for now i think they have a bigger problem thewn just the roadmap...
they are losing like half of their staff right now... adam is going away, oboe and kenreck also. not to mention they lost their lead article developper too... thats a lot in just 2 weeks if you ask me.
the trello itself was a problem more then anything... not to mention not many people watched it. people were seeing the trello as a way to say, oh its coming in the next few days. which was a problem... the same is true for the voting websites... most people are asking things here and they don't even know there is a voting on the other place. so why keep those... its obvious that voting was cool at the beginning, but now they have a ton of stuff on their list. they clearly have no way of adding more.
my opinion, i don't think they will ever remake the trello. i think they will continu to use the dev update for talking to people.
Adam, Lauren, Todd and James don't represent anything close to half the staff, so fear not. Also MellieDM will be taking over Laurens responsibility and Joe Starr has been brought over to not only take over some of Adam's and Todd's responsibilities, but build a new team to put out content for the community.
So fear, a small number of the team have moved on, and none of them dev side and there are already people stepping into their (very big) shoes.
i'm following the dev updates thank you... just saying, even though they have replacements already... its not gonna be that easy to teach them what to do and how to do it. new people into the frey is always a task.
but i was meaning that when many people goes out all at once, in a matter of a single year... something is definitely amiss. 1 person whos gone, moving on, its normal... two... starting to wonder but it can happen... three i'm starting to think is wrong somewhere, 4 and even 5... something bad is hapenning over there for sure ! not saying it will stop this from being, far from it... but since we have never really saw anybody else then them... its normal for us to think something really bad is hapenning. all i'm saying.
i love beyond... that has always been true...but i also think things have been going way too slow. we're at 4 year mark for VTT and we have barely scratch the surface where all other companies have reached that milestones about 2 years in. i'm here for the content and player character, everything else is bonus to me. but i'm putting myself in others shoes and can't stop thinking, why would i choose beyond instead of other places, aside from the awesome pricings. and now we have the people we know, all going away at once... what do you think we're thinking...
all that said... can't wait to see the new team going... only time will tell us if its for the better or not. and i really wish its for the better. i really really loved adam...
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Personally for me it would be great if you could take the start you have made with the encounter builder and start moving to a larger world building functionality. At the moment I am juggling subscriptions with World Anvil, Inkarnate and DnD beyond. If DnD Beyond could start providing some of the basic functionality of world anvil that would be amazing, create documents about every location and actually directly link to monsters, magic items etc so I have one place to build my campaign and can then look to pay a bit more to use just one less service.
Personally for me it would be great if you could take the start you have made with the encounter builder and start moving to a larger world building functionality. At the moment I am juggling subscriptions with World Anvil, Inkarnate and DnD beyond. If DnD Beyond could start providing some of the basic functionality of world anvil that would be amazing, create documents about every location and actually directly link to monsters, magic items etc so I have one place to build my campaign and can then look to pay a bit more to use just one less service.
couldn't agree more... but on voting polls, this was like the top 25 features, with VTT being first. VTT implies a lot of that actually, so i guess they are kinda working on it. i'm using Astral Tabletop for my VTT, started using it, its free and its much more intuitive then roll20 is... of course they are new to development so they have a lot of features still missing. but there is one feature they have that i find really really attracting, and thats forum integration into their VTT. meaning they have a world building scene directly baked in your campaign that you create. so not only can you add documents to your handout sections as well as images, you can even post as a GM for GM only or for players, making you able to just literally create your world directly from their VTT.
if beyond here could take from that. i'd be gladly making my world here !
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Personally for me it would be great if you could take the start you have made with the encounter builder and start moving to a larger world building functionality. At the moment I am juggling subscriptions with World Anvil, Inkarnate and DnD beyond. If DnD Beyond could start providing some of the basic functionality of world anvil that would be amazing, create documents about every location and actually directly link to monsters, magic items etc so I have one place to build my campaign and can then look to pay a bit more to use just one less service.
couldn't agree more... but on voting polls, this was like the top 25 features, with VTT being first. VTT implies a lot of that actually, so i guess they are kinda working on it. i'm using Astral Tabletop for my VTT, started using it, its free and its much more intuitive then roll20 is... of course they are new to development so they have a lot of features still missing. but there is one feature they have that i find really really attracting, and thats forum integration into their VTT. meaning they have a world building scene directly baked in your campaign that you create. so not only can you add documents to your handout sections as well as images, you can even post as a GM for GM only or for players, making you able to just literally create your world directly from their VTT.
if beyond here could take from that. i'd be gladly making my world here !
personally now we have seamless intergration with foundry I don’t see the need for DnD beyond to try branching into being a VTT, foundry is probably about as good a VTT you are going to get for a great one off price. I also only use a VTT for about 30-40% of my DMing I much prefer theatre of the mind. But having to create encounters in DnD beyond and then all other aspects of my world in world anvil just feels clunky. Changing the DM notes section of a campaign into a folder document system would be a great start, although I understand I would have to pay a bit more to cover additional hosting costs.
Personally for me it would be great if you could take the start you have made with the encounter builder and start moving to a larger world building functionality. At the moment I am juggling subscriptions with World Anvil, Inkarnate and DnD beyond. If DnD Beyond could start providing some of the basic functionality of world anvil that would be amazing, create documents about every location and actually directly link to monsters, magic items etc so I have one place to build my campaign and can then look to pay a bit more to use just one less service.
couldn't agree more... but on voting polls, this was like the top 25 features, with VTT being first. VTT implies a lot of that actually, so i guess they are kinda working on it. i'm using Astral Tabletop for my VTT, started using it, its free and its much more intuitive then roll20 is... of course they are new to development so they have a lot of features still missing. but there is one feature they have that i find really really attracting, and thats forum integration into their VTT. meaning they have a world building scene directly baked in your campaign that you create. so not only can you add documents to your handout sections as well as images, you can even post as a GM for GM only or for players, making you able to just literally create your world directly from their VTT.
if beyond here could take from that. i'd be gladly making my world here !
personally now we have seamless intergration with foundry I don’t see the need for DnD beyond to try branching into being a VTT, foundry is probably about as good a VTT you are going to get for a great one off price. I also only use a VTT for about 30-40% of my DMing I much prefer theatre of the mind. But having to create encounters in DnD beyond and then all other aspects of my world in world anvil just feels clunky. Changing the DM notes section of a campaign into a folder document system would be a great start, although I understand I would have to pay a bit more to cover additional hosting costs.
