So I'm not new to running DnD (blue book baby!) but I am newer to DnD Beyond. I'm starting a campaign with my old HS budies (and some newer friends) and I plan to use DND Beyond for character management and data sharing. I own the hard copies of PHB, DMG, MM, and a few adventure books. Digitally I got the PHB, MM (for the encounter builder database) and my goto adventure Curse of Strahd (because the Hickmans are GODS among RPG mortals).
Do you all recommend I snag the digital DMG? Is there anything there worth getting to support the party for character making/ building? I don't remember there being a lot of additional "for the players" stuff and I can look up anything in the DMG at the table in the good old hard copy version. I'm looking at stuff for between adventures that I would want my players to share. Thoughts?
So I'm not new to running DnD (blue book baby!) but I am newer to DnD Beyond. I'm starting a campaign with my old HS budies (and some newer friends) and I plan to use DND Beyond for character management and data sharing. I own the hard copies of PHB, DMG, MM, and a few adventure books. Digitally I got the PHB, MM (for the encounter builder database) and my goto adventure Curse of Strahd (because the Hickmans are GODS among RPG mortals).
Do you all recommend I snag the digital DMG? Is there anything there worth getting to support the party for character making/ building? I don't remember there being a lot of additional "for the players" stuff and I can look up anything in the DMG at the table in the good old hard copy version. I'm looking at stuff for between adventures that I would want my players to share. Thoughts?
It has good guides on creating spells and weapons if your players want to try customising things. It has good information about magic item rarity and some crafting options should they want to consider that, it has more useful information about the planes if you're using forgotten realms setting (or any setting using the same planes) which they could use for ideas, goals or backstories. It also has a bunch of magic items and monsters not included in the free rules.
So my vote is, "yes". Even as a player I found the DMG info very helpful.
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If you have the print version of the DMG, the digital version is probably less necessary than the PHB and the MM. You do get access to 2 subclasses, a few monsters and many, many magic items, but I think it's mostly just a case of how much value does quick lookup of compendium information matter to you (i.e., flipping open the book in game vs. using the search feature when you need info). I really like having it, but of the big 3, it's the one I could probably get by without. (Full disclosure: I did buy the DMG on DDB after already having purchased the physical book, and I use the digital version more often but I usually have the book handy and use it as well. YMMV.)
So I'm not new to running DnD (blue book baby!) but I am newer to DnD Beyond. I'm starting a campaign with my old HS budies (and some newer friends) and I plan to use DND Beyond for character management and data sharing. I own the hard copies of PHB, DMG, MM, and a few adventure books. Digitally I got the PHB, MM (for the encounter builder database) and my goto adventure Curse of Strahd (because the Hickmans are GODS among RPG mortals).
Do you all recommend I snag the digital DMG? Is there anything there worth getting to support the party for character making/ building? I don't remember there being a lot of additional "for the players" stuff and I can look up anything in the DMG at the table in the good old hard copy version. I'm looking at stuff for between adventures that I would want my players to share. Thoughts?
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It has good guides on creating spells and weapons if your players want to try customising things. It has good information about magic item rarity and some crafting options should they want to consider that, it has more useful information about the planes if you're using forgotten realms setting (or any setting using the same planes) which they could use for ideas, goals or backstories. It also has a bunch of magic items and monsters not included in the free rules.
So my vote is, "yes". Even as a player I found the DMG info very helpful.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
If you have the print version of the DMG, the digital version is probably less necessary than the PHB and the MM. You do get access to 2 subclasses, a few monsters and many, many magic items, but I think it's mostly just a case of how much value does quick lookup of compendium information matter to you (i.e., flipping open the book in game vs. using the search feature when you need info). I really like having it, but of the big 3, it's the one I could probably get by without. (Full disclosure: I did buy the DMG on DDB after already having purchased the physical book, and I use the digital version more often but I usually have the book handy and use it as well. YMMV.)
You probably have no need for the DMG compendium and the subclasses are niche. The only thing you may find yourself needing is the magic items in it.