This post has potentially manipulated dice roll results.
The avalanche moves another 45 feet south. It will reach row 46 next turn, which I won't show unless anybody decides to keep moving south.
Clear of the avalanche, Spark uses her bonus action to activate the Rite of the Storm on her sling, taking 1 damage but empowering it with lightning. She uses it to hurl a Magic Stone at the approaching thug. Attack: 7 Damage: 6
After firing the stone, Spark runs 10 feet south and east, close to Jeannette's location.
Goblin #3 fires a shortbow at Spark. Attack: 5 Damage: 7
This post has potentially manipulated dice roll results.
Jeannette cast Dissonant Whispers on the Thug. "Your peers will betray you one of these days, so why not run while you still can?"
Then uses her bonus action to inspire Aeron. "Cast aside your doubts, my friend, for this could be the moment that we change the course of this battle."
Action: Casts Dissonant Whispers at 1st level- make a wisdom saving (DC13) throw if they fail take 9 points of psychic damage or half if they succeed
Bonus Action: Used Bardic Inspiration to inspire Aeron
Jeannette cast Dissonant Whispers on the Thug. "Your peers will betray you one of these days, so why not run while you still can?"
Then uses her bonus action to inspire Aeron. "Cast aside your doubts, my friend, for this could be the moment that we change the course of this battle."
Action: Casts Dissonant Whispers at 1st level- make a wisdom saving (DC13) throw if they fail take 9 points of psychic damage or half if they succeed
Bonus Action: Used Bardic Inspiration to inspire Aeron
This post has potentially manipulated dice roll results.
The thug takes 9 damage and runs 30 feet north. Spark makes an attack of opportunity with a rock that she is holding, which is an improvised weapon because she's using it in melee. Attack: 12 Damage: 2
The avalanche continues moving. It is now well past the party and monsters.
Spark moves 5 feet north and uses her sling to hurl another Magic Stone at the thug. Attack: 17 Damage: 8 Then Spark moves 15 feet south.
Goblin #3 fires a shortbow at Jeannette. Attack: 6 Damage: 6
Goblin #2 fires a shortbow at Aeron. Attack: 5 Damage: 7
Jeannette moves 5 feet to the north and casts Thunderclap, creating a burst of thunderous sound that can be heard up to 100 feet away.
Movement- 5 feet out of 30.
Action: Cast the Cantrip Thunderclap- Each creature within range (5 feet) other than the caster, must succeed on a constitution saving throw (DC13) or take 2 points of thunder damage.
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Both goblins' attacks miss Spark.
Aeron moves 40ft south, then the remaining 20ft east
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
Bandit #1 fires a light crossbow at Spark. Attack: 14 Damage: 3
Bandit #2 does the same. Attack: 10 Damage: 7
The thug moves 30 feet south and fires a heavy crossbow at Spark. Attack: 5 Damage: 9
It is Jeannette's turn.
22: Jeannette
20: Avalanche
16: Spark
15: Goblin #3
13: Goblin #2
8: Aeron
8: Bandit #1
5: Bandit #2
4: Goblin #11: Thug
AAAAAAAAAAAAAAAAAAAAAA
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUV
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Jeannette takes the dash action, moving 15 feet south and 40 feet east.
The avalanche moves another 45 feet south. It will reach row 46 next turn, which I won't show unless anybody decides to keep moving south.
Clear of the avalanche, Spark uses her bonus action to activate the Rite of the Storm on her sling, taking 1 damage but empowering it with lightning. She uses it to hurl a Magic Stone at the approaching thug. Attack: 7 Damage: 6
After firing the stone, Spark runs 10 feet south and east, close to Jeannette's location.
Goblin #3 fires a shortbow at Spark. Attack: 5 Damage: 7
Goblin #2 does the same. Attack: 7 Damage: 6
22: Jeannette
20: Avalanche
16: Spark
15: Goblin #3
13: Goblin #2
8: Aeron
8: Bandit #1
5: Bandit #2
4: Goblin #11: Thug
AAAAAAAAAAAAAAAAAAAAAA
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUV
19 ................................................
20 ................................................
21 ................................................
22 ................................................
23 ............................................b...
24 ............................................b...
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38 ................................A............J..
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Spark misses the thug, but manages to avoid the arrows.
It is Aeron's turn.
Edit: the dice rolls on the previous post changed when I edited something on the map, for some reason.
Aeron uses the dash action to move 60ft to the east
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
Bandit #1 fires a light crossbow at Spark. Attack: 17 Damage: 8
Bandit #2 does the same. Attack: 16 Damage: 6
The thug runs up to Spark and attacks twice with a mace.
Attack: 8 Damage: 7
Attack: 7 Damage: 5
22: Jeannette
20: Avalanche
16: Spark
15: Goblin #3
13: Goblin #2
8: Aeron
8: Bandit #1
5: Bandit #2
4: Goblin #11: Thug
AAAAAAAAAAAAAAAAAAAAAA
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUV
19 ................................................
20 ................................................
21 ................................................
22 ................................................
23 ............................................b...
24 ............................................b...
25 ................................................
26 ............................................gg..
27 ................................................
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30 ................................................
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35 ................................................
36 .............................................t..
37 ....****************************************..S.
38 ............................................AJ..
39 ................................................
Spark is still standing, but only barely.
It is Jeannette's turn.
Jeannette cast Dissonant Whispers on the Thug. "Your peers will betray you one of these days, so why not run while you still can?"
Then uses her bonus action to inspire Aeron. "Cast aside your doubts, my friend, for this could be the moment that we change the course of this battle."
Action: Casts Dissonant Whispers at 1st level- make a wisdom saving (DC13) throw if they fail take 9 points of psychic damage or half if they succeed
Bonus Action: Used Bardic Inspiration to inspire Aeron
Aeron gives a thumbs up, "Thank you,"
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
Thug's wisdom save: 2
The thug takes 9 damage and runs 30 feet north. Spark makes an attack of opportunity with a rock that she is holding, which is an improvised weapon because she's using it in melee. Attack: 12 Damage: 2
The avalanche continues moving. It is now well past the party and monsters.
Spark moves 5 feet north and uses her sling to hurl another Magic Stone at the thug. Attack: 17 Damage: 8 Then Spark moves 15 feet south.
Goblin #3 fires a shortbow at Jeannette. Attack: 6 Damage: 6
Goblin #2 fires a shortbow at Aeron. Attack: 5 Damage: 7
It is Aeron's turn.
22: Jeannette
20: Avalanche16: Spark
15: Goblin #3
13: Goblin #2
8: Aeron
8: Bandit #1
5: Bandit #2
4: Goblin #11: Thug
AAAAAAAAAAAAAAAAAAAAAA
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUV
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20 ................................................
21 ................................................
22 ................................................
23 ............................................b...
24 ............................................b...
25 ................................................
26 ............................................gg..
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30 .............................................t..
31 ................................................
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36 ................................................
37 ................................................
38 ............................................AJ..
39 ..............................................S.
Trying the rolls again:
Spark's opportunity attack: Attack: 11 Damage: 2
Spark's Magic Stone attack: Attack: 7 Damage: 10
Goblin #3's attack against Jeannette: Attack: 5 Damage: 7
Goblin #2's attack against Aeron: Attack: 24 Damage: 5
The thug has taken a total of 11 damage. It is still Aeron's turn.
*I'd say that fails tbh*
*So then its spark, then aeron right?*
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
The Dissonant Whispers was resolved in the previous post, along with Spark's turn and the two goblins. It's Aeron's turn now.
*how'd you post alll that in the minute i wrote mine ;-;*
Aeron moves over to spark, "Got your back," He says, casting cure wounds on her: 6
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
"Thanks, both of ya."
Bandit #1 moves forward and fires a light crossbow at Aeron. Attack: 17 Damage: 7
Bandit #2 moves forward and fires a light crossbow at Jeannette. Attack: 17 Damage: 4
The thug approaches the group and fires a heavy crossbow at Spark. Attack: 19 Damage: 10
It is Jeannette's turn.
22: Jeannette
20: Avalanche16: Spark
15: Goblin #3
13: Goblin #2
8: Aeron
8: Bandit #1
5: Bandit #2
4: Goblin #11: Thug
AAAAAAAAAAAAAAAAAAAAAA
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUV
19 ................................................
20 ................................................
21 ................................................
22 ................................................
23 ................................................
24 ................................................
25 ................................................
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34 ................................................
35 ................................................
36 .............................................t..
37 ................................................
38 ............................................AJ..
39 ..............................................S.
Jeannette moves 5 feet to the north and casts Thunderclap, creating a burst of thunderous sound that can be heard up to 100 feet away.
Movement- 5 feet out of 30.
Action: Cast the Cantrip Thunderclap- Each creature within range (5 feet) other than the caster, must succeed on a constitution saving throw (DC13) or take 2 points of thunder damage.