Krayne moves up to the door which is slightly open, pausing he looks through to see what is happening on the other side of the door. He does this after looking at each of the party for a few seconds, lingering on Baltus for longer than the others, as if looking for something but not quite finding it.
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Turning back briefly to the others Krayne whispers "Two worgs are eating your cows, farmboy. And a hooded person is rooting through a chest. I say we burst in and kill them all, everyone OK with that?" The fire in his eyes is more intense than anyone here would have ever seen. "Are you with us? If so don't hold anything back." The last is addressed to Baltus.
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
OOC: Are you guys stealthing? Because your light sources are already going to ruin your 'surprise' attack round but if you attempt to be quiet and stow the lights you might make it.
Seeing the others preparing to burst in on the creatures inside the barn, Viktor uses Awakened Mind to speak to each of them
"I am with you. Quickly, don't let them escape!"
(OOC: if it is my turn, Viktor will move from K8 to I5, otherwise I will wait to see what happens before my turn proper)
Awakened Mind
Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of you. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
Viktor enters the barn from behind Baltus moving from B5 to E4. Viktor both speaks out loud and uses Awakened Mind at the hooded character to make sure they understand
"Surrender or we will be forced to hurt you!" (OOC: out loud in common) "Surrender or we will be forced to hurt you!"(OOC: Awakened Mind)
Viktor prepares to blast the hooded figure if they do anything that threatens his companions or if they attempt to run away.
Ready Action: Eldritch Blast in case the the hooded figure does anything hostile or tries to flee if needed: Attack roll: 18 if successful: Damage roll: 7
Awakened Mind
Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of you. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
Movement: 30 feet to I5 to block the worgs (I'm 5 feet too little to engage the hooded figure this round.)
Ready action: attack worg(s) that move into my threat and opportunity attack one that moves in and then out of threat.
Combat rolls: Attack: 21 Damage: 17
Just in case rolls (ignore if not needed until my next turn):
Opportunity attack: Attack: 25 Damage: 11
Bonus attack (if crit or drop to 0): Attack: 7 Damage: 11
OOC: I'm sorry but what? You have a ranged weapon attack but you're not using it? You are saving your action for?? This statement is confusing. You don't need to roll an AOO. The worgs nor the hooded figure were actively engaged in combat. You guys basically just popped into the barn and did not attack anything! So basically I'm not 'saving' rolls for another opportunity to use them. You either attack an attack or you do not. There's not I'll save the roll for later. You could have used a ranged attack, I do not allow pre-roll attacks. Ready actions are "I am holding my sword waiting for THIS person to act not ALL the people/things. You focus on what/who you want to attack even then. It's knocking an arrow or ready to cast whatever etc" but it's clearly defined not a catch all then pre-rolling attacks that might happen. It just clutters the game thread and makes following y'alls combat more confusing than it needs to be!
Ursal you used all your movement to move to I5
Viktor if you're not attacking do not roll attacks. Movement recorded, awakened mind used.
Baltusmoves up to E5 staring at all of you who he hired to fight monsters NOT fighting and casts ice knife at the Hooded Figure 21 if hits takes 9 and regardless of hit it still explodes causing an additional 8 of cold damage.
Updated map
New Initiative:
Hooded figure
Krayne
Ursal RESTRAINED
Worg 1
Worg 2
Viktor
Baltus
Hooded figure removes hood revealing a head full of writhing snakes looking at Ursal; please Ursal roll a CON save against a DC 15. On a failed save, you are restrained as your flesh begins to harden into stone. On a successful save, you are unaffected.
Ursal is now restrained by this spell. You must make another CON save at the end of each of your turns. If it successfully saves against this spell three times, the spell ends. If it fails saves three times, it is turned to stone and subjected to the petrified condition for the duration.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: Entrance of the barn is I3&4 double doors, one is slightly ajar.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Krayne moves up to the door which is slightly open, pausing he looks through to see what is happening on the other side of the door. He does this after looking at each of the party for a few seconds, lingering on Baltus for longer than the others, as if looking for something but not quite finding it.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Turning back briefly to the others Krayne whispers "Two worgs are eating your cows, farmboy. And a hooded person is rooting through a chest. I say we burst in and kill them all, everyone OK with that?" The fire in his eyes is more intense than anyone here would have ever seen. "Are you with us? If so don't hold anything back." The last is addressed to Baltus.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
"Yes, kill the worgs, but capture the other. He can tell us much," Ursal whispers, waiting to further gauge Baltus' response.
Originally from Atlanta, GA. Now in Philadelphia, PA. Gaming since 1970s.
OOC: Are you guys stealthing? Because your light sources are already going to ruin your 'surprise' attack round but if you attempt to be quiet and stow the lights you might make it.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
I figured not. Too chaotic, too much light, too much talking. Others of you?
Originally from Atlanta, GA. Now in Philadelphia, PA. Gaming since 1970s.
If there are no light sources then we are definitely not stealthing but I was hoping the murdering of livestock would mask the whispers.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Seeing the others preparing to burst in on the creatures inside the barn, Viktor uses Awakened Mind to speak to each of them
"I am with you. Quickly, don't let them escape!"
(OOC: if it is my turn, Viktor will move from K8 to I5, otherwise I will wait to see what happens before my turn proper)
Awakened Mind
Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of you. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss
OOC: Guys it's still Krayne's turn. Are you going in? Movement = action.
Baltus nods at Krayne scowling at the news he's lost even more livestock!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Let's go, faith through vengeance."
Krayne throws open the door and charges into the room.
He sees his adversaries and moves to the centre of the room raising his sword towards the hooded figure calling forth divine power to control them.
"Grovel!"
Movement to K3
Action: Casts command
Any additional movement left to stand by the hooded figure without drawing Attacks of Opportunity or no more movement.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
OOC: What's your DC for the WIZ saves.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: DC13
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Against a DC 13:
Worg 1: 18 Worg 2: 5Hooded figure: 19OOC: Krayne sorry man I was confused by the spell wording. I thought it was a radius effect honestly!!
Initiatives
Worg 1: 6
Worg 2: 11
Hooded figure: 21
OOC: At the top of round the worgs and hooded figure will be added to the initiative order!!
Red is worgs, hooded figure is black. The chest the figure is digging in is the brown box.
Ursal you're up!!
Viktor is on deck!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC sadly the spell only works against a single character so nobody is affected :(
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Movement: 30 feet to I5 to block the worgs (I'm 5 feet too little to engage the hooded figure this round.)
Ready action: attack worg(s) that move into my threat and opportunity attack one that moves in and then out of threat.
Combat rolls: Attack: 15 Damage: 10
Just in case rolls (ignore if not needed until my next turn):
Opportunity attack: Attack: 20 Damage: 10
Bonus attack (if crit or drop to 0): Attack: 12 Damage: 7
Quote from AmazingAmazon >>
Against a DC 13:
Worg 1: 18 Worg 2: 5Hooded figure: 19OOC: Krayne sorry man I was confused by the spell wording. I thought it was a radius effect honestly!!
Initiatives
Worg 1: 6
Worg 2: 11
Hooded figure: 21
OOC: At the top of round the worgs and hooded figure will be added to the initiative order!!
Red is worgs, hooded figure is black. The chest the figure is digging in is the brown box.
Ursal you're up!!
Viktor is on deck!!
Originally from Atlanta, GA. Now in Philadelphia, PA. Gaming since 1970s.
Viktor enters the barn from behind Baltus moving from B5 to E4. Viktor both speaks out loud and uses Awakened Mind at the hooded character to make sure they understand
"Surrender or we will be forced to hurt you!" (OOC: out loud in common)
"Surrender or we will be forced to hurt you!" (OOC: Awakened Mind)
Viktor prepares to blast the hooded figure if they do anything that threatens his companions or if they attempt to run away.
Ready Action: Eldritch Blast in case the the hooded figure does anything hostile or tries to flee
if needed: Attack roll: 18
if successful: Damage roll: 7
Awakened Mind
Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of you. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: OK, sorry, bundled a lot of stuff to help the game along. Won't do that anymore.
CON save: 19 (Keep your fingers crossed; petrification sucks)
[Edit: Help!]
Originally from Atlanta, GA. Now in Philadelphia, PA. Gaming since 1970s.
Ursal is now restrained by this spell. You must make another CON save at the end of each of your turns. If it successfully saves against this spell three times, the spell ends. If it fails saves three times, it is turned to stone and subjected to the petrified condition for the duration.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Ursal yelps in horror. "The snakes and the eyes. Don't look at them. I'm turning to stone and can't move."
OOC: I'm pissed. Time to release the crackling.
Originally from Atlanta, GA. Now in Philadelphia, PA. Gaming since 1970s.