Managing to just barely dodge that last attack, Randall redirects the Spiritual Weapon to attack the golems on him. He continues to dodge assuming he isn’t slowed.
Wisdom Save vs Slow: 17
Spiritual Weapon: Attack: 24 Damage: 13
Any foes inside the range of his spell will take Spirit Guardians Damage on the start of their turn: 29
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Pepin still stand at the edge of the spirit guardians, Casting and hitting with another Booming blade:
To hit 18 for 11+4 dmg and 22 dmg in case of the golem moving after the hit.
as a bonus action he misty steps to just behind Randall to (hopefully) force the golem to move.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
After the last attack by Pepin, SAG 4 expires and crumbles into rubble.
SAG 6 moves into melee and makes an attack vs. Zenodor but rolls a Nat 1.
It then makes another attack vs. Randall and rolls a 28 and 13 for disadvantage, so misses.
Finally it shoots a force bolt at Tempe and rolls 13, another miss.
(then Temple's turn is applied in order)
SAG 4 is dead.
SAG 5 makes an attack vs. Pepin and gets a 28 for 16 bludgeoning and 7 force damage.
Makes another attack vs. Pepin but rolls a 14 to hit, so misses.
And finishes with a force bolt fired at Tempe but rolls another 14 for another miss.
When SAG 5 moves to attack Pepin it provokes opportunity attacks from Zenodor and Randall.
(End of current round.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Opportunity attack (slashing with his Longsword, which he hardly ever uses): Attack: 3 Damage: Unable to parse dice roll.
Zenodor is attacked by SAG6, but is lucky as the Golem somehow misjudges his movements and misses entirely. As the other golem (SAG5) passes by, he tries a quick slash with his sword [above]. He then focuses his magical energies and continues to blast the nearest SAG (#6?) with bolts of Eldritch energy.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Randall:
Failing his save against the Slow, Randall does not react in time to take a swipe against the provoking golem. Instead, he lets his Spirit Guardians do the work and has the Spiritual Weapon strike again!
Spirit Guardians: 18
Spiritual Weapon: Attack: 15 Damage: 6
Throw off the Slow Wisdom Save: 17
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
SAG 6 attacks Randall with a 21 to hit for 15 bludgeoning damage and 9 force damage.
SAG 6 attacks Tempe with a 15, misses.
(Tempe is up.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Tempe attacks SAG 6 Pinky immune to fire hides in the wall of flames
Radiant Sun Bolt: to hit
25
Radiant Sun Bolt: damage
10
Radiant Sun Bolt: to hit
21
Radiant Sun Bolt: damage
11
Radiant Sun Bolt: to hit
23
Radiant Sun Bolt: damage
8
Radiant Sun Bolt: to hit
13
Radiant Sun Bolt: damage
12
If I need to roll on the two SAG's for the wall of fire DC18 Dex
You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.
When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes fire damage, or half as much damage on a successful save.
One side of the wall, selected by you when you cast this spell, deals fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.
Not resistent but they do have advantage to saves. These are tough and maybe throwing half a dozen at you was beyond deadly. Maybe not as you guys are already through two-thirds of them. After you finish off these last two there will be a level up.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
SAG 5 makes two slam attacks vs. Pepin and fires a force bolt at Tempe.
1st slam vs. Pepin: 29 to hit for 18 bludgeoning and 9 force.
2nd slam vs. Pepin: 25 to hit for 21 bludgeoning and 8 force.
Force bolt vs. Tempe: 30 (Nat 20) to hit for 53 force.
End of the round.
Top of the next round.
(Zenodor is up.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Tempe's reaction, deflects some of the blow, but the flame of the wall of fire blows out, as he absorbs most of the blow, he roars in frustration. Flames lick the edges of his mouth, as he focuses on SAG5. Pinky loosing cover, looks around like WTF.
Seeing his allies hurt, Randall sends out a wave of powerful healing energy to cure himself and his friends, even as his Spirit Guardians and hammer continue to assail the golems.
Spirit Guardians Damage: 25
Spiritual Weapon: Attack: 27 Damage: 11
Mass Cure Wounds at 6th Level: 25
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
— A basic prayer.
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Randall:
Managing to just barely dodge that last attack, Randall redirects the Spiritual Weapon to attack the golems on him. He continues to dodge assuming he isn’t slowed.
