This post has potentially manipulated dice roll results.
Thr bugbear chief eyes the dryad with suspicion, but ultimately in consideration of the offer, he extends his long arm to a high limb and pulls a pear from a nearby tree. He sniffs at the fruit briefly bufire taking s bite if the juicy pear. Purple juice drips with down the bugbear's chin as he chews. 8
This post has potentially manipulated dice roll results.
The bugbear smiles, his snaggketoothed grin an odd sight. Raising the half-devoured fruit aloft, with a nod, he gives his thanks and bids his fellows ro join in. Akame will note that some of the chief's wounds begin to heal as he tuxks in to the produce.
Chief regains 19 hp
The other bugbears join in, each grabbing a pear and taking a large bite.
This post has potentially manipulated dice roll results.
Bugbear 2 regains 17 hp, but the other goblinoid merely remarkable, wistfully, "it reminds me of a home I've never known." As he waxes philosophic, he slowly chews the fruit, savoring the rare gem in this frozen wasteland.
(HE GAINS THE ABILITY TO CAST FAERIE FiRE 3 TIMES)
<Are folks being stealth at this point or would the dryad address you?>
Chadderlay will approach the Dryad and ask, "Who are you? What is your name? And how did all this come to be?"
It will not be a barrage of questions but instead asked 1 at a time and each will await an answer before continuing. Chadderlay is trying to be friendly and amicable.
After conversing with the Dryad for a while, "May I?" and Chadderlay will eat one of the purple pears.
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
This grove of pear trees was enchanted by Netherese arcanists to endure high altitude and harsh weather. That magic has enabled the trees to thrive even in these icy caverns. Without my aid, I fear they would have perished by now. This quiet place is quite special to me and I regard it as home. Though it seems there has been far more activity of late, I've kept to myself, though. Dark elves have been through here. Three dark elves have passed through the dryad’s grove on multiple occasions, coming and going through the southwest and southeast passages. Strange, one-eyed creatures followed the dark elves up from below after their last foray down the southeast passage. They lurk in the cave to the south."
<I have to point out that the following is a direct quote from a published WotC adventure:>
'The pears hanging from the trees are magically delicious"
Charm of Purplemancy. This charm allows you to cast the faerie fire spell (violet light only; save DC 15) as a bonus action instead of an action, no components required. Once used three times, this charm vanishes from you.
"Dark elves huh? We will investigate further and try to figure out what they're about."
Chadderlay follows the bugears as they proceed South.
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Tetrevess casts [heroism on himself, Sam, and Amri. (6 temp hit points per round).
”you shall not pass!” He yells at the elder evil.
(Used a 3rd level slot for the spell)
<With a range of "touch", does this mean the three if you are all together? Since it emerged from the portal I've been keeping things TotM, so it's fine. Just making note.>
The ground in a 20-foot square of Samogri turns into teeth and maws until the start of its next turn. The area becomes difficult terrain for the duration. Any creature takes 10 piercing damage for each 5 feet it moves on this terrain.
Lashing Maw.
X Sam 32 to hit, (reach 15 ft.) 20 piercing damage plus 13 acid damage.
X Amri 18 to hit, (reach 15 ft.) 20 piercing damage plus 13 acid damage.
X Tetrevess 16 to hit, (reach 15 ft.) 20 piercing damage plus 13 acid damage.
Father Llymic, upon seeing the wizard's actions then unleashes a psychic wave. Each creature within 30 feet of the emissary must succeed on a DC 23 Wisdom saving throw or take 32 psychic damage. In addition, every spell ends on creatures and objects of the emissary’s choice in that area.
Well I was close to Sam, since I did the healing potion. , I wasn’t really clear on where Amri was. I think Tetrevess is down.. let me see if there’s anything I can do..
Tetrevess casts shield as a reaction, bumping his ac to 25 and the maw misses- crashing into an invisibile field of force around the mage.
Tetrevess gets a natural 20 on the wisdom save vs the psychic wave, I guess heroism goes down though.
. (How many LA does this guy get- one per turn- he truly is legendary!)
If we’re up again— Tetrevess casts fire bolt on the elder- for 31 to hit, 18 damage, and then uses healing word on Sam for 9 HP of healing. He doesn’t move from his spot, just stares defiantly at the elder evil. “Go back from whence you came!” ,
LAs work after another creature. So one was after Sam, rhen he acts, then twtrevess acts, then on the new round another one. He gets 3 per round, but some actions cost multiple uses. As it is, the squishing PC is voluntarily in melee (i think the manifest mind could do most things, aside from the potion) and even then manages to not get hit by the best if 3 swings from the CR21 monster. I dont think action economy is the issue.
"Dark elves huh? We will investigate further and try to figure out what they're about."
Chadderlay follows the bugears as they proceed South.
Hathowyn remarks as Chadderlay starts to take leave of the orchard, "Leaving so soon? What's the rush? You must have traveled a long way to find yourself here. I don't know much of my surroundings, but suffice to say there isn't much traffic. Please, rest here for a while longer. You look like you could benefit from a brief respite."
Fey Charm. The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn’t under the dryad’s control, it takes the dryad’s requests or actions in the most favorable way it can.
Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target’s saving throw is successful, the target is immune to the dryad’s Fey Charm for the next 24 hours.
The dryad can have no more than one humanoid and up to three beasts charmed at a time.
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@Sam: It specifies Dawn, that's a hallmark of Divine spellcasting.
Ok I’ll attack then
14
17
damge
14 + 6
12 + 11
Thr bugbear chief eyes the dryad with suspicion, but ultimately in consideration of the offer, he extends his long arm to a high limb and pulls a pear from a nearby tree. He sniffs at the fruit briefly bufire taking s bite if the juicy pear. Purple juice drips with down the bugbear's chin as he chews. 8
Stalker flury
28
also how many hit points did I get from the potion?
The bugbear smiles, his snaggketoothed grin an odd sight. Raising the half-devoured fruit aloft, with a nod, he gives his thanks and bids his fellows ro join in. Akame will note that some of the chief's wounds begin to heal as he tuxks in to the produce.
Chief regains 19 hp
The other bugbears join in, each grabbing a pear and taking a large bite.
1 5
2 12
Bugbear 2 regains 17 hp, but the other goblinoid merely remarkable, wistfully, "it reminds me of a home I've never known." As he waxes philosophic, he slowly chews the fruit, savoring the rare gem in this frozen wasteland.
(HE GAINS THE ABILITY TO CAST FAERIE FiRE 3 TIMES)
<Are folks being stealth at this point or would the dryad address you?>
Chadderlay will approach the Dryad and ask, "Who are you? What is your name? And how did all this come to be?"
It will not be a barrage of questions but instead asked 1 at a time and each will await an answer before continuing. Chadderlay is trying to be friendly and amicable.
After conversing with the Dryad for a while, "May I?" and Chadderlay will eat one of the purple pears.
Sam: "...also how many hit points did I get from the potion?"
Earlier, Tetrevess "He lands next to Sam and will pour a potion of healing down his throat."
<I don't know. 6, I guess>
Sam strikes the elder evil with a ferocious slash.
<Looks like stalkers flurry was a crit>
This grove of pear trees was enchanted by Netherese arcanists to endure high altitude and harsh weather. That magic has enabled the trees to thrive even in these icy caverns. Without my aid, I fear they would have perished by now. This quiet place is quite special to me and I regard it as home. Though it seems there has been far more activity of late, I've kept to myself, though. Dark elves have been through here. Three dark elves have passed through the dryad’s grove on multiple occasions, coming and going through the southwest and southeast passages. Strange, one-eyed creatures followed the dark elves up from below after their last foray down the southeast passage. They lurk in the cave to the south."
<I have to point out that the following is a direct quote from a published WotC adventure:>
'The pears hanging from the trees are magically delicious"
1
Charm of Purplemancy. This charm allows you to cast the faerie fire spell (violet light only; save DC 15) as a bonus action instead of an action, no components required. Once used three times, this charm vanishes from you.
Yes will replace first hit if it’s missed
Tetrevess casts [heroism on himself, Sam, and Amri. (6 temp hit points per round).
”you shall not pass!” He yells at the elder evil.
(Used a 3rd level slot for the spell)
@Sam: "Yes will replace first hit if it’s missed" DM: <right, so roll more damage dice.>
"Dark elves huh? We will investigate further and try to figure out what they're about."
Chadderlay follows the bugears as they proceed South.
19 + 3
<With a range of "touch", does this mean the three if you are all together? Since it emerged from the portal I've been keeping things TotM, so it's fine. Just making note.>
The ground in a 20-foot square of Samogri turns into teeth and maws until the start of its next turn. The area becomes difficult terrain for the duration. Any creature takes 10 piercing damage for each 5 feet it moves on this terrain.
Lashing Maw.
X Sam 32 to hit, (reach 15 ft.) 20 piercing damage plus 13 acid damage.
X Amri 18 to hit, (reach 15 ft.) 20 piercing damage plus 13 acid damage.
X Tetrevess 16 to hit, (reach 15 ft.) 20 piercing damage plus 13 acid damage.
Father Llymic, upon seeing the wizard's actions then unleashes a psychic wave. Each creature within 30 feet of the emissary must succeed on a DC 23 Wisdom saving throw or take 32 psychic damage. In addition, every spell ends on creatures and objects of the emissary’s choice in that area.
Well I was close to Sam, since I did the healing potion. , I wasn’t really clear on where Amri was. I think Tetrevess is down.. let me see if there’s anything I can do..
Tetrevess casts shield as a reaction, bumping his ac to 25 and the maw misses- crashing into an invisibile field of force around the mage.
Tetrevess gets a natural 20 on the wisdom save vs the psychic wave, I guess heroism goes down though.
. