We may get a good deal of information on CVF over the weekend. The event is starting here in little over an hour and I expect that each part of the TCoE will get talked about at least a little bit.
I mean I get the logic that the current sorcerer could have just been a wizard subclass. It's literally just a bad wizard with what should have been a feat duct taped to the side.
But sorcerer had the potential to be a truly unique class, as shown by the playtest. Nothing else had mechanics even close to that, and it's a real shame it didn't make it.
Wow, a *lot* of people vote for the Ranger to change, 70% as of this date!
I like the classes just fine as is, and I don't feel a great need for them to be greatly changed--however...the Wizard class has some issues. My issue with the wizard's class is with the schools of magic. I think they should be utilized better, kind of like the Druid's Circles of the Land feature. There seems to be some imbalance between strengths of the different magic schools, and if they were more even (ever tried building a wizard starting with all Divination spells/cantrips? Not a pretty picture) I think it'd be a lot more fun to play them.
Its depressing how high the vote is to update base ranger.
I know. It needs help, even with the CFV, but Sorcerers need more, IMO. Sorcerers are just so limited in spell list, spells known, metamagic, sorcery points, and are overall not great at doing what they're supposed to do.
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Please check out my homebrew, I would appreciate feedback:
Its depressing how high the vote is to update base ranger.
I know. It needs help, even with the CFV, but Sorcerers need more, IMO. Sorcerers are just so limited in spell list, spells known, metamagic, sorcery points, and are overall not great at doing what they're supposed to do.
I feel like Sorcerers can at least cast world changing magic. What can rangers do?
Rollback Post to RevisionRollBack
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
Its depressing how high the vote is to update base ranger.
I know. It needs help, even with the CFV, but Sorcerers need more, IMO. Sorcerers are just so limited in spell list, spells known, metamagic, sorcery points, and are overall not great at doing what they're supposed to do.
I feel like Sorcerers can at least cast world changing magic. What can rangers do?
They can fight pretty well, but have awful abilities. Sorcerers can cast world-changing magic, but are extremely limited in choices and options.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
Voted for sorcerer, the blood lines need origins spells, the list needs to be expanded, sorcerers need more than FIFTEEN spells. Sorcerers need more metamagic (at least 1 more at like lvl 7) and more metamagic options to pick form (can't believe 5e launched with just 8 options with some being just straight up inferior to others) How about not tying our spell recovery to our metamagic resource? It's not like our buddy the wizard gives up something to recover his spells.
Also, I know this sounds petty but stop giving out metamagic like abilities to wizards, its the last little thing the Sorc has but we got Evocation wizards careful spell like ability, we got enchantment wizards with a twinning ability and we just got a new metamagic that lets Sorcs swap between acid, cold, fire, lightning, thunder for a point but than here comes Mr order of the scribes just changing any damage type to any damage type for nothing.
Like seriously knock it off, let the Sorc actually have a niche instead of this spewing forth of wizard subclasses that continue to eat into what tiny identity is left on the class. I haven't seen them do this with other classes, we haven't seen a raging fighter class, or a sneak attack cleric.
You can just smell the rush job on sorcerers "Uh Rob.. we go to print in a week and we still haven't worked on Sorcerers" "well Bill what do they do.." "uh well they used to spontaneous cast but we just gave that to everyone" "Crap uh.. uhh METAMAGIC!!"
New subclasses aren't going to fix the underlaying problems the class has and if one subclass does than it just makes every other subclasses existence pointless.
Voted for sorcerer, the blood lines need origins spells, the list needs to be expanded, sorcerers need more than FIFTEEN spells. Sorcerers need more metamagic (at least 1 more at like lvl 7) and more metamagic options to pick form (can't believe 5e launched with just 8 options with some being just straight up inferior to others) How about not tying our spell recovery to our metamagic resource? It's not like our buddy the wizard gives up something to recover his spells.
Also, I know this sounds petty but stop giving out metamagic like abilities to wizards, its the last little thing the Sorc has but we got Evocation wizards careful spell like ability, we got enchantment wizards with a twinning ability and we just got a new metamagic that lets Sorcs swap between acid, cold, fire, lightning, thunder for a point but than here comes Mr order of the scribes just changing any damage type to any damage type for nothing.
Like seriously knock it off, let the Sorc actually have a niche instead of this spewing forth of wizard subclasses that continue to eat into what tiny identity is left on the class. I haven't seen them do this with other classes, we haven't seen a raging fighter class, or a sneak attack cleric.
You can just smell the rush job on sorcerers "Uh Rob.. we go to print in a week and we still haven't worked on Sorcerers" "well Bill what do they do.." "uh well they used to spontaneous cast but we just gave that to everyone" "Crap uh.. uhh METAMAGIC!!"
New subclasses aren't going to fix the underlaying problems the class has and if one subclass does than it just makes every other subclasses existence pointless.
Sorcerer was my second choice after ranger. I find it so disappointing how sorcerer turned out.
Awful spell list and less spells known than wizard even has prepared mean that it's just a trap option to most players. They tried gluing what was once the metamagic feat to it to give it something unique. Personally I'd rather they had kept metamagic as a feat and actually gone and given sorcerer something else.
