For me the best part of D&D is just building an interactive story with your best friends. As a DM, you can plan out a million things and have everything memorized to a T, but ultimately have to throw it all out the window at the drop of a hat because your players decide to do something else.
Some good books:
Sourcebooks:
- Sword Coast Adventurer's Guide is pretty good for info on the region a lot of existing adventure books take place
- Mythic Odyssey of Theros is really good if you were like me and grew up liking Greek or Roman mythology and want to adapt it into D&D
- Eberron: Rising from the Last War is a really cool setting, with just about any kind of adventure you're looking for. Want city intrigue, underground adventures, weird jungles and forests, it has it.
Adventures:
- Lost Mines of Phandelver will always be on my recommendation list for people new to D&D, since it's a pretty good starter adventure for new DMs and new players
- Tales from the Yawning Portal is a good set of basically one shots that can be easily strewn together.
- Honestly though the best adventure is one that you come up with as you go with your players.
I suggest you start at the New Player Guide and continue with the Basic Rules. This will get you started with the 'how' to play.
What to play, you can take a look at the Encounter of the Week articles and try one out that you like on your friends. This is a no-cost starting point, where you can test out if you like it.
If you do want to continue your D&D journey, the Starter Set contains dice, a printed booklet of the Basic Rules (here is the PDF), and the Lost Mines of Phandelver adventure, which is very good.
Aside from the storytelling element, for me it's the worlds. I'm mainly familiar with the Forgotten Realms setting, and I feel like I'm learning about the history of the world.
I like creating adventures, I like when a player does something that I could have never even guessed was a possibility, I like embodying NPCs and interacting with the PCs, I like creating backstories for characters, I like awkward moments, I like crazy dice rolls at just the right time. Probably other stuff I’ll think of later. D&D is the best game.
I would not recommend getting Sword Coast's Adventurer's guide. There is not that much information in it, and almost all the subclasses are reprinted in Xanathar's. Besides, the Forgotten Realms might be getting a more complete sourcebook soon.
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A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My favorite thing is getting into character and doing different voices! When you're playing with good friends, you can be as silly or melodramatic as you want, and everyone can play off each other and have fun.
That said, I also love a good war-of-attrition dungeon that ends with a couple of characters dying...
For sourcebooks, if you're a player, I can't recommend Xanathar's Guide enough. As for adventures, I haven't played many official campaigns, but I did enjoy Dragon Heist. Edit: if you’re completely new, make sure to get a player’s handbook first, and a DM guide and Monster Manual if you’re the DM!
Being able to hangout and do something with friends face to face is the best part in my opinion, and I miss that with COVID going on.
In terms of source books, the Basic Rules is all one really needs. Player's Handbook is nice for expanding more player options, but the Dungeon Master's Guide and Monster Manual can be skipped if you want to keep your costs low. That said, paid source books are convenient and most of the stuff are already balanced for you so there is less need for homebrew.
As for adventure books, I recommend the Lost Mine of Phandelver. If you are creative and you do not mind putting in the work, you can also homebrew your own adventures and worlds.
Playing the different characters is fun. Definitely the Player's Handbook first, then Monster manual and DM's guide if you're planning on DMing anytime soon
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Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
If your group is new you only really need the 3 core books, maybe Volo's and Xanathar's if you want more meaty options. In fact you could run decent campaigns for years and years with those five books alone. Anything else is extra herbs and spices.
Before buying anything else, make sure you have the three core rulebooks. (players handbook, dungeon masters guide, and monster manual. My favorite campaign setting is mythic odysseys of theros, but after the core rulebooks I would get xanathars guide to everthing , as it has a lot of mechanics that I use frequently in my campaigns, as a player and as a DM.
Sitting at a table with people that I enjoy spending time with.
Beyond that..I enjoy the creative/DIY aspect of D&D. Paint mini's, craft terrain out of foam. Build combat sets and populate it with the min's you've painted. Using Photoshop to create maps and various flashy things to bring to the table. Stuff like that.
I love reading the lore of the different worlds in D&D and the many creatures that inhabit them. I also just enjoy creating my own worlds and creatures too.
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"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
I just wanted to know what you guys like about D&D! Just let me know in the replies.
*What sourcebook and adventure do you guys recommend? (let me know if i'm not using the right names or something)
For me the best part of D&D is just building an interactive story with your best friends. As a DM, you can plan out a million things and have everything memorized to a T, but ultimately have to throw it all out the window at the drop of a hat because your players decide to do something else.
Some good books:
Sourcebooks:
- Sword Coast Adventurer's Guide is pretty good for info on the region a lot of existing adventure books take place
- Mythic Odyssey of Theros is really good if you were like me and grew up liking Greek or Roman mythology and want to adapt it into D&D
- Eberron: Rising from the Last War is a really cool setting, with just about any kind of adventure you're looking for. Want city intrigue, underground adventures, weird jungles and forests, it has it.
Adventures:
- Lost Mines of Phandelver will always be on my recommendation list for people new to D&D, since it's a pretty good starter adventure for new DMs and new players
- Tales from the Yawning Portal is a good set of basically one shots that can be easily strewn together.
- Honestly though the best adventure is one that you come up with as you go with your players.
Hope this was helpful.
Welcome to the D&D adventure :)
I suggest you start at the New Player Guide and continue with the Basic Rules. This will get you started with the 'how' to play.
What to play, you can take a look at the Encounter of the Week articles and try one out that you like on your friends. This is a no-cost starting point, where you can test out if you like it.
If you do want to continue your D&D journey, the Starter Set contains dice, a printed booklet of the Basic Rules (here is the PDF), and the Lost Mines of Phandelver adventure, which is very good.
More Interesting Lock Picking Rules
Aside from the storytelling element, for me it's the worlds. I'm mainly familiar with the Forgotten Realms setting, and I feel like I'm learning about the history of the world.
Thank you all so much! I really appreciate you guys taking the time to respond!
I like creating adventures, I like when a player does something that I could have never even guessed was a possibility, I like embodying NPCs and interacting with the PCs, I like creating backstories for characters, I like awkward moments, I like crazy dice rolls at just the right time. Probably other stuff I’ll think of later. D&D is the best game.
I would not recommend getting Sword Coast's Adventurer's guide. There is not that much information in it, and almost all the subclasses are reprinted in Xanathar's. Besides, the Forgotten Realms might be getting a more complete sourcebook soon.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
It really depends on the on the DM with a good one this could be the best game in your life and I have a good DM
And Levi if you are reading this don't get your hopes up
Black Lives Matter
Count as high as you can before Nikoli_Goodfellow Posts!
Extended Signature, The Best Paradox, We all knew it.
I participate in the Level 20 Gladiator Arena with several champions they are all in my extended signature Win Streak: 0 Total Wins: 19 Total Loses: 6
My favorite thing is getting into character and doing different voices! When you're playing with good friends, you can be as silly or melodramatic as you want, and everyone can play off each other and have fun.
That said, I also love a good war-of-attrition dungeon that ends with a couple of characters dying...
For sourcebooks, if you're a player, I can't recommend Xanathar's Guide enough. As for adventures, I haven't played many official campaigns, but I did enjoy Dragon Heist. Edit: if you’re completely new, make sure to get a player’s handbook first, and a DM guide and Monster Manual if you’re the DM!
Wizard (Gandalf) of the Tolkien Club
Being able to hangout and do something with friends face to face is the best part in my opinion, and I miss that with COVID going on.
In terms of source books, the Basic Rules is all one really needs. Player's Handbook is nice for expanding more player options, but the Dungeon Master's Guide and Monster Manual can be skipped if you want to keep your costs low. That said, paid source books are convenient and most of the stuff are already balanced for you so there is less need for homebrew.
As for adventure books, I recommend the Lost Mine of Phandelver. If you are creative and you do not mind putting in the work, you can also homebrew your own adventures and worlds.
Check Licenses and Resync Entitlements: < https://www.dndbeyond.com/account/licenses >
Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >
As a player, I like exploring unknown places. And playing the role of a character very different from myself.
As a DM, I enjoy making up challenges for my players and watching them solve them.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
I like experiencing the story and solving problems using the given tools.
i:e Using Mage hand to search through cover, using presdigitation to make distractions.
The fire giants made a gundam wheeeeee
i like making my players happy, home brewing, combat, and role playing.
source books: sword coast adventure guide (SCAG), xanathar's guide to everything (XGtE), and dungeon master's guide (DMG).
adventures: lost mine of phandelver (LMoP)
I am an average mathematics enjoyer.
>Extended Signature<
Playing the different characters is fun. Definitely the Player's Handbook first, then Monster manual and DM's guide if you're planning on DMing anytime soon
Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
If your group is new you only really need the 3 core books, maybe Volo's and Xanathar's if you want more meaty options. In fact you could run decent campaigns for years and years with those five books alone. Anything else is extra herbs and spices.
Before buying anything else, make sure you have the three core rulebooks. (players handbook, dungeon masters guide, and monster manual. My favorite campaign setting is mythic odysseys of theros, but after the core rulebooks I would get xanathars guide to everthing , as it has a lot of mechanics that I use frequently in my campaigns, as a player and as a DM.
Brendan
Sitting at a table with people that I enjoy spending time with.
Beyond that..I enjoy the creative/DIY aspect of D&D. Paint mini's, craft terrain out of foam. Build combat sets and populate it with the min's you've painted. Using Photoshop to create maps and various flashy things to bring to the table. Stuff like that.
All things Lich - DM tips, tricks, and other creative shenanigans
I love reading the lore of the different worlds in D&D and the many creatures that inhabit them. I also just enjoy creating my own worlds and creatures too.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
I love being able too do anything
Black Lives Matter
Count as high as you can before Nikoli_Goodfellow Posts!
Extended Signature, The Best Paradox, We all knew it.
I participate in the Level 20 Gladiator Arena with several champions they are all in my extended signature Win Streak: 0 Total Wins: 19 Total Loses: 6
start with dragon of icespire peak, then advance however you like
Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking