Tetrevess casts mass suggestion and says In Draconic “why fight us, join me, and together, we can accomplish great things!” (Resisted the Dc 20 temptation to say rule the galaxy.
he studies them to see If the spell had any effect on them..
Sam will do his attack action if the creatures fail the save but if they do fail
bouns action activate flame toung
attack
13
18
damage
7 + 9 fire + 14 cold (due to absorb elements)
11 + 8 fire
(Due to the spells description it’s says “also the first time you hit with a melee attack the target takes an additional 1d6 damage” I have casted it at 3rd level)
@Tetrevess: Ok, so if you have 2 eyedrakes under your control, I'm unlocking the optional battle at the end. If you just let them go, I will still skip it. Im not running them, though, you can.
@rob88scps2 if we do unlock it, you can control Amri and Angus in that battle.
(Ohh two pet eyedrakes! Love it! What’s the optional battle? TPK Worthy?)
Verifiable, yes.
As DM, you should ask your players if they want to fight something more powerful after fighting X. A total party kill (TPK) is possible when running this encounter, even with all the artifacts the characters can acquire. Do not run this combat without the approval and consent of all the players at your table.
This encounter is for players who want to fight stronger monsters, experience a near-impossible-to-win encounter, and for those who want to take full advantage of the Xorvintrothian artifacts they activated.
I'll rez you if you die there, it's just for fun unless you win, then it counts.
(I’ll be living if I say I would want to do the potential TPK fight I’m down for both options but will let the other players decide) sam will keep the flame toung on
At the end of the hall is a door, slightly ajar, allowing you to see the room on the other side.
The room is 15 feet wide and 30 feet long. Tables and cabinets hug the walls of this room, which is filled with smith’s tools, metal objects that resemble humanoid limbs, and other contraptions used for building constructs.
Lighting. Complete darkness.
Overcharged Door. The Tenebrous Creed cultists forced this door open to gain access to the workshop. When the cultists got what they needed, they were unable to fully close the door, leaving a 1-inch gap between the door and wall.
The mechanism on the side of the wall, facing the door is also exposed. The door and the mechanism around it are overflowing with Far Realm energy. The dangerous energy visibly coruscates across the door.
(I'm up for the final battle. I've already died once, LOL, what's the worst that could happen?)
Famous last words
So, you want an eyedrake to push the door open? Understanding this suggestion, they look in unison at the door, then back to you, then the door, then back to you again and give you a very hard stare. This door us crackling with far realm energy. It looks visibly dangerous
<can I suggest an Int (arcana) or (Investigation) check?>
Also, Vallana is up.
Tetrevess gets a nat 20 on the con save, but fails the Dex save. He casts absorb elements as a reaction to take half fire damage)
Tetrevess casts mass suggestion and says In Draconic “why fight us, join me, and together, we can accomplish great things!” (Resisted the Dc 20 temptation to say rule the galaxy.
he studies them to see If the spell had any effect on them..
Save is DC21 wis
,
As the freeze ray hits you see Sam eyes glint as some of the ice magic now forms a second layer around the baled
reaction absorbs elements
str save 28
con save 8
Sam will do his attack action if the creatures fail the save but if they do fail
bouns action activate flame toung
attack
13
18
damage
7 + 9 fire + 14 cold (due to absorb elements)
11 + 8 fire
Stalkers flurry on the first attack
14
(Due to the spells description it’s says “also the first time you hit with a melee attack the target takes an additional 1d6 damage” I have casted it at 3rd level)
it’s up to you if you want me to re roll damaged
Amri STR save 28 (I'm not sure he can be pushed anywhere, I think he's wedged between two eyedrakes and the walls.)
Amri CON Save 8 (If failed, will use either Lucky or Indomitable feature if applicable: 16)
Amri fails the CON Save and is incapacitated this round.
Saves x mass suggestion
E1 13
E2 10
@Tetrevess: Ok, so if you have 2 eyedrakes under your control, I'm unlocking the optional battle at the end. If you just let them go, I will still skip it. Im not running them, though, you can.
@rob88scps2 if we do unlock it, you can control Amri and Angus in that battle.
What do you want to do?
(Ohh two pet eyedrakes! Love it! What’s the optional battle? TPK Worthy?)
Verifiable, yes.
As DM, you should ask your players if they want to fight something more powerful after fighting X. A total party kill (TPK) is possible when running this encounter, even with all the artifacts the characters can acquire. Do not run this combat without the approval and consent of all the players at your table.
This encounter is for players who want to fight stronger monsters, experience a near-impossible-to-win encounter, and for those who want to take full advantage of the Xorvintrothian artifacts they activated.
I'll rez you if you die there, it's just for fun unless you win, then it counts.
(I’ll be living if I say I would want to do the potential TPK fight I’m down for both options but will let the other players decide) sam will keep the flame toung on
While you decide...
At the end of the hall is a door, slightly ajar, allowing you to see the room on the other side.
The room is 15 feet wide and 30 feet long. Tables and cabinets hug the walls of this room, which is filled with smith’s tools, metal objects that resemble humanoid limbs, and other contraptions used for building constructs.
Lighting. Complete darkness.
Overcharged Door. The Tenebrous Creed cultists forced this door open to gain access to the workshop. When the cultists got what they needed, they were unable to fully close the door, leaving a 1-inch gap between the door and wall.
The mechanism on the side of the wall, facing the door is also exposed. The door and the mechanism around it are overflowing with Far Realm energy. The dangerous energy visibly coruscates across the door.
What do you do?
(Have an eyedrake push the door open, maybe?)
(I'm up for the final battle. I've already died once, LOL, what's the worst that could happen?)
Famous last words
So, you want an eyedrake to push the door open? Understanding this suggestion, they look in unison at the door, then back to you, then the door, then back to you again and give you a very hard stare. This door us crackling with far realm energy. It looks visibly dangerous
<can I suggest an Int (arcana) or (Investigation) check?>
Investigation 18