This post has potentially manipulated dice roll results.
Seeing the additional Golems approach, Zenodor tries to hit a few of them at the same time using his remaining power (his last spell slot). He casts Synaptic Static on a 20ft radius sphere, hoping to catch as many Golems as possible without hitting anyone in the party.
Damage 26 psychic, with INT 21 Check for half. Failed save also gives "Muddled thoughts":
After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
SAG 5 and 6 are just outside the AoE of Randall (15 feet) and on opposite sides, even numbers on one side and odd on the other.
The two even numbered Stone Anomaly Golems were close enough to each other to be both affected by Zenodor's spell.
Randall and Pepin made their DC 17 WIS saves so are unaffected by SAG 3's slow effect, Zenodor and Tempe still need to make theirs. (post #4677)
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
SAG 4 makes an attack vs. Zenodor... 16 to hit for 17 bludgeoning damage and 15 force damage.
SAG 4 also attacks Randall... 23 to hit for 13 bludgeoning damage and 4 force damage.
SAG 4 also fires a ranged force bolt at Tempe... 24 to hit for 14 force damage.
SAG 5 casts the slow spell DC 17 WIS save.
Sorry for the long delay again... things are wonky here,lol.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(Recall that Randall was Dodging, so attacks versus him have disadvantage. Also, once foes enter the Spirit Guardians radius they take damage—roll if needed: 24 )
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Just rolled disadvantage for SAG 4 vs. Randall and it was an 8 so it misses him.
Thanks for the catch.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The slow spell takes effect on Zenodor and his motions slow down significantly. He tries to cast Eldritch Blast, but struggles to perform the somatic component.
25% chance, so 1d4 if it's a 1 he's too slow, 2-4 he casts normally 3
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
— A basic prayer.
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Seeing the additional Golems approach, Zenodor tries to hit a few of them at the same time using his remaining power (his last spell slot). He casts Synaptic Static on a 20ft radius sphere, hoping to catch as many Golems as possible without hitting anyone in the party.
Damage 26 psychic, with INT 21 Check for half. Failed save also gives "Muddled thoughts":
After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.
SAG 6 moves closer.
(Tempe is up.)
So, which is closest? Maybe the distance of each one, Please.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
SAG 4 is within melee range.
SAG 5 and 6 are just outside the AoE of Randall (15 feet) and on opposite sides, even numbers on one side and odd on the other.
The two even numbered Stone Anomaly Golems were close enough to each other to be both affected by Zenodor's spell.
Randall and Pepin made their DC 17 WIS saves so are unaffected by SAG 3's slow effect, Zenodor and Tempe still need to make theirs. (post #4677)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(ooc: sorry, you're right... I had post #4655 on my mind and overlooked the last part of post #4667.)
(I thought DC was 17 so this save earlier ended the effect, no?)
ooc:
Randall
Pepin
SAG 6
Tempe
SAG 4
SAG 5
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
SAG 4 makes an attack vs. Zenodor... 16 to hit for 17 bludgeoning damage and 15 force damage.
SAG 4 also attacks Randall... 23 to hit for 13 bludgeoning damage and 4 force damage.
SAG 4 also fires a ranged force bolt at Tempe... 24 to hit for 14 force damage.
SAG 5 casts the slow spell DC 17 WIS save.
Sorry for the long delay again... things are wonky here,lol.
(Recall that Randall was Dodging, so attacks versus him have disadvantage. Also, once foes enter the Spirit Guardians radius they take damage—roll if needed: 24 )
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Just rolled disadvantage for SAG 4 vs. Randall and it was an 8 so it misses him.
Thanks for the catch.
Zenodor Wisdom save 2
The slow spell takes effect on Zenodor and his motions slow down significantly. He tries to cast Eldritch Blast, but struggles to perform the somatic component.
25% chance, so 1d4 if it's a 1 he's too slow, 2-4 he casts normally 3
Despite the effect of the slowing spell, he manages to cast his own spell, shooting beams of Eldritch energy at the nearest Golem.
Beam 1 Attack: 16 Damage: 14
Beam 2 Attack: 28 Damage: 13
Beam 3 Attack: 18 Damage: 12
End of turn wisdom save to get out of the Slow spell. 3
(Sorry, forgot). Z manages to avoid the hit by sheltering behind his magical shield.
Con save 21 to maintain his spell (Is this something he can block with deflect missiles? also dex saves on golems withing my firewall spell effect)
IC:
"Ouch"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Yes you can block it with deflect missiles.
What is the DC for your wall of fire? 🔥
18
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
If allowed, Tempe much like a kung fu panda takes the bolt and redirects it back at the golem
Attack: 21 Damage: 14
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
I will apply turns in order once all have posted.
(Pepin is up.)