It’s literally cannon that warforged have souls but it really comes down to what you want in your Eberron. It is a fantasy setting. It is a mystery as to where warforged souls come from. In cannon, they don’t create souls, they are drawing it from some force.
It’s literally cannon that warforged have souls but it really comes down to what you want in your Eberron. It is a fantasy setting. It is a mystery as to where warforged souls come from. In cannon, they don’t create souls, they are drawing it from some force.
Where do all the other souls in Eberron come from? Warfoarged souls come from there.
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
It’s literally cannon that warforged have souls but it really comes down to what you want in your Eberron. It is a fantasy setting. It is a mystery as to where warforged souls come from. In cannon, they don’t create souls, they are drawing it from some force.
Where do all the other souls in Eberron come from? Warfoarged souls come from there.
That’s one possibility, but canonically, it’s up to the individual DM.
Although I realise that it is canon to the setting of Eberron, that a Warforged has a soul, my question was more of an esoteric one. However, I hoped that it would spark a wider metaphysical discussion about souls and the nature of life and existence within the D&D universe. I am most impressed with the quality and the level of discussion that has taken place in this thread and have greatly enjoyed reading all of the replies, as well as everyone's own thoughts and opinions on the matter.
I thank you all for such wonderful participation, and I look forward to more of the same in the future.
Forge XD.
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A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
This is the aspect of Warforged that has never made sense to me. If they are made of metal, wouldn't Mending be a more appropriate spell for healing a Warforged? The idea that all healing magic works the same way for what is effectively a thinking, feeling robot the same way it would with a creature with a skeleton, bones, blood, and neurons has always been a convenience that I accept as a game balance mechanic decision, but not as a something that ever had any logical backing to it.
Except that warforged aren't just made of metal, though. They are made out of a blend of organic and non-organic material (just like humans). Usually metal but stone or hardwood is also mentioned. The "logic" (if that is something that ever should be applied to a fantasy game ;) ) is that warforged are living beings, therefor they are affected by magic just like any other human being. Think of it the other way around, if a human loses their arm and gets a non-organic replacement, are they less human?
Warforged are effectively playable golems. Turning them into biological beings kind of undermines that theme a bit, imho.
I think the main reason the warforged are no longer living constructs is because it adds unnecessary complications to the game. Mending and similar spells were used back in 3e, but it effectively doubled the number of spells a healer needed to prep if a warforged joined the group. Having cure wounds work on golems eliminates that extra step.
I wouldn't say it undermines them in any way. They still aren't biological beings in the sense that they can reproduce by themselves, die of old age (like most biological things do) and so on. But I guess it depends on what you want to WF to be. Then again, you can always change that in your own setting. :)
Right. WForged are not just made of metal. Tlhe point being they are made of largely inorganic compounds. Thus, if most healing spells don't work on Undead (even Vampires which some people argue have souls b/c they are clearly sentient), then why do they work (and work exactly the same) as they do on WForged? The answer is just game mechanic simplicity, which detracts from any meaningful discussion from what WForged actually ARE.
1) Right. WForged are not just made of metal. Tlhe point being they are made of largely inorganic compounds.
2) Thus, if most healing spells don't work on Undead (even Vampires which some people argue have souls b/c they are clearly sentient), then why do they work (and work exactly the same) as they do on WForged? The answer is just game mechanic simplicity, which detracts from any meaningful discussion from what WForged actually ARE.
1) Humans are 65-70% water, which is inorganic as well. I don't think this argument leads to anything useful or even pertinent.
2) I can't think of any mechanical connection between souls and healing in D&D, or even something that says undead can't have a soul. I mean, liches trap their soul on the Material Plane by putting it in a phylactery. Clearly they have a soul, even if it isn't connected to their body (as a side note, in the His Dark Materials books/series/movies human souls manifest outside the human body - the notion that the soul of a living person has to reside inside them isn't absolute). The only mechanics-based arguments made her pertain to the question whether Warforged have a soul or not (according the those mechanics, clearly they do). What souls are, where they come from, whether Warforged souls differ from other souls, what Warforged are, all those questions are completely open to discussion (or DM interpretation, which might be a bigger consideration in a practical sense).
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This is the aspect of Warforged that has never made sense to me. If they are made of metal, wouldn't Mending be a more appropriate spell for healing a Warforged? The idea that all healing magic works the same way for what is effectively a thinking, feeling robot the same way it would with a creature with a skeleton, bones, blood, and neurons has always been a convenience that I accept as a game balance mechanic decision, but not as a something that ever had any logical backing to it.
Except that warforged aren't just made of metal, though. They are made out of a blend of organic and non-organic material (just like humans). Usually metal but stone or hardwood is also mentioned. The "logic" (if that is something that ever should be applied to a fantasy game ;) ) is that warforged are living beings, therefor they are affected by magic just like any other human being. Think of it the other way around, if a human loses their arm and gets a non-organic replacement, are they less human?
Warforged are effectively playable golems. Turning them into biological beings kind of undermines that theme a bit, imho.
I think the main reason the warforged are no longer living constructs is because it adds unnecessary complications to the game. Mending and similar spells were used back in 3e, but it effectively doubled the number of spells a healer needed to prep if a warforged joined the group. Having cure wounds work on golems eliminates that extra step.
I wouldn't say it undermines them in any way. They still aren't biological beings in the sense that they can reproduce by themselves, die of old age (like most biological things do) and so on. But I guess it depends on what you want to WF to be. Then again, you can always change that in your own setting. :)
Right. WForged are not just made of metal. Tlhe point being they are made of largely inorganic compounds. Thus, if most healing spells don't work on Undead (even Vampires which some people argue have souls b/c they are clearly sentient), then why do they work (and work exactly the same) as they do on WForged? The answer is just game mechanic simplicity, which detracts from any meaningful discussion from what WForged actually ARE.
The undead are not considered to be living. Warforged are considered to be living. Whether something is made of organic or inorganic matter does not really matter in my opinion because life is not defined by what it is made of, but by what it does, at least in the real world anyways. In D&D, life is defined by whatever the universe considers to be alive, and the D&D universe considers warforged to be alive.
What separates the undead from warforged is that the magic that creates the undead does not give them life, whereas the magic that creates warforged does give them life. Life, soul, and sentience are usually interlinked, but they not required for the other property to exist. The higher/stronger undead are prime examples of something having a soul but no life. Plants are definitely living, but I am pretty sure that they do not have a soul, although they seem to have just enough sentience that you can talk to them with Speak with Plants.
Undead are dead. Ooh, makes me want to have necrotic damage spells heal them. So most healing doesn't/shouldn't work on them - depends on how the healing works.
Warforged are alive.
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
This is the aspect of Warforged that has never made sense to me. If they are made of metal, wouldn't Mending be a more appropriate spell for healing a Warforged? The idea that all healing magic works the same way for what is effectively a thinking, feeling robot the same way it would with a creature with a skeleton, bones, blood, and neurons has always been a convenience that I accept as a game balance mechanic decision, but not as a something that ever had any logical backing to it.
Except that warforged aren't just made of metal, though. They are made out of a blend of organic and non-organic material (just like humans). Usually metal but stone or hardwood is also mentioned. The "logic" (if that is something that ever should be applied to a fantasy game ;) ) is that warforged are living beings, therefor they are affected by magic just like any other human being. Think of it the other way around, if a human loses their arm and gets a non-organic replacement, are they less human?
Warforged are effectively playable golems. Turning them into biological beings kind of undermines that theme a bit, imho.
I think the main reason the warforged are no longer living constructs is because it adds unnecessary complications to the game. Mending and similar spells were used back in 3e, but it effectively doubled the number of spells a healer needed to prep if a warforged joined the group. Having cure wounds work on golems eliminates that extra step.
I wouldn't say it undermines them in any way. They still aren't biological beings in the sense that they can reproduce by themselves, die of old age (like most biological things do) and so on. But I guess it depends on what you want to WF to be. Then again, you can always change that in your own setting. :)
Right. WForged are not just made of metal. Tlhe point being they are made of largely inorganic compounds. Thus, if most healing spells don't work on Undead (even Vampires which some people argue have souls b/c they are clearly sentient), then why do they work (and work exactly the same) as they do on WForged? The answer is just game mechanic simplicity, which detracts from any meaningful discussion from what WForged actually ARE.
What separates the undead from warforged is that the magic that creates the undead does not give them life, whereas the magic that creates warforged does give them life. Life, soul, and sentience are usually interlinked, but they not required for the other property to exist. The higher/stronger undead are prime examples of something having a soul but no life.
The question becomes what makes a WForged more "alive" than a vampire or a lich. There is no good answer to this question b/c we have NO definitive lore about how WForged came to exist. They could Actually be Constructs that somehow, based on the meta-gamey rules, receive healing and be raised from the dead like Orcs, Gnomes and Tortles, but still be created through a process of taking a soul from a once living creature, putting it into an inanimate husk in order to make it alive, like the next step in technological development after Golems.
And honestly, if not for liches looking like skeletons, it's very questionable as to why they are classified as Undead when the souls bound to them are their own and they themselves chose to do the binding. This is in contrast to the vast majority of Undead, who are created by forcing bodies to become re-animated by an arcane spell or the attack by another Undead creature.
1) The question becomes what makes a WForged more "alive" than a vampire or a lich. There is no good answer to this question b/c we have NO definitive lore about how WForged came to exist. They could Actually be Constructs that somehow, based on the meta-gamey rules, receive healing and be raised from the dead like Orcs, Gnomes and Tortles, but still be created through a process of taking a soul from a once living creature, putting it into an inanimate husk in order to make it alive, like the next step in technological development after Golems.
2) And honestly, if not for liches looking like skeletons, it's very questionable as to why they are classified as Undead when the souls bound to them are their own and they themselves chose to do the binding. This is in contrast to the vast majority of Undead, who are created by forcing bodies to become re-animated by an arcane spell or the attack by another Undead creature.
1) on the contrary, there are many good answers. Just not any definitive ones. There’s not much of an argument to be made they are not alive though - at the very least, they react to positive or negative energy the same way living beings do and undead beings don’t.
2) liches are undead because their manifestation is not alive, and yet obviously they are not dead either. Some types of ghosts are arguably quite comparable, incorporealness aside - some of them remain on the material plane of their own volition, even if they didn’t choose to die in the first place. A Warforged’s body, in contrast, is alive.
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to answer the original question, sorry i didn't read it all, just wanted to explain a simple concept... so bare with me...
you just have to ask yourself the first question before you cna answer yours... What is a soul to you ? i add the "to you" part because everyones have a distinct description of what a soul is. you see to you, without a soul you can't have faith, you can't have belief in something. that on its own, i something i whole heartedly disagree. you don't need a soul to have faith, you don't need a soul to believe in something. your missconception right from the get go is that a soul equals emotions ! without a soul you cannot have emotions... this is what i disagree with. many people believ that, but i don't. so to me, a soul has a different description then yours. so we already have two different visions here.
so the question: do warforge have a soul ? is then a loaded question in itself. it has multitude of answers depending entirely on the thought patterns of those who believe differently on what a soul is.
then comes to the question, aren't warfoged androids ? this is a miss conception brough up by people long ago, the answer is, no, the original creator wanted a construct, not a machine. constructs are magical beings. androids are created only by technology. no magic involved. when magic is concerned, everytinjg can pass as something else. everything can be everything. which leads us to again your original question and why its loaded. there are those who believe warforged are machines, tehcnologie only. and there are those who believe they are construct made with magic. both schools of thought do not really work together.
so do "I" believe warforge have a soul, yes i do... do i believe it is the same as other species, no i don't ! i believe the core of a warforge is what the soul is, without its soul it cannot be alive. its soul is magic, and it is that magic that keeps him alive. without a soul, it cannot think for itself. it wouldn'T be able to be a bard with creativity. without it, it would be just a pile of wood on the floor. to the question, of whats a soul to me... well a soul is these elements to me... - it gives the ability to think for oneself - it allows for creativity, thinking outside the boundaries of memories. - it enables force of character !
let me explain the last one... without force of character, a machine wouldn't make charisma check. instead it would use intellect to just look up the best answer out of a multitude of possibilities and just answer what has the best possible outcome. thats memory and calculation, thats intellect, not charisma. so saying a machine, aka android is what a warfoge is, then it means the warforge never have any use for charisma and always dumps it. without charisma, there is no performances, there is no intimidation, there is no persuasion. androids would only use their memory to find the best answers to everything. aka using intellect !
so what i basically do... i do the same as D&D does... if animals who don't have 3+ intellect cannot be intelligent creatures, then anything with charisma, as a soul. this actually led to a lot of problems in my games, because that means zombies and skeletons have a soul. they have 5+ charisma. but to that i would say to the player... have you ever seen a skeleton try to convince you to not murder him ? everytimes they answer no, i then answer, then they only have fake souls. not real ones... aka magic souls, which is not real souls to me...
but that'S another story entirely. i think this answered your question.
