Quick question, what modules are the most popular and/or most played? I'm preparing to make a writing example that's about 20 pages long and was thinking of comparing/contrasting D&D's storytelling to Campbell's theories on the hero cycle. Since there's so much to D&D and DMs are pretty much do whatever they want, I was thinking of limiting it to popular modules. ...If I do that topic anyway. It really depends on the resources I have and can find :P
I think with the release of “The Yawning Portal” the Modules which are some of the top loved and played will become the most popular in terms of accessibility.
Included in this incredible book:
Against the Giants
Dead in Thay
Forge of Fury
Hidden Shrine of Tamochan
Sunless Citadel
Tomb of Horrors (this one certainly has the most notoriety)
White Plume Mountain
It’s a tough question as to which are the most popular. We all have our own favorites.
Personally the above are the best of the best. I could add to the list of adventures I thought would be included:
The Keep on the Borderlands
Bloodstone Pass Series
The Isle of Dread
Dwellers of the Forbidden City
The Sinister Secret of Saltmarsh
Against the Cult of the Reptile God
The Village of Hommlet and the Original Temple of Elemental Evil
Rollback Post to RevisionRollBack
JT "You will find that many of the truths we cling to depend greatly on our own point of view."
Throughout the history of D&D probably the Tomb of Horrors is the most well known. But I would say it is best to look at the original and not the updates that have come out. I think the adventures in the Tales of from the Yawning Portal are going to be the least played in their current iteration, but the original adventures themselves are a different story.
With 5th edition, the most played is probably the starter set adventure. Beyond that, I think there is not one single module for 5th that is more played than any other ones. Curse of Strahd is probably the least played, simply because its not recommend for new DMs.
The ones that I have right now are Ravenloft (the original), Vault of the Drow, Dragons of Despair, Red Hand of Doom, Temple of Elemental Evil (the original), and Curse of Strahd (even though it's basically a remake of the original Ravenloft from what I understand). Would you consider any of the ones above as indispensable to understand the storytelling of D&D, or would these give me a good enough picture?
Luckily the Dungeon Master's Guild has most of the old stuff.
The original Ravenloft and Temple of Elemental Evil are are fairly iconic and have been remade because of that (see Curse of Strahd). The ones in the Yawning Portal are also very classic and should be looked at for your research considering it does cover adventures from multiple editions.
Original Ravenloft was incredible, Saltmarsh trilogy was really well done and had an awesome social aspect, Vault of the Drow, Tomb of Horrors of course and my all time favorite Dungeonland which is a Alice in Wonderland rip off that's awesome.
The original Ravenloft and Temple of Elemental Evil are are fairly iconic and have been remade because of that (see Curse of Strahd). The ones in the Yawning Portal are also very classic and should be looked at for your research considering it does cover adventures from multiple editions.
:P Considering myth evolution is part of Campbell's work as well, I think I'd be more likely to use Princes of the Apocalypse since that one is sort of a nod to the Temple of Elemental Evil that I already have. But Curse of Strahd also allows me to show an evolution in story as well. I don't really have unlimited funds (or a current job for that matter) and the paper is only supposed to be around 20 pages long, so I'm trying to limit spending lots on the newest publications.
I rather like Mines of Phandelver. It is kind of the "launch title" for D&D, and not a bad intro adventure. Kind of "by the book", but great for introducing brand new players. Plus you get that great shared experience of comparing how one group got through versus another group.
Some of my personal favorites...Temple of Elemental Evil, do you have a couple of free years that you can get together with your friends and play? The Temple has everything. N1 Against the Reptile God is interesting. Best played as part of an ongoing campaign and not a one shot, imho. Rahasia, Lost caverns of Tjoscanth and Forgotten Temple of Tharizdun are great as well.
Quick question, what modules are the most popular and/or most played? I'm preparing to make a writing example that's about 20 pages long and was thinking of comparing/contrasting D&D's storytelling to Campbell's theories on the hero cycle. Since there's so much to D&D and DMs are pretty much do whatever they want, I was thinking of limiting it to popular modules. ...If I do that topic anyway. It really depends on the resources I have and can find :P
I think with the release of “The Yawning Portal” the Modules which are some of the top loved and played will become the most popular in terms of accessibility.
Included in this incredible book:
It’s a tough question as to which are the most popular. We all have our own favorites.
Personally the above are the best of the best. I could add to the list of adventures I thought would be included:
JT " You will find that many of the truths we cling to depend greatly on our own point of view."
Throughout the history of D&D probably the Tomb of Horrors is the most well known. But I would say it is best to look at the original and not the updates that have come out. I think the adventures in the Tales of from the Yawning Portal are going to be the least played in their current iteration, but the original adventures themselves are a different story.
With 5th edition, the most played is probably the starter set adventure. Beyond that, I think there is not one single module for 5th that is more played than any other ones. Curse of Strahd is probably the least played, simply because its not recommend for new DMs.
My favorites are
She/Her Player and Dungeon Master
The ones that I have right now are Ravenloft (the original), Vault of the Drow, Dragons of Despair, Red Hand of Doom, Temple of Elemental Evil (the original), and Curse of Strahd (even though it's basically a remake of the original Ravenloft from what I understand). Would you consider any of the ones above as indispensable to understand the storytelling of D&D, or would these give me a good enough picture?
Luckily the Dungeon Master's Guild has most of the old stuff.
The original Ravenloft and Temple of Elemental Evil are are fairly iconic and have been remade because of that (see Curse of Strahd). The ones in the Yawning Portal are also very classic and should be looked at for your research considering it does cover adventures from multiple editions.
She/Her Player and Dungeon Master
Original Ravenloft was incredible, Saltmarsh trilogy was really well done and had an awesome social aspect, Vault of the Drow, Tomb of Horrors of course and my all time favorite Dungeonland which is a Alice in Wonderland rip off that's awesome.
I rather like Mines of Phandelver. It is kind of the "launch title" for D&D, and not a bad intro adventure. Kind of "by the book", but great for introducing brand new players. Plus you get that great shared experience of comparing how one group got through versus another group.
Some of my personal favorites...Temple of Elemental Evil, do you have a couple of free years that you can get together with your friends and play? The Temple has everything. N1 Against the Reptile God is interesting. Best played as part of an ongoing campaign and not a one shot, imho. Rahasia, Lost caverns of Tjoscanth and Forgotten Temple of Tharizdun are great as well.
cheers,
Jocanuck