Our group is in the process of making the jump from Roll20 to Foundry VTT, and we can't say enough good things about it. SO much easier to use than roll20, and since it is using current tech, the extensibility is second to none.
Having said that, the common complaint is still having all of our info/sheets on beyond and needing to jump back and forth.
I know that a VTT has supposedly been on the drawing board at Beyond for 3+ years now, but I think the management should really take a hard look at Foundry VTT and think about making them an acquisition offer.
Having a VTT completely incorporated with Beyond would finally bring everything we use under one roof, and probably bring Beyond a rush of new users as well.
Just something to think about. I personally think Foundry is on the way to dominance in the VTT market, and Beyond could jump ahead of everyone else in the space in one fell swoop.
Counterpoint: if Foundry is "on the way to dominance in the VTT market", why would they entertain an offer from DDB? Especially since it would require them to divest themselves of all their non-D&D offerings, which they've spent a great deal of time, money, and effort getting signed off in the first place? Foundry has no need of Fandom's dollars, and Beyond can't even keep up with the service it already offers. Where is their capacity to add and administer an entirely new VTT service totally foreign to their tools whilst also integrating the two offerings together, whilst also doing new books and getting through their backlog of "Old Book Stuff We Never Bothered To Implement"?
One thing to remember is that for every table that desperately wants an all-in-one VTT Experience from DDB, there's another table that actively dis-wants that same thing. I have negative interest in paying thousands of dollars to outfit my entire group with Foundry and spending six months learning how Foundry works only so we can use the VTT and its sharply limited command set in place of our brains, our voices, and the power of the human imagination. I don't need complicated, restrictive macros for the dozen-odd actions I'm 'allowed' to do - I need a basic dice roller (which DDB has covered, if admittedly only just barely, with their new Game Log, and which was previously handled by a simple Discord dice-roller bot), third-grade arithmetic skills, and a grand adventure laid before me.
I have no doubt Foundry is super cool for the folks that use it and enjoy it. But that set of folks isn't everybody, ne?
Problem: D&D Beyond is a system that exists to support Dungeons and Dragons. Foundry is an explicitly "system agnostic" VTT. Why would the two engage in a merger or acquisition and consequently expand far beyond (so to speak for DDB) or greatly reduce (for foundry) what the two entities see as their scopes. Some sort of license allowing direct access to API is probably the reasonable request here, but for whatever reason D&D Beyond seems to be leaning against that.
I mean it would be great if Volvo bought Google because all my navigational and media apps would ostensibly be better integrated with my car's computer, but that's definitely pretty to think so turf.
I've heard great things about Foundry. That said, I wouldn't say its on the way to dominance. The VTT space is busy.
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Jander Sunstar is the thinking person's Drizzt, fight me.
I'm finding Foundry VTT absolutely useless without the use of a certain radioactive substance. An official implementation of the ruleset (Savage Worlds and Warhammer Fantasy already have official modules) would be perfect. Charge me a subscription, if you want (you hearing this, Fandom execs?).
I have negative interest in paying thousands of dollars to outfit my entire group with Foundry
You keep making this claim. I do not understand why you think it costs thousands of dollars. Foundry VTT is a one-time fee of $50 for the DM, and zero for the rest of the players. It's $50, once, ever, and you keep it forever, get all the updates forever, and most of the mods are free.
Now, if you want to have a 3rd party host there may be a small fee ($8/mo), but even there, you'd have to assume playing for a full decade to get to $1,000, and multiple decades to justify the "thousands" claim.
You've said this many times before so... I am not sure where you are getting these #s. Unless maybe you're confusing Foundry with Fantasy Grounds?
Rollback Post to RevisionRollBack
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
My understanding was that Foundry required an initial 50-60 dollar investment for each end user attempting to make use of it, i.e. everyone obtaining the base program. Then each user is required to purchase the books/modules/add-on content for the game one is attempting to play in Foundry, which may or may not cost more than the original program itself. For a DM expected to shoulder the entire financial burden of outfitting a gaming group with a New Game nobody (else) is sure they want to sink dollars into trying, such per-person costs of shipping the game/app/service/whatever-it-is out to between five to eight other people gets out of hand very quickly.
If this is untrue, my apologies. I still have very little interest in learning the ridiculous arcane minutiae involved with another VTT. Roll20 is proof enough that these things go out of their way to be as obtuse and impenetrable as humanly possible, even if you're not trying to use their badly implemented dice systems and overly restrictive Time-Saving Player Macros(TM). All I need out of any "VTT" service is a space for displaying a basic map and the ability to put tokens on that map. I don't need extensive, expensive libraries of already-paid-for content. I don't need a million Helpful Tools(C) getting in the way of displaying a tactical situation. And I sure as almighty banana Shatner manhell don't need Time-Saving Player Macros(TM) that actively teach my group to stop thinking outside the box simply because there's no video-game "Do The Thing" button for whatever thing they'd otherwise attempt.
My understanding was that Foundry required an initial 50-60 dollar investment for each end user attempting to make use of it, i.e. everyone obtaining the base program. Then each user is required to purchase the books/modules/add-on content for the game one is attempting to play in Foundry, which may or may not cost more than the original program itself.
Your understanding is incorrect. No one in my group has paid a dime for Foundry but me, and I have paid exactly $50 to play D&D with it.
If you wished to play SWADE with it, you would need to fork over an additional $14.99 to Pinnacle to get the SWADE official material, which is also a one-time purchase.
The GM, as host, is the only one who has to pay anything (or well, other players could chip in but the GM is the one with the account). If you want to host it on your computer, you just need to be able to open a router port temporarily during the game session, and shut it down again after the session is over. Your players play through a browser. As long as they have chrome or edge or firefox or one of those, that is all they need. All those browsers are free.
The vast majority of Foundry modules are made by other users, and are completely free. I have not paid one dime beyond the original purchase of the game to play in Foundry, other than the $9.99 (promo) price to get the SWADE module, and that was more for fun since nobody I know wants to play SWADE but me. I was getting the SWADE HC book at the time and they promo'ed the module so I added it to my cart.
The only recurring costs you could have with Foundry would be if you did not wish to host it yourself, either on your computer or using a free shell at AWS. If you wanted a turnkey-ready Foundry where all the hosting issues are taken care of for you, then you would need something like the Forge, which as I said has a monthly or quarterly fee. This fee is approximately the same as the D&D Master Tier subscription, so although I am sure it'd not be super fun to add that onto payment to DDB and other subs, it is not beyond the pale for a sub fee and it is certainly not anywhere in the same universe as "thousands of dollars."
I know you like hyperbole and I don't generally mind it, but I don't want other people who might be considering VTT options to think that it would actually cost thousands, or even hundreds, of dollars to play a game of D&D, or SWADE, or DCC, or Pathfinder, or 3.5e D&D, or Old School Essentials, or any of the dozens of other games for which Foundry modules exist, on Foundry.
Rollback Post to RevisionRollBack
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
My understanding was that Foundry required an initial 50-60 dollar investment for each end user attempting to make use of it, i.e. everyone obtaining the base program. Then each user is required to purchase the books/modules/add-on content for the game one is attempting to play in Foundry, which may or may not cost more than the original program itself. For a DM expected to shoulder the entire financial burden of outfitting a gaming group with a New Game nobody (else) is sure they want to sink dollars into trying, such per-person costs of shipping the game/app/service/whatever-it-is out to between five to eight other people gets out of hand very quickly.
If this is untrue, my apologies. I still have very little interest in learning the ridiculous arcane minutiae involved with another VTT. Roll20 is proof enough that these things go out of their way to be as obtuse and impenetrable as humanly possible, even if you're not trying to use their badly implemented dice systems and overly restrictive Time-Saving Player Macros(TM). All I need out of any "VTT" service is a space for displaying a basic map and the ability to put tokens on that map. I don't need extensive, expensive libraries of already-paid-for content. I don't need a million Helpful Tools(C) getting in the way of displaying a tactical situation. And I sure as almighty banana Shatner manhell don't need Time-Saving Player Macros(TM) that actively teach my group to stop thinking outside the box simply because there's no video-game "Do The Thing" button for whatever thing they'd otherwise attempt.
Nope.
Foundry cost $50. Once. My players didn't need to buy or install anything.
....and it took me all of about 2 hours (and 3-4 youtube videos, of which there are many) to figure the whole system out.
From there you send your players an invite link, and they log into the game. Easy as pie.
Honestly, comparing roll20 to Foundry is like comparing a website created with 90's tech with something using current tech. The difference is that stark.
There's nothing more to buy, and the beyond20 extension functions identically to how it does in roll20.
I find the remainder of your argument puzzling.
You say: "Roll20 is proof enough that these things go out of their way to be as obtuse and impenetrable as humanly possible, even if you're not trying to use their badly implemented dice systems and overly restrictive Time-Saving Player Macros(TM). "
To me, that means you are applying your experience with roll20 (an arguably clunky and severely-dated system using outdated technologies and poor design) to every other VTT that comes after, dismissing out of hand that any of them could offer a better experience without even trying them.
In other words, a stance of "if you've seen one, you've seen them all."
The point to my original post was to offer a possible shortcut to Beyond to a system that has already been on their "feature roadmap" for over 3 years now. Such acquisitions are very common, and usually come with the talent attached, at least for a predetermined amount of time to assist with integration, etc.
Further, I fail to see how the addition and availability of such a tool (which would obviously be optional in its use, since many folks use Beyond for live games) would detract at all from your experience here.
In short, I don't think the argument of "I don't like VTT's" is any reason to dismiss them out of hand as a potentially profitable and useful addition to Beyond (be it Foundry, or their own purpose-built system) for those of us that do.
Isn't the whole point of a system like this to enable whatever kind of play we want?
To the original topic, I absolutely do NOT want Fandom taking over Foundry. I hope to Bahamut they do not. I think Fandom has utterly mis-managed this entire product (DDB) and Foundry is being very well managed. I do not want the Clampetts taking over Foundry.
Plus, I don't want all the other system support such as for SWADE or DCC yanked from Foundry because Fandom owns it now and they don't have contracts with those other companies.
Rollback Post to RevisionRollBack
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
That's understandable, but surely you realize that you are an edge case. You're probably in the top 0.1%tile in terms of the # of simultaneous games a single DM runs at a given time.
Rollback Post to RevisionRollBack
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
My understanding was that Foundry required an initial 50-60 dollar investment for each end user attempting to make use of it, i.e. everyone obtaining the base program.
This is true for Fantasy Grounds, but not Foundry.
Yes I'm fairly sure Yurei is confusing the pricing structure of Fantasy Grounds with Foundry... Since on FG you'd probably be buying all the books again too, and if everyone did that, x 5 or 6 players, yeah, you could be going into the thousands.
There's a reason we use Foundry and not FG at my table.
Rollback Post to RevisionRollBack
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
I'm new to both Foundry and D&DBeyond. I apologize for being off topic, but after a bit of searching around this is the first I see of Foundry in D&DB forums
Please, I need to know where I can post questions about Foundry VTT and D&DBeyond integration.
Fr instance I'm wondering how a character generated at D&DB website can fill a character sheet in Foundry, or rather does the D&DB digital PHB/other books appear in the Foundry compendiums?
My problem with Foundry is I only get a single table top with different "worlds" in it. I DM 8 games per week atm. It's unrealistic for me to either have all that info for all 8 games loaded into a single Foundry game and have to sort through it all for each game, and sort who from what game can see and use what from what world. Literally it's multiple gigabytes worth of maps, tokens, sheets, music, effects, etc... for each of my 8 games. I'd need to buy a pretty beefy dedicated server to run it(expensive), or buy 8 different Foundry licenses for 8 different table tops(expensive). It seems great for someone who only runs a single game, maybe two. But for someone like me; this limitation has basically locked me out of ever using Foundry because I doubt I will ever get to a point where I am only hosting a single game at a time.
i run three different groups on my Foundry license, you only need multiple licences if you want to run two games at the same time. You can have as many "Worlds" as you want as long as you only run one at a time.
I have also recently jumped onto the Foundry train, and I have nothing but good things to say about it. However, I agree with those that say DDB should NOT buy Foundry. Foundry core is system agnostic, and should remain so.
That said, I DO think DDB should work hard and fast to integrate themselves into Foundry. Let me explain...
Foundry has something called Compendiums. Those are basically databases for Game Masters to pull content into the game for their world. (Because you don't want to upload ALL of your content to ALL of your players as you play. You want to upload just the data you're using that gaming session. Keeps things snappy and responsive.) Right now, the D&D5e system in Foundry only has SRD content, because Foundry doesn't have a license to sell WoTC content. Yet.
As much as I like Foundry, I don't want to split my content between DDB and Foundry, so I very much want DDB to be the "Compendium" to pull from when I'm doing my prep or improvising during play. I also want my content to be available online, not just when I'm hosting Foundry on my PC. So I built a chrome extension, very much inspired by Kakaroto's Beyond20 extension, to do just that. I built it, it works and it took me 2 months coding in my spare time after I've done my day of work and my kids are in bed. 2 months! I don't code for a living and I knew zero about coding in Javascript or making Chrome extensions when I started.
How I did it doesn't jive with DDB's TOS. It was a fun project, but it's dead in the water. Which just makes me that much more frustrated that DDB doesn't do this on their own. No one would need to buy D&D5e content on Foundry if DDB would just see the low hanging fruit staring them in the face! DDB already has their customer base, and some of those are Foundry users. But there's a bunch of Foundry users that could potentially become DDB customers.
DDB: Please create your own Foundry Module to access your content while in Foundry. It can require a DDB login and a subscription, so you don't lose that revenue stream. I already have a subscription here, to share content with my players so they can build their characters. But Foundry is fast becoming able to replace DDB, at least to the point where I wouldn't need to subscribe anymore. I would still buy the modules and source books here to have it available online on demand.
Our group is in the process of making the jump from Roll20 to Foundry VTT, and we can't say enough good things about it. SO much easier to use than roll20, and since it is using current tech, the extensibility is second to none.
Having said that, the common complaint is still having all of our info/sheets on beyond and needing to jump back and forth.
I know that a VTT has supposedly been on the drawing board at Beyond for 3+ years now, but I think the management should really take a hard look at Foundry VTT and think about making them an acquisition offer.
Having a VTT completely incorporated with Beyond would finally bring everything we use under one roof, and probably bring Beyond a rush of new users as well.
Just something to think about. I personally think Foundry is on the way to dominance in the VTT market, and Beyond could jump ahead of everyone else in the space in one fell swoop.
Counterpoint: if Foundry is "on the way to dominance in the VTT market", why would they entertain an offer from DDB? Especially since it would require them to divest themselves of all their non-D&D offerings, which they've spent a great deal of time, money, and effort getting signed off in the first place? Foundry has no need of Fandom's dollars, and Beyond can't even keep up with the service it already offers. Where is their capacity to add and administer an entirely new VTT service totally foreign to their tools whilst also integrating the two offerings together, whilst also doing new books and getting through their backlog of "Old Book Stuff We Never Bothered To Implement"?
One thing to remember is that for every table that desperately wants an all-in-one VTT Experience from DDB, there's another table that actively dis-wants that same thing. I have negative interest in paying thousands of dollars to outfit my entire group with Foundry and spending six months learning how Foundry works only so we can use the VTT and its sharply limited command set in place of our brains, our voices, and the power of the human imagination. I don't need complicated, restrictive macros for the dozen-odd actions I'm 'allowed' to do - I need a basic dice roller (which DDB has covered, if admittedly only just barely, with their new Game Log, and which was previously handled by a simple Discord dice-roller bot), third-grade arithmetic skills, and a grand adventure laid before me.
I have no doubt Foundry is super cool for the folks that use it and enjoy it. But that set of folks isn't everybody, ne?
Please do not contact or message me.
Problem: D&D Beyond is a system that exists to support Dungeons and Dragons. Foundry is an explicitly "system agnostic" VTT. Why would the two engage in a merger or acquisition and consequently expand far beyond (so to speak for DDB) or greatly reduce (for foundry) what the two entities see as their scopes. Some sort of license allowing direct access to API is probably the reasonable request here, but for whatever reason D&D Beyond seems to be leaning against that.
I mean it would be great if Volvo bought Google because all my navigational and media apps would ostensibly be better integrated with my car's computer, but that's definitely pretty to think so turf.
I've heard great things about Foundry. That said, I wouldn't say its on the way to dominance. The VTT space is busy.
Jander Sunstar is the thinking person's Drizzt, fight me.
We only need official DnD content for Foundry. No way i will ever go back to Roll20 it's so ugly and featureless.
I'm finding Foundry VTT absolutely useless without the use of a certain radioactive substance. An official implementation of the ruleset (Savage Worlds and Warhammer Fantasy already have official modules) would be perfect. Charge me a subscription, if you want (you hearing this, Fandom execs?).
You keep making this claim. I do not understand why you think it costs thousands of dollars. Foundry VTT is a one-time fee of $50 for the DM, and zero for the rest of the players. It's $50, once, ever, and you keep it forever, get all the updates forever, and most of the mods are free.
Now, if you want to have a 3rd party host there may be a small fee ($8/mo), but even there, you'd have to assume playing for a full decade to get to $1,000, and multiple decades to justify the "thousands" claim.
You've said this many times before so... I am not sure where you are getting these #s. Unless maybe you're confusing Foundry with Fantasy Grounds?
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Please don't refer to such amounts as a small fee please.
There are enough other services out there which require $X/month that another 8 on top isn't always feasible.
$8 is a small fee in relation to the claim that it costs thousands.
It is also not the cost of Foundry. It's only the cost of having a 3rd party host the app if you don't want to host it yourself.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
My understanding was that Foundry required an initial 50-60 dollar investment for each end user attempting to make use of it, i.e. everyone obtaining the base program. Then each user is required to purchase the books/modules/add-on content for the game one is attempting to play in Foundry, which may or may not cost more than the original program itself. For a DM expected to shoulder the entire financial burden of outfitting a gaming group with a New Game nobody (else) is sure they want to sink dollars into trying, such per-person costs of shipping the game/app/service/whatever-it-is out to between five to eight other people gets out of hand very quickly.
If this is untrue, my apologies. I still have very little interest in learning the ridiculous arcane minutiae involved with another VTT. Roll20 is proof enough that these things go out of their way to be as obtuse and impenetrable as humanly possible, even if you're not trying to use their badly implemented dice systems and overly restrictive Time-Saving Player Macros(TM). All I need out of any "VTT" service is a space for displaying a basic map and the ability to put tokens on that map. I don't need extensive, expensive libraries of already-paid-for content. I don't need a million Helpful Tools(C) getting in the way of displaying a tactical situation. And I sure as almighty banana Shatner manhell don't need Time-Saving Player Macros(TM) that actively teach my group to stop thinking outside the box simply because there's no video-game "Do The Thing" button for whatever thing they'd otherwise attempt.
Please do not contact or message me.
I haven't tried Foundry, but I do find roll20 cumbersome, and I have been enjoying this VTT:
https://www.shardtabletop.com/
Your understanding is incorrect. No one in my group has paid a dime for Foundry but me, and I have paid exactly $50 to play D&D with it.
If you wished to play SWADE with it, you would need to fork over an additional $14.99 to Pinnacle to get the SWADE official material, which is also a one-time purchase.
The GM, as host, is the only one who has to pay anything (or well, other players could chip in but the GM is the one with the account). If you want to host it on your computer, you just need to be able to open a router port temporarily during the game session, and shut it down again after the session is over. Your players play through a browser. As long as they have chrome or edge or firefox or one of those, that is all they need. All those browsers are free.
The vast majority of Foundry modules are made by other users, and are completely free. I have not paid one dime beyond the original purchase of the game to play in Foundry, other than the $9.99 (promo) price to get the SWADE module, and that was more for fun since nobody I know wants to play SWADE but me. I was getting the SWADE HC book at the time and they promo'ed the module so I added it to my cart.
The only recurring costs you could have with Foundry would be if you did not wish to host it yourself, either on your computer or using a free shell at AWS. If you wanted a turnkey-ready Foundry where all the hosting issues are taken care of for you, then you would need something like the Forge, which as I said has a monthly or quarterly fee. This fee is approximately the same as the D&D Master Tier subscription, so although I am sure it'd not be super fun to add that onto payment to DDB and other subs, it is not beyond the pale for a sub fee and it is certainly not anywhere in the same universe as "thousands of dollars."
I know you like hyperbole and I don't generally mind it, but I don't want other people who might be considering VTT options to think that it would actually cost thousands, or even hundreds, of dollars to play a game of D&D, or SWADE, or DCC, or Pathfinder, or 3.5e D&D, or Old School Essentials, or any of the dozens of other games for which Foundry modules exist, on Foundry.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Nope.
Foundry cost $50. Once. My players didn't need to buy or install anything.
....and it took me all of about 2 hours (and 3-4 youtube videos, of which there are many) to figure the whole system out.
From there you send your players an invite link, and they log into the game. Easy as pie.
Honestly, comparing roll20 to Foundry is like comparing a website created with 90's tech with something using current tech. The difference is that stark.
There's nothing more to buy, and the beyond20 extension functions identically to how it does in roll20.
I find the remainder of your argument puzzling.
You say: "Roll20 is proof enough that these things go out of their way to be as obtuse and impenetrable as humanly possible, even if you're not trying to use their badly implemented dice systems and overly restrictive Time-Saving Player Macros(TM). "
To me, that means you are applying your experience with roll20 (an arguably clunky and severely-dated system using outdated technologies and poor design) to every other VTT that comes after, dismissing out of hand that any of them could offer a better experience without even trying them.
In other words, a stance of "if you've seen one, you've seen them all."
The point to my original post was to offer a possible shortcut to Beyond to a system that has already been on their "feature roadmap" for over 3 years now. Such acquisitions are very common, and usually come with the talent attached, at least for a predetermined amount of time to assist with integration, etc.
Further, I fail to see how the addition and availability of such a tool (which would obviously be optional in its use, since many folks use Beyond for live games) would detract at all from your experience here.
In short, I don't think the argument of "I don't like VTT's" is any reason to dismiss them out of hand as a potentially profitable and useful addition to Beyond (be it Foundry, or their own purpose-built system) for those of us that do.
Isn't the whole point of a system like this to enable whatever kind of play we want?
To the original topic, I absolutely do NOT want Fandom taking over Foundry. I hope to Bahamut they do not. I think Fandom has utterly mis-managed this entire product (DDB) and Foundry is being very well managed. I do not want the Clampetts taking over Foundry.
Plus, I don't want all the other system support such as for SWADE or DCC yanked from Foundry because Fandom owns it now and they don't have contracts with those other companies.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
That's understandable, but surely you realize that you are an edge case. You're probably in the top 0.1%tile in terms of the # of simultaneous games a single DM runs at a given time.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
This is true for Fantasy Grounds, but not Foundry.
Yes I'm fairly sure Yurei is confusing the pricing structure of Fantasy Grounds with Foundry... Since on FG you'd probably be buying all the books again too, and if everyone did that, x 5 or 6 players, yeah, you could be going into the thousands.
There's a reason we use Foundry and not FG at my table.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
I'm new to both Foundry and D&DBeyond. I apologize for being off topic, but after a bit of searching around this is the first I see of Foundry in D&DB forums
Please, I need to know where I can post questions about Foundry VTT and D&DBeyond integration.
Fr instance I'm wondering how a character generated at D&DB website can fill a character sheet in Foundry, or rather does the D&DB digital PHB/other books appear in the Foundry compendiums?
Stuff like that
Thanks
i run three different groups on my Foundry license, you only need multiple licences if you want to run two games at the same time. You can have as many "Worlds" as you want as long as you only run one at a time.
I have also recently jumped onto the Foundry train, and I have nothing but good things to say about it. However, I agree with those that say DDB should NOT buy Foundry. Foundry core is system agnostic, and should remain so.
That said, I DO think DDB should work hard and fast to integrate themselves into Foundry. Let me explain...
Foundry has something called Compendiums. Those are basically databases for Game Masters to pull content into the game for their world. (Because you don't want to upload ALL of your content to ALL of your players as you play. You want to upload just the data you're using that gaming session. Keeps things snappy and responsive.) Right now, the D&D5e system in Foundry only has SRD content, because Foundry doesn't have a license to sell WoTC content. Yet.
As much as I like Foundry, I don't want to split my content between DDB and Foundry, so I very much want DDB to be the "Compendium" to pull from when I'm doing my prep or improvising during play. I also want my content to be available online, not just when I'm hosting Foundry on my PC. So I built a chrome extension, very much inspired by Kakaroto's Beyond20 extension, to do just that. I built it, it works and it took me 2 months coding in my spare time after I've done my day of work and my kids are in bed. 2 months! I don't code for a living and I knew zero about coding in Javascript or making Chrome extensions when I started.
How I did it doesn't jive with DDB's TOS. It was a fun project, but it's dead in the water. Which just makes me that much more frustrated that DDB doesn't do this on their own. No one would need to buy D&D5e content on Foundry if DDB would just see the low hanging fruit staring them in the face! DDB already has their customer base, and some of those are Foundry users. But there's a bunch of Foundry users that could potentially become DDB customers.
DDB: Please create your own Foundry Module to access your content while in Foundry. It can require a DDB login and a subscription, so you don't lose that revenue stream. I already have a subscription here, to share content with my players so they can build their characters. But Foundry is fast becoming able to replace DDB, at least to the point where I wouldn't need to subscribe anymore. I would still buy the modules and source books here to have it available online on demand.
What Kerrec Said ^^^^^^
give me compendiums and I shall build a universe in Foundry