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This is the aspect of Warforged that has never made sense to me. If they are made of metal, wouldn't Mending be a more appropriate spell for healing a Warforged? The idea that all healing magic works the same way for what is effectively a thinking, feeling robot the same way it would with a creature with a skeleton, bones, blood, and neurons has always been a convenience that I accept as a game balance mechanic decision, but not as a something that ever had any logical backing to it.
Except that warforged aren't just made of metal, though. They are made out of a blend of organic and non-organic material (just like humans). Usually metal but stone or hardwood is also mentioned. The "logic" (if that is something that ever should be applied to a fantasy game ;) ) is that warforged are living beings, therefor they are affected by magic just like any other human being. Think of it the other way around, if a human loses their arm and gets a non-organic replacement, are they less human?
Warforged are effectively playable golems. Turning them into biological beings kind of undermines that theme a bit, imho.
I think the main reason the warforged are no longer living constructs is because it adds unnecessary complications to the game. Mending and similar spells were used back in 3e, but it effectively doubled the number of spells a healer needed to prep if a warforged joined the group. Having cure wounds work on golems eliminates that extra step.
I wouldn't say it undermines them in any way. They still aren't biological beings in the sense that they can reproduce by themselves, die of old age (like most biological things do) and so on. But I guess it depends on what you want to WF to be. Then again, you can always change that in your own setting. :)
Right. WForged are not just made of metal. Tlhe point being they are made of largely inorganic compounds. Thus, if most healing spells don't work on Undead (even Vampires which some people argue have souls b/c they are clearly sentient), then why do they work (and work exactly the same) as they do on WForged? The answer is just game mechanic simplicity, which detracts from any meaningful discussion from what WForged actually ARE.
"Largely" is something you added. It says nothing about the ratio in the books. There is nothing that says you can't build a warforge entirely out of leather and wood, for example. And as pointed out, even real world humans have a large percentage of non-organic matter in their bodies.
It's not that "organic matter = soul", I'm just pointing out that your claim that "warforged are made out of metal, therefor they can't have souls" isn't correct according to how they are described.
Another question is can Warforged be used for the clone spell. They have no flesh (which I assume is for DNA) that is required for one of the material components.
I believe it's for sympathetic magical resonance rather than DNA. The point is having part of you, not your genetical material, as spells deal with symbolic concepts rather than scientific principles. So in other worlds yes, it should work with Warforged. A lump of wood carved out of their bodies would work just as well as human flesh.
Another question is can Warforged be used for the clone spell. They have no flesh (which I assume is for DNA) that is required for one of the material components.
Warforged do have flesh. Their basic frames are wood-like. That’s flesh.
Yes. In Exploring Eberron (which is admittedly not canon, but was written by Keith Baker, so I'll assume it is canon until Wizards says otherwise), it has been confirmed that warforged do have souls, and can even be brought back from Dolurrh using spells like Raise Dead, just like a human can. How this came to be is unknown, but warforged souls are formed in Eldritch Machines called Creation Forges, which were supposed to be dismantled at the end of the Last War (the obvious hint is that Merrix d'Cannith has one in secret).
again the only real question here is... What's a soul to you guys/girls ?
the problem i have is that nobody has the same views of what a soul is. to me its quite simple... a soul is "You" it is what you are, basically it is a mix of your intellect, wisdom and charisma stats. if i take away your memory, then i took a part of your soul. if i take control of your being, then i took control of a part of your soul.
In its most basic form... a soul to me is a recipient containing who you are. thats why its so valuable to fiends... because they can get control of you. if they get your soul, then they get access to who you are and can shape or change who you are. that's my opinion on it, so basically my answer is... as long as you have an intellect, a wisdom or charisma stats, then you have a soul ! i don't see why constructs or even golems or undeads can't have one. that said, not everyone has the same things in their souls.
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Compare a related error.
Some people assume someone can "teleport" by creating a clone somewhere else with the same memory, then killing the original.
This isnt "teleportation", it is murder.
Here, each of the two persons is a twin, a separate human. There are two separate consciousnesses here. Two souls.
To kill the original soul after creating a new soul, is murder.
Whether the twins have the same memory or not, is irrelevant.
They are two separate souls.
he / him
As a DM I rule it yes they do. -
It’s literally cannon that warforged have souls but it really comes down to what you want in your Eberron. It is a fantasy setting. It is a mystery as to where warforged souls come from. In cannon, they don’t create souls, they are drawing it from some force.
Where do all the other souls in Eberron come from? Warfoarged souls come from there.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
That’s one possibility, but canonically, it’s up to the individual DM.
Although I realise that it is canon to the setting of Eberron, that a Warforged has a soul, my question was more of an esoteric one. However, I hoped that it would spark a wider metaphysical discussion about souls and the nature of life and existence within the D&D universe. I am most impressed with the quality and the level of discussion that has taken place in this thread and have greatly enjoyed reading all of the replies, as well as everyone's own thoughts and opinions on the matter.
I thank you all for such wonderful participation, and I look forward to more of the same in the future.
Forge XD.
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
Right. WForged are not just made of metal. Tlhe point being they are made of largely inorganic compounds. Thus, if most healing spells don't work on Undead (even Vampires which some people argue have souls b/c they are clearly sentient), then why do they work (and work exactly the same) as they do on WForged? The answer is just game mechanic simplicity, which detracts from any meaningful discussion from what WForged actually ARE.
1) Humans are 65-70% water, which is inorganic as well. I don't think this argument leads to anything useful or even pertinent.
2) I can't think of any mechanical connection between souls and healing in D&D, or even something that says undead can't have a soul. I mean, liches trap their soul on the Material Plane by putting it in a phylactery. Clearly they have a soul, even if it isn't connected to their body (as a side note, in the His Dark Materials books/series/movies human souls manifest outside the human body - the notion that the soul of a living person has to reside inside them isn't absolute). The only mechanics-based arguments made her pertain to the question whether Warforged have a soul or not (according the those mechanics, clearly they do). What souls are, where they come from, whether Warforged souls differ from other souls, what Warforged are, all those questions are completely open to discussion (or DM interpretation, which might be a bigger consideration in a practical sense).
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The undead are not considered to be living. Warforged are considered to be living. Whether something is made of organic or inorganic matter does not really matter in my opinion because life is not defined by what it is made of, but by what it does, at least in the real world anyways. In D&D, life is defined by whatever the universe considers to be alive, and the D&D universe considers warforged to be alive.
What separates the undead from warforged is that the magic that creates the undead does not give them life, whereas the magic that creates warforged does give them life. Life, soul, and sentience are usually interlinked, but they not required for the other property to exist. The higher/stronger undead are prime examples of something having a soul but no life. Plants are definitely living, but I am pretty sure that they do not have a soul, although they seem to have just enough sentience that you can talk to them with Speak with Plants.
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Undead are dead. Ooh, makes me want to have necrotic damage spells heal them. So most healing doesn't/shouldn't work on them - depends on how the healing works.
Warforged are alive.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
The question becomes what makes a WForged more "alive" than a vampire or a lich. There is no good answer to this question b/c we have NO definitive lore about how WForged came to exist. They could Actually be Constructs that somehow, based on the meta-gamey rules, receive healing and be raised from the dead like Orcs, Gnomes and Tortles, but still be created through a process of taking a soul from a once living creature, putting it into an inanimate husk in order to make it alive, like the next step in technological development after Golems.
And honestly, if not for liches looking like skeletons, it's very questionable as to why they are classified as Undead when the souls bound to them are their own and they themselves chose to do the binding. This is in contrast to the vast majority of Undead, who are created by forcing bodies to become re-animated by an arcane spell or the attack by another Undead creature.
1) on the contrary, there are many good answers. Just not any definitive ones. There’s not much of an argument to be made they are not alive though - at the very least, they react to positive or negative energy the same way living beings do and undead beings don’t.
2) liches are undead because their manifestation is not alive, and yet obviously they are not dead either. Some types of ghosts are arguably quite comparable, incorporealness aside - some of them remain on the material plane of their own volition, even if they didn’t choose to die in the first place. A Warforged’s body, in contrast, is alive.
Want to start playing but don't have anyone to play with? You can try these options: [link].
to answer the original question, sorry i didn't read it all, just wanted to explain a simple concept... so bare with me...
you just have to ask yourself the first question before you cna answer yours...
What is a soul to you ?
i add the "to you" part because everyones have a distinct description of what a soul is.
you see to you, without a soul you can't have faith, you can't have belief in something. that on its own, i something i whole heartedly disagree. you don't need a soul to have faith, you don't need a soul to believe in something. your missconception right from the get go is that a soul equals emotions ! without a soul you cannot have emotions... this is what i disagree with. many people believ that, but i don't. so to me, a soul has a different description then yours. so we already have two different visions here.
so the question: do warforge have a soul ?
is then a loaded question in itself. it has multitude of answers depending entirely on the thought patterns of those who believe differently on what a soul is.
then comes to the question, aren't warfoged androids ?
this is a miss conception brough up by people long ago, the answer is, no, the original creator wanted a construct, not a machine. constructs are magical beings. androids are created only by technology. no magic involved. when magic is concerned, everytinjg can pass as something else. everything can be everything. which leads us to again your original question and why its loaded. there are those who believe warforged are machines, tehcnologie only. and there are those who believe they are construct made with magic. both schools of thought do not really work together.
so do "I" believe warforge have a soul, yes i do... do i believe it is the same as other species, no i don't !
i believe the core of a warforge is what the soul is, without its soul it cannot be alive. its soul is magic, and it is that magic that keeps him alive.
without a soul, it cannot think for itself. it wouldn'T be able to be a bard with creativity. without it, it would be just a pile of wood on the floor.
to the question, of whats a soul to me...
well a soul is these elements to me...
- it gives the ability to think for oneself
- it allows for creativity, thinking outside the boundaries of memories.
- it enables force of character !
let me explain the last one...
without force of character, a machine wouldn't make charisma check.
instead it would use intellect to just look up the best answer out of a multitude of possibilities and just answer what has the best possible outcome.
thats memory and calculation, thats intellect, not charisma. so saying a machine, aka android is what a warfoge is, then it means the warforge never have any use for charisma and always dumps it. without charisma, there is no performances, there is no intimidation, there is no persuasion. androids would only use their memory to find the best answers to everything. aka using intellect !
so what i basically do... i do the same as D&D does... if animals who don't have 3+ intellect cannot be intelligent creatures, then anything with charisma, as a soul.
this actually led to a lot of problems in my games, because that means zombies and skeletons have a soul. they have 5+ charisma. but to that i would say to the player... have you ever seen a skeleton try to convince you to not murder him ? everytimes they answer no, i then answer, then they only have fake souls. not real ones... aka magic souls, which is not real souls to me...
but that'S another story entirely. i think this answered your question.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
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"Largely" is something you added. It says nothing about the ratio in the books. There is nothing that says you can't build a warforge entirely out of leather and wood, for example. And as pointed out, even real world humans have a large percentage of non-organic matter in their bodies.
It's not that "organic matter = soul", I'm just pointing out that your claim that "warforged are made out of metal, therefor they can't have souls" isn't correct according to how they are described.
Another question is can Warforged be used for the clone spell. They have no flesh (which I assume is for DNA) that is required for one of the material components.
I believe it's for sympathetic magical resonance rather than DNA. The point is having part of you, not your genetical material, as spells deal with symbolic concepts rather than scientific principles. So in other worlds yes, it should work with Warforged. A lump of wood carved out of their bodies would work just as well as human flesh.
Warforged do have flesh. Their basic frames are wood-like. That’s flesh.
Yes. In Exploring Eberron (which is admittedly not canon, but was written by Keith Baker, so I'll assume it is canon until Wizards says otherwise), it has been confirmed that warforged do have souls, and can even be brought back from Dolurrh using spells like Raise Dead, just like a human can. How this came to be is unknown, but warforged souls are formed in Eldritch Machines called Creation Forges, which were supposed to be dismantled at the end of the Last War (the obvious hint is that Merrix d'Cannith has one in secret).
I view Ghosts as part of a soul, but not the whole soul.
So some aspects of a Ghost seem familiar, but other aspects of a Ghost seem not quite right.
Generally, a Ghost echoes the past, and is incapable of learning, growing, or evolving. But part of the soul is at this stunted level.
he / him
again the only real question here is...
What's a soul to you guys/girls ?
the problem i have is that nobody has the same views of what a soul is.
to me its quite simple... a soul is "You" it is what you are, basically it is a mix of your intellect, wisdom and charisma stats.
if i take away your memory, then i took a part of your soul. if i take control of your being, then i took control of a part of your soul.
In its most basic form... a soul to me is a recipient containing who you are.
thats why its so valuable to fiends... because they can get control of you. if they get your soul, then they get access to who you are and can shape or change who you are.
that's my opinion on it, so basically my answer is... as long as you have an intellect, a wisdom or charisma stats, then you have a soul ! i don't see why constructs or even golems or undeads can't have one. that said, not everyone has the same things in their souls.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)