I'm looking to create an Elder God of the Cthulhu type for a Warlock in a game I'm running. I would like him to be more of neutrality rather than evil. Any suggestions I could use as a basis?
I'm looking to create an Elder God of the Cthulhu type for a Warlock in a game I'm running. I would like him to be more of neutrality rather than evil. Any suggestions I could use as a basis?
Wee Jas might be a good place to start for inspiration. She has a pretty interesting story and walks the fine line between good and evil.
First I'd suggest deciding on what being Neutral means to your elder god. Is it more stand-off-ish, preferring to let the world play out as it will, knowing that all will be as dust in the end...a sort of nihilistic dogma? Or is it more more active participant in keeping and enforcing the balance between good and evil or law and chaos? If between good and evil, is it a champion of law, specializing in restriction and binding spells like Hold Person, Sanctuary, or Magic Circle, all meant to enforce order on the world, not caring who wields that divine law, so long as the balance is enforced through rules that everyone follows? If between law and chaos, does it work to tips sides from time to time in order to get just the right mix for some unknowable purpose? Does it command its agents in visions and signs and other Divination magics in order to steer the world as the pendulum of power swings between the opposing universal truths?
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"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
I'm think neutrality in the sense that the God in question doesn't push either good or evil. It's actions and beliefs are chaotic and unpredictable to humanoid kind. I'm shooting for something more alien. Does that make sense?
I think most Elder Gods are evil more on accident than anything else. Their minds and goals are so far beyond the confines of a linear good vs evil morality scale. It just so happens though that when you are so insignificant to a being so powerful and divorced from your worldview you end up being trodden upon more often than not. As a result we tend to view the Elder God as evil because the consequences to our lives and world are bad.
Perhaps a neutral god would follow the same model. He would be just as aloof and removed from our world that any effect he has here is really just an insignificant scratch of his finger. However, by pure happenstance, this particular Elder God has caused a balance of good and evil things to occur.
Some ideas to consider would be an entity thats grants small boons or favors to those in proximity, but takes those benefits from others in the near area. Timmy wants some money from the god, and is given a rare creatures bone worth a lot of gold, Tammy next door just had some of her teeth fall out unexpectedly.
He giveth and he taketh and he probably does not like it when anyone tries to thwart it's goals whatever they are.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
First off. TL: WR (Too Long: Won't Read): Elder Gods and all other forms of cosmic horror are not truely on any alignment axis.
What makes an Elder God in of its self frightning is its absolute disintrest in us. To an elder god, you and I are somewhere between ants in a neighbors yard and sand at a beach. You are aware of the ants if you can see them if they bite you you may even become angry at them and ask your neighbors to put down pestacides for them. Not I say nrighbors for a very important reason. You are so far beneth the notice of this cosmicly powerful and unknowable entity that if you do manage to annoy it, insted of dealing with you its self, it simply tells someone else to deal with you. Now, this is diffrent from cosmic horror in such as we are capable of knowing somethings about the elder god but by its very nature, a cosmic horror is unknowable. It is the extasental question that keeps you up at night, the "what is out there", the "is it coming for me", and the truely mind melting "why hasnt it come for me yet". That is just the tip of other madening questions. Elder gods and Cosmic Horrors do not have alignments because they are in a sense motives unto themselves. It is our perceptions of such things that cause us to define its actions as Good or Evil. An ant may see us as evil for puting poision out where it could find it, but we would not because to us the ant is something inconsequental, a pest to be delt with no moral or ethical reprcussions one way or the other.
What follows is one of my custom/personal Elder Gods/Cosmic Horros used in a pervious game.
Iud'aore(The name came from Fantasy Name Generator): The Queen Bound in Her Own Flesh
There once was a goddess, she was a goddess of many peoples. Oweing no alegance to race or panthion she caled no realm, celestial, infernal or matereal home. She went where she wanted and did as she pleased for she held nothing of value and no one of value. One day several of the trickster gods came upon her as she was tending to her whims and they made small talk with her for a while, until one of the gods turned to her and remarked, "You go where you want when you want, you do what you will when you will. But you have never been to the realm farthest from all others. You have never been to the place where all that matters is what you will." The goddess though of this for a while once the trickster gods had left. She had set foot on every plane and every world. She had seen much and though she still had much to see knew that the trickster god had spoken true. So she walked to the farthest edge of the farthest plane she could find. And there at the greatest distance that exists, she took one more step and went from the planes that were known to ones that were not. She was never seen or heard from again but those who hold in their hearts freedom from all bonds, an unwillingness to kneel to the left-hand path or the right will occasionaly have a dream. A dream of a woman, a goddess, traped undying in her own flesh, the one freedom she truely wished for, freedom from herself forevor denyed to her.
Clerics of Iud'aore use the Life, or Trickery domains.
Warlocks of Iud'aore rarely take the blade pact. Familiars granted by the Pact of Chains are often humanoid but slightly warped and twisted (Sprites with Hollow Eyes). The Tome gained from the Pact of the Tome usualy takes the form of a series of leather scrolls in a scroll case made of bone, often when left un attended the scrolls will squirm and writhe like a living being. Finaly if a warlock of Iud'aore does take the blade pact they prefer whips and other items with the reach tag to aid them "touch far off places" often the weapon seems to have some form of biological component such as a beating heart or an eye that gazes upon who Iud'aore feels should be the next victim of her warlock.
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GM of The Bonus Role - We are playing a 5E game set in my homebrew world of Audra check us out Sunday's at 10 AM CST and follow us at the following social media links. https://www.twitch.tv/thebonusrole @BonusRole
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I'm looking to create an Elder God of the Cthulhu type for a Warlock in a game I'm running. I would like him to be more of neutrality rather than evil. Any suggestions I could use as a basis?
First I'd suggest deciding on what being Neutral means to your elder god. Is it more stand-off-ish, preferring to let the world play out as it will, knowing that all will be as dust in the end...a sort of nihilistic dogma? Or is it more more active participant in keeping and enforcing the balance between good and evil or law and chaos? If between good and evil, is it a champion of law, specializing in restriction and binding spells like Hold Person, Sanctuary, or Magic Circle, all meant to enforce order on the world, not caring who wields that divine law, so long as the balance is enforced through rules that everyone follows? If between law and chaos, does it work to tips sides from time to time in order to get just the right mix for some unknowable purpose? Does it command its agents in visions and signs and other Divination magics in order to steer the world as the pendulum of power swings between the opposing universal truths?
I'm think neutrality in the sense that the God in question doesn't push either good or evil. It's actions and beliefs are chaotic and unpredictable to humanoid kind. I'm shooting for something more alien. Does that make sense?
I think most Elder Gods are evil more on accident than anything else. Their minds and goals are so far beyond the confines of a linear good vs evil morality scale. It just so happens though that when you are so insignificant to a being so powerful and divorced from your worldview you end up being trodden upon more often than not. As a result we tend to view the Elder God as evil because the consequences to our lives and world are bad.
Perhaps a neutral god would follow the same model. He would be just as aloof and removed from our world that any effect he has here is really just an insignificant scratch of his finger. However, by pure happenstance, this particular Elder God has caused a balance of good and evil things to occur.
Some ideas to consider would be an entity thats grants small boons or favors to those in proximity, but takes those benefits from others in the near area. Timmy wants some money from the god, and is given a rare creatures bone worth a lot of gold, Tammy next door just had some of her teeth fall out unexpectedly.
He giveth and he taketh and he probably does not like it when anyone tries to thwart it's goals whatever they are.
http://www.scp-wiki.net/scp-343 not for the specifics just the general idea.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
This is going to be a bit of a lecture sorry.
First off. TL: WR (Too Long: Won't Read): Elder Gods and all other forms of cosmic horror are not truely on any alignment axis.
What makes an Elder God in of its self frightning is its absolute disintrest in us. To an elder god, you and I are somewhere between ants in a neighbors yard and sand at a beach. You are aware of the ants if you can see them if they bite you you may even become angry at them and ask your neighbors to put down pestacides for them. Not I say nrighbors for a very important reason. You are so far beneth the notice of this cosmicly powerful and unknowable entity that if you do manage to annoy it, insted of dealing with you its self, it simply tells someone else to deal with you. Now, this is diffrent from cosmic horror in such as we are capable of knowing somethings about the elder god but by its very nature, a cosmic horror is unknowable. It is the extasental question that keeps you up at night, the "what is out there", the "is it coming for me", and the truely mind melting "why hasnt it come for me yet". That is just the tip of other madening questions. Elder gods and Cosmic Horrors do not have alignments because they are in a sense motives unto themselves. It is our perceptions of such things that cause us to define its actions as Good or Evil. An ant may see us as evil for puting poision out where it could find it, but we would not because to us the ant is something inconsequental, a pest to be delt with no moral or ethical reprcussions one way or the other.
What follows is one of my custom/personal Elder Gods/Cosmic Horros used in a pervious game.
Iud'aore(The name came from Fantasy Name Generator): The Queen Bound in Her Own Flesh
There once was a goddess, she was a goddess of many peoples. Oweing no alegance to race or panthion she caled no realm, celestial, infernal or matereal home. She went where she wanted and did as she pleased for she held nothing of value and no one of value. One day several of the trickster gods came upon her as she was tending to her whims and they made small talk with her for a while, until one of the gods turned to her and remarked, "You go where you want when you want, you do what you will when you will. But you have never been to the realm farthest from all others. You have never been to the place where all that matters is what you will." The goddess though of this for a while once the trickster gods had left. She had set foot on every plane and every world. She had seen much and though she still had much to see knew that the trickster god had spoken true. So she walked to the farthest edge of the farthest plane she could find. And there at the greatest distance that exists, she took one more step and went from the planes that were known to ones that were not. She was never seen or heard from again but those who hold in their hearts freedom from all bonds, an unwillingness to kneel to the left-hand path or the right will occasionaly have a dream. A dream of a woman, a goddess, traped undying in her own flesh, the one freedom she truely wished for, freedom from herself forevor denyed to her.
Clerics of Iud'aore use the Life, or Trickery domains.
Warlocks of Iud'aore rarely take the blade pact. Familiars granted by the Pact of Chains are often humanoid but slightly warped and twisted (Sprites with Hollow Eyes). The Tome gained from the Pact of the Tome usualy takes the form of a series of leather scrolls in a scroll case made of bone, often when left un attended the scrolls will squirm and writhe like a living being. Finaly if a warlock of Iud'aore does take the blade pact they prefer whips and other items with the reach tag to aid them "touch far off places" often the weapon seems to have some form of biological component such as a beating heart or an eye that gazes upon who Iud'aore feels should be the next victim of her warlock.
GM of The Bonus Role - We are playing a 5E game set in my homebrew world of Audra check us out Sunday's at 10 AM CST and follow us at the following social media links.
https://www.twitch.tv/thebonusrole
@BonusRole