Yes, but when I look at my character sheet, under 'equipment', and looking across it gives AC13.
It doesn't tell me WHY it's 13. So, myself knowing it's actually 12, I'm left with checking my math and numbers when D&DBeyond should be telling me these things. IMHO
But I find it annoying. I want to see the numbers, the math. Hmm.
That's D&D Beyond's big draw, it does _most_ of the calculations for you. It will even do the math and roll for you if you let it, factoring in mods. It's good to sit with rules and check the math occasionally. People do find bugs, but just as often if not more often the calculation error is the human operator missing a mod or assuming a mod when there isn't. It will even do things for you that new players would definitely overlook, like go with the best modifier on a finesse weapon, which came up last week in this forum.
I appreciate what D&DBeyond is, but isn't the companies model to actually do ALL the _calculations_ ???
Otherwise, I'm opening my books and double checking and then opening the item in D&DB to modify it. That 'breaks' what D&DBeyond is selling. IMHO
It does all the calculations, but there are a couple known bugs (life cleric extra bonus from a subclass feature not being applied being the main one I'm aware of)
I'm not sure what the big deal is, DDB tells you that studded leather is AC12, so studded leather +1 is obviously going to be AC13. Why does there need to be a mathmatical breakdown?
Its the principal that the calculation should be displayed everywhere. You show a breakdown of calculated numbers otherwise its ambiguous as to how how YOU came up with the final number.
Sure +1 armor is a simple example, but there are lots of posts where people are confused as to where a number was coming from. If you had a "hover your mouse" over somewhere that shows the breakdown, then it would be a far better implementation.
Yes, please excuse me for not being specific. GregCa points it out well. :)
Again, my main problem is that D&DB didn't SHOW me WHY it's AC13. And looking at the character sheet, it looks as if AC13 is the base AC (not12). So, my preference would be that these numbers are broken down. I would see that the armour is AC12. Then, +1, etc.
If you were able to hover over your ac and see something like: 17 = 12 (studded leather) + 1 (magic armor bonus) + 1 (Ring of Protection) + 3 (Dexterity modifier)
That would be nice. A similar thing with attack bonuses would be nice too. A little peak behind the math so when the DM say 'Umm why is your AC that number' it's easy to see why DDB set it to that number
Is +1 studded leather. an magically imporves armored giving an AC of 13 + Dex or is is studded leather armour giving an AC of 12+dex that has been enchanted to improve it by 1.
If you were able to hover over your ac and see something like: 17 = 12 (studded leather) + 1 (magic armor bonus) + 1 (Ring of Protection) + 3 (Dexterity modifier)
That would be nice. A similar thing with attack bonuses would be nice too. A little peak behind the math so when the DM say 'Umm why is your AC that number' it's easy to see why DDB set it to that number
If you were able to hover over your ac and see something like: 17 = 12 (studded leather) + 1 (magic armor bonus) + 1 (Ring of Protection) + 3 (Dexterity modifier)
That would be nice. A similar thing with attack bonuses would be nice too. A little peak behind the math so when the DM say 'Umm why is your AC that number' it's easy to see why DDB set it to that number
I mean, it does that, when you click on your AC:
True, its inconsistent though, per the examples I referenced.
If you were able to hover over your ac and see something like: 17 = 12 (studded leather) + 1 (magic armor bonus) + 1 (Ring of Protection) + 3 (Dexterity modifier)
That would be nice. A similar thing with attack bonuses would be nice too. A little peak behind the math so when the DM say 'Umm why is your AC that number' it's easy to see why DDB set it to that number
I mean, it does that, when you click on your AC:
True, its inconsistent though, per the examples I referenced.
No it's not. I just created that sample exactly and the math checks out.
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Hi,
Was just tonight playing with a party and realized my studded leather armour on D&DBeyond was AC13. Yet the PHB shows it's AC12.
Note; it was +1 studded leather armour, but the base AC seemed to read as 13.
I'm VERY new to D&DBeyond. So, perhaps I'm missing something?
DDB doesn't add bonuses for magic equipment separately from the equipment itself. So Studded Leather armor is AC 12 and +1 Studded Leather is AC 13.
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Ahhh, ok. That's where I was confused. Thx 6! :)
But I find it annoying. I want to see the numbers, the math. Hmm.
12 +1 =13, so it's kinda there in the name?
Yes, but when I look at my character sheet, under 'equipment', and looking across it gives AC13.
It doesn't tell me WHY it's 13. So, myself knowing it's actually 12, I'm left with checking my math and numbers when D&DBeyond should be telling me these things. IMHO
That's D&D Beyond's big draw, it does _most_ of the calculations for you. It will even do the math and roll for you if you let it, factoring in mods. It's good to sit with rules and check the math occasionally. People do find bugs, but just as often if not more often the calculation error is the human operator missing a mod or assuming a mod when there isn't. It will even do things for you that new players would definitely overlook, like go with the best modifier on a finesse weapon, which came up last week in this forum.
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I appreciate what D&DBeyond is, but isn't the companies model to actually do ALL the _calculations_ ???
Otherwise, I'm opening my books and double checking and then opening the item in D&DB to modify it. That 'breaks' what D&DBeyond is selling. IMHO
Edit - I realize my main problem is that D&DB didn't SHOW me that modifier.
Just to clarify. :)
but it does, in the name and/or description of the item
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It does all the calculations, but there are a couple known bugs (life cleric extra bonus from a subclass feature not being applied being the main one I'm aware of)
Hi there, just to clarify, if you have studded leather +1 that grants an AC of 13.
What additional information are you expecting to see and where?
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I'm not sure what the big deal is, DDB tells you that studded leather is AC12, so studded leather +1 is obviously going to be AC13. Why does there need to be a mathmatical breakdown?
Its the principal that the calculation should be displayed everywhere. You show a breakdown of calculated numbers otherwise its ambiguous as to how how YOU came up with the final number.
Sure +1 armor is a simple example, but there are lots of posts where people are confused as to where a number was coming from. If you had a "hover your mouse" over somewhere that shows the breakdown, then it would be a far better implementation.
e.g. https://www.dndbeyond.com/forums/d-d-beyond-general/general-discussion/80010-show-attack-modifier-calculations
e.g. https://www.dndbeyond.com/forums/d-d-beyond-general/general-discussion/81333-is-this-a-bug-can-anyone-help-me
Yes, please excuse me for not being specific. GregCa points it out well. :)
Again, my main problem is that D&DB didn't SHOW me WHY it's AC13. And looking at the character sheet, it looks as if AC13 is the base AC (not12). So, my preference would be that these numbers are broken down. I would see that the armour is AC12. Then, +1, etc.
Thx! :)
If you were able to hover over your ac and see something like: 17 = 12 (studded leather) + 1 (magic armor bonus) + 1 (Ring of Protection) + 3 (Dexterity modifier)
That would be nice. A similar thing with attack bonuses would be nice too. A little peak behind the math so when the DM say 'Umm why is your AC that number' it's easy to see why DDB set it to that number
Is +1 studded leather. an magically imporves armored giving an AC of 13 + Dex or is is studded leather armour giving an AC of 12+dex that has been enchanted to improve it by 1.
Either way of thinking is equally valid
I mean, it does that, when you click on your AC:
If this confusion goes on, we will have tables who will override DDB AND forget that they actually have a bonus that DDB has already applied.
The thing is Armor +1 is listed as a separate item from their base form so the new Armor will not break it down.
True, its inconsistent though, per the examples I referenced.
No it's not. I just created that sample exactly and the math checks out.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale