I am running an original weekly Homebrew campaign (Saturdays, 6 PM ET) and looking for 1-2 players to join the party. New characters will start out at Level 5-6 and nearly all character options from the Expanded Rules are available (plus Gunslingers). This is a high magic world with clockwork and steam technology. If interested, please DM me and I will get you started. Drop-ins may also be a possibility. Some more information about the campaign world is in the TL;DR spoiler below if you'd like to get a feel for the game. As we are using Maps and D&D Beyond I default to 2024 5th ed. rules but accept characters built on legacy 5th ed rules. I blend 'em both. Ability scores are Point Buy, with Standard Array for certain exceptions.
The Four F's: My personal gaming philosophy boils down to these four aspects: Friendship, Freedom, Fun, and Fair-Play. All interactions will be friendly. The players should be free to make their own decisions, and if the party decides to run amok I'll try to roll with it. The goal is fun for everyone. I will run a fair game to the best of my ability and expect fair-play from the players too.
Tools and Tech: The Game will be played using D&D Beyond sources, the online Maps tool for encounters, and Discord with the Avrae Discord Bot to facilitate gameplay. You must have Discord installed on your computer to play through this adventure with this DM. We will be using both voice and text channels. If you are on the voice channel for this game, a headset with a microphone is recommended. Dice rolls in either the Encounter map or in the text channel using Avrae commands will be honored. I do ask that you link your D&D beyond account to Discord to make the game rolls available in chat. Safety Tools may be used and are TBD, but public or private chat with the DM is always allowed if there is an issue. The DM is not responsible for any technical difficulties that may arise.
About the party... A good many of us are ex-military, different branches, and the Discord sessions could be offensive to some. If you're also ex-military I probably don't need to explain that. We sometimes stretch PG-13 and good taste to the breaking point. We're mostly male and mostly white but none of that is important to us. I consider obsessing over pronouns to be annoying, stupid, and childish; if you identify as "it" we are probably not going to see eye to eye and I wish you good luck in finding a group where you fit in. Ages range from 19 to 60 ish, so we don't care about that either. Some of us have disabilities. I don't (normally) run morally questionable content so Chaotic Evil need not apply. When we play, we game and we chat. We don't talk politics, but I can guess we fall mostly conservative if that matters. My game is open to anyone who doesn't feel the need to express their freedom by sh***ing on somebody else's. I don't use Safety tools in this particular group. I expect players to act like adults and relatively decent human beings, no matter their age, and speak up if something is bothering them or let it go if it's only a momentary discomfort -- but according to my 4F philosophy of gaming if it's not all in fun, it's not fun for everyone and it's not cool.
We currently run about 5 players on a weekly basis but after the holidays we'll be down to 4-5. I can run up to 6-7 at a time. We have a Nygari Druid, a Goliath Cleric, a Human Barbarian, a Dragonborn Barbarian, and a Human Artificer. And a Fairy Wizard when his work schedule permits.
Havensgard is a large continent surrounded on all sides by oceans. These oceans are full of dangerous sea-serpents and the like. At the center of the continent is a ring of massive and treacherous mountains known as the Fellfangs that surrounds a large inland sea, the Azure. Rivers spill out from the Azure in all directions and lesser mountain ranges fan out from the Fellfangs like spokes in a great wheel.
To the East are the Three Kingdoms, a land of rivers and lakes, forests, rolling hills, and verdant fields. It is the most civilized of the lands, home to the greatest of Havensgard’s cities. While mostly peaceful, in recent times there have been strong disagreements with the forest folk led by the Treelords over the practice of cutting down large swaths of woods to make way for urban habitation and railways for steam-powered trains. The demand for wood to build homesteads and towns continues to increase. This presents an opportunity for the Adversary.
The Greenwood is home to the Elven Domains. The Elven Domains are relatively friendly to folk outside of the Greenwood, but the elves control only a portion of it. The Treelords and the Fey Courts are far less welcoming of the ‘civilized’ folk and the northern parts of the wood are overshadowed by Corruption. There are places even the elves do not lightly enter and many others where carrying an axe is a very bad idea.
