For spells at 1st level or higher that's fine but for the cantrips not so much, after all what's the point of a potion of Thaumaturgy, mold earth, or Prestidigitation. These tend to be used outside of combat where 1 hit wonders tend to be useless. Then the question becomes just how common is your DM going to let them be. Lets use find familiar as an example it allows you to summon a creature with a health of 1d4/1d6 so of it gets hit once or twice that's it, it's dead and gone, or say you chose the form of a rat and now your going on an under water adventure while you can dismiss it and resummon it as an action, in order to change its form you have to cast the spell again but you can't because it's one use only. I'm not saying the tattoos are useless because they're not what they are is incredibly situational after all you don't choose what spell you get it's predetermined by your DM. And while I'm sure there's many DM's out who'd let you pick the spell there's just as many who wont. They just fall short of the mark of what the could have and in my opinion should have been. Then there's the fact that these are supposedly Tattoos you know art that's permanently etched onto your skin/fur/scales/feathers/whatever and yet they fade away after one use. It wouldn't have been an issue if they called them magic war paint or something else just as temporary, but they chose a name that conjures thoughts of permanency. All of these reasons contribute to why they left me disappointed.
Don't you get to cast the spell once per day once you have the tattoo? Or is it one casting ever and its done?
Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.
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If I can't say something nice, I try to not say anything at all. So if I suddenly stop participating in a topic that's probably why.
I can understand why though. If you imbued that many spells the magic power must come from somewhere (and as it's tattooed into the skin there is no spell storage spot) so therefore only one spell can be cast from it, because otherwise... Well... I understand WOTC's logic here. A small shame, of course, but... Logical, Mr. Spock.
What's the point of a potion of Thaumaturgy, mold earth, or Prestidigitation.
I can find planety of uses for them. And as consumable common items they would only cost 20 to 40 gp. Even max 40 gp fpr onr-use "clean my clothes from blood"" is a price my Assassin buddy would gladly pay. After all he bought clensing stone for 400 and haven't used it 10 times yet.
I actually really like the Greyhawk nods and it peeves me to no end that Greyhawk is not an official 5e supported setting so it can't be used on DMsguild. Like what the heck is Ghosts of Saltmarsh then?
Now that that is out of the way I think the book is fine for me. I really enjoy the new DM content, magic items, sidekick info etc. I didn't have Artificer so that is a big plus. It works as a "Greatest Hits" version of past splatbook subclasses ( and, uh, Bladesinger). The new subclasses are really hit or miss and I can see the disappointment. Most of the best subclasses feel like different takes on Dan Dillon Midgard ideas to be fair (druid of swarms being the big one). Dan is probably the best new talent they have so I think it ultimately shines through in Tasha's.
We have a draconic bloodline sorcerer in our party who'd be really peeved to see how many additional spells the aberrant mind and clockwork soul get. Don't think I'll be telling her any time soon...
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Frankly, my dear, I'd rather be listening to Rehn Stillnight.
We have a draconic bloodline sorcerer in our party who'd be really peeved to see how many additional spells the aberrant mind and clockwork soul get. Don't think I'll be telling her any time soon...
You could homebrew a spell list for them.
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Please check out my homebrew, I would appreciate feedback:
We have a draconic bloodline sorcerer in our party who'd be really peeved to see how many additional spells the aberrant mind and clockwork soul get. Don't think I'll be telling her any time soon...
You could homebrew a spell list for them.
This is exactly what I would do. There are a lot of good suggestions out there based on what dragon type they chose.
I think most players, myself included, are most interested in the subclasses. At least that’s how it seems to me. The UA is so it can be published. I agree that maybe they went overboard and could have had less subclasses and more “other stuff” but I’m happy with what it is.
class variants could have been expanded, old sorcerers could have gotten enhanced spell lists like current sorcerers. Rangers could have gotten additional variants instead of being the only class that got replacements.
spell variants would have been nice like changing damage types but I understand their reasoning just like the change in Scribes wizard changes that they can only change type for spells of same level. So you can’t just pick up magic missile at level one and then everything force damage (one of the least resisted) and casting forceballs, forcebolts, cone of force, or meteor swarm of force spells. Feats to allow some changes to type or more varied spells could have been added.
I think most players, myself included, are most interested in the subclasses. At least that’s how it seems to me. The UA is so it can be published. I agree that maybe they went overboard and could have had less subclasses and more “other stuff” but I’m happy with what it is.
I'm actually disappointed with the amount of subclasses in it. It only had 22 new ones and 5 reprinted ones, while XGtE had 27 new subclasses and 4 reprinted ones. And, most of the subclasses do not interest me.
class variants could have been expanded, old sorcerers could have gotten enhanced spell lists like current sorcerers. Rangers could have gotten additional variants instead of being the only class that got replacements.
I agree with everything said here.
spell variants would have been nice like changing damage types but I understand their reasoning just like the change in Scribes wizard changes that they can only change type for spells of same level. So you can’t just pick up magic missile at level one and then everything force damage (one of the least resisted) and casting forceballs, forcebolts, cone of force, or meteor swarm of force spells. Feats to allow some changes to type or more varied spells could have been added.
You do need to copy more spells to do those combos, but most of them are legal if you have the right spells. A forceball or forcebolt requires pulse wave, a cone of force requires bigby's hand or steel wind strike, and a meteor swarm of force requires blade of disaster.
Overall, you are correct, but those are still viable options to exploit.
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Please check out my homebrew, I would appreciate feedback:
Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.
Basically, functionally "scrolls" written on the body, though I suppose the verbal component can be eschewed by some sort of flexion of the tattoo'd area.
I commented about this elsewhere. It's funny, it's really a simple idea, but at the same time opens the imagination to all sorts of possibilities of what magical writing can be beyond paper ... in the same book in which Order of the Scribes appears.
Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.
Basically, functionally "scrolls" written on the body, though I suppose the verbal component can be eschewed by some sort of flexion of the tattoo'd area.
Wrote about this elsewhere. It's funny, it's really a simple idea, but at the same time opens the imagination to all sorts of possibilities of what magical writing can be beyond paper ... in the same book in which Order of the Scribes appears.
Don't you get to cast the spell once per day once you have the tattoo? Or is it one casting ever and its done?
You get one casting and it's done all the other tattoos are permanent only the spell wrought tattoos vanish after use.
If I can't say something nice, I try to not say anything at all. So if I suddenly stop participating in a topic that's probably why.
Gotcha thanks!
Here's what the item description actually says.
Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.
If I can't say something nice, I try to not say anything at all. So if I suddenly stop participating in a topic that's probably why.
I can understand why though. If you imbued that many spells the magic power must come from somewhere (and as it's tattooed into the skin there is no spell storage spot) so therefore only one spell can be cast from it, because otherwise... Well... I understand WOTC's logic here. A small shame, of course, but... Logical, Mr. Spock.
Frequent Eladrin || They/Them, but accept all pronouns
Luz Noceda would like to remind you that you're worth loving!
I can find planety of uses for them. And as consumable common items they would only cost 20 to 40 gp. Even max 40 gp fpr onr-use "clean my clothes from blood"" is a price my Assassin buddy would gladly pay. After all he bought clensing stone for 400 and haven't used it 10 times yet.
I actually really like the Greyhawk nods and it peeves me to no end that Greyhawk is not an official 5e supported setting so it can't be used on DMsguild. Like what the heck is Ghosts of Saltmarsh then?
Now that that is out of the way I think the book is fine for me. I really enjoy the new DM content, magic items, sidekick info etc. I didn't have Artificer so that is a big plus. It works as a "Greatest Hits" version of past splatbook subclasses ( and, uh, Bladesinger). The new subclasses are really hit or miss and I can see the disappointment. Most of the best subclasses feel like different takes on Dan Dillon Midgard ideas to be fair (druid of swarms being the big one). Dan is probably the best new talent they have so I think it ultimately shines through in Tasha's.
We have a draconic bloodline sorcerer in our party who'd be really peeved to see how many additional spells the aberrant mind and clockwork soul get. Don't think I'll be telling her any time soon...
Frankly, my dear, I'd rather be listening to Rehn Stillnight.
You could homebrew a spell list for them.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
This is exactly what I would do. There are a lot of good suggestions out there based on what dragon type they chose.
Indeed!
Draconic Soul is good, but it isn't great.
Frequent Eladrin || They/Them, but accept all pronouns
Luz Noceda would like to remind you that you're worth loving!
I think most players, myself included, are most interested in the subclasses. At least that’s how it seems to me. The UA is so it can be published. I agree that maybe they went overboard and could have had less subclasses and more “other stuff” but I’m happy with what it is.
class variants could have been expanded, old sorcerers could have gotten enhanced spell lists like current sorcerers. Rangers could have gotten additional variants instead of being the only class that got replacements.
spell variants would have been nice like changing damage types but I understand their reasoning just like the change in Scribes wizard changes that they can only change type for spells of same level. So you can’t just pick up magic missile at level one and then everything force damage (one of the least resisted) and casting forceballs, forcebolts, cone of force, or meteor swarm of force spells. Feats to allow some changes to type or more varied spells could have been added.
but overall I’m fine with the book
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
I'm actually disappointed with the amount of subclasses in it. It only had 22 new ones and 5 reprinted ones, while XGtE had 27 new subclasses and 4 reprinted ones. And, most of the subclasses do not interest me.
I agree with everything said here.
You do need to copy more spells to do those combos, but most of them are legal if you have the right spells. A forceball or forcebolt requires pulse wave, a cone of force requires bigby's hand or steel wind strike, and a meteor swarm of force requires blade of disaster.
Overall, you are correct, but those are still viable options to exploit.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Basically, functionally "scrolls" written on the body, though I suppose the verbal component can be eschewed by some sort of flexion of the tattoo'd area.
I commented about this elsewhere. It's funny, it's really a simple idea, but at the same time opens the imagination to all sorts of possibilities of what magical writing can be beyond paper ... in the same book in which Order of the Scribes appears.
Jander Sunstar is the thinking person's Drizzt, fight me.
Nice point.
Frequent Eladrin || They/Them, but accept all pronouns
Luz Noceda would like to remind you that you're worth loving!