If you select a skill from the character sheet, you're given options to customize the skill; adding miscellaneous or magic-based bonuses that may not be reflected in the functionality of the sheet itself. This is great, since it allows us to accomodate houserule stuff that can't be easily baked into the code.
One of the options you can choose, though, is "half-proficiency", it looks like it allows you to apply 1/2 your proficiency bonus to skill checks. What is that? I can't think of anywhere in the rules where that kind of a mechanic is granted. It's cool that it's there, since more options for customization are a good thing, but...why? Is there a spell, or a magic item, or something in one of the UAs or a setting book that does this that I'm just not thinking of? Or is "half-proficiency" just something that's been added to DDB, in case someone wanted it?
Thanks for any successful history checks to explain this...
Good points; I guess there is some precedent in certain class abilities. I couldn't understand why we would need the option, when the classes that grant it already add the half-proficiency to the appropriate skills. But I guess if you wanted to customize some scenario where a character would have an ability similar to Jack of All Trades, or the Champion skills, you'd need to have the ability available. Or, maybe, if you've added a custom skill proficiency to your game that wouldn't automatically fall under one of the existing criteria.
It's kind of a cool feature, this half-proficiency thing. I wish more classes or backgrounds made use of it.
Note that in both cases Initiative is a dex check that "doesn't already use your proficiency bonus."
Both the Jack of Trades and Remarkable Athlete features are mutually exclusive, they don't stack because each uses your proficiency bonus so therefore prevents the use of the other.
Anybody know how to create a modifier that adds half the proficiency to the initiative?
If you have Beyond20 installed you can also add a hotkey under more options to add a custom mod to a dice roll. You'd have to manually select it whenever you rolled initiative, but that would be a functional solution.
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If you select a skill from the character sheet, you're given options to customize the skill; adding miscellaneous or magic-based bonuses that may not be reflected in the functionality of the sheet itself. This is great, since it allows us to accomodate houserule stuff that can't be easily baked into the code.
One of the options you can choose, though, is "half-proficiency", it looks like it allows you to apply 1/2 your proficiency bonus to skill checks. What is that? I can't think of anywhere in the rules where that kind of a mechanic is granted. It's cool that it's there, since more options for customization are a good thing, but...why? Is there a spell, or a magic item, or something in one of the UAs or a setting book that does this that I'm just not thinking of? Or is "half-proficiency" just something that's been added to DDB, in case someone wanted it?
Thanks for any successful history checks to explain this...
Jack of All Trades from the Bard Class. Any skill you're not proficient in you get half your Proficiency bonus added to the roll.
The champion fighter's remarkable athlete also does half proficiency.
Good points; I guess there is some precedent in certain class abilities. I couldn't understand why we would need the option, when the classes that grant it already add the half-proficiency to the appropriate skills. But I guess if you wanted to customize some scenario where a character would have an ability similar to Jack of All Trades, or the Champion skills, you'd need to have the ability available. Or, maybe, if you've added a custom skill proficiency to your game that wouldn't automatically fall under one of the existing criteria.
It's kind of a cool feature, this half-proficiency thing. I wish more classes or backgrounds made use of it.
Thanks, all.
Note that in both cases Initiative is a dex check that "doesn't already use your proficiency bonus."
Both the Jack of Trades and Remarkable Athlete features are mutually exclusive, they don't stack because each uses your proficiency bonus so therefore prevents the use of the other.
Anybody know how to create a modifier that adds half the proficiency to the initiative?
Modifier type half proficiency, subtype initiative.
Use trial and error.
If you have Beyond20 installed you can also add a hotkey under more options to add a custom mod to a dice roll. You'd have to manually select it whenever you rolled initiative, but that would be a functional solution.