This is a question to all you players dungeon master and player alike. What is the best (or your favorite) construct in d&d? My favorites are the modrons by a colossal margin. When I think “construct” I think modrons. But that’s just me. Thanks for the replies in advance!
Not much experience fighting constructs or playing a Warforged, but I'd say Cadaver Collector. Just b/c it goes around acquiring formerly living creatures and looks like a mini-boss.
Animated armor has such cool armor that it's pretty much impossible not to choose it as my favorite, with the shield guardian as a close second. Power-wise, maruts are the clear victor, with the warforged colossus in second place.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bardof the OIADSB Cult, here are our rules.Sig.Also a sauce council member, but it's been dead for a while.
For classic appeal; there’s no beating the Animated Armor or the Shield Guardian...too iconic.
However...the “construct” label has become pretty flexible lately.
The “Flying Sword” is an interesting “construct” that has potential to become a “Dancing Blade” if it can be adequately “tamed”.
Any animated piece of furniture has hilarious potential for combats encounters...rugs, tables, a flame-spewing stove...my party once encountered a animated “death bed”...a lot of these can be found in Waterdeep: Dragon Heist.
The Duergar Hammerer + Screamer is nightmare fuel...a duergar that has been embedded in a metal body with the sole purpose to kill (think the Handymen from Bioshock: Infinite).
The Retriever is a mechanized spider created by the drow to track down and abduct targets...so that’s terrifying.
Stone Cursed are victims of petrification...basically living statues...that can still attack you.
Magen are blue-skinned, silent constructs that look eerily human, aside from their cerulean skin and uniformly bald heads...they have powerful magic, and are unquestionably loyal to their creator.
You can even make one...it’s a creepy process; but you can.
But recently, I LOVE the new “Living Spells”...these constructs are essentially spells like “Fireball”, “Lightning Bolt”, “Cloudkill”, “Demiplane”, “Unseen Servant” and “Bigby’s Hand”...that are alive.
As in, they don’t disappear...they hang around and move on their own. They think. They react. They’re ALIVE.
But recently, I LOVE the new “Living Spells”...these constructs are essentially spells like “Fireball”, “Lightning Bolt”, “Cloudkill”, “Demiplane”, “Unseen Servant” and “Bigby’s Hand”...that are alive.
As in, they don’t disappear...they hang around and move on their own. They think. They react. They’re ALIVE.
How AMAZING is THAT?!
Pretty amazing. And uncanny because I am having a session tomorrow and I have a living Cloudkill prepared if my players decide to visit a long forgotten abandoned wizard's sanctuary :)
I don’t really care for the animated armor. It seems that all it really is good for is hitting things. The shield guardian has a much better function in that it can take half of the users damage.
I like the Helmed Horror, particularly as a DM. It can fly, it's got advantage on Saving Throws against all magic, and it is 100% immune to 3 spells of the DM's choice, which is great for throwing your players for a loop in case they rely too heavily on any specific specific spells. It's also one of the only creatures that's immune to Force Damage, construct or otherwise. It also has some capacity to have a spell stored in it, but I forget exactly how that works.
It's also a relatively low CR, so you can include it in a lot of different levels of play... makes for a good challenge for low level players, or an unpredictable mook to assist a larger threat for higher level characters. Or, y'know, you could just give it more HP and it makes a solid challenge all on its own.
I love shield guardians, but it's mainly because of a wicked idea I've had for an encounter to use. The idea that they will defend whoever (or whatever) is wearing their amulet is the key to their awesomeness as a plot point.
I intend for the party to discover an Otyugh which happens to have the amulet hooked over one of its teeth; It also has a shield guardian which defends it. Neither party understands the arrangement!
This is a question to all you players dungeon master and player alike. What is the best (or your favorite) construct in d&d? My favorites are the modrons by a colossal margin. When I think “construct” I think modrons. But that’s just me. Thanks for the replies in advance!
I like the animated armor and shield guardian.
Those are great choices!
Not much experience fighting constructs or playing a Warforged, but I'd say Cadaver Collector. Just b/c it goes around acquiring formerly living creatures and looks like a mini-boss.
I love the shield guardian
I like the Inevitables - Marut in particular. 25 CR of pure awesomeness and imposing presence.
Animated armor has such cool armor that it's pretty much impossible not to choose it as my favorite, with the shield guardian as a close second. Power-wise, maruts are the clear victor, with the warforged colossus in second place.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
Warforged Colossi, steel predators, cadaver collectors, and Inevitables are my favorite.
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It's been said already but Animated Armor
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Warforged colossi, quadrones, and animated knifes.
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bard of the OIADSB Cult, here are our rules. Sig. Also a sauce council member, but it's been dead for a while.
For classic appeal; there’s no beating the Animated Armor or the Shield Guardian...too iconic.
However...the “construct” label has become pretty flexible lately.
The “Flying Sword” is an interesting “construct” that has potential to become a “Dancing Blade” if it can be adequately “tamed”.
Any animated piece of furniture has hilarious potential for combats encounters...rugs, tables, a flame-spewing stove...my party once encountered a animated “death bed”...a lot of these can be found in Waterdeep: Dragon Heist.
The Duergar Hammerer + Screamer is nightmare fuel...a duergar that has been embedded in a metal body with the sole purpose to kill (think the Handymen from Bioshock: Infinite).
The Retriever is a mechanized spider created by the drow to track down and abduct targets...so that’s terrifying.
Stone Cursed are victims of petrification...basically living statues...that can still attack you.
Magen are blue-skinned, silent constructs that look eerily human, aside from their cerulean skin and uniformly bald heads...they have powerful magic, and are unquestionably loyal to their creator.
You can even make one...it’s a creepy process; but you can.
But recently, I LOVE the new “Living Spells”...these constructs are essentially spells like “Fireball”, “Lightning Bolt”, “Cloudkill”, “Demiplane”, “Unseen Servant” and “Bigby’s Hand”...that are alive.
As in, they don’t disappear...they hang around and move on their own. They think. They react. They’re ALIVE.
How AMAZING is THAT?!
Pretty amazing. And uncanny because I am having a session tomorrow and I have a living Cloudkill prepared if my players decide to visit a long forgotten abandoned wizard's sanctuary :)
I don’t really care for the animated armor. It seems that all it really is good for is hitting things. The shield guardian has a much better function in that it can take half of the users damage.
Steel Predators and Retrievers are my personal favorite Constructs.
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And given that it’s large, it can give you a piggy back.
I like the Helmed Horror, particularly as a DM. It can fly, it's got advantage on Saving Throws against all magic, and it is 100% immune to 3 spells of the DM's choice, which is great for throwing your players for a loop in case they rely too heavily on any specific specific spells. It's also one of the only creatures that's immune to Force Damage, construct or otherwise. It also has some capacity to have a spell stored in it, but I forget exactly how that works.
It's also a relatively low CR, so you can include it in a lot of different levels of play... makes for a good challenge for low level players, or an unpredictable mook to assist a larger threat for higher level characters. Or, y'know, you could just give it more HP and it makes a solid challenge all on its own.
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For me, it's the classic Iron Golem. I like Modrons a lot, but I don't really think of them as being constructs in the same way that the others are.
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I love shield guardians, but it's mainly because of a wicked idea I've had for an encounter to use. The idea that they will defend whoever (or whatever) is wearing their amulet is the key to their awesomeness as a plot point.
I intend for the party to discover an Otyugh which happens to have the amulet hooked over one of its teeth; It also has a shield guardian which defends it. Neither party understands the arrangement!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
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I'm thinking, the amulet allows you to control a shield guardian. What would happen if you gave a shield guardian its own amulet.
Could actually make a very potent BBEG, with a cool weakness. Get the amulet, control the BBEG.
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!