Why would you not just use Beyond20 and call it good. You don't need to import anything at all. Make your character on DnD Beyond, assign a character sheet in Roll20 with the same name and you're done.
Serious answer in my case, the DM is invested in roll 20 and wants all char sheets in that program for their tracking needs.
Simple enough to just provide the DM a link to the DnD beyond character sheet to reference. Or if they're dead set on it they can import the character themselves from DnD beyond, there is a method of doing so if you are a paid Roll20 subscriber (you have to access the API).
trying to play DND online has become a joke of a process. I can't believe that Wizards of the Coast has allowed it to exist in the current state. There's no good answer to playing DND online with friends, it's mediocre at best, and horribly frustrating at worst. You would think that charging hundreds of dollars for digital books would have paved the way for an online experience, but no. Hungry hungry hippos reaching for money with minimal effort invested in the community.
100% disagree. More and more people are playing online all the time, especially under the current circumstances. The basics, at least, of Roll20 are simple to learn and I found it quite easy to get up and running with a map and tokens. Characters are here on DDB and the Beyond20 plug-in already mentioned up above makes it trivially easy to use them on Roll20. NOTHING to do except install the chrome app. you click on the new red d20 icons on your character sheet here and rolls or information pop up in the Roll20 chat. Done and done.
Since this thread has been bumped, I'll jump in to add to the chorus of "Hooray for Beyond20". It really is simple to implement and with a good amount of flexibility to boot. It wasn't much but I actually made a donation to Kakaroto in the hope that he'll keep developing it.
I am not seeing any way to roll for Tool proficiencies using the D&D Beyond sheet. Maybe I am just missing something obvious.
Do you mean using Beyond20?
Not yet supported. But this can be easily remedied. Under Skills there is a gear icon, click this to customise skills. Here you can add new skills by clicking Custom Skills, Add Custom Skill, click the new "Custom Skill" it created, Click Edit, change name and which stat it uses and any other bonuses or what-have-you. Go back to character sheet and voila, the tool is added and can be clicked to roll it into the VTT.
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If you're not referring to Beyond20, then I have no idea what you're on about.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
trying to play DND online has become a joke of a process. I can't believe that Wizards of the Coast has allowed it to exist in the current state. There's no good answer to playing DND online with friends, it's mediocre at best, and horribly frustrating at worst. You would think that charging hundreds of dollars for digital books would have paved the way for an online experience, but no. Hungry hungry hippos reaching for money with minimal effort invested in the community.
100% disagree. More and more people are playing online all the time, especially under the current circumstances. The basics, at least, of Roll20 are simple to learn and I found it quite easy to get up and running with a map and tokens. Characters are here on DDB and the Beyond20 plug-in already mentioned up above makes it trivially easy to use them on Roll20. NOTHING to do except install the chrome app. you click on the new red d20 icons on your character sheet here and rolls or information pop up in the Roll20 chat. Done and done.
People are desperate for anything, your comment proves that point. 3 different companies needed to play a game online, poorly at that. Most everyone wants a better solution.
trying to play DND online has become a joke of a process. I can't believe that Wizards of the Coast has allowed it to exist in the current state. There's no good answer to playing DND online with friends, it's mediocre at best, and horribly frustrating at worst. You would think that charging hundreds of dollars for digital books would have paved the way for an online experience, but no. Hungry hungry hippos reaching for money with minimal effort invested in the community.
100% disagree. More and more people are playing online all the time, especially under the current circumstances. The basics, at least, of Roll20 are simple to learn and I found it quite easy to get up and running with a map and tokens. Characters are here on DDB and the Beyond20 plug-in already mentioned up above makes it trivially easy to use them on Roll20. NOTHING to do except install the chrome app. you click on the new red d20 icons on your character sheet here and rolls or information pop up in the Roll20 chat. Done and done.
People are desperate for anything, your comment proves that point. 3 different companies needed to play a game online, poorly at that. Most everyone wants a better solution.
I... suppose you could read my comment that way. For me, both my DMs and the other players in both groups, this gives us everything we want for gaming remotely. Sorry it's not the solution for you. I hope you can find something that better meets your needs.
How do I create player tokens that pick up on things like darkvision in Roll20 for my players? Do I still have to create the base info for each player in Roll 20?
How do I create player tokens that pick up on things like darkvision in Roll20 for my players? Do I still have to create the base info for each player in Roll 20?
You set darkvision on the token:
Right-click on the token
Click the gear icon that appears on the lower left
When the pop-up appears, click on the Advanced tab
In the "Emits Light" area, you enter their maximum darkvision range into the first box, and I usually use the second box ("Start of Dim") to enter a value half of that, but I don't think that's necessary and might just look nicer than a hard edge of the vision.
Check the box "Has sight" and make sure both of the angle boxes say 360 degrees.
Then if you use Fog of War or Dynamic Lighting on a map, those characters will see in the darkness. Same thing works for torches and light spells, just also check the "All players see light" box.
I have found it handy to have a placeholder token or two of a torch or ball of light that I can drop on the map to simulate light spells and torches and what not when necessary. Leave them on the GM Info Overlay Layer until needed, then just right-click and change the layer when the players need it (or copy and paste).
Wow I wish I heard of Beyond 20 sooner. I just manually copied everything, which wasn't hard but copying the spells and making sure the rolls worked with them was super tedious.
Well folks thanks for the insight in this thread. I have never used roll 20 and my IRL group are making the jump to online while using this Beyond20 plugin.
I feel like I've come to understand this really well now, making maps, controlling tokens, dynamic lighting, spell templates, etc.
Having the perspective of an Live Play DM to an online one, I'd like to say that the transition is very overwhelming. It requires time, dedication, and many hours of youtube tutorials. Its not as easy as just installing one or two things here and there and it just works simple as that.
In real life being used to just improv and draw or actually make anything was easy, being prepared for anything your players might do was simple. Being online and losing that preparedness is kinda scary, everything is in a setting menu or a drop down folder or some obscure button to get what you want to get done. so I appreciate the help everyone gives out to the new online DMs/GMs.
Well folks thanks for the insight in this thread. I have never used roll 20 and my IRL group are making the jump to online while using this Beyond20 plugin.
I feel like I've come to understand this really well now, making maps, controlling tokens, dynamic lighting, spell templates, etc.
Having the perspective of an Live Play DM to an online one, I'd like to say that the transition is very overwhelming. It requires time, dedication, and many hours of youtube tutorials. Its not as easy as just installing one or two things here and there and it just works simple as that.
In real life being used to just improv and draw or actually make anything was easy, being prepared for anything your players might do was simple. Being online and losing that preparedness is kinda scary, everything is in a setting menu or a drop down folder or some obscure button to get what you want to get done. so I appreciate the help everyone gives out to the new online DMs/GMs.
I absolutely agree, there is unfortunately a steep learning curve to learn the tools and get initially set up as well as it requiring more prep, or at least more prep of polished things - like maps and tokens and such. However, having used Roll20 for over 3 years, it took me too long to realize that despite all the great things you can do with maps and lighting effects, and so on - sometimes theater of the mind works just fine, as well as using a blank white map and drawing tools like a whiteboard to do rough sketches of what is happening. This is especially true if the players want to go somewhere that you don't have a map prepared.
With all of the fancy things a VTT can do are very tempting (and I've done some weird stuff with it*), that it's easy for me to forget that I played for decades without any other than a sheet of graph paper and eventually a whiteboard. :)
So, bottom line, as someone who made the transition several years ago, use the tools when they help, but when they get in the way, feel free to go old school Theater of the Mind and maybe quick sketches ("This black circle is the pit...") style. It can really feel like using the tools wrong - I still feel that way sometimes - but it's all fun either way.
* One of the trickier ones I did for my 3 players was when Fraz-Urb'Luu was messing with their minds, I made 3 side-by-side copies of the map with dynamic lighting on and duplicates of their tokens and some demons but swapped. So Player A saw players B & C as demons, and the demons as the player tokens, etc. As they would take their actions, I would copy their moves on the other maps. Of course, it only took a couple rounds to realize they were hurting each other rather than the demons, but it was still a fun thing that I realized I could do with a VTT that I couldn't do the same in an in-person game, since the VTT allowed me to show different views to different players.
It is a steep learning curve but I recommend not trying to learn everything all at the start. You don't need a lot of the bells and whistles like dynamic lighting. If you normally just draw on a chessex mat on the fly you could even just use a blank page without a map uploaded and draw using the drawing tools. Introduce new concepts and features in smaller bites as you go each session.
If you aren't already familiar with it, it doesn't import the actual sheet (which would have to be re-imported every time you level or change something), but what it does is it adds icons to your DDB character sheet (and monster pages), so that if you have your DDB character sheet open in one tab and Roll20 open in another, you can click the icon on your DDB sheet and it does the action in Roll20.
So casting spells, making attacks, etc. - you just do it all in DDB, and it appears in the Roll20 chat like it was from a Roll20 sheet. Even has toggles for Advantage/Disadvantage and GM Whispers. It has worked reliably for our weekly game for months now, and, honestly, I find DDB's character sheet much better than Roll20's anyway.
Not sure if that would make your life easier, but everyone in my group loves it.
Came here to suggest this extension. Game changer, in a great way!
If you aren't already familiar with it, it doesn't import the actual sheet (which would have to be re-imported every time you level or change something), but what it does is it adds icons to your DDB character sheet (and monster pages), so that if you have your DDB character sheet open in one tab and Roll20 open in another, you can click the icon on your DDB sheet and it does the action in Roll20.
So casting spells, making attacks, etc. - you just do it all in DDB, and it appears in the Roll20 chat like it was from a Roll20 sheet. Even has toggles for Advantage/Disadvantage and GM Whispers. It has worked reliably for our weekly game for months now, and, honestly, I find DDB's character sheet much better than Roll20's anyway.
Not sure if that would make your life easier, but everyone in my group loves it.
When you level up using the extension does it update Roll20 correctly? Sorry I just realized I posted the same thing 3 times, and don’t know how to delete other two ☺️
When you level up does it also level up roll 20 without any issues?
When you use the Beyond20 browser extension, you don't use the Roll20 character sheet at all then. It allows you to use D&D Beyond character sheet instead of the Roll20 character sheet.
How it works is it adds buttons to the DnDBeyond website, especially on the Character Sheet. Then when you click those buttons for making an attack or casting a spell (and have Roll20 open in another tab) it sends that action to the Roll20 chat.
When you level up does it also level up roll 20 without any issues?
When you use the Beyond20 browser extension, you don't use the Roll20 character sheet at all then. It allows you to use D&D Beyond character sheet instead of the Roll20 character sheet.
How it works is it adds buttons to the DnDBeyond website, especially on the Character Sheet. Then when you click those buttons for making an attack or casting a spell (and have Roll20 open in another tab) it sends that action to the Roll20 chat.
Ok great. I tried it, it works great. Thanks for the tool.
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Simple enough to just provide the DM a link to the DnD beyond character sheet to reference. Or if they're dead set on it they can import the character themselves from DnD beyond, there is a method of doing so if you are a paid Roll20 subscriber (you have to access the API).
100% disagree. More and more people are playing online all the time, especially under the current circumstances. The basics, at least, of Roll20 are simple to learn and I found it quite easy to get up and running with a map and tokens. Characters are here on DDB and the Beyond20 plug-in already mentioned up above makes it trivially easy to use them on Roll20. NOTHING to do except install the chrome app. you click on the new red d20 icons on your character sheet here and rolls or information pop up in the Roll20 chat. Done and done.
Since this thread has been bumped, I'll jump in to add to the chorus of "Hooray for Beyond20". It really is simple to implement and with a good amount of flexibility to boot. It wasn't much but I actually made a donation to Kakaroto in the hope that he'll keep developing it.
I am not seeing any way to roll for Tool proficiencies using the D&D Beyond sheet. Maybe I am just missing something obvious.
Do you mean using Beyond20?
Not yet supported. But this can be easily remedied. Under Skills there is a gear icon, click this to customise skills. Here you can add new skills by clicking Custom Skills, Add Custom Skill, click the new "Custom Skill" it created, Click Edit, change name and which stat it uses and any other bonuses or what-have-you. Go back to character sheet and voila, the tool is added and can be clicked to roll it into the VTT.
-
If you're not referring to Beyond20, then I have no idea what you're on about.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
People are desperate for anything, your comment proves that point. 3 different companies needed to play a game online, poorly at that. Most everyone wants a better solution.
I... suppose you could read my comment that way. For me, both my DMs and the other players in both groups, this gives us everything we want for gaming remotely. Sorry it's not the solution for you. I hope you can find something that better meets your needs.
My groups and I are playing D&D online with just Discord with RPBot and D&D Beyond. We're doing fine and having a lot of fun.
How do I create player tokens that pick up on things like darkvision in Roll20 for my players? Do I still have to create the base info for each player in Roll 20?
You set darkvision on the token:
Then if you use Fog of War or Dynamic Lighting on a map, those characters will see in the darkness. Same thing works for torches and light spells, just also check the "All players see light" box.
I have found it handy to have a placeholder token or two of a torch or ball of light that I can drop on the map to simulate light spells and torches and what not when necessary. Leave them on the GM Info Overlay Layer until needed, then just right-click and change the layer when the players need it (or copy and paste).
thank you.
Wow I wish I heard of Beyond 20 sooner. I just manually copied everything, which wasn't hard but copying the spells and making sure the rolls worked with them was super tedious.
I bet!
Well folks thanks for the insight in this thread. I have never used roll 20 and my IRL group are making the jump to online while using this Beyond20 plugin.
I feel like I've come to understand this really well now, making maps, controlling tokens, dynamic lighting, spell templates, etc.
Having the perspective of an Live Play DM to an online one, I'd like to say that the transition is very overwhelming. It requires time, dedication, and many hours of youtube tutorials. Its not as easy as just installing one or two things here and there and it just works simple as that.
In real life being used to just improv and draw or actually make anything was easy, being prepared for anything your players might do was simple. Being online and losing that preparedness is kinda scary, everything is in a setting menu or a drop down folder or some obscure button to get what you want to get done. so I appreciate the help everyone gives out to the new online DMs/GMs.
I absolutely agree, there is unfortunately a steep learning curve to learn the tools and get initially set up as well as it requiring more prep, or at least more prep of polished things - like maps and tokens and such. However, having used Roll20 for over 3 years, it took me too long to realize that despite all the great things you can do with maps and lighting effects, and so on - sometimes theater of the mind works just fine, as well as using a blank white map and drawing tools like a whiteboard to do rough sketches of what is happening. This is especially true if the players want to go somewhere that you don't have a map prepared.
With all of the fancy things a VTT can do are very tempting (and I've done some weird stuff with it*), that it's easy for me to forget that I played for decades without any other than a sheet of graph paper and eventually a whiteboard. :)
So, bottom line, as someone who made the transition several years ago, use the tools when they help, but when they get in the way, feel free to go old school Theater of the Mind and maybe quick sketches ("This black circle is the pit...") style. It can really feel like using the tools wrong - I still feel that way sometimes - but it's all fun either way.
* One of the trickier ones I did for my 3 players was when Fraz-Urb'Luu was messing with their minds, I made 3 side-by-side copies of the map with dynamic lighting on and duplicates of their tokens and some demons but swapped. So Player A saw players B & C as demons, and the demons as the player tokens, etc. As they would take their actions, I would copy their moves on the other maps. Of course, it only took a couple rounds to realize they were hurting each other rather than the demons, but it was still a fun thing that I realized I could do with a VTT that I couldn't do the same in an in-person game, since the VTT allowed me to show different views to different players.
It is a steep learning curve but I recommend not trying to learn everything all at the start. You don't need a lot of the bells and whistles like dynamic lighting. If you normally just draw on a chessex mat on the fly you could even just use a blank page without a map uploaded and draw using the drawing tools. Introduce new concepts and features in smaller bites as you go each session.
When you level up using the extension does it update Roll20 correctly? Sorry I just realized I posted the same thing 3 times, and don’t know how to delete other two ☺️
Turn your phone sideways, touch “Tools” and then delete.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
When you use the Beyond20 browser extension, you don't use the Roll20 character sheet at all then. It allows you to use D&D Beyond character sheet instead of the Roll20 character sheet.
How it works is it adds buttons to the DnDBeyond website, especially on the Character Sheet. Then when you click those buttons for making an attack or casting a spell (and have Roll20 open in another tab) it sends that action to the Roll20 chat.
Ok great. I tried it, it works great. Thanks for the tool.