i play on foundry and it is not as seamless as you think... there is a lot of hoop to go through. if you go on that road then why did you even come to beyond ? i mean, roll20 and fantasy ground has compendium, dices, encounter builders and everything you need. also... anybody not on google chrome literally can't play with foundry and be "seamless" it literally takes a google device to play on it. i get why they want VTT, not just because people ask for it... but mainly because its where its at. there are tons of stuff foundry does wrong and it is that very thing that makes me go away from it. there are like 12 other VTT out there that does things i wish roll20 and foundry were doing yet they are not. being a 1 shop do it all is a thing people want and that has never been done up to this point, reguardless of where you go to.
also... foundry has no right to any systems, they work off only SRD. beyond has the right to do 5e. so thats already a great thing compared to foundry. the reality being, VTT is where its at, and people are still trying to figure out whats a VTT. the VTT market is a thing that is still ongoing, it has not been fully comprehended yet.
for my part, i'm using Astral Tabletop, they are new and they already do things other VTT cannot do... thats working on a tablet. and before you tell me, roll20 and foundry does it... they both tell you that you need a certain resolution to get optimal values and those optimal values are a full HD screen which tablets aren'T.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Personally for me it would be great if you could take the start you have made with the encounter builder and start moving to a larger world building functionality. At the moment I am juggling subscriptions with World Anvil, Inkarnate and DnD beyond. If DnD Beyond could start providing some of the basic functionality of world anvil that would be amazing, create documents about every location and actually directly link to monsters, magic items etc so I have one place to build my campaign and can then look to pay a bit more to use just one less service.
couldn't agree more... but on voting polls, this was like the top 25 features, with VTT being first. VTT implies a lot of that actually, so i guess they are kinda working on it. i'm using Astral Tabletop for my VTT, started using it, its free and its much more intuitive then roll20 is... of course they are new to development so they have a lot of features still missing. but there is one feature they have that i find really really attracting, and thats forum integration into their VTT. meaning they have a world building scene directly baked in your campaign that you create. so not only can you add documents to your handout sections as well as images, you can even post as a GM for GM only or for players, making you able to just literally create your world directly from their VTT.
if beyond here could take from that. i'd be gladly making my world here !
personally now we have seamless intergration with foundry I don’t see the need for DnD beyond to try branching into being a VTT, foundry is probably about as good a VTT you are going to get for a great one off price. I also only use a VTT for about 30-40% of my DMing I much prefer theatre of the mind. But having to create encounters in DnD beyond and then all other aspects of my world in world anvil just feels clunky. Changing the DM notes section of a campaign into a folder document system would be a great start, although I understand I would have to pay a bit more to cover additional hosting costs.
i play on foundry and it is not as seamless as you think... there is a lot of hoop to go through. if you go on that road then why did you even come to beyond ? i mean, roll20 and fantasy ground has compendium, dices, encounter builders and everything you need. also... anybody not on google chrome literally can't play with foundry and be "seamless" it literally takes a google device to play on it. i get why they want VTT, not just because people ask for it... but mainly because its where its at. there are tons of stuff foundry does wrong and it is that very thing that makes me go away from it. there are like 12 other VTT out there that does things i wish roll20 and foundry were doing yet they are not. being a 1 shop do it all is a thing people want and that has never been done up to this point, reguardless of where you go to.
also... foundry has no right to any systems, they work off only SRD. beyond has the right to do 5e. so thats already a great thing compared to foundry. the reality being, VTT is where its at, and people are still trying to figure out whats a VTT. the VTT market is a thing that is still ongoing, it has not been fully comprehended yet.
for my part, i'm using Astral Tabletop, they are new and they already do things other VTT cannot do... thats working on a tablet. and before you tell me, roll20 and foundry does it... they both tell you that you need a certain resolution to get optimal values and those optimal values are a full HD screen which tablets aren'T.
There are some issues with foundry yes but i am impressed with how quickly it is being developed and moved forward and the ability to self develop for it. for my various groups purposes it is perfect. I don’t want a VTT that does anything more then maps, fog of war and character sheet integration and maybe the most basic dice rolling, most of my players do things physically rolling dice and working out of things have hit or not and what the effects are are done manually and in fact most of my players print off and use paper character sheets so we use DnD beyond to track progression and i use it as a dm for easy access to monster stats etc. But I have found intergrating DnD beyond into foundry is easy and the real benefit is no monthly cost to use the VTT.
I find foundry seamless but i am far more technical then most and have created docker images for spinning up my environments and run it all myself on aws. I also like foundry because DnD is not the only system, I have no issue with browser support and I wouldn’t use a DnD only VTT because then I would need a different one for all the other systems I play plus it’s a one off cost your not paying monthly.
The big issue for me is that there's no consensus on what needs to be in a VTT. As you say, there are a ton of new ones out there now, all with various new features and ideas. DDB has a huge task here if they really do wade into that mess. Everyone had different ideas of what's "essential" and we'll all never agree. No matter how hard they try here, they'll never be able to satisfy everyone. Seems like a losing proposition and money sink to me, tbh.
D&D Beyond should start with basics. We have the maps included with the adventure modules (purchased on DDB) we need to be able to have tokens and control them on the maps - then we need vision blocking of some sort so players can't see what they're not supposed to see. Keep it Simple and build on it.
D&D Beyond should start with basics. We have the maps included with the adventure modules (purchased on DDB) we need to be able to have tokens and control them on the maps - then we need vision blocking of some sort so players can't see what they're not supposed to see. Keep it Simple and build on it.
I don't need VTT functionality in DnD beyond so if it is offered it either needs to be priced at a higher price tier so I can choose not to have it, or bundled in for free a the current tiers, and their lies the issue with wanting DnD Beyond to be all things for all players, what is the financial model? Roll 20, Foundry all offer the flexibility that the tool can be used for multiple roleplaying systems so their is no incentive for me to move away from the VTT I am using to a system specific one, no matter how well it covers that system the same goes for all my friends, we are involved in Cyberpunk, Pathfinder, Paranoia, L5R as well as DnD games through the year. DnD beyond is better off partnering with existing VTT's and providing API's they can integrate with seamlessly allowing the data in DnD beyond to be integrated into other tools and invest in then providing a deeper campaign creation and management system with the ability to import static world or town scale maps I have created elsewhere, create detailed hidden notes and tie encounters into a wider world, that I would pay for happily and then cancel my World Anvil subscription. Even better would be if I can import my battle maps into DnD beyond, link them to an encounter and then load them up into foundry or another VTT as needed for running real time, or link the encounter in DnD beyond to a battle map I have stored in my VTT.
Personally for me it would be great if you could take the start you have made with the encounter builder and start moving to a larger world building functionality. At the moment I am juggling subscriptions with World Anvil, Inkarnate and DnD beyond. If DnD Beyond could start providing some of the basic functionality of world anvil that would be amazing, create documents about every location and actually directly link to monsters, magic items etc so I have one place to build my campaign and can then look to pay a bit more to use just one less service.
couldn't agree more... but on voting polls, this was like the top 25 features, with VTT being first. VTT implies a lot of that actually, so i guess they are kinda working on it. i'm using Astral Tabletop for my VTT, started using it, its free and its much more intuitive then roll20 is... of course they are new to development so they have a lot of features still missing. but there is one feature they have that i find really really attracting, and thats forum integration into their VTT. meaning they have a world building scene directly baked in your campaign that you create. so not only can you add documents to your handout sections as well as images, you can even post as a GM for GM only or for players, making you able to just literally create your world directly from their VTT.
if beyond here could take from that. i'd be gladly making my world here !
personally now we have seamless intergration with foundry I don’t see the need for DnD beyond to try branching into being a VTT, foundry is probably about as good a VTT you are going to get for a great one off price. I also only use a VTT for about 30-40% of my DMing I much prefer theatre of the mind. But having to create encounters in DnD beyond and then all other aspects of my world in world anvil just feels clunky. Changing the DM notes section of a campaign into a folder document system would be a great start, although I understand I would have to pay a bit more to cover additional hosting costs.
i play on foundry and it is not as seamless as you think... there is a lot of hoop to go through. if you go on that road then why did you even come to beyond ? i mean, roll20 and fantasy ground has compendium, dices, encounter builders and everything you need. also... anybody not on google chrome literally can't play with foundry and be "seamless" it literally takes a google device to play on it. i get why they want VTT, not just because people ask for it... but mainly because its where its at. there are tons of stuff foundry does wrong and it is that very thing that makes me go away from it. there are like 12 other VTT out there that does things i wish roll20 and foundry were doing yet they are not. being a 1 shop do it all is a thing people want and that has never been done up to this point, reguardless of where you go to.
also... foundry has no right to any systems, they work off only SRD. beyond has the right to do 5e. so thats already a great thing compared to foundry. the reality being, VTT is where its at, and people are still trying to figure out whats a VTT. the VTT market is a thing that is still ongoing, it has not been fully comprehended yet.
for my part, i'm using Astral Tabletop, they are new and they already do things other VTT cannot do... thats working on a tablet. and before you tell me, roll20 and foundry does it... they both tell you that you need a certain resolution to get optimal values and those optimal values are a full HD screen which tablets aren'T.
There are some issues with foundry yes but i am impressed with how quickly it is being developed and moved forward and the ability to self develop for it. for my various groups purposes it is perfect. I don’t want a VTT that does anything more then maps, fog of war and character sheet integration and maybe the most basic dice rolling, most of my players do things physically rolling dice and working out of things have hit or not and what the effects are are done manually and in fact most of my players print off and use paper character sheets so we use DnD beyond to track progression and i use it as a dm for easy access to monster stats etc. But I have found intergrating DnD beyond into foundry is easy and the real benefit is no monthly cost to use the VTT.
I find foundry seamless but i am far more technical then most and have created docker images for spinning up my environments and run it all myself on aws. I also like foundry because DnD is not the only system, I have no issue with browser support and I wouldn’t use a DnD only VTT because then I would need a different one for all the other systems I play plus it’s a one off cost your not paying monthly.
heres the thing... foundry will never have monsters or systems as you say... plsu everything you see over there is designed by the community, not the foundry people, thats why you see it grow that fast. foundry itself doesn'T do much, its just an engine. but its an engine that is developped by extensions and extensions do not come from them, but from other people from the community. at some point, the community will bring every monsters and that will be a problem, foundry needs to manage extensions, which they do not for now. thats also a problem... we play on foundry every thursday... but the manager of it, has to literally update his VTT interface every game. becaus eof all the changes that happens every days. this will lead to many problems, because the more extensions you add, the least functionning it gets. ultimately the biggest downfall of foundry, is its modularity and its fast growth. as for systems... they wont have any systems, if they did... you'd see them going for monthly fee... and believe me, they will get there. heres why... Fantasy ground has gone for years with being free and a single fee. but as soon as they changed to the unity one, there is now a monthly fee... this is marketting... they attract people... but once you attracted enough people, you change plan and now those people are stuck with whatever you require of them because they passed so much time and effort on your site that now they can't go on another one. foundry is not the first to do this and they are not the last. all i'm saying...
the problems i have with foundry... is actually everything you find good about it. sorry but 50$ for an engine that is free from roll20 and astral... thats too big... you literally pay for the engine and then pay for the extensions not even developped by the company. at that point... i'll just go on astral which does everything i want from it, freely... no cost at all... which is... a board with tokens... i don'T need more. and all that is free... and you can'T say 120$ a year is a big price... not if you consider my rent of a home which is about 10k a year. even a single cent is enough to maintain servers... if you consider about 50k people paying it. just saying... foundry right now, is way too steep a price for what it actually does... by the way, the only reason they can allow that is because they have no servers to keep your stuff... its all local ! if you want a server on their side, you do have to pay for it !
@Koren The big issue for me is that there's no consensus on what needs to be in a VTT. As you say, there are a ton of new ones out there now, all with various new features and ideas. DDB has a huge task here if they really do wade into that mess. Everyone had different ideas of what's "essential" and we'll all never agree. No matter how hard they try here, they'll never be able to satisfy everyone. Seems like a losing proposition and money sink to me, tbh.
There are basics of what a VTT is though, and that is what dndbeyond is focusing on. heres what the basics are based on what all VTTs are doing... - Board game where you can put images for players to interact with - Objects to put on the board... tokens, lights and other stuffs like walls. - vocal chats and text chat - Dice rolling - Character management (sheets and all that) - Initiatives and encounter building - Fog of war and actual visions
this is the basics of what a VTT is and everyone seems to agree on those. this is based on the fact that every single VTT has those. if people didn'T want them, they wouldn'T focus on those. so this is what beyond should be focusing on. and they have been... they already checkmark about half of those.
i'd say the rest is entirely dependent on the type of game you actually play. so of course anything else will be up in the air and i don't think beyond will go further then that with VTT.
I don't need VTT functionality in DnD beyond so if it is offered it either needs to be priced at a higher price tier so I can choose not to have it, or bundled in for free a the current tiers, and their lies the issue with wanting DnD Beyond to be all things for all players, what is the financial model? Roll 20, Foundry all offer the flexibility that the tool can be used for multiple roleplaying systems so their is no incentive for me to move away from the VTT I am using to a system specific one, no matter how well it covers that system the same goes for all my friends, we are involved in Cyberpunk, Pathfinder, Paranoia, L5R as well as DnD games through the year. DnD beyond is better off partnering with existing VTT's and providing API's they can integrate with seamlessly allowing the data in DnD beyond to be integrated into other tools and invest in then providing a deeper campaign creation and management system with the ability to import static world or town scale maps I have created elsewhere, create detailed hidden notes and tie encounters into a wider world, that I would pay for happily and then cancel my World Anvil subscription. Even better would be if I can import my battle maps into DnD beyond, link them to an encounter and then load them up into foundry or another VTT as needed for running real time, or link the encounter in DnD beyond to a battle map I have stored in my VTT.
@Scarloc_Stormcall Heres the thing about the "availlability of systems" dndbeyond actually has a partnership with wizard of the coast, they have all the rights to actually sell and add the content. all other VTTs, only ever uses SRD which is free, even from d&d 5e... beyond can as easily just add more systems, the same way others do, mainly because all of them uses the SRD and have no actual partnership with any of the other systems. if beyond wanted, they could, right now... have this place be using the SRD of all other systems you mentionned, and it wouldn'T take them more then 6 months to do it all. but instead they actually partenered with the company that sells the system. which gives them much much more power over what they can do. curse gaming was not a nowhere company... it had a hand in pretty much every gaming systems, tabletop or PC and console in existence for quite some times. doing extensions and plugins to them... its no wonder wizard trusted them instead of trusting any other VTT. they tryed roll20... they tryed Fantasy Ground and were left with sour taste because those VTTs company didn'T care. they already had acess to the SRD free content and that was enough for them. beyond actually wanted a true partnership.
this is where beyond will shine... its not just access to other systems... literally everyone can do that in their basemnent within a few weeks ends... heck i ported shadowrun to 5e in an engine i created myself at home in about a month... and that system already had 5e. already had d20 modern on it. the SRD is the SRD. its free reguardless of who you are... so its easy for every single company out there to grab that and add it. but is it really worth it ? you just said it yourself... if you get it free, then why would you pay... so you are not the kind of person they want to access too... they want paying customers... that requires more then availlability of systems.
when it comes to VTT, as i said above... all i want is for a board where i can put everything i want. everything else is useless to me... btu when i checked foundry and roll20... way too steep a price for foundry, way too steep a price for roll20. way too hard to understand both of them. they are not even intuitive. they are hard as hell to learn... that alone sent me on my way back to the door. beyond... intuitive, easy access to whatever you want... they got me easily. because they know what they are doing.
now world building shouldn'T even be part of VTT if you ask me, nor should it be on the website... i mean, i understand and truly want their campaign management to be better... but... i have an external hard drive just for d&d and my world... i seriously only need to hook it up to my tablet and i'm having it... so why would i need a website to put my stuff on and risk losing it because the website decided to change policy... i definitely don't get the attraction of wanting absolutely to have a website for documents... aside from the beauty that players will get "IF" and thats a big "IF", they decide to learn about my world ! after all, we DM do not design world for our players, we design them because we like designing worlds. players are just there to play, not to learn history of your dream world.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
The link to the Trello board says they are no longer using Trello, but there hasn't appeared to be any staff post here acknowledging that or providing an alternative? Am I missing something?
They mentioned it a couple of weeks ago in one of the Dev Updates - because Adam was the one who set up the Trello board and didn't keep it updated as he wanted to he pulled it down.
From what I remember they have a new plan for showing what they have in the works coming up soon (tm).
Personally for me it would be great if you could take the start you have made with the encounter builder and start moving to a larger world building functionality. At the moment I am juggling subscriptions with World Anvil, Inkarnate and DnD beyond. If DnD Beyond could start providing some of the basic functionality of world anvil that would be amazing, create documents about every location and actually directly link to monsters, magic items etc so I have one place to build my campaign and can then look to pay a bit more to use just one less service.
couldn't agree more... but on voting polls, this was like the top 25 features, with VTT being first. VTT implies a lot of that actually, so i guess they are kinda working on it. i'm using Astral Tabletop for my VTT, started using it, its free and its much more intuitive then roll20 is... of course they are new to development so they have a lot of features still missing. but there is one feature they have that i find really really attracting, and thats forum integration into their VTT. meaning they have a world building scene directly baked in your campaign that you create. so not only can you add documents to your handout sections as well as images, you can even post as a GM for GM only or for players, making you able to just literally create your world directly from their VTT.
if beyond here could take from that. i'd be gladly making my world here !
personally now we have seamless intergration with foundry I don’t see the need for DnD beyond to try branching into being a VTT, foundry is probably about as good a VTT you are going to get for a great one off price. I also only use a VTT for about 30-40% of my DMing I much prefer theatre of the mind. But having to create encounters in DnD beyond and then all other aspects of my world in world anvil just feels clunky. Changing the DM notes section of a campaign into a folder document system would be a great start, although I understand I would have to pay a bit more to cover additional hosting costs.
i play on foundry and it is not as seamless as you think... there is a lot of hoop to go through. if you go on that road then why did you even come to beyond ? i mean, roll20 and fantasy ground has compendium, dices, encounter builders and everything you need. also... anybody not on google chrome literally can't play with foundry and be "seamless" it literally takes a google device to play on it. i get why they want VTT, not just because people ask for it... but mainly because its where its at. there are tons of stuff foundry does wrong and it is that very thing that makes me go away from it. there are like 12 other VTT out there that does things i wish roll20 and foundry were doing yet they are not. being a 1 shop do it all is a thing people want and that has never been done up to this point, reguardless of where you go to.
also... foundry has no right to any systems, they work off only SRD. beyond has the right to do 5e. so thats already a great thing compared to foundry. the reality being, VTT is where its at, and people are still trying to figure out whats a VTT. the VTT market is a thing that is still ongoing, it has not been fully comprehended yet.
for my part, i'm using Astral Tabletop, they are new and they already do things other VTT cannot do... thats working on a tablet. and before you tell me, roll20 and foundry does it... they both tell you that you need a certain resolution to get optimal values and those optimal values are a full HD screen which tablets aren'T.
There are some issues with foundry yes but i am impressed with how quickly it is being developed and moved forward and the ability to self develop for it. for my various groups purposes it is perfect. I don’t want a VTT that does anything more then maps, fog of war and character sheet integration and maybe the most basic dice rolling, most of my players do things physically rolling dice and working out of things have hit or not and what the effects are are done manually and in fact most of my players print off and use paper character sheets so we use DnD beyond to track progression and i use it as a dm for easy access to monster stats etc. But I have found intergrating DnD beyond into foundry is easy and the real benefit is no monthly cost to use the VTT.
I find foundry seamless but i am far more technical then most and have created docker images for spinning up my environments and run it all myself on aws. I also like foundry because DnD is not the only system, I have no issue with browser support and I wouldn’t use a DnD only VTT because then I would need a different one for all the other systems I play plus it’s a one off cost your not paying monthly.
heres the thing... foundry will never have monsters or systems as you say... plsu everything you see over there is designed by the community, not the foundry people, thats why you see it grow that fast. foundry itself doesn'T do much, its just an engine. but its an engine that is developped by extensions and extensions do not come from them, but from other people from the community. at some point, the community will bring every monsters and that will be a problem, foundry needs to manage extensions, which they do not for now. thats also a problem... we play on foundry every thursday... but the manager of it, has to literally update his VTT interface every game. becaus eof all the changes that happens every days. this will lead to many problems, because the more extensions you add, the least functionning it gets. ultimately the biggest downfall of foundry, is its modularity and its fast growth. as for systems... they wont have any systems, if they did... you'd see them going for monthly fee... and believe me, they will get there. heres why... Fantasy ground has gone for years with being free and a single fee. but as soon as they changed to the unity one, there is now a monthly fee... this is marketting... they attract people... but once you attracted enough people, you change plan and now those people are stuck with whatever you require of them because they passed so much time and effort on your site that now they can't go on another one. foundry is not the first to do this and they are not the last. all i'm saying...
the problems i have with foundry... is actually everything you find good about it. sorry but 50$ for an engine that is free from roll20 and astral... thats too big... you literally pay for the engine and then pay for the extensions not even developped by the company. at that point... i'll just go on astral which does everything i want from it, freely... no cost at all... which is... a board with tokens... i don'T need more. and all that is free... and you can'T say 120$ a year is a big price... not if you consider my rent of a home which is about 10k a year. even a single cent is enough to maintain servers... if you consider about 50k people paying it. just saying... foundry right now, is way too steep a price for what it actually does... by the way, the only reason they can allow that is because they have no servers to keep your stuff... its all local ! if you want a server on their side, you do have to pay for it !
@Koren The big issue for me is that there's no consensus on what needs to be in a VTT. As you say, there are a ton of new ones out there now, all with various new features and ideas. DDB has a huge task here if they really do wade into that mess. Everyone had different ideas of what's "essential" and we'll all never agree. No matter how hard they try here, they'll never be able to satisfy everyone. Seems like a losing proposition and money sink to me, tbh.
There are basics of what a VTT is though, and that is what dndbeyond is focusing on. heres what the basics are based on what all VTTs are doing... - Board game where you can put images for players to interact with - Objects to put on the board... tokens, lights and other stuffs like walls. - vocal chats and text chat - Dice rolling - Character management (sheets and all that) - Initiatives and encounter building - Fog of war and actual visions
this is the basics of what a VTT is and everyone seems to agree on those. this is based on the fact that every single VTT has those. if people didn'T want them, they wouldn'T focus on those. so this is what beyond should be focusing on. and they have been... they already checkmark about half of those.
i'd say the rest is entirely dependent on the type of game you actually play. so of course anything else will be up in the air and i don't think beyond will go further then that with VTT.
I don't need VTT functionality in DnD beyond so if it is offered it either needs to be priced at a higher price tier so I can choose not to have it, or bundled in for free a the current tiers, and their lies the issue with wanting DnD Beyond to be all things for all players, what is the financial model? Roll 20, Foundry all offer the flexibility that the tool can be used for multiple roleplaying systems so their is no incentive for me to move away from the VTT I am using to a system specific one, no matter how well it covers that system the same goes for all my friends, we are involved in Cyberpunk, Pathfinder, Paranoia, L5R as well as DnD games through the year. DnD beyond is better off partnering with existing VTT's and providing API's they can integrate with seamlessly allowing the data in DnD beyond to be integrated into other tools and invest in then providing a deeper campaign creation and management system with the ability to import static world or town scale maps I have created elsewhere, create detailed hidden notes and tie encounters into a wider world, that I would pay for happily and then cancel my World Anvil subscription. Even better would be if I can import my battle maps into DnD beyond, link them to an encounter and then load them up into foundry or another VTT as needed for running real time, or link the encounter in DnD beyond to a battle map I have stored in my VTT.
