This question has already been covered a couple of times, but I was wondering if you could clarify something for me. The flavor text has a word count limit of 50, but we can include as many words as we need in the notes section, correct? I couldn't fit the mechanics of my item under the description so I included them in the notes section.
Weapon Mace of frost, very rare (requires attunement)
does 1 d6 of additional ice damage with a successful hit,
Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
. In addition, while you hold the mace you have resistance to fire damage. In freezing temperatures, the mace sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.
Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
A golden and ruby-inlaid hilt summons a living blade—an eldritch shadow with prowling eyes, fanged maw, and a lashing, tentacled tongue. It is capable of casting powerful spells at its wielder’s command.
It has 6 charges, and can cast Burning Hands [at level chosen by DM] per charge (1d6 recharged on a long rest).
This question has already been covered a couple of times, but I was wondering if you could clarify something for me. The flavor text has a word count limit of 50, but we can include as many words as we need in the notes section, correct? I couldn't fit the mechanics of my item under the description so I included them in the notes section.
Just posted mine last minute! I made my Mirror of Truth based on an item I used in my own campaign and that I thought fit the overall ‘vibes’ of the adventure and of 1st edition as a whole.
Little late to the game, but here's mine. This is based on an item we created back in the late 80s on the fly. Our party was, as our DM loved to do, tied up in nothing but our loincloths and chained to a wall in a dungeon. The Rogue managed to free themselves, and then the rest of us. No weapons in sight, the first thing we came across was the barracks, and there was food on the table. We crammed everything we could find into the ham on the table to cause as much damage as possible. I, as the Wizard, still had telekinesis prepared, which only required verbal and somatic components. So as the Fighter threw it, I'd use TK to accelerate it faster than he could throw. We managed to fight out way to the armory and recover out gear with it, to hilarious effect. Enjoy!!
Crown of Hidden Draught
https://www.dndbeyond.com/magic-items/10758906-crown-of-hidden-draught
Candle of questionable wisdom
https://www.dndbeyond.com/magic-items/10758795-candle-of-questionable-wisdom
The Liar's Lyre (Lyre of Dissonance): https://www.dndbeyond.com/magic-items/10758993-liars-lyre-lyre-of-dissonance
This question has already been covered a couple of times, but I was wondering if you could clarify something for me. The flavor text has a word count limit of 50, but we can include as many words as we need in the notes section, correct? I couldn't fit the mechanics of my item under the description so I included them in the notes section.
https://www.dndbeyond.com/magic-items/10758993-liars-lyre-lyre-of-dissonance
@LaTiaJacquise
does 1 d6 of additional ice damage with a successful hit,
Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
. In addition, while you hold the mace you have resistance to fire damage.
In freezing temperatures, the mace sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.
Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Cold, Sap
Here's mine: https://www.dndbeyond.com/magic-items/10762738-compact-disc
My own humble submission, the Isohedrals of Imagination
And here is my first homebrew creation, the blindfold of seeing:
https://www.dndbeyond.com/magic-items/10767001-blindfold-of-seeing
Hope I'm not too late!
Mouther
A golden and ruby-inlaid hilt summons a living blade—an eldritch shadow with prowling eyes, fanged maw, and a lashing, tentacled tongue. It is capable of casting powerful spells at its wielder’s command.
It has 6 charges, and can cast Burning Hands [at level chosen by DM] per charge (1d6 recharged on a long rest).
https://www.dndbeyond.com/magic-items/9303866-mouther
How many can you submit? I made another one!
https://www.dndbeyond.com/magic-items/10771431-troller-blade
And another one with an 80s vibe:
The Wand of Cultist Detection:
https://www.dndbeyond.com/magic-items/10771430-wand-of-cultist-detection
I have created the Oven Of Easy Bake for the #bagofholding2025
I'd like to throw these late 80s inspired magic items into the bag!
With the colder months approaching, I could really use that bomber jacket...
#bagofholding2025
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D&D StaffYes, the description must be fewer than 50 words. You can put the mechanics in the notes section, but that's optional.
Take a look at this post for a screenshot of the text area we're going to be looking at.
Senior Community Manager, Dungeons & Dragons
Just posted mine last minute! I made my Mirror of Truth based on an item I used in my own campaign and that I thought fit the overall ‘vibes’ of the adventure and of 1st edition as a whole.
Just noticed the rules say you can only submit 1 so I am withdrawing one of mine. Which one? Hard decision.
How do I remove something once its published? I thought I could just edit out the tag but that is apparently not possible?
Little late to the game, but here's mine. This is based on an item we created back in the late 80s on the fly. Our party was, as our DM loved to do, tied up in nothing but our loincloths and chained to a wall in a dungeon. The Rogue managed to free themselves, and then the rest of us. No weapons in sight, the first thing we came across was the barracks, and there was food on the table. We crammed everything we could find into the ham on the table to cause as much damage as possible. I, as the Wizard, still had telekinesis prepared, which only required verbal and somatic components. So as the Fighter threw it, I'd use TK to accelerate it faster than he could throw. We managed to fight out way to the armory and recover out gear with it, to hilarious effect. Enjoy!!
Ham Hock of Doom
I just made a magical sleeping cap that allows you to take a short rest in the middle of combat but you lose 2 turns and you can still be attacked
Just published mine! This was my 1st time homebrewing an item. Cube of Bewilderment