard to hide the fact he made a deal with the devils.
A unique choice of mine is Trickster Cleric who's a mix between US healthcare system and antivax. He sells 'healing potions' that have random effects.
A barbarian who set out to disprove the misconception that all barbarians were illiterate, so he took a bunch of papers from a raid and made it his mission to decipher them.
Several years and much effort later, he finally figured it out only to realize he learned not how to read letters, but how to read music.
Thus, the BardBarian was born.
Partly comedic, partly totally serious: a "Devil Went Down to Georgia"-esque bard who got into a fiddling duel, won a golden fiddle and kept their soul, and is now on the run because their duel partner is NOT happy that they lost out in making a pact. They apologize sincerely to the party for any mishaps encountered, but in their defense, the fiddle is very shiny and it looks cool
voted "world's okayest DM" by my wonderful and hilarious players
I have a white dragonborn ranger(hunter)/sorcerer(wild magic)/fighter(eldritch knight) of the outlander background