It depends on the campaign. If the campaign is set in a massive dungeon, then the favoured terrain won't make much difference.
If you are doing a lot of wilderness exploring (e.g. Icewind Dale campaign), then the favoured terrain is a good out-of-combat boost to the party, but not an essential thing.
It's not "bad" not to be in your favored terrain. The favored terrain gives you bonuses. If you're not in that terrain, you just are at baseline rather than at bonus.
I don't know when the mindset of RPG players became "if I don't have my bonus then I am operating at a penalty" and they tried to get bonuses to apply 24/7, but a situation bonus isn't a bad thing. It makes you extra good in certain situations.
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WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
I don't know when the mindset of RPG players became "if I don't have my bonus then I am operating at a penalty"
Probably when they noticed that other classes got features at the same levels that always applied. And those features were at least as good as benefits to a couple of checks, so when you are at your best in your favored terrain, then you're at baseline. That's what baseline means - equal to other classes.
I don't think it's a bad feature, I just think it should be an extra feature. It's somewhat equivalent to Rogue's Expertise at level 1, but Rogue also gets Sneak Attack.
It doesn't need to be an either/or thing. it should be an and thing.
I don't know when the mindset of RPG players became "if I don't have my bonus then I am operating at a penalty" and they tried to get bonuses to apply 24/7, but a situation bonus isn't a bad thing. It makes you extra good in certain situations.
Because most players want to actually use their character's abilities. Having a bunch of abilities that are so situational that you never get to use them is mechanically identical to not having the abilities.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
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And other classes have the same abilities concepts but better?
It depends on the campaign. If the campaign is set in a massive dungeon, then the favoured terrain won't make much difference.
If you are doing a lot of wilderness exploring (e.g. Icewind Dale campaign), then the favoured terrain is a good out-of-combat boost to the party, but not an essential thing.
It's not "bad" not to be in your favored terrain. The favored terrain gives you bonuses. If you're not in that terrain, you just are at baseline rather than at bonus.
I don't know when the mindset of RPG players became "if I don't have my bonus then I am operating at a penalty" and they tried to get bonuses to apply 24/7, but a situation bonus isn't a bad thing. It makes you extra good in certain situations.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Probably when they noticed that other classes got features at the same levels that always applied. And those features were at least as good as benefits to a couple of checks, so when you are at your best in your favored terrain, then you're at baseline. That's what baseline means - equal to other classes.
I don't think it's a bad feature, I just think it should be an extra feature. It's somewhat equivalent to Rogue's Expertise at level 1, but Rogue also gets Sneak Attack.
It doesn't need to be an either/or thing. it should be an and thing.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Because most players want to actually use their character's abilities. Having a bunch of abilities that are so situational that you never get to use them is mechanically identical to not having the abilities.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.