16 Mirror image (11 or higher pops an image), 10 or below hits morz
12 (if image is up, 11 or higher pops an image, 10 or below misses entirely).
Not sure if I am adjudicating this right. looks like 1 potential hit on morz with a(23., 28)= 23 and a miss with a (26, 15) = 15. But the way mirror image works, based on targeting, you have 2 chances to pop an image because you beat the mirror image AC of 10. so- rolled that above...
Edit- So all mirror images are gone, Morz is still displaced, but doesn't take damage (yet) from Cadmus. You can sense Morz's fear, as there are no more morz's to help him.
(Attacks miss- now everyone is picking on poor Morz!)
(If Cadmus didn't, he was going to die.)
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Sorry, forgot to mention it, but Cadmus is in AC 49.
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
This post has potentially manipulated dice roll results.
Morz goes-
bonus action- The floating gnome head launches a bolt of light at Cadmus (Crown of Stars)
23 + 2 To Hit-
if that actually hits- Cadmus takes 26 radiant damage
Action: Morz casts False life on himself (4th level) for 23 (extremely, in this case) temporary hitpoints.
He says to Cadmus, (voice quaking with fear at being face to face with the face-eater) - "shouldn't we be fighting together? we can take them all!"( +3 was from bless)
"I'm sorry," Cadmus says sincerely. "I already made alliances."
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
This post has potentially manipulated dice roll results.
Hopper will run up and attack Falinx
hit 28 damage 12 slashing+ DC 19 CON save or take 38 poison + DC 17 CON save or suffer the stunned condition.
hit 25 damage 11 slashing+ DC 19 CON save or take 39 poison + (if the previous Stun save failed, ignore this->) DC 17 CON save or suffer the stunned condition.
If either hit, deal an extra 7 slashing damage and Hopper will attack again. hit 11 damage 12 slashing+ DC 19 CON save or take 47 poison + (if the previous Stun save failed, ignore this->) DC 17 CON save or suffer the stunned condition.
If neither hit, Hopper will use his Bonus action to disengage.
Hopper will then retreat south. AL-34 +11 feet south.
Life is very busy unfortunately, gone from most Pbp's indefinitely. If you'd like to contact me, I am on Discord at GreatAxeblade#7595, always happy to chat :)
hit 14 damage 6 slashing+ DC 19 CON save or take 39 poison + DC 17 CON save or suffer the stunned condition.
hit 29 damage 8 slashing+ DC 19 CON save or take 40 poison + (if the previous Stun save failed, ignore this->) DC 17 CON save or suffer the stunned condition.
If either hit, deal an extra 10 slashing damage and Hopper will attack again. hit 22 damage 8 slashing+ DC 19 CON save or take 41 poison + (if the previous Stun save failed, ignore this->) DC 17 CON save or suffer the stunned condition.
If neither hit, Hopper will use his Bonus action to disengage.
Hopper will then retreat south. AL-34 +4 feet south.
*1. when you come within 10ft of Falinx, he gets a free opportunity attack, which also stops your movement for the rest of the turn. 33 to hit, 2 slashing if hit, along with +4 necrotic. If he hits, you are stopped for the rest of your turn. 2. If he doesn't hit, you should attack with disadvantage unless hopper has truesight. 3.If you moved away if neither hit, he would still get the opportunity attack, which would be 19 to hit, 7 slashing with +4 necrotic, and your movement would be stopped until your next turn. I have made a very hard to attack character*
This post has potentially manipulated dice roll results.
Cadmus' turn, I believe? He uses Flurry of Blows on Morz.
Attack: 18 Damage: 10 Attack: 28 Damage: 7 Attack: 21 Damage: 6 and no reaction on their turn. Attack: 23 Damage: 8 and DC 15 DEX save or be knocked prone (or no reaction, if not already done).
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
(He can take a reaction from the first attacks right? Just not the third? Not sure how this works- also on my phone- did you remember disadvantage?)
Yes. Remember that if one hits, the disadvantage goes down, though.
13 26 15 11
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
(Just so I learn- the extra effects like the removing reaction and knocking prone always go on the last two attacks in a flurry of blows? Never played a monk)
(Just so I learn- the extra effects like the removing reaction and knocking prone always go on the last two attacks in a flurry of blows? Never played a monk)
Only the bonus action attacks count as a Flurry of Blows.
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
(Just so I learn- the extra effects like the removing reaction and knocking prone always go on the last two attacks in a flurry of blows? Never played a monk)
Only the bonus action attacks count as a Flurry of Blows.
(Just so I learn- the extra effects like the removing reaction and knocking prone always go on the last two attacks in a flurry of blows? Never played a monk)
Only the bonus action attacks count as a Flurry of Blows.
(Just so I learn- the extra effects like the removing reaction and knocking prone always go on the last two attacks in a flurry of blows? Never played a monk)
Only the bonus action attacks count as a Flurry of Blows.
16 Mirror image (11 or higher pops an image), 10 or below hits morz
12 (if image is up, 11 or higher pops an image, 10 or below misses entirely).
Not sure if I am adjudicating this right. looks like 1 potential hit on morz with a(23., 28)= 23 and a miss with a (26, 15) = 15. But the way mirror image works, based on targeting, you have 2 chances to pop an image because you beat the mirror image AC of 10. so- rolled that above...
Edit- So all mirror images are gone, Morz is still displaced, but doesn't take damage (yet) from Cadmus. You can sense Morz's fear, as there are no more morz's to help him.
Falinx moves 30ft towards Morz, ending in AL-31, then casts eldritch blast. (Attacks with disadvantage):
14, to hit 8 force
14 to hit, 8 force
10 to hit, 5 force
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
(Attacks miss- now everyone is picking on poor Morz!)
(If Cadmus didn't, he was going to die.)
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
(No hard feelings- having fun regardless, didn’t expect this to take a month! 😊)
Katarina touches her shield, brandishing it with extra power, before attacking the Efreeti again
Action booming blade: 29 Damage: 29
BA extra weapon attack:16 Damage: 13
(-11 fire damage)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Updated Map
Morzavur is now up.
Sorry, forgot to mention it, but Cadmus is in AC 49.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
Morz goes-
bonus action- The floating gnome head launches a bolt of light at Cadmus (Crown of Stars)
23 + 2 To Hit-
if that actually hits- Cadmus takes 26 radiant damage
Action: Morz casts False life on himself (4th level) for 23 (extremely, in this case) temporary hitpoints.
He says to Cadmus, (voice quaking with fear at being face to face with the face-eater) - "shouldn't we be fighting together? we can take them all!"( +3 was from bless)
That misses.
"I'm sorry," Cadmus says sincerely. "I already made alliances."
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
Hopper will run up and attack Falinx
hit 28 damage 12 slashing+ DC 19 CON save or take 38 poison + DC 17 CON save or suffer the stunned condition.
hit 25 damage 11 slashing+ DC 19 CON save or take 39 poison + (if the previous Stun save failed, ignore this->) DC 17 CON save or suffer the stunned condition.
If either hit, deal an extra 7 slashing damage and Hopper will attack again. hit 11 damage 12 slashing+ DC 19 CON save or take 47 poison + (if the previous Stun save failed, ignore this->) DC 17 CON save or suffer the stunned condition.
If neither hit, Hopper will use his Bonus action to disengage.
Hopper will then retreat south. AL-34 +11 feet south.
Life is very busy unfortunately, gone from most Pbp's indefinitely.
If you'd like to contact me, I am on Discord at GreatAxeblade#7595, always happy to chat :)
Homebrew races: ~Otterfolk! Play as a otter!~ Playable Dryad! (Literally just the monster sheet ported to player race)
Sauce Archpriest!- Join the Supreme Court of Sauces! Join the Cult of Cults! EXTENDED SIGNATURE Tooltips
*1. when you come within 10ft of Falinx, he gets a free opportunity attack, which also stops your movement for the rest of the turn. 33 to hit, 2 slashing if hit, along with +4 necrotic. If he hits, you are stopped for the rest of your turn. 2. If he doesn't hit, you should attack with disadvantage unless hopper has truesight. 3.If you moved away if neither hit, he would still get the opportunity attack, which would be 19 to hit, 7 slashing with +4 necrotic, and your movement would be stopped until your next turn. I have made a very hard to attack character*
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
Cadmus' turn, I believe? He uses Flurry of Blows on Morz.
Attack: 18 Damage: 10
Attack: 28 Damage: 7
Attack: 21 Damage: 6 and no reaction on their turn.
Attack: 23 Damage: 8 and DC 15 DEX save or be knocked prone (or no reaction, if not already done).
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
(He can take a reaction from the first attacks right? Just not the third? Not sure how this works- also on my phone- did you remember disadvantage?)
Yes. Remember that if one hits, the disadvantage goes down, though.
13
26
15
11
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
8
((Ok so the third and 4th hit, as the 4th is without disadvantage, 17 hit points of damage)). And he can’t take a reaction, but is not prone)
my reaction might have hurt you. :)
(Just so I learn- the extra effects like the removing reaction and knocking prone always go on the last two attacks in a flurry of blows? Never played a monk)
Only the bonus action attacks count as a Flurry of Blows.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
Thanks
Falinx attacks hopper:
29 to hit, 6 Slashing damage, +4 necrotic
15 to hit, 2 slashing damage, +4 necrotic
Bonus action for extra attack, 25 to hit, 4 bludeoning, +4 necrotic
He then moves 30ft south to AL-37
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND