Honestly, I like the name "The Forgotten Realms" and renaming such an iconic world decades after its release honestly seems unnecessarily confusing to me. I get that the original poster doesn't like the name, but changing it after it has become renowned and globally recognized as a symbol of D&D probably wouldn't be a particularly wise decision.
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BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explainHERE.
Forgotten Realms is the oatmeal of fantasy. Good name, though.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Honestly, I like the name "The Forgotten Realms" and renaming such an iconic world decades after its release honestly seems unnecessarily confusing to me. I get that the original poster doesn't like the name, but changing it after it has become renowned and globally recognized as a symbol of D&D probably wouldn't be a particularly wise decision.
Their objection isn't to the name, it's a rant because the world has had a bunch of adventures in it - the thread title is just pointing out the irony.
Personally, I disagree that it's a problem. All my adventures are set in FR, and I don't have a problem...it's practically a clean slate, and things get added in as we explore. I use precisely what lore I want to put into my version of FR. If we feel it's getting cramped, then Toril is a massive world with only one tiny little bit actually explored, the Sword Coast. Complaining that FR is full,.is like exploring England and saying that you've explored the Earth. Even if that doesn't appeal, we can always just a clean wipe and start again. If we don't want to do either, we can move on to another world like Greyhawk or Eberron or something.
Regardless, it's not a problem unique to FR; if a world gets too full to be fun anymore, then that happens - it's nothing unique to FR. There are also solutions, which also work for any world that this becomes a problem.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Honestly, I like the name "The Forgotten Realms" and renaming such an iconic world decades after its release honestly seems unnecessarily confusing to me. I get that the original poster doesn't like the name, but changing it after it has become renowned and globally recognized as a symbol of D&D probably wouldn't be a particularly wise decision.
Their objection isn't to the name, it's a rant because the world has had a bunch of adventures in it - the thread title is just pointing out the irony.
Fair, but one of the things they criticized was the name, though you're right that I misread it as their chief complaint when it was mainly a sidepoint.
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BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explainHERE.
As the title says. I'm not suggesting the name be changed or anything, just wanted to point out that this bloated, overfed beast of a world is in no way "forgotten." They've mapped out most of the sword coast so hard that you can't go a mile without finding some sort of dungeon or town. Yes, I get that the point is the world is wild and there are hidden secrets all around, but it doesn't feel that way anymore to me. Greyhawk, Mystara, Dragonlance... those are the real forgotten realms.
And here is a person, who has never read Ed Greenwood, or knows the history of "The Forgotten Realms". The Setting is an alternate Dimension with forgotten portals between our Earth (Fictional version) and Toril (The world of Forgotten Realms) All Humans in the Setting came from the Earth, most were brought over as "Unpaid live in employees" thousands of years ago by the Sarrukh, an "extinct" Serpent humanoid race.
I love the fact that the "Realms" was the first setting to really embrace a full-fledged multi-cultural world. "Kara-Tur" in 1987. (Although, originally meant for Greyhawk) "The Horde" in 1990. "Maztica" in 1991. Zakhara and "Al-Qadim" in 1992. Now, IF that isn't enough to work with...
Add in Spelljammer and then you're Adventurers have access to...
And here is a person, who has never read Ed Greenwood, or knows the history of "The Forgotten Realms". […]The [humans were brought] as "Unpaid live in employees" thousands of years ago by the Sarrukh, an "extinct" Serpent humanoid race.
Good euphemism 😂. My personal favorite is “involuntary interns” when it comes up at the table, but I’ll keep that one on file.
[for all those who ask why have such things at all; our table’s reason is because it feels good to stomp the guys doing it; also depending on the level of spellpunk and technology, it maybe an industrial advantage making it as much of a principle sacrifice as an obvious good. Our world only just discovered Iron only burns creatures with Fey ancestry, and that steel doesn’t burn at all, so we are late Bronze Age early Iron Age, and it is a real boon to the dwarven and human civilizations]
Come to think of it, most settings are named something completely misleading:
Greyhawk: Not about Greyhawk. As such.
Ravenloft: Not about Ravenloft.
Planescape: Well, arguably about the planes, but they don't really take up all that much space. I'd say it's about philosophy, factions, questions about life and death and the soul - and it just happens to take place on the planes, where such questions may be rightly pondered.
Others, of course, are spot on. Like, Dragonlance is literally about a world where dragons are mules and you have cavalry with lances riding them. Spelljammer is a little more hazy - yes, spelljammers and spelljamming are core elements, but is the setting really about those?
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Yes we can look at the name and find it mildly ironic. But outside of the sword coast safe zone, you start traveling east and some of the wasted areas out there are still forgotten because magic never recovered normally out there from millenia ago wizard fights. After the Spellplague, I can only imagine how much worse some of those wastelands got. Or maybe better I dunno, could be dots of ultrafertile land out there for all I know. So fertile, that plants grow to Chult sizes.
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"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
yes, but my point is A.) They only focus on the Sword Coast, arguably the most boring of the locations on Toril, and B.) Said location, Sword Coast, has been explored to death. There are multiple unmapped and unexplored continents on literally every setting, Forgotten Realms is not unique in that regard.
I have run a campaign for 2 years now and stayed out of the Sword Coast almost completely. I took the parties to a brief stop in Candlekeep and in Waterdeep, only because I wanted to introduce them to a little more of the geography in case we wanted to continue playing when my campaign ended. We were in the Moonshaes.
Purely an opinion, but do you think Astralspace should let you sail to any fiction world? Discworld? Cosmere? Neverland?
Some one has been reading Heinlein’s me thinks😁
Diskworld? Absolutely! I want to gaze upon Great A'Tuin, the Astrochelon
New Jersey? It`s totaly up to the DM in the end. As far as Terry Pratchet`s fiction goes it probably wouldnt be that hard to work out a hombrew campaign. Discworld has more than a few D&D inspired elements in it and there are plenty of maps and sourcebooks available.
The Sword Coast is definitely the most developed region. However, it's not like they haven't published materials that detail other regions. Even in the current edition, they've published products that focus heavily on Chult, the Dessarin Valley, the Frozen North, and Elturel. Yes, they focus on Waterdeep and Baldur's Gate in several products. However, they're two of the biggest and most popular cities in the Realms. Not publishing anything on them would be like writing a history of the United Kingdom and leaving out any description of London.
Purely an opinion, but do you think Astralspace should let you sail to any fiction world? Discworld? Cosmere? Neverland?
Some one has been reading Heinlein’s me thinks😁
No, but sounds interesting! I’m just working on a tour of fictional universals for my players as they try to resurrect the sky goddess and find out “who dunit.”
I was going to use the Soultrain, a train run by a Lich who collects the souls of stowaways but otherwise facilitates regular travel between realms. With the players buying special trips.
Yeah this year has been a real embark of riches since he started pulling back the curtain. I am already integrating his group Magic spell singing.
My Brews:
Race: Tropical Dwaves Spells: Summon Spirits Rites of Mummification
Monster: Osprey Feat: Skill Mastery–Animal Handler (Provides DCs for training animals applicable to those with and without this feat)
Honestly, I like the name "The Forgotten Realms" and renaming such an iconic world decades after its release honestly seems unnecessarily confusing to me. I get that the original poster doesn't like the name, but changing it after it has become renowned and globally recognized as a symbol of D&D probably wouldn't be a particularly wise decision.
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.Forgotten Realms is the oatmeal of fantasy. Good name, though.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Their objection isn't to the name, it's a rant because the world has had a bunch of adventures in it - the thread title is just pointing out the irony.
Personally, I disagree that it's a problem. All my adventures are set in FR, and I don't have a problem...it's practically a clean slate, and things get added in as we explore. I use precisely what lore I want to put into my version of FR. If we feel it's getting cramped, then Toril is a massive world with only one tiny little bit actually explored, the Sword Coast. Complaining that FR is full,.is like exploring England and saying that you've explored the Earth. Even if that doesn't appeal, we can always just a clean wipe and start again. If we don't want to do either, we can move on to another world like Greyhawk or Eberron or something.
Regardless, it's not a problem unique to FR; if a world gets too full to be fun anymore, then that happens - it's nothing unique to FR. There are also solutions, which also work for any world that this becomes a problem.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Fair, but one of the things they criticized was the name, though you're right that I misread it as their chief complaint when it was mainly a sidepoint.
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.And here is a person, who has never read Ed Greenwood, or knows the history of "The Forgotten Realms". The Setting is an alternate Dimension with forgotten portals between our Earth (Fictional version) and Toril (The world of Forgotten Realms) All Humans in the Setting came from the Earth, most were brought over as "Unpaid live in employees" thousands of years ago by the Sarrukh, an "extinct" Serpent humanoid race.
So they have mapped out part of one continent and that means the rest of the world is not forgotten?
I love the fact that the "Realms" was the first setting to really embrace a full-fledged multi-cultural world. "Kara-Tur" in 1987. (Although, originally meant for Greyhawk) "The Horde" in 1990. "Maztica" in 1991. Zakhara and "Al-Qadim" in 1992. Now, IF that isn't enough to work with...
Add in Spelljammer and then you're Adventurers have access to...
***checks his notes***
... Krynnspace (Dragonlance),
... Oerthspace (Greyhawk),
... Darkspace (Darksun),
... Shardspace (Eberron)...
"...remember... no matter where you go, there you are." ~ Dr. B Banzai
Good euphemism 😂. My personal favorite is “involuntary interns” when it comes up at the table, but I’ll keep that one on file.
[for all those who ask why have such things at all; our table’s reason is because it feels good to stomp the guys doing it; also depending on the level of spellpunk and technology, it maybe an industrial advantage making it as much of a principle sacrifice as an obvious good. Our world only just discovered Iron only burns creatures with Fey ancestry, and that steel doesn’t burn at all, so we are late Bronze Age early Iron Age, and it is a real boon to the dwarven and human civilizations]
My Brews:
Race: Tropical Dwaves Spells: Summon Spirits Rites of Mummification
Monster: Osprey Feat: Skill Mastery–Animal Handler (Provides DCs for training animals applicable to those with and without this feat)
Purely an opinion, but do you think Astralspace should let you sail to any fiction world? Discworld? Cosmere? Neverland?
My Brews:
Race: Tropical Dwaves Spells: Summon Spirits Rites of Mummification
Monster: Osprey Feat: Skill Mastery–Animal Handler (Provides DCs for training animals applicable to those with and without this feat)
Come to think of it, most settings are named something completely misleading:
Others, of course, are spot on. Like, Dragonlance is literally about a world where dragons are mules and you have cavalry with lances riding them. Spelljammer is a little more hazy - yes, spelljammers and spelljamming are core elements, but is the setting really about those?
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Some one has been reading Heinlein’s me thinks😁
Wisea$$ DM and Player since 1979.
Involuntary Interns got me rolling.
Yes we can look at the name and find it mildly ironic. But outside of the sword coast safe zone, you start traveling east and some of the wasted areas out there are still forgotten because magic never recovered normally out there from millenia ago wizard fights. After the Spellplague, I can only imagine how much worse some of those wastelands got. Or maybe better I dunno, could be dots of ultrafertile land out there for all I know. So fertile, that plants grow to Chult sizes.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
I have run a campaign for 2 years now and stayed out of the Sword Coast almost completely. I took the parties to a brief stop in Candlekeep and in Waterdeep, only because I wanted to introduce them to a little more of the geography in case we wanted to continue playing when my campaign ended. We were in the Moonshaes.
Tons of information available.
Diskworld? Absolutely! I want to gaze upon Great A'Tuin, the Astrochelonian!
The Sword Coast is definitely the most developed region. However, it's not like they haven't published materials that detail other regions. Even in the current edition, they've published products that focus heavily on Chult, the Dessarin Valley, the Frozen North, and Elturel. Yes, they focus on Waterdeep and Baldur's Gate in several products. However, they're two of the biggest and most popular cities in the Realms. Not publishing anything on them would be like writing a history of the United Kingdom and leaving out any description of London.
And vice versa
My Brews:
Race: Tropical Dwaves Spells: Summon Spirits Rites of Mummification
Monster: Osprey Feat: Skill Mastery–Animal Handler (Provides DCs for training animals applicable to those with and without this feat)
No, but sounds interesting! I’m just working on a tour of fictional universals for my players as they try to resurrect the sky goddess and find out “who dunit.”
I was going to use the Soultrain, a train run by a Lich who collects the souls of stowaways but otherwise facilitates regular travel between realms. With the players buying special trips.
My Brews:
Race: Tropical Dwaves Spells: Summon Spirits Rites of Mummification
Monster: Osprey Feat: Skill Mastery–Animal Handler (Provides DCs for training animals applicable to those with and without this feat)
Read Heinlein’s number of the beast for a somewhat different idea .
Wisea$$ DM and Player since 1979.