@Scarloc_Stormcall Heres the thing about the "availlability of systems" dndbeyond actually has a partnership with wizard of the coast, they have all the rights to actually sell and add the content. all other VTTs, only ever uses SRD which is free, even from d&d 5e... beyond can as easily just add more systems, the same way others do, mainly because all of them uses the SRD and have no actual partnership with any of the other systems. if beyond wanted, they could, right now... have this place be using the SRD of all other systems you mentionned, and it wouldn'T take them more then 6 months to do it all. but instead they actually partenered with the company that sells the system. which gives them much much more power over what they can do. curse gaming was not a nowhere company... it had a hand in pretty much every gaming systems, tabletop or PC and console in existence for quite some times. doing extensions and plugins to them... its no wonder wizard trusted them instead of trusting any other VTT. they tryed roll20... they tryed Fantasy Ground and were left with sour taste because those VTTs company didn'T care. they already had acess to the SRD free content and that was enough for them. beyond actually wanted a true partnership.
this is where beyond will shine... its not just access to other systems... literally everyone can do that in their basemnent within a few weeks ends... heck i ported shadowrun to 5e in an engine i created myself at home in about a month... and that system already had 5e. already had d20 modern on it. the SRD is the SRD. its free reguardless of who you are... so its easy for every single company out there to grab that and add it. but is it really worth it ? you just said it yourself... if you get it free, then why would you pay... so you are not the kind of person they want to access too... they want paying customers... that requires more then availlability of systems.
when it comes to VTT, as i said above... all i want is for a board where i can put everything i want. everything else is useless to me... btu when i checked foundry and roll20... way too steep a price for foundry, way too steep a price for roll20. way too hard to understand both of them. they are not even intuitive. they are hard as hell to learn... that alone sent me on my way back to the door. beyond... intuitive, easy access to whatever you want... they got me easily. because they know what they are doing.
now world building shouldn'T even be part of VTT if you ask me, nor should it be on the website... i mean, i understand and truly want their campaign management to be better... but... i have an external hard drive just for d&d and my world... i seriously only need to hook it up to my tablet and i'm having it... so why would i need a website to put my stuff on and risk losing it because the website decided to change policy... i definitely don't get the attraction of wanting absolutely to have a website for documents... aside from the beauty that players will get "IF" and thats a big "IF", they decide to learn about my world ! after all, we DM do not design world for our players, we design them because we like designing worlds. players are just there to play, not to learn history of your dream world.
I don’t know what you are or are not using on foundry but everything in my DnD beyond account I can port to foundry including all the tokens, and monster stats etc. If I own it on DnD beyond it is accessible to me on foundry via a simple module and unlike roll20 I only pay for it once, on DnD beyond, all the rules, all the monster stuff everything. all my players directly integrate their DnD beyond character sheets into foundry. For $50 I have DnD beyond on a VTT with full fog of war, dynamic lighting, intergrated music or sound if I want it, I also found foundry really easy and intuitive. I can’t stand roll 20 as a product it is just difficult to use, and to get anything good I have to pay a monthly subscription after 10 months I might as well have paid for foundry. Fantasy ground again just too expensive especially when you consider either every player has to pay for it or the DM pays through the nose.
In terms of updates I have found no issues with having to constantly update it to make it work I think the last time I had to do a server update was a month or so ago, but again that may just be the way I have it set up. In terms of the other modules, yes some you pay for but I am running Cyberpunk, DnD 5E, 7th sea, L5R and Vampire/werewolf games and would say my outlay isn’t much over that initial $50.
The campaign piece for me would be an optional extra that players choose to pay for if they want it, if you don’t use it great, I would use it, not so much for my players but because it would be so much easier if I could sync encounters up to a large map so I am not constantly sorting through my notes to remember what is in that forest. I run a true open world campaign so I am constantly just putting stuff all over my map and so I find a tool like world anvil is a necessity to avoid having to take 5-10 mins to find the relevant notes section when my players take a hard left and go to that place I never expected them to today.
As far as DnD beyond investing developer time into a VTT I would ask really what’s the return on investment, that isn’t something you build in 6 months, that’s 3-4 developers a tester and probably a product owner permanently employed to develop the VTT side, possibly more. That’s hosting costs, a devops team for live support, So you need to guarantee enough people will pay a monthly premium to cover your costs plus a %. Your talking I’m costs, £55k annual salary for a dev, 40 for a qa, product owner 60k, devops engineer £55k, AWS hosting costs for each instance, your very quickly looking at real money to create a product that constantly develops evolves and grows. That team has to be seperete from the DnD beyond team who maintain the rules and add other mew features. This is not something you knock up overnight. That’s 6-9 months before a penny can be charged for, and you then have to guarantee that enough people will live here from there current VTT, which as I say I wouldn’t because I run so many systems on the one tool.
Hi, the Trello stated they'd be sharing new ways to update the roadmaps a good number of days ago - have they clarified anywhere when we'll get an updated form of the roadmap?
Or at least time to get an update on where public updates are moving :D As much as I like the videos, it's really hard to filter out the info without "spending" a good 15 Minutes on what used to be a glance. (Though I really understand the choice that was made to put trello behind)
i'm following the dev updates thank you... just saying, even though they have replacements already... its not gonna be that easy to teach them what to do and how to do it.
new people into the frey is always a task.
but i was meaning that when many people goes out all at once, in a matter of a single year... something is definitely amiss.
1 person whos gone, moving on, its normal... two... starting to wonder but it can happen... three i'm starting to think is wrong somewhere, 4 and even 5... something bad is hapenning over there for sure ! not saying it will stop this from being, far from it... but since we have never really saw anybody else then them... its normal for us to think something really bad is hapenning. all i'm saying.
i love beyond... that has always been true...but i also think things have been going way too slow.
we're at 4 year mark for VTT and we have barely scratch the surface where all other companies have reached that milestones about 2 years in.
i'm here for the content and player character, everything else is bonus to me.
but i'm putting myself in others shoes and can't stop thinking, why would i choose beyond instead of other places, aside from the awesome pricings.
and now we have the people we know, all going away at once... what do you think we're thinking...
all that said... can't wait to see the new team going... only time will tell us if its for the better or not. and i really wish its for the better.
i really really loved adam...
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
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--> One Shot Adventure - House of Artwood (DM) (Completed)
Personally for me it would be great if you could take the start you have made with the encounter builder and start moving to a larger world building functionality. At the moment I am juggling subscriptions with World Anvil, Inkarnate and DnD beyond. If DnD Beyond could start providing some of the basic functionality of world anvil that would be amazing, create documents about every location and actually directly link to monsters, magic items etc so I have one place to build my campaign and can then look to pay a bit more to use just one less service.
couldn't agree more... but on voting polls, this was like the top 25 features, with VTT being first.
VTT implies a lot of that actually, so i guess they are kinda working on it.
i'm using Astral Tabletop for my VTT, started using it, its free and its much more intuitive then roll20 is... of course they are new to development so they have a lot of features still missing. but there is one feature they have that i find really really attracting, and thats forum integration into their VTT. meaning they have a world building scene directly baked in your campaign that you create. so not only can you add documents to your handout sections as well as images, you can even post as a GM for GM only or for players, making you able to just literally create your world directly from their VTT.
if beyond here could take from that. i'd be gladly making my world here !
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
personally now we have seamless intergration with foundry I don’t see the need for DnD beyond to try branching into being a VTT, foundry is probably about as good a VTT you are going to get for a great one off price. I also only use a VTT for about 30-40% of my DMing I much prefer theatre of the mind. But having to create encounters in DnD beyond and then all other aspects of my world in world anvil just feels clunky. Changing the DM notes section of a campaign into a folder document system would be a great start, although I understand I would have to pay a bit more to cover additional hosting costs.
i play on foundry and it is not as seamless as you think... there is a lot of hoop to go through.
if you go on that road then why did you even come to beyond ?
i mean, roll20 and fantasy ground has compendium, dices, encounter builders and everything you need.
also... anybody not on google chrome literally can't play with foundry and be "seamless" it literally takes a google device to play on it.
i get why they want VTT, not just because people ask for it... but mainly because its where its at. there are tons of stuff foundry does wrong and it is that very thing that makes me go away from it. there are like 12 other VTT out there that does things i wish roll20 and foundry were doing yet they are not. being a 1 shop do it all is a thing people want and that has never been done up to this point, reguardless of where you go to.
also... foundry has no right to any systems, they work off only SRD.
beyond has the right to do 5e. so thats already a great thing compared to foundry.
the reality being, VTT is where its at, and people are still trying to figure out whats a VTT.
the VTT market is a thing that is still ongoing, it has not been fully comprehended yet.
for my part, i'm using Astral Tabletop, they are new and they already do things other VTT cannot do... thats working on a tablet.
and before you tell me, roll20 and foundry does it... they both tell you that you need a certain resolution to get optimal values and those optimal values are a full HD screen which tablets aren'T.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
There are some issues with foundry yes but i am impressed with how quickly it is being developed and moved forward and the ability to self develop for it. for my various groups purposes it is perfect. I don’t want a VTT that does anything more then maps, fog of war and character sheet integration and maybe the most basic dice rolling, most of my players do things physically rolling dice and working out of things have hit or not and what the effects are are done manually and in fact most of my players print off and use paper character sheets so we use DnD beyond to track progression and i use it as a dm for easy access to monster stats etc. But I have found intergrating DnD beyond into foundry is easy and the real benefit is no monthly cost to use the VTT.
I find foundry seamless but i am far more technical then most and have created docker images for spinning up my environments and run it all myself on aws. I also like foundry because DnD is not the only system, I have no issue with browser support and I wouldn’t use a DnD only VTT because then I would need a different one for all the other systems I play plus it’s a one off cost your not paying monthly.
The big issue for me is that there's no consensus on what needs to be in a VTT. As you say, there are a ton of new ones out there now, all with various new features and ideas. DDB has a huge task here if they really do wade into that mess. Everyone had different ideas of what's "essential" and we'll all never agree. No matter how hard they try here, they'll never be able to satisfy everyone. Seems like a losing proposition and money sink to me, tbh.
D&D Beyond should start with basics. We have the maps included with the adventure modules (purchased on DDB) we need to be able to have tokens and control them on the maps - then we need vision blocking of some sort so players can't see what they're not supposed to see. Keep it Simple and build on it.
I don't need VTT functionality in DnD beyond so if it is offered it either needs to be priced at a higher price tier so I can choose not to have it, or bundled in for free a the current tiers, and their lies the issue with wanting DnD Beyond to be all things for all players, what is the financial model? Roll 20, Foundry all offer the flexibility that the tool can be used for multiple roleplaying systems so their is no incentive for me to move away from the VTT I am using to a system specific one, no matter how well it covers that system the same goes for all my friends, we are involved in Cyberpunk, Pathfinder, Paranoia, L5R as well as DnD games through the year. DnD beyond is better off partnering with existing VTT's and providing API's they can integrate with seamlessly allowing the data in DnD beyond to be integrated into other tools and invest in then providing a deeper campaign creation and management system with the ability to import static world or town scale maps I have created elsewhere, create detailed hidden notes and tie encounters into a wider world, that I would pay for happily and then cancel my World Anvil subscription. Even better would be if I can import my battle maps into DnD beyond, link them to an encounter and then load them up into foundry or another VTT as needed for running real time, or link the encounter in DnD beyond to a battle map I have stored in my VTT.
heres the thing... foundry will never have monsters or systems as you say... plsu everything you see over there is designed by the community, not the foundry people, thats why you see it grow that fast. foundry itself doesn'T do much, its just an engine. but its an engine that is developped by extensions and extensions do not come from them, but from other people from the community. at some point, the community will bring every monsters and that will be a problem, foundry needs to manage extensions, which they do not for now. thats also a problem... we play on foundry every thursday... but the manager of it, has to literally update his VTT interface every game. becaus eof all the changes that happens every days. this will lead to many problems, because the more extensions you add, the least functionning it gets. ultimately the biggest downfall of foundry, is its modularity and its fast growth. as for systems... they wont have any systems, if they did... you'd see them going for monthly fee... and believe me, they will get there. heres why... Fantasy ground has gone for years with being free and a single fee. but as soon as they changed to the unity one, there is now a monthly fee... this is marketting... they attract people... but once you attracted enough people, you change plan and now those people are stuck with whatever you require of them because they passed so much time and effort on your site that now they can't go on another one. foundry is not the first to do this and they are not the last. all i'm saying...
the problems i have with foundry... is actually everything you find good about it.
sorry but 50$ for an engine that is free from roll20 and astral... thats too big... you literally pay for the engine and then pay for the extensions not even developped by the company.
at that point... i'll just go on astral which does everything i want from it, freely... no cost at all... which is... a board with tokens... i don'T need more. and all that is free... and you can'T say 120$ a year is a big price... not if you consider my rent of a home which is about 10k a year. even a single cent is enough to maintain servers... if you consider about 50k people paying it. just saying... foundry right now, is way too steep a price for what it actually does... by the way, the only reason they can allow that is because they have no servers to keep your stuff... its all local ! if you want a server on their side, you do have to pay for it !
There are basics of what a VTT is though, and that is what dndbeyond is focusing on.
heres what the basics are based on what all VTTs are doing...
- Board game where you can put images for players to interact with
- Objects to put on the board... tokens, lights and other stuffs like walls.
- vocal chats and text chat
- Dice rolling
- Character management (sheets and all that)
- Initiatives and encounter building
- Fog of war and actual visions
this is the basics of what a VTT is and everyone seems to agree on those.
this is based on the fact that every single VTT has those. if people didn'T want them, they wouldn'T focus on those.
so this is what beyond should be focusing on. and they have been... they already checkmark about half of those.
i'd say the rest is entirely dependent on the type of game you actually play.
so of course anything else will be up in the air and i don't think beyond will go further then that with VTT.
@Scarloc_Stormcall
Heres the thing about the "availlability of systems"
dndbeyond actually has a partnership with wizard of the coast, they have all the rights to actually sell and add the content.
all other VTTs, only ever uses SRD which is free, even from d&d 5e... beyond can as easily just add more systems, the same way others do, mainly because all of them uses the SRD and have no actual partnership with any of the other systems. if beyond wanted, they could, right now... have this place be using the SRD of all other systems you mentionned, and it wouldn'T take them more then 6 months to do it all. but instead they actually partenered with the company that sells the system. which gives them much much more power over what they can do. curse gaming was not a nowhere company... it had a hand in pretty much every gaming systems, tabletop or PC and console in existence for quite some times. doing extensions and plugins to them... its no wonder wizard trusted them instead of trusting any other VTT. they tryed roll20... they tryed Fantasy Ground and were left with sour taste because those VTTs company didn'T care. they already had acess to the SRD free content and that was enough for them. beyond actually wanted a true partnership.
this is where beyond will shine... its not just access to other systems... literally everyone can do that in their basemnent within a few weeks ends... heck i ported shadowrun to 5e in an engine i created myself at home in about a month... and that system already had 5e. already had d20 modern on it. the SRD is the SRD. its free reguardless of who you are... so its easy for every single company out there to grab that and add it. but is it really worth it ? you just said it yourself... if you get it free, then why would you pay... so you are not the kind of person they want to access too... they want paying customers... that requires more then availlability of systems.
when it comes to VTT, as i said above... all i want is for a board where i can put everything i want. everything else is useless to me...
btu when i checked foundry and roll20... way too steep a price for foundry, way too steep a price for roll20. way too hard to understand both of them. they are not even intuitive. they are hard as hell to learn... that alone sent me on my way back to the door. beyond... intuitive, easy access to whatever you want... they got me easily. because they know what they are doing.
now world building shouldn'T even be part of VTT if you ask me, nor should it be on the website...
i mean, i understand and truly want their campaign management to be better... but... i have an external hard drive just for d&d and my world... i seriously only need to hook it up to my tablet and i'm having it... so why would i need a website to put my stuff on and risk losing it because the website decided to change policy... i definitely don't get the attraction of wanting absolutely to have a website for documents... aside from the beauty that players will get "IF" and thats a big "IF", they decide to learn about my world ! after all, we DM do not design world for our players, we design them because we like designing worlds. players are just there to play, not to learn history of your dream world.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
The link to the Trello board says they are no longer using Trello, but there hasn't appeared to be any staff post here acknowledging that or providing an alternative? Am I missing something?
They mentioned it a couple of weeks ago in one of the Dev Updates - because Adam was the one who set up the Trello board and didn't keep it updated as he wanted to he pulled it down.
From what I remember they have a new plan for showing what they have in the works coming up soon (tm).
I don’t know what you are or are not using on foundry but everything in my DnD beyond account I can port to foundry including all the tokens, and monster stats etc. If I own it on DnD beyond it is accessible to me on foundry via a simple module and unlike roll20 I only pay for it once, on DnD beyond, all the rules, all the monster stuff everything. all my players directly integrate their DnD beyond character sheets into foundry. For $50 I have DnD beyond on a VTT with full fog of war, dynamic lighting, intergrated music or sound if I want it, I also found foundry really easy and intuitive. I can’t stand roll 20 as a product it is just difficult to use, and to get anything good I have to pay a monthly subscription after 10 months I might as well have paid for foundry. Fantasy ground again just too expensive especially when you consider either every player has to pay for it or the DM pays through the nose.
In terms of updates I have found no issues with having to constantly update it to make it work I think the last time I had to do a server update was a month or so ago, but again that may just be the way I have it set up. In terms of the other modules, yes some you pay for but I am running Cyberpunk, DnD 5E, 7th sea, L5R and Vampire/werewolf games and would say my outlay isn’t much over that initial $50.
The campaign piece for me would be an optional extra that players choose to pay for if they want it, if you don’t use it great, I would use it, not so much for my players but because it would be so much easier if I could sync encounters up to a large map so I am not constantly sorting through my notes to remember what is in that forest. I run a true open world campaign so I am constantly just putting stuff all over my map and so I find a tool like world anvil is a necessity to avoid having to take 5-10 mins to find the relevant notes section when my players take a hard left and go to that place I never expected them to today.
As far as DnD beyond investing developer time into a VTT I would ask really what’s the return on investment, that isn’t something you build in 6 months, that’s 3-4 developers a tester and probably a product owner permanently employed to develop the VTT side, possibly more. That’s hosting costs, a devops team for live support, So you need to guarantee enough people will pay a monthly premium to cover your costs plus a %. Your talking I’m costs, £55k annual salary for a dev, 40 for a qa, product owner 60k, devops engineer £55k, AWS hosting costs for each instance, your very quickly looking at real money to create a product that constantly develops evolves and grows. That team has to be seperete from the DnD beyond team who maintain the rules and add other mew features. This is not something you knock up overnight. That’s 6-9 months before a penny can be charged for, and you then have to guarantee that enough people will live here from there current VTT, which as I say I wouldn’t because I run so many systems on the one tool.
Might be time to unpin this post.
Hi, the Trello stated they'd be sharing new ways to update the roadmaps a good number of days ago - have they clarified anywhere when we'll get an updated form of the roadmap?
Or at least time to get an update on where public updates are moving :D As much as I like the videos, it's really hard to filter out the info without "spending" a good 15 Minutes on what used to be a glance. (Though I really understand the choice that was made to put trello behind)
Where is the UPDATED ROADMAP, us as customers would love to know
Ninja
What no roadmap?
Thanks !!!
Is there a date for 6th edition?
will it have battle map integration and get rid of the 5th edition magic