You will arrive in Barovia, a land swallowed by darkness, where sunlight is weak and fleeting, the wind carries whispers you cannot quite place, and every road seems to lead you deeper into the unknown. Here, the villagers live in quiet fear, shutters barred against the night, while shadows stretch long across empty streets. Wolves prowl at the edge of every forest, and something older and far more dangerous moves through the skyless nights.
This is the domain of Strahd von Zarovich, an immortal ruler whose presence can be felt in every crumbling stone and every shiver of the wind. His will shapes the land, and his hunger shapes its fate. To him, you are not just adventurers. You are potential playthings, obstacles, or perhaps pawns in a game he has been playing for centuries.
My Curse of Strahd campaign is an atmospheric, gothic horror story where player choice shapes the path forward. The mists will not guide you, you will need to decide where to go, who to trust, and what you are willing to risk. Every decision has weight, and even the smallest act of kindness or cruelty can change how the land responds to you.
I run the game with a focus on immersive roleplay, rich character moments, and a tone that blends dread with beauty. The horrors of Barovia are not only monsters in the woods but the subtle corruption that wears down hope and humanity. I encourage players to build characters with personal goals, fears, and vulnerabilities so that the story feels as much about their journey as it is about the struggle against Strahd himself.
Combat in this game will be tense and dangerous, with real consequences for poor planning or reckless choices. You will face enemies that cannot always be defeated by force alone, and survival may sometimes mean retreat, negotiation, or clever use of the environment. Victory will feel earned because you will have fought for it with everything you have.
Player freedom is at the heart of my approach. You will have the ability to explore Barovia in your own way, choosing which threads of the story to follow, which factions to ally with, and how to handle the moral dilemmas you encounter. Some paths may lead to hope. Others may lead to ruin. It will be up to you to decide which is which.
As a neurodivergent GM, I place great importance on creating a safe and respectful space for all players. Horror in my games is aimed at the world and its atmosphere, not at the players themselves. We will establish boundaries together during a session zero, use safety tools throughout, and ensure that the tension of the game comes from the narrative, not from discomfort at the table.
By the end of the campaign, your characters will have changed. Perhaps they will emerge from the mists stronger, their names carried in whispered legend. Or perhaps they will never leave, becoming yet another story told in the taverns of Barovia. Either way, your time here will leave its mark.
If you are looking for a game of deep roleplay, tense encounters, and an open world full of mystery, danger, and beauty, this version of Curse of Strahd will give you a story to remember. The mists have already chosen you. The only question is whether you can escape them.
Price - $10 Time - Tuesdays at 7PM CST About Me - I’m Drew, a passionate Game Master who believes TTRPGs are at their best when they are immersive, collaborative, and inclusive. I’m neurodivergent, and that shapes my approach to creating tables where every player feels respected, valued, and safe to express themselves. My goal is to ensure that anyone who joins my games can bring their whole self to the table without fear of judgment. I use safety tools, session zero discussions, and regular check-ins to make sure every player feels supported, no matter their experience level or play style.
I see roleplaying games as more than just a hobby. They are a shared creative act where rules serve the story, and player choices truly matter. I embrace the rule of cool, encourage bold ideas, and give players the freedom to make meaningful decisions that shape the world around them. My games are roleplay-heavy, with room for laughter, tension, quiet character moments, and big dramatic payoffs. I design worlds that feel alive and reactive, where your actions have real consequences and the narrative grows from the choices you make.
For me, the heart of the game lies in the connections we create, between characters, between players, and between the story and those telling it. I believe collaborative storytelling can be therapeutic, providing a space to explore emotions, face challenges, and experience victories together in a safe and supportive environment.
Every table I run is built on trust, communication, and the shared goal of telling a story worth remembering. I want my players to leave the table not only with a sense of accomplishment, but with great memories and moments they’ll be talking about for years to come.
About the Game -
The mists are waiting for you.
You will arrive in Barovia, a land swallowed by darkness, where sunlight is weak and fleeting, the wind carries whispers you cannot quite place, and every road seems to lead you deeper into the unknown. Here, the villagers live in quiet fear, shutters barred against the night, while shadows stretch long across empty streets. Wolves prowl at the edge of every forest, and something older and far more dangerous moves through the skyless nights.
This is the domain of Strahd von Zarovich, an immortal ruler whose presence can be felt in every crumbling stone and every shiver of the wind. His will shapes the land, and his hunger shapes its fate. To him, you are not just adventurers. You are potential playthings, obstacles, or perhaps pawns in a game he has been playing for centuries.
My Curse of Strahd campaign is an atmospheric, gothic horror story where player choice shapes the path forward. The mists will not guide you, you will need to decide where to go, who to trust, and what you are willing to risk. Every decision has weight, and even the smallest act of kindness or cruelty can change how the land responds to you.
I run the game with a focus on immersive roleplay, rich character moments, and a tone that blends dread with beauty. The horrors of Barovia are not only monsters in the woods but the subtle corruption that wears down hope and humanity. I encourage players to build characters with personal goals, fears, and vulnerabilities so that the story feels as much about their journey as it is about the struggle against Strahd himself.
Combat in this game will be tense and dangerous, with real consequences for poor planning or reckless choices. You will face enemies that cannot always be defeated by force alone, and survival may sometimes mean retreat, negotiation, or clever use of the environment. Victory will feel earned because you will have fought for it with everything you have.
Player freedom is at the heart of my approach. You will have the ability to explore Barovia in your own way, choosing which threads of the story to follow, which factions to ally with, and how to handle the moral dilemmas you encounter. Some paths may lead to hope. Others may lead to ruin. It will be up to you to decide which is which.
As a neurodivergent GM, I place great importance on creating a safe and respectful space for all players. Horror in my games is aimed at the world and its atmosphere, not at the players themselves. We will establish boundaries together during a session zero, use safety tools throughout, and ensure that the tension of the game comes from the narrative, not from discomfort at the table.
By the end of the campaign, your characters will have changed. Perhaps they will emerge from the mists stronger, their names carried in whispered legend. Or perhaps they will never leave, becoming yet another story told in the taverns of Barovia. Either way, your time here will leave its mark.
If you are looking for a game of deep roleplay, tense encounters, and an open world full of mystery, danger, and beauty, this version of Curse of Strahd will give you a story to remember. The mists have already chosen you. The only question is whether you can escape them.
Price - $10
Time - Tuesdays at 7PM CST
About Me -
I’m Drew, a passionate Game Master who believes TTRPGs are at their best when they are immersive, collaborative, and inclusive. I’m neurodivergent, and that shapes my approach to creating tables where every player feels respected, valued, and safe to express themselves. My goal is to ensure that anyone who joins my games can bring their whole self to the table without fear of judgment. I use safety tools, session zero discussions, and regular check-ins to make sure every player feels supported, no matter their experience level or play style.
I see roleplaying games as more than just a hobby. They are a shared creative act where rules serve the story, and player choices truly matter. I embrace the rule of cool, encourage bold ideas, and give players the freedom to make meaningful decisions that shape the world around them. My games are roleplay-heavy, with room for laughter, tension, quiet character moments, and big dramatic payoffs. I design worlds that feel alive and reactive, where your actions have real consequences and the narrative grows from the choices you make.
For me, the heart of the game lies in the connections we create, between characters, between players, and between the story and those telling it. I believe collaborative storytelling can be therapeutic, providing a space to explore emotions, face challenges, and experience victories together in a safe and supportive environment.
Every table I run is built on trust, communication, and the shared goal of telling a story worth remembering. I want my players to leave the table not only with a sense of accomplishment, but with great memories and moments they’ll be talking about for years to come.
Game Link - https://startplaying.games/adventure/cme2up5zy004ul1048a70tmpv