Eldin doesn't seem too thrilled with what's on display. He picks up the Ring of Evasion and leaves. He then heads to exchange the Cloak of Displacement for something better: An Amulet of Health
Koplony selects the Potion of Fire Giant Strength.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
The next match will feature any interested level-5 competitors. The match will begin in the next 48 hours. Or sooner, if all level contestants gather before then.
As the sun begins its descent over the horizon in Sel'eman, the ever stalwart arena shapers, constructs, and a few volunteers work tirelessly to make sure the Pitts is up and ready for the next round of contestants.
To win: 2... Aggressive Opponents - Aggressive enemies will join the battle every four rounds. Defeat your opponents before you are overwhelmed.
The conditions: 2... Night - The battle field is lit with Torches and [spell]Dancing Lights[/item] but darkness still looms. Checks relying in sight will suffer disadvantage even with Darkvision.
The Map: 10.... The Pits - A fairly typical fighting ring in a hole in the ground. Its a short 10 foot drop into the pit, and the edges are sloped and course. They would be easy to climb. In the bottom of the pit, the earth is turned up from fighting, yet tufts of grass sprout up here and there, as though it recently had grass all throughout. On either side of the pit is a set of steps. You and your opponent are on opposite ends with wooden walls for cover.
Special DM Note to save Construction Time:
NPC Stand-in(if necessary)... 4.
Imagery:
Arena 3: The Pits
A B C D E F G H I J K L M N O P 10 . . . . . . . . . . . . . . . =..%=========================================%.. 09 . . . . . . . . . . . . . . . =€==.....======///......=......///======.....=== 08 . . . / . / . = . / . / . . . =.....======/....../////=/////....../======..... 07 . / . . , . . . . . . . . / . =...../..................,,,.,,.......,,,./----- 06 . _ _ . , . . , . . . . _ _ . =.....______.........,........,,.....______..... 05 . _ _ . . . . . , . , . _ _ . =-----/....,,,.........,,................./..... 04 . / . . , . . . . . . , . / . =.....======/.,,.../////=/////....../======..... 03 . . . / . / . = . / . / . . . ====.....======///......=......///======.....==€ 02 . . . . . . . . . . . . . . . =..%=========================================%.. 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '/' Drop into pit (10ft.), '_' Steps (4ft.), '€' Tree, '%' Door, '.' Dirt, ',' Grass, 'A-Z' Contestants
(Jumping (Athletics or Acrobatics) to climb out with a DC of 15 will subtract 5 feet from the climb. On a failure the character can still climb out normally taking 20 feet of movement, but the failed jump will cost an additional 5 feet of movement.)
Reference Map:
To enter please roll initiative, choose a starting position in Row 1.
You will have 1 round to prepare before the match outside of any buffs that would last an hour or more. Everyone starts with a normal healing potion. Please make sure to reset sheet by hitting the Long Rest button, and roll recharge for any magic item where applicable.
(S/N: If there are any questions, feel free to include them at the bottom of your initiative post. Though, we will be using a general group PM for ease of communication, and keep thread easy to read/keep up with events.)
This post has potentially manipulated dice roll results.
Bzeczumi comes in at H1.
His shield on, his intititave is 20
He juggles his shield, and casts Hunter’s Mark on an opponent within range, if any.
Rollback Post to RevisionRollBack
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
This post has potentially manipulated dice roll results.
Armed with a new repertoire of spells, Chronolo - along with his mended, mechanical, drone-like owl - confidently strides into the nighttime arena. Maroon cowl fluttering faintly over silver-chrome 'skin', the Warforged casts an analyzing, dispassionate glance over the arena before muttering its usual pre-combat spell, drawing on the power of lost timelines to ward himself from harm!
Before Combat: Mage Armor, gift of alacrity. Spell slots recovered with Arcane Recovery. Initiative (Gift of Alacrity + Temporal Awareness): 28. Starting Position: M1. Preparation Round: Mirror Image.
(@Wysperra: I'm afraid there's been some miscommunication. As a new participant to the arena, you start at level 3, and work your way up the ranks. As this match is for those that reached the level 5 bracket already, you cannot participate or skip levels in order to do so. I will announce when the level 3 bracket is up, and would thank you kindly for your continued patience. :) On another note though, I do apologize for overlooking this. But the coliseum runs on a sort of exp system to help keep track of things. If you could also switch your character from milestone to exp, that would be appreciate.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
As the contestants enter the arena ,Marmaduke over it again flies to an already excited crowd, and then announces with a booming voice. "Ladies, Gentlemen, and All things in-between or beyond! Welcome to the Coliseum!" The crowd roar and cheers for a moment. "Now, I hope you're ready for another exciting match, for without further adieu, allow me to introduce your competitors!"
"Joining our ever growing flock of feathered aerial experts is one archer looking to prove himself, Bzeczumi the Bold!" An eager looking Aaracokra bearing enchanting looking bracers and doing some last minute shuffling of shield and bow in preparation.
"And whether this one is a happy accident or a contender for the seat of "Time Lord" may perhaps be answered today! Until then, a round of applause for Chronolo!" A warforged in a maroon cowl stands at the ready subsumed in magic of a temporal nature, and bearing an enchanted book. A mechanical appearing owl flutters next to him.
"With that! Let the final match of the day...BEGIN!!!
(@All: As per the rules with duels, the match typing has changed to Survival. A recap for which is this: Survival - After 3 rounds a lethal hazard will appear. Defeat your enemies while you still can. )
Bzeczumi is up first!
Arena 3: The Pits (Round 1)
A B C D E F G H I J K L M N O P 10 . . . . . . . o. . . . . . . . =..%=========================================%.. 09 . . . . . . . . . . . . . . . =€==.....======///......=......///======.....=== 08 . . . / . / . = . / . / . . . =.....======/....../////=/////....../======..... 07 . / . . , . . . . . . . . / . =...../..................,,,.,,.......,,,./----- 06 . _ _ . , . . , . . . . _ _ . =.....______.........,........,,.....______..... 05 . _ _ . . . . . , . , . _ _ . =-----/....,,,.........,,................./..... 04 . / . . , . . . . . . , . / . =.....======/.,,.../////=/////....../======..... 03 . C. . / . / . = . / . / . . . ====.....======///......=......///======.....==€ 02 . . . . . . . . . . . . . . . =..%=========================================%.. 01 . . . . . . . . . . . B. . . . A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '/' Drop into pit (10ft.), '_' Steps (4ft.), '€' Tree, '%' Door, '.' Dirt, ',' Grass, 'A-Z' Contestants
(Jumping (Athletics or Acrobatics) to climb out with a DC of 15 will subtract 5 feet from the climb. On a failure the character can still climb out normally taking 20 feet of movement, but the failed jump will cost an additional 5 feet of movement.)
This post has potentially manipulated dice roll results.
Bzeczumi smashes his fists together, making a deafening roar. Each creature within range must make a DC 14 constitution saving throw, besides Bzeczumi. Any that fail take 4 thunder damage. On a sucess, nothing happens.
Rollback Post to RevisionRollBack
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Bzeczumi embraces his inner showman by summoning a thunderclap to echo throughout the coliseum and into the night. The crowd goes quiet for a second, and then explodes into more cheers at the audacious act.
It is Chronolo'sTurn! Map Updated Here. (No changes)
This post has potentially manipulated dice roll results.
(So sorry on the delay! I wrote out a post and must have clicked away before hitting send…)
Chronolo recognizes the blast of thunder to be reminiscent of an arcane explosion. Somewhat perplexed why the aarakocran archer made his location presently known - as well as showed off some of his capabilities, Chronolo tentatively wanders forth and uses the available cover behind C8 to stage an approach.