The People. The intelligent mortal folk of Havensgard largely consist of humans, dwarves, halflings, gnomes, and goblinkin. In addition to larger forms of dumb beasts who are gifted with the ability to speak, there are the Taurenmen (Common Minotaurs), Dragonborn, Lizardfolk, and Aerokin (Aarokockra). Merfolk live in the lakes and oceans but may assume a form like men that allows them to walk on dry land. The numerous forms of diminutive faeriefolk dwell in any natural setting, but a few have adapted to urban life. Elves are a form of faerie but are human-sized and more common. The Forest People (Nygari) are aboriginal humans with a special link to the Greenwood, gifting some of them the ability to assume the form of a forest animal. (Note: Most species found in Monsters of the Multiverse can be found in Havensgard)
Technology is advancing. Gnomes were the first to master the mechanical arts of the tinkers, but the humanoid mortals and certain of the talking beasts have all learned tinkercraft. As a result, Havensgard has a good amount of steam and wind-up technology like steam engines, trains, guns, airships, and more. Use of Tinkercraft requires proficiency with Tinker’s Tools and/or Mechanic’s Tools (and the ability to use tools!). The most advanced forms of tinkercraft revolve around clockwork devices powered by magic. The marriage of clockwork and magic can be unpredictable at times, though the art of building clockwork has improved since they were first created and they are more common than they used to be. The rarest and most complex of these clockwork automatons have achieved self-awareness and no longer answer to an owner or creator.
Good vs Evil.Most of the intelligent peoples in the Material Plane of Havensgard believe in an all-powerful God who created the world and placed the First Peoples in Havensgard. At first there was peace. Then one of the Creator’s angelic servitors, the greatest of them, began to lust for power and glory. The Adversary began a heavenly rebellion against the Creator and built an army of those servitors who would follow him. The Creator spoke a single word of rebuke and cast the Adversary and his army down to earth. The impact was so great that it shook the whole earth and created the Fellfang mountain range, destroying the Adversary’s corporeal form. The Adversary, though weakened, swore revenge and incited the mortal races to rebel by tempting them with the knowledge and practice of black magic and the desire to wield power in the temporal realm. The Adversary's agents are hard at work to corrupt and control all of Havensgard, and plans are beginning to grow to fruition...
This setting sounds really cool and I'd love to hear more about it and your table. If you want to know anything about me, you can shoot me a message on here or on discord @gollumandeowyn.
Short About Me: My name's Aaron. I'm 30 years old (he/him if that's important to you). I've been playing DnD for several years and have some experience DMing too. Hope to hear from you!
I have one spot open now and another one opening soon. I will be picking people to run with the party on a trial basis and see who fits. If you're voted in, you're in.
I have updated my original post with additional information due to questions which have been asked.
We currently run about 5 players on a weekly basis but after the holidays we'll be down to 4-5. I can run up to 6-7 at a time. We have a Nygari Druid, a Goliath Cleric, a Human Barbarian, a Dragonborn Barbarian, and a Human Artificer. And a Fairy Wizard when his work schedule permits.
I am interested in joining the game, if y'all will have me.
about me -- I am 48, male, and though I never served, I did try to join on my 18th bday (they refused me because I was still physically very small at the time). I am in the building trades, so mature and/or dark/twisted humour is nothing new to me. I am Canadian, and live in BC (PST), so game time is not going to be an issue, and I have plenty of time to attend regularly.
I would love to bring an Aasimar Warlock (masquerading as a human cleric) to the table, in either the 2014 or 2024 ruleset, and I can adjust him to whatever level fits the party best. He has a well-developed backstory, which (with your permission) includes a homebrew cantrip based on that backstory (2024 ruleset, but if you're running 2014, we can work out a mechanism to import it, if permitted).
I can choose his Pact Boon to shape him more to ranged group support, or to martial-melee, also depending on what fits the party needs best. He has many traits and skills that make him a very utilitarian and flexible toon, capable of bringing much benefit to the party.
If you're interested, I can reach out to you via Discord for additional information, if you so desire.
--* edit *-- I sent you a PM with my Discord contact
I am running an original weekly Homebrew campaign (Saturdays, 6 PM ET) and looking for 1-2 players to join the party. New characters will start out at Level 5-6 and nearly all character options from the Expanded Rules are available (plus Gunslingers). This is a high magic world with clockwork and steam technology. If interested, please DM me and I will get you started. Drop-ins may also be a possibility. Some more information about the campaign world is in the TL;DR spoiler below if you'd like to get a feel for the game. As we are using Maps and D&D Beyond I default to 2024 5th ed. rules but accept characters built on legacy 5th ed rules. I blend 'em both. Ability scores are Point Buy, with Standard Array for certain exceptions.
The Four F's: My personal gaming philosophy boils down to these four aspects: Friendship, Freedom, Fun, and Fair-Play. All interactions will be friendly. The players should be free to make their own decisions, and if the party decides to run amok I'll try to roll with it. The goal is fun for everyone. I will run a fair game to the best of my ability and expect fair-play from the players too.
Tools and Tech: The Game will be played using D&D Beyond sources, the online Maps tool for encounters, and Discord with the Avrae Discord Bot to facilitate gameplay. You must have Discord installed on your computer to play through this adventure with this DM. We will be using both voice and text channels. If you are on the voice channel for this game, a headset with a microphone is recommended. Dice rolls in either the Encounter map or in the text channel using Avrae commands will be honored. I do ask that you link your D&D beyond account to Discord to make the game rolls available in chat. Safety Tools may be used and are TBD, but public or private chat with the DM is always allowed if there is an issue. The DM is not responsible for any technical difficulties that may arise.
About the party... A good many of us are ex-military, different branches, and the Discord sessions could be offensive to some. If you're also ex-military I probably don't need to explain that. We sometimes stretch PG-13 and good taste to the breaking point. We're mostly male and mostly white but none of that is important to us. I consider obsessing over pronouns to be annoying, stupid, and childish; if you identify as "it" we are probably not going to see eye to eye and I wish you good luck in finding a group where you fit in. Ages range from 19 to 60 ish, so we don't care about that either. Some of us have disabilities. I don't (normally) run morally questionable content so Chaotic Evil need not apply. When we play, we game and we chat. We don't talk politics, but I can guess we fall mostly conservative if that matters. My game is open to anyone who doesn't feel the need to express their freedom by sh***ing on somebody else's. I don't use Safety tools in this particular group. I expect players to act like adults and relatively decent human beings, no matter their age, and speak up if something is bothering them or let it go if it's only a momentary discomfort -- but according to my 4F philosophy of gaming if it's not all in fun, it's not fun for everyone and it's not cool.
We currently run about 5 players on a weekly basis but after the holidays we'll be down to 4-5. I can run up to 6-7 at a time. We have a Nygari Druid, a Goliath Cleric, a Human Barbarian, a Dragonborn Barbarian, and a Human Artificer. And a Fairy Wizard when his work schedule permits.
Havensgard is a large continent surrounded on all sides by oceans. These oceans are full of dangerous sea-serpents and the like. At the center of the continent is a ring of massive and treacherous mountains known as the Fellfangs that surrounds a large inland sea, the Azure. Rivers spill out from the Azure in all directions and lesser mountain ranges fan out from the Fellfangs like spokes in a great wheel.
To the East are the Three Kingdoms, a land of rivers and lakes, forests, rolling hills, and verdant fields. It is the most civilized of the lands, home to the greatest of Havensgard’s cities. While mostly peaceful, in recent times there have been strong disagreements with the forest folk led by the Treelords over the practice of cutting down large swaths of woods to make way for urban habitation and railways for steam-powered trains. The demand for wood to build homesteads and towns continues to increase. This presents an opportunity for the Adversary.
The Greenwood is home to the Elven Domains. The Elven Domains are relatively friendly to folk outside of the Greenwood, but the elves control only a portion of it. The Treelords and the Fey Courts are far less welcoming of the ‘civilized’ folk and the northern parts of the wood are overshadowed by Corruption. There are places even the elves do not lightly enter and many others where carrying an axe is a very bad idea.
