My best advise is to only act on information that your character encounters. Maybe take a paper and write down stuff they know so that you can refer to it when needed.
Honestly, playing published adventures that you have run is not that complex a thing to handle. Just be mindful of not spoiling things and don't get to bogged down with wondering if the party will follow the same path your group did when you ran it last. Let things play out as they will.
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"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
In these situations, or situations where "I" know more than my character, I just allow the other players to interact first, or find a character driven way to find the information. If your DM knows you've played the adventure or ran it, it would behoove them to also change some things up as well to keep you guessing :)
If you think about, playing a PC in an adventure you've already run isn't much different from running an NPC; in both cases you have more knowledge than the characters in the scene, but you make decisions based on the character's personality, motivations, and limited knowledge. You already do this all the time as a DM.
If you're still nervous about accidentally metagaming, let the other party members drive any critical decisions.
If it helps you can create a character with a low Intelligence and/or Wisdom to give yourself an in game reason why your character would be the last person to figure things out or notice things. Have fun being the impulsive idiot, or the overly cautious bard or warlock. It gives you a fun role playing option that you can go crazy with without worrying about accidentally spoiling things!
As the title says.
Do anyone have any tips as to how to handle this?
I Know the story well, and don't want to ruin the experience for the other players; "which are new players to DnD"
We are playing LMoP.
Alternatively, we could find another story for new players, but it seems LMoP is the best place to start
My best advise is to only act on information that your character encounters. Maybe take a paper and write down stuff they know so that you can refer to it when needed.
Honestly, playing published adventures that you have run is not that complex a thing to handle. Just be mindful of not spoiling things and don't get to bogged down with wondering if the party will follow the same path your group did when you ran it last. Let things play out as they will.
In these situations, or situations where "I" know more than my character, I just allow the other players to interact first, or find a character driven way to find the information. If your DM knows you've played the adventure or ran it, it would behoove them to also change some things up as well to keep you guessing :)
If you think about, playing a PC in an adventure you've already run isn't much different from running an NPC; in both cases you have more knowledge than the characters in the scene, but you make decisions based on the character's personality, motivations, and limited knowledge. You already do this all the time as a DM.
If you're still nervous about accidentally metagaming, let the other party members drive any critical decisions.
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If it helps you can create a character with a low Intelligence and/or Wisdom to give yourself an in game reason why your character would be the last person to figure things out or notice things. Have fun being the impulsive idiot, or the overly cautious bard or warlock. It gives you a fun role playing option that you can go crazy with without worrying about accidentally spoiling things!
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