Also bloodline spells. All sorcerer subclasses should have them. Also I wish they had kept the spell points system from the DMG like they had in the playtest.
Also why can't they true polymorph? Your dragonborn draconic sorcerer can't become a dragon, but Fred the gnome who plays the flute can? Yeah that makes sense.
I loved the dnd next playtest sorcerer as it was mechanically really unique, but it got axed sadly.
Voted for sorcerer, the blood lines need origins spells, the list needs to be expanded, sorcerers need more than FIFTEEN spells. Sorcerers need more metamagic (at least 1 more at like lvl 7) and more metamagic options to pick form (can't believe 5e launched with just 8 options with some being just straight up inferior to others) How about not tying our spell recovery to our metamagic resource? It's not like our buddy the wizard gives up something to recover his spells.
Also, I know this sounds petty but stop giving out metamagic like abilities to wizards, its the last little thing the Sorc has but we got Evocation wizards careful spell like ability, we got enchantment wizards with a twinning ability and we just got a new metamagic that lets Sorcs swap between acid, cold, fire, lightning, thunder for a point but than here comes Mr order of the scribes just changing any damage type to any damage type for nothing.
Like seriously knock it off, let the Sorc actually have a niche instead of this spewing forth of wizard subclasses that continue to eat into what tiny identity is left on the class. I haven't seen them do this with other classes, we haven't seen a raging fighter class, or a sneak attack cleric.
You can just smell the rush job on sorcerers "Uh Rob.. we go to print in a week and we still haven't worked on Sorcerers" "well Bill what do they do.." "uh well they used to spontaneous cast but we just gave that to everyone" "Crap uh.. uhh METAMAGIC!!"
New subclasses aren't going to fix the underlaying problems the class has and if one subclass does than it just makes every other subclasses existence pointless.
Sorcerer was my second choice after ranger. I find it so disappointing how sorcerer turned out.
Awful spell list and less spells known than wizard even has prepared mean that it's just a trap option to most players. They tried gluing what was once the metamagic feat to it to give it something unique. Personally I'd rather they had kept metamagic as a feat and actually gone and given sorcerer something else.
Also bloodline spells. All sorcerer subclasses should have them. Also I wish they had kept the spell points system from the DMG like they had in the playtest.
Also why can't they true polymorph? Your dragonborn draconic sorcerer can't become a dragon, but Fred the gnome who plays the flute can? Yeah that makes sense.
I loved the dnd next playtest sorcerer as it was mechanically really unique, but it got axed sadly.
As a DM I would not suggest true polymorph as a solution in that situation regardless. Even if it was justified by origin using it on yourself to become a dragon, how would you explain using it on yourself to become something else? Or using it on someone else to become whatever?
Far better to simply have a plotline giving the option to evolve to a full dragon, the old fashioned way, through research, questing and/or a good old fashioned intervention (divine or otherwise). Heck, a generous DM could even rule that a wish could do so relatively easily, due to the bloodline.
Playtest sorcerer did it best. As you spent will points throughout the day, more and more draconic features came through.
Voted for sorcerer, the blood lines need origins spells, the list needs to be expanded, sorcerers need more than FIFTEEN spells. Sorcerers need more metamagic (at least 1 more at like lvl 7) and more metamagic options to pick form (can't believe 5e launched with just 8 options with some being just straight up inferior to others) How about not tying our spell recovery to our metamagic resource? It's not like our buddy the wizard gives up something to recover his spells.
Also, I know this sounds petty but stop giving out metamagic like abilities to wizards, its the last little thing the Sorc has but we got Evocation wizards careful spell like ability, we got enchantment wizards with a twinning ability and we just got a new metamagic that lets Sorcs swap between acid, cold, fire, lightning, thunder for a point but than here comes Mr order of the scribes just changing any damage type to any damage type for nothing.
Like seriously knock it off, let the Sorc actually have a niche instead of this spewing forth of wizard subclasses that continue to eat into what tiny identity is left on the class. I haven't seen them do this with other classes, we haven't seen a raging fighter class, or a sneak attack cleric.
You can just smell the rush job on sorcerers "Uh Rob.. we go to print in a week and we still haven't worked on Sorcerers" "well Bill what do they do.." "uh well they used to spontaneous cast but we just gave that to everyone" "Crap uh.. uhh METAMAGIC!!"
New subclasses aren't going to fix the underlaying problems the class has and if one subclass does than it just makes every other subclasses existence pointless.
Sorcerer was my second choice after ranger. I find it so disappointing how sorcerer turned out.
Awful spell list and less spells known than wizard even has prepared mean that it's just a trap option to most players. They tried gluing what was once the metamagic feat to it to give it something unique. Personally I'd rather they had kept metamagic as a feat and actually gone and given sorcerer something else.
Also bloodline spells. All sorcerer subclasses should have them. Also I wish they had kept the spell points system from the DMG like they had in the playtest.
