I stumbled across this magic item recently, and the major feature seems pretty fun:
As a bonus action, you toss the weapon, and it floats and strikes an enemy using your ability & proficiency modifiers for attack and damage rolls (basically, as though you were swinging it).
It can do this up to four times before it has to return to your hand, or else it clatters to the ground.
Then... apparently you can do it again afterwards. No recharge.
That seems like a whole lot of fun; something you can really build a character around...
A spell caster could cast a spell with their action, for instance, and still use this weapon as a bonus action...a beefy character could grapple someone while the sword provides cover.
It also provides a ranged option for pesky flying enemies outside normal melee range.
It just seems like a liberating weapon for those instances where you need some versatility...plus, you can get creative with the “command” word to activate it.
Insofar as this site presents; there is no +1-3 “magical” variant to help scale it up at higher levels...you could argue that it is a magical weapon, of course, but would it be so unbalanced to introduce a means of increasing its potency, getting those bonuses to hit or damage? (like visiting a skilled blacksmith or enchanter in-game)
What are some people’s experiences with this nifty dancing weapon?
I like the idea of a fighter fighting in a tavern brawl with this weapon—not even having stopped drinking/eating to kick all the other patrons in the pants. Think of how humiliating that would be for those he defeated. “And he never even turned to look at me!”
Rollback Post to RevisionRollBack
Anything is edible if you try hard enough!
I am a swimmer. If you see me running, you should run too, because it means something horrible is chasing me.
That seems like a whole lot of fun; something you can really build a character around...
The problem with this is, of course, that the Dancing Sword is a Very Rare magical item, so the party isn't likely to find one until after most campaigns end.
Though, if you do end up with one of these, the Animated Shield is a necessary companion item.
That seems like a whole lot of fun; something you can really build a character around...
The problem with this is, of course, that the Dancing Sword is a Very Rare magical item, so the party isn't likely to find one until after most campaigns end.
Though, if you do end up with one of these, the Animated Shield is a necessary companion item.
Ha. What a wonderful combination!
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I stumbled across this magic item recently, and the major feature seems pretty fun:
As a bonus action, you toss the weapon, and it floats and strikes an enemy using your ability & proficiency modifiers for attack and damage rolls (basically, as though you were swinging it).
It can do this up to four times before it has to return to your hand, or else it clatters to the ground.
Then... apparently you can do it again afterwards. No recharge.
That seems like a whole lot of fun; something you can really build a character around...
A spell caster could cast a spell with their action, for instance, and still use this weapon as a bonus action...a beefy character could grapple someone while the sword provides cover.
It also provides a ranged option for pesky flying enemies outside normal melee range.
It just seems like a liberating weapon for those instances where you need some versatility...plus, you can get creative with the “command” word to activate it.
Insofar as this site presents; there is no +1-3 “magical” variant to help scale it up at higher levels...you could argue that it is a magical weapon, of course, but would it be so unbalanced to introduce a means of increasing its potency, getting those bonuses to hit or damage? (like visiting a skilled blacksmith or enchanter in-game)
What are some people’s experiences with this nifty dancing weapon?
You may possibly be able to use it to protect yourself while you cast a spell or drink a potion
I like the idea of a fighter fighting in a tavern brawl with this weapon—not even having stopped drinking/eating to kick all the other patrons in the pants. Think of how humiliating that would be for those he defeated. “And he never even turned to look at me!”
Anything is edible if you try hard enough!
I am a swimmer. If you see me running, you should run too, because it means something horrible is chasing me.
There was this bard character I had in the works who is really just a talker; and not much of an adventurer...just a normal guy. Sort of a coward.
So a magic, dancing sword that does all the fighting for him seems like it would fit.
This inspired me to make some homebrew:
I figured this better suited a bard!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
Performance modifier is pretty powerful, even more so with expertise with that +17 to hit and damage (probably less though since that's at tier4).
Although I guess it is a action, only 1 attack, as well as breaking on a nat 1, so that might balance it.
if I edit a message, most of the time it's because of grammar. The rest of the time I'll put "Edit:" at the bottom.
Except the sword is not going to pull punches in a tavern brawl and kill people. Leading to arrests.
The problem with this is, of course, that the Dancing Sword is a Very Rare magical item, so the party isn't likely to find one until after most campaigns end.
Though, if you do end up with one of these, the Animated Shield is a necessary companion item.
Ha. What a wonderful combination!