Wisdom Save vs Slow: 17
Spiritual Weapon: Attack: 24 Damage: 13
Any foes inside the range of his spell will take Spirit Guardians Damage on the start of their turn: 29
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Pepin still stand at the edge of the spirit guardians, Casting and hitting with another Booming blade:
To hit 18 for 11+4 dmg and 22 dmg in case of the golem moving after the hit.
as a bonus action he misty steps to just behind Randall to (hopefully) force the golem to move.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
After the last attack by Pepin, SAG 4 expires and crumbles into rubble.
SAG 6 moves into melee and makes an attack vs. Zenodor but rolls a Nat 1.
It then makes another attack vs. Randall and rolls a 28 and 13 for disadvantage, so misses.
Finally it shoots a force bolt at Tempe and rolls 13, another miss.
(then Temple's turn is applied in order)
SAG 4 is dead.
SAG 5 makes an attack vs. Pepin and gets a 28 for 16 bludgeoning and 7 force damage.
Makes another attack vs. Pepin but rolls a 14 to hit, so misses.
And finishes with a force bolt fired at Tempe but rolls another 14 for another miss.
When SAG 5 moves to attack Pepin it provokes opportunity attacks from Zenodor and Randall.
(End of current round.)
New Round
(Zenodor is up.)
Opportunity attack (slashing with his Longsword, which he hardly ever uses): Attack: 3 Damage: Unable to parse dice roll.
Zenodor is attacked by SAG6, but is lucky as the Golem somehow misjudges his movements and misses entirely. As the other golem (SAG5) passes by, he tries a quick slash with his sword [above]. He then focuses his magical energies and continues to blast the nearest SAG (#6?) with bolts of Eldritch energy.
Three EB bolts:
Bolt 1 Attack: 33 Damage: 20
Bolt 2 Attack: 26 Damage: 6
Bolt 3 Attack: 21 Damage: 6
(Randall is up.)
Randall:
Failing his save against the Slow, Randall does not react in time to take a swipe against the provoking golem. Instead, he lets his Spirit Guardians do the work and has the Spiritual Weapon strike again!
Spirit Guardians: 18
Spiritual Weapon: Attack: 15 Damage: 6
Throw off the Slow Wisdom Save: 17
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(Pepin is up.)
Pepin goes for another booming blade
To hit 25 for 18 dmg.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
SAG 6 attacks Zenodor with a 14, misses.
SAG 6 attacks Randall with a 21 to hit for 15 bludgeoning damage and 9 force damage.
SAG 6 attacks Tempe with a 15, misses.
(Tempe is up.)
Randall Constitution Save to maintain Concentration: 19
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.
When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes
fire damage, or half as much damage on a successful save.
One side of the wall, selected by you when you cast this spell, deals
fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.
But, I suppose you may roll the damage, DM
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Don't forget the elemental adept, if these are resistant to fire.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Not resistent but they do have advantage to saves. These are tough and maybe throwing half a dozen at you was beyond deadly. Maybe not as you guys are already through two-thirds of them. After you finish off these last two there will be a level up.
SAG 5 makes two slam attacks vs. Pepin and fires a force bolt at Tempe.
1st slam vs. Pepin: 29 to hit for 18 bludgeoning and 9 force.
2nd slam vs. Pepin: 25 to hit for 21 bludgeoning and 8 force.
Force bolt vs. Tempe: 30 (Nat 20) to hit for 53 force.
End of the round.
Top of the next round.
(Zenodor is up.)
Tempe's reaction, deflects some of the blow, but the flame of the wall of fire blows out, as he absorbs most of the blow, he roars in frustration. Flames lick the edges of his mouth, as he focuses on SAG5. Pinky loosing cover, looks around like WTF.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Randall:
Seeing his allies hurt, Randall sends out a wave of powerful healing energy to cure himself and his friends, even as his Spirit Guardians and hammer continue to assail the golems.
Spirit Guardians Damage: 25
Spiritual Weapon: Attack: 27 Damage: 11
Mass Cure Wounds at 6th Level: 25
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Zenodor carries on trying to shoot at the Golems, aiming at whichever one looks the weakest / most damaged.
(Sorry, wrong rolls. Let me try again in new post)
Beam 1 Attack: 29 Damage: 13
Beam 2 Attack: 32 Damage: 8
Beam 3 Attack: 32 Damage: 10
(Pepin is up.)