Also why can't they true polymorph? Your dragonborn draconic sorcerer can't become a dragon, but Fred the gnome who plays the flute can? Yeah that makes sense.
I loved the dnd next playtest sorcerer as it was mechanically really unique, but it got axed sadly.
As a DM I would not suggest true polymorph as a solution in that situation regardless. Even if it was justified by origin using it on yourself to become a dragon, how would you explain using it on yourself to become something else? Or using it on someone else to become whatever?
Far better to simply have a plotline giving the option to evolve to a full dragon, the old fashioned way, through research, questing and/or a good old fashioned intervention (divine or otherwise). Heck, a generous DM could even rule that a wish could do so relatively easily, due to the bloodline.
Playtest sorcerer did it best. As you spent will points throughout the day, more and more draconic features came through.
Over the course of a day sounds way too fast though. That should be more of an over the course of the entire campaign sort of thing.....
I mean it wasn't like a level 1 instant dragon thing. Level 1 I think was claws, and level 3 I think was scaly hide. At the end of the day it reset to represent regaining control of your magic after resting.
If it had gone beyond level 5 there would have been more stuff as it progressed.
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We may get a good deal of information on CVF over the weekend. The event is starting here in little over an hour and I expect that each part of the TCoE will get talked about at least a little bit.
She/Her Player and Dungeon Master
I mean I get the logic that the current sorcerer could have just been a wizard subclass. It's literally just a bad wizard with what should have been a feat duct taped to the side.
But sorcerer had the potential to be a truly unique class, as shown by the playtest. Nothing else had mechanics even close to that, and it's a real shame it didn't make it.
Wow, a *lot* of people vote for the Ranger to change, 70% as of this date!
I like the classes just fine as is, and I don't feel a great need for them to be greatly changed--however...the Wizard class has some issues. My issue with the wizard's class is with the schools of magic. I think they should be utilized better, kind of like the Druid's Circles of the Land feature. There seems to be some imbalance between strengths of the different magic schools, and if they were more even (ever tried building a wizard starting with all Divination spells/cantrips? Not a pretty picture) I think it'd be a lot more fun to play them.
💙🤍~*Ravenclaw*~ 🔮
Its depressing how high the vote is to update base ranger.
I know. It needs help, even with the CFV, but Sorcerers need more, IMO. Sorcerers are just so limited in spell list, spells known, metamagic, sorcery points, and are overall not great at doing what they're supposed to do.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I feel like Sorcerers can at least cast world changing magic. What can rangers do?
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
They can fight pretty well, but have awful abilities. Sorcerers can cast world-changing magic, but are extremely limited in choices and options.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Okay. It seems like most people want the classes to change more, and for the ranger to change even more.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Voted for sorcerer, the blood lines need origins spells, the list needs to be expanded, sorcerers need more than FIFTEEN spells. Sorcerers need more metamagic (at least 1 more at like lvl 7) and more metamagic options to pick form (can't believe 5e launched with just 8 options with some being just straight up inferior to others) How about not tying our spell recovery to our metamagic resource? It's not like our buddy the wizard gives up something to recover his spells.
Also, I know this sounds petty but stop giving out metamagic like abilities to wizards, its the last little thing the Sorc has but we got Evocation wizards careful spell like ability, we got enchantment wizards with a twinning ability and we just got a new metamagic that lets Sorcs swap between acid, cold, fire, lightning, thunder for a point but than here comes Mr order of the scribes just changing any damage type to any damage type for nothing.
Like seriously knock it off, let the Sorc actually have a niche instead of this spewing forth of wizard subclasses that continue to eat into what tiny identity is left on the class. I haven't seen them do this with other classes, we haven't seen a raging fighter class, or a sneak attack cleric.
You can just smell the rush job on sorcerers "Uh Rob.. we go to print in a week and we still haven't worked on Sorcerers" "well Bill what do they do.." "uh well they used to spontaneous cast but we just gave that to everyone" "Crap uh.. uhh METAMAGIC!!"
New subclasses aren't going to fix the underlaying problems the class has and if one subclass does than it just makes every other subclasses existence pointless.
Sorcerer was my second choice after ranger. I find it so disappointing how sorcerer turned out.
Awful spell list and less spells known than wizard even has prepared mean that it's just a trap option to most players. They tried gluing what was once the metamagic feat to it to give it something unique. Personally I'd rather they had kept metamagic as a feat and actually gone and given sorcerer something else.
Also bloodline spells. All sorcerer subclasses should have them. Also I wish they had kept the spell points system from the DMG like they had in the playtest.
Also why can't they true polymorph? Your dragonborn draconic sorcerer can't become a dragon, but Fred the gnome who plays the flute can? Yeah that makes sense.
I loved the dnd next playtest sorcerer as it was mechanically really unique, but it got axed sadly.
Playtest sorcerer did it best. As you spent will points throughout the day, more and more draconic features came through.
I mean it wasn't like a level 1 instant dragon thing. Level 1 I think was claws, and level 3 I think was scaly hide. At the end of the day it reset to represent regaining control of your magic after resting.
If it had gone beyond level 5 there would have been more stuff as it progressed.