The People. The intelligent mortal folk of Havensgard largely consist of humans, dwarves, halflings, gnomes, and goblinkin. In addition to larger forms of dumb beasts who are gifted with the ability to speak, there are the Taurenmen (Common Minotaurs), Dragonborn, Lizardfolk, and Aerokin (Aarokockra). Merfolk live in the lakes and oceans but may assume a form like men that allows them to walk on dry land. The numerous forms of diminutive faeriefolk dwell in any natural setting, but a few have adapted to urban life. Elves are a form of faerie but are human-sized and more common. The Forest People (Nygari) are aboriginal humans with a special link to the Greenwood, gifting some of them the ability to assume the form of a forest animal. (Note: Most species found in Monsters of the Multiverse can be found in Havensgard)
Technology is advancing. Gnomes were the first to master the mechanical arts of the tinkers, but the humanoid mortals and certain of the talking beasts have all learned tinkercraft. As a result, Havensgard has a good amount of steam and wind-up technology like steam engines, trains, guns, airships, and more. Use of Tinkercraft requires proficiency with Tinker’s Tools and/or Mechanic’s Tools (and the ability to use tools!). The most advanced forms of tinkercraft revolve around clockwork devices powered by magic. The marriage of clockwork and magic can be unpredictable at times, though the art of building clockwork has improved since they were first created and they are more common than they used to be. The rarest and most complex of these clockwork automatons have achieved self-awareness and no longer answer to an owner or creator.
Good vs Evil. Most of the intelligent peoples in the Material Plane of Havensgard believe in an all-powerful God who created the world and placed the First Peoples in Havensgard. At first there was peace. Then one of the Creator’s angelic servitors, the greatest of them, began to lust for power and glory. The Adversary began a heavenly rebellion against the Creator and built an army of those servitors who would follow him. The Creator spoke a single word of rebuke and cast the Adversary and his army down to earth. The impact was so great that it shook the whole earth and created the Fellfang mountain range, destroying the Adversary’s corporeal form. The Adversary, though weakened, swore revenge and incited the mortal races to rebel by tempting them with the knowledge and practice of black magic and the desire to wield power in the temporal realm. The Adversary's agents are hard at work to corrupt and control all of Havensgard, and plans are beginning to grow to fruition...
Hello,
This setting sounds really cool and I'd love to hear more about it and your table. If you want to know anything about me, you can shoot me a message on here or on discord @gollumandeowyn.
Short About Me: My name's Aaron. I'm 30 years old (he/him if that's important to you). I've been playing DnD for several years and have some experience DMing too. Hope to hear from you!
I have one spot open now and another one opening soon. I will be picking people to run with the party on a trial basis and see who fits. If you're voted in, you're in.
I have updated my original post with additional information due to questions which have been asked.
We currently run about 5 players on a weekly basis but after the holidays we'll be down to 4-5. I can run up to 6-7 at a time. We have a Nygari Druid, a Goliath Cleric, a Human Barbarian, a Dragonborn Barbarian, and a Human Artificer. And a Fairy Wizard when his work schedule permits.
Hello!
I am interested in joining the game, if y'all will have me.
about me -- I am 48, male, and though I never served, I did try to join on my 18th bday (they refused me because I was still physically very small at the time). I am in the building trades, so mature and/or dark/twisted humour is nothing new to me. I am Canadian, and live in BC (PST), so game time is not going to be an issue, and I have plenty of time to attend regularly.
I would love to bring an Aasimar Warlock (masquerading as a human cleric) to the table, in either the 2014 or 2024 ruleset, and I can adjust him to whatever level fits the party best. He has a well-developed backstory, which (with your permission) includes a homebrew cantrip based on that backstory (2024 ruleset, but if you're running 2014, we can work out a mechanism to import it, if permitted).
I can choose his Pact Boon to shape him more to ranged group support, or to martial-melee, also depending on what fits the party needs best. He has many traits and skills that make him a very utilitarian and flexible toon, capable of bringing much benefit to the party.
If you're interested, I can reach out to you via Discord for additional information, if you so desire.
--* edit *-- I sent you a PM with my Discord contact