If, for some reason, his opponent becomes available to him, Chronolo will…
His owl, on the other hand, takes a passing gander through the sky in the case Bzeczumi attempts a stealthy manner of approach - Perception (Keen Sight & disadvantage on Perception checks included): 15 …before using its remaining movement to whirr behind the wall at H10 once more.
(I neglected to add the Fire Bolt roll, and since I believe editing in rolls before other rolls on posts here flags the post as manipulated, here is the roll: Attack: 9 Damage: 10 fire damage).
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Chronolo's, while not perhaps entirely certain of the reason for the showy use of magic from his opponent, still advanced further into the arena while maintaining what cover was possible to be had. The sound of an incantation yet giving away some preparedness in case there was more to the act. And with such mind as well, the drone is sent up to look around for any sly shenanigans going on, before ducking back behind the wall in the staging area.
With that, the sound of gears beginning to grind to life can be heard echoing to life from within the walls of the coliseum...
As an action, I’ll cast darkvision, then move to L1, (hee hee pacifist) muttering divine words under my breath.
Rollback Post to RevisionRollBack
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
This post has potentially manipulated dice roll results.
Recognizing Bzeczumi has full intentions to skirmish Chronolo with superior ranged options and mobility, Chronolo strides forwards - a robotic incantation rings through the arena as blue energy thrums between the integrated plates of Chronolo’s chrome plating.
Movement - towards B3. Action - Chronolo extends its hand as temporal energy crackles around a gemstone lodged in the center of its palm. If Bzeczumi becomes visible from Chronolo’s current position, the befuddling sound of a ticking clock rings through Bzeczumi’s mind as the sense of his limited mortality is invoked. DC 16 Intelligence saving throw for 9 Psychic damage and a 2 on his next saving throw it makes before the end of Chronolo’s next turn.
Chronolo’s owl, for its part, continues to weave through the nighttime sky in search of Bzeczumi’s location only to return to its current position. If necessary, here’s another Perception roll: 17
Chronolo's advances further to the south, and can be again uttering an incantation for a spell likely meant for his opponent. Their drone is sent up again to scan as much as they can from the skies. Though they see no sign of Bzeczumi, they can hear him will enough, but detect no efforts to hide or act in secret.
The sound of gears churning in the walls grow louder as vents open up in the staging area. One more round before the hazard makes itself known.
This post has potentially manipulated dice roll results.
Bzeczumi weighs his chances of sucess and decides to hide, letting the arena take care of itself for a round and, hopefully, not near him anyways. Stealth (action): 15
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Eldin doesn't seem too thrilled with what's on display. He picks up the Ring of Evasion and leaves. He then heads to exchange the Cloak of Displacement for something better: An Amulet of Health
Baral takes the Boots of Speed.
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Koplony selects the Potion of Fire Giant Strength.
The next match will feature any interested level-5 competitors. The match will begin in the next 48 hours. Or sooner, if all level contestants gather before then.
As the sun begins its descent over the horizon in Sel'eman, the ever stalwart arena shapers, constructs, and a few volunteers work tirelessly to make sure the Pitts is up and ready for the next round of contestants.
To win: 2... Aggressive Opponents - Aggressive enemies will join the battle every four rounds. Defeat your opponents before you are overwhelmed.
The conditions: 2... Night - The battle field is lit with Torches and [spell]Dancing Lights[/item] but darkness still looms. Checks relying in sight will suffer disadvantage even with Darkvision.
The Map:
10.... The Pits - A fairly typical fighting ring in a hole in the ground. Its a short 10 foot drop into the pit, and the edges are sloped and course. They would be easy to climb. In the bottom of the pit, the earth is turned up from fighting, yet tufts of grass sprout up here and there, as though it recently had grass all throughout. On either side of the pit is a set of steps. You and your opponent are on opposite ends with wooden walls for cover.Special DM Note to save Construction Time:
NPC Stand-in(if necessary)... 4.
Imagery:
Arena 3: The Pits
A B C D E F G H I J K L M N O P
10 . . . . . . . . . . . . . . .
=..%=========================================%..
09 . . . . . . . . . . . . . . .
=€==.....======///......=......///======.....===
08 . . . / . / . = . / . / . . .
=.....======/....../////=/////....../======.....
07 . / . . , . . . . . . . . / .
=...../..................,,,.,,.......,,,./-----
06 . _ _ . , . . , . . . . _ _ .
=.....______.........,........,,.....______.....
05 . _ _ . . . . . , . , . _ _ .
=-----/....,,,.........,,................./.....
04 . / . . , . . . . . . , . / .
=.....======/.,,.../////=/////....../======.....
03 . . . / . / . = . / . / . . .
====.....======///......=......///======.....==€
02 . . . . . . . . . . . . . . .
=..%=========================================%..
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '/' Drop into pit (10ft.), '_' Steps (4ft.), '€' Tree, '%' Door, '.' Dirt, ',' Grass, 'A-Z' Contestants
(Jumping (Athletics or Acrobatics) to climb out with a DC of 15 will subtract 5 feet from the climb. On a failure the character can still climb out normally taking 20 feet of movement, but the failed jump will cost an additional 5 feet of movement.)
Reference Map:
To enter please roll initiative, choose a starting position in Row 1.
You will have 1 round to prepare before the match outside of any buffs that would last an hour or more. Everyone starts with a normal healing potion. Please make sure to reset sheet by hitting the Long Rest button, and roll recharge for any magic item where applicable.
(S/N: If there are any questions, feel free to include them at the bottom of your initiative post. Though, we will be using a general group PM for ease of communication, and keep thread easy to read/keep up with events.)
Contestants:
Team 1:
Team 2:
Bzeczumi(B): HP (49/49)+THP(/) -
Chronolo(C): HP (37/37)+THP(/) - Affected by MA, GoA, MI(3/3 remaining-10 Rds)
Drone(o): HP(1/1)+THP(/) -
When you realize you're doing too much: Signature.
Bzeczumi comes in at H1.
His shield on, his intititave is 20
He juggles his shield, and casts Hunter’s Mark on an opponent within range, if any.
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
Armed with a new repertoire of spells, Chronolo - along with his mended, mechanical, drone-like owl - confidently strides into the nighttime arena. Maroon cowl fluttering faintly over silver-chrome 'skin', the Warforged casts an analyzing, dispassionate glance over the arena before muttering its usual pre-combat spell, drawing on the power of lost timelines to ward himself from harm!
Before Combat: Mage Armor, gift of alacrity. Spell slots recovered with Arcane Recovery.
Initiative (Gift of Alacrity + Temporal Awareness): 28.
Starting Position: M1.
Preparation Round: Mirror Image.
Addison brushes a stray hair away from her face and steps into the arena at
A1
She whispers a prayer to Moradin to bless her mace and fiery red runes ignite on the head of the weapon. (Blessing of the Forge)
Initiative 11
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
(@Wysperra: I'm afraid there's been some miscommunication. As a new participant to the arena, you start at level 3, and work your way up the ranks. As this match is for those that reached the level 5 bracket already, you cannot participate or skip levels in order to do so. I will announce when the level 3 bracket is up, and would thank you kindly for your continued patience. :) On another note though, I do apologize for overlooking this. But the coliseum runs on a sort of exp system to help keep track of things. If you could also switch your character from milestone to exp, that would be appreciate.)
When you realize you're doing too much: Signature.
OH OK So sorry.
Addison looks abashed and slinks out of the arena.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
As the contestants enter the arena ,Marmaduke over it again flies to an already excited crowd, and then announces with a booming voice. "Ladies, Gentlemen, and All things in-between or beyond! Welcome to the Coliseum!" The crowd roar and cheers for a moment. "Now, I hope you're ready for another exciting match, for without further adieu, allow me to introduce your competitors!"
"Joining our ever growing flock of feathered aerial experts is one archer looking to prove himself, Bzeczumi the Bold!" An eager looking Aaracokra bearing enchanting looking bracers and doing some last minute shuffling of shield and bow in preparation.
"And whether this one is a happy accident or a contender for the seat of "Time Lord" may perhaps be answered today! Until then, a round of applause for Chronolo!" A warforged in a maroon cowl stands at the ready subsumed in magic of a temporal nature, and bearing an enchanted book. A mechanical appearing owl flutters next to him.
"With that! Let the final match of the day...BEGIN!!!
(@All: As per the rules with duels, the match typing has changed to Survival. A recap for which is this: Survival - After 3 rounds a lethal hazard will appear. Defeat your enemies while you still can. )
Bzeczumi is up first!
Arena 3: The Pits (Round 1)
A B C D E F G H I J K L M N O P
10 . . . . . . . o. . . . . . . .
=..%=========================================%..
09 . . . . . . . . . . . . . . .
=€==.....======///......=......///======.....===
08 . . . / . / . = . / . / . . .
=.....======/....../////=/////....../======.....
07 . / . . , . . . . . . . . / .
=...../..................,,,.,,.......,,,./-----
06 . _ _ . , . . , . . . . _ _ .
=.....______.........,........,,.....______.....
05 . _ _ . . . . . , . , . _ _ .
=-----/....,,,.........,,................./.....
04 . / . . , . . . . . . , . / .
=.....======/.,,.../////=/////....../======.....
03 . C. . / . / . = . / . / . . .
====.....======///......=......///======.....==€
02 . . . . . . . . . . . . . . .
=..%=========================================%..
01 . . . . . . . . . . . B. . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '/' Drop into pit (10ft.), '_' Steps (4ft.), '€' Tree, '%' Door, '.' Dirt, ',' Grass, 'A-Z' Contestants
(Jumping (Athletics or Acrobatics) to climb out with a DC of 15 will subtract 5 feet from the climb. On a failure the character can still climb out normally taking 20 feet of movement, but the failed jump will cost an additional 5 feet of movement.)
Reference Map:
Contestants:
Team 1:
Bzeczumi(B): HP (49/49)+THP(/) -
VS
Team 2:
Chronolo(C): HP (37/37)+THP(/) - Affected by MA, GoA, MI(3/3 remaining-10 Rds)
Drone(o): HP(1/1)+THP(/) -
When you realize you're doing too much: Signature.
Bzeczumi smashes his fists together, making a deafening roar. Each creature within range must make a DC 14 constitution saving throw, besides Bzeczumi. Any that fail take 4 thunder damage. On a sucess, nothing happens.
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
Bzeczumi embraces his inner showman by summoning a thunderclap to echo throughout the coliseum and into the night. The crowd goes quiet for a second, and then explodes into more cheers at the audacious act.
It is Chronolo's Turn! Map Updated Here. (No changes)
Arena 11: Nexus(Round 1-Cont.)
Contestants:
Team 1:
Bzeczumi(B): HP (49/49)+THP(/) -
VS
Team 2:
Chronolo(C): HP (37/37)+THP(/) - Affected by MA, GoA, MI(3/3 remaining-10 Rds)
Drone(o): HP(1/1)+THP(/) -
When you realize you're doing too much: Signature.
(So sorry on the delay! I wrote out a post and must have clicked away before hitting send…)
Chronolo recognizes the blast of thunder to be reminiscent of an arcane explosion. Somewhat perplexed why the aarakocran archer made his location presently known - as well as showed off some of his capabilities, Chronolo tentatively wanders forth and uses the available cover behind C8 to stage an approach.
If, for some reason, his opponent becomes available to him, Chronolo will…
Ready a Fire Bolt to streak through the air!
His owl, on the other hand, takes a passing gander through the sky in the case Bzeczumi attempts a stealthy manner of approach - Perception (Keen Sight & disadvantage on Perception checks included): 15
…before using its remaining movement to whirr behind the wall at H10 once more.
(I neglected to add the Fire Bolt roll, and since I believe editing in rolls before other rolls on posts here flags the post as manipulated, here is the roll: Attack: 9 Damage: 10 fire damage).
NP!
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
Chronolo's, while not perhaps entirely certain of the reason for the showy use of magic from his opponent, still advanced further into the arena while maintaining what cover was possible to be had. The sound of an incantation yet giving away some preparedness in case there was more to the act. And with such mind as well, the drone is sent up to look around for any sly shenanigans going on, before ducking back behind the wall in the staging area.
With that, the sound of gears beginning to grind to life can be heard echoing to life from within the walls of the coliseum...
(@Plum: Z'all good.)
It is Bzeczumi's Turn! Map Updated Here.
Arena 11: Nexus(Round 2)
Contestants:
Team 1:
Bzeczumi(B): HP (49/49)+THP(/) -
VS
Team 2:
Chronolo(C): HP (37/37)+THP(/) - Affected by MA, GoA, MI(3/3 remaining-9 Rds)
Drone(o): HP(1/1)+THP(/) -
When you realize you're doing too much: Signature.
As an action, I’ll cast darkvision, then move to L1, (hee hee pacifist) muttering divine words under my breath.
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
Bzeczumi opts to play things carefully, and move off further to the east, drawing upon the divine power within nature itself to empower his vision.
It is Chronolo's Turn! Map Updated Here.
Arena 11: Nexus(Round 2-Cont.)
Contestants:
Team 1:
Bzeczumi(B): HP (49/49)+THP(/) - Affected by Darkvision
VS
Team 2:
Chronolo(C): HP (37/37)+THP(/) - Affected by MA, GoA, MI(3/3 remaining-9 Rds)
Drone(o): HP(1/1)+THP(/) -
When you realize you're doing too much: Signature.
Recognizing Bzeczumi has full intentions to skirmish Chronolo with superior ranged options and mobility, Chronolo strides forwards - a robotic incantation rings through the arena as blue energy thrums between the integrated plates of Chronolo’s chrome plating.
Movement - towards B3.
Action - Chronolo extends its hand as temporal energy crackles around a gemstone lodged in the center of its palm. If Bzeczumi becomes visible from Chronolo’s current position, the befuddling sound of a ticking clock rings through Bzeczumi’s mind as the sense of his limited mortality is invoked. DC 16 Intelligence saving throw for 9 Psychic damage and a 2 on his next saving throw it makes before the end of Chronolo’s next turn.
Chronolo’s owl, for its part, continues to weave through the nighttime sky in search of Bzeczumi’s location only to return to its current position. If necessary, here’s another Perception roll: 17
Chronolo's advances further to the south, and can be again uttering an incantation for a spell likely meant for his opponent. Their drone is sent up again to scan as much as they can from the skies. Though they see no sign of Bzeczumi, they can hear him will enough, but detect no efforts to hide or act in secret.
The sound of gears churning in the walls grow louder as vents open up in the staging area. One more round before the hazard makes itself known.
It is Bzeczumi's Turn! Map Updated Here.
Arena 11: Nexus(Round 3)
Contestants:
Team 1:
Bzeczumi(B): HP (49/49)+THP(/) - Affected by Darkvision
VS
Team 2:
Chronolo(C): HP (37/37)+THP(/) - Affected by MA, GoA, MI(3/3 remaining-8 Rds)
Drone(o): HP(1/1)+THP(/) -
When you realize you're doing too much: Signature.
Bzeczumi weighs his chances of sucess and decides to hide, letting the arena take care of itself for a round and, hopefully, not near him anyways. Stealth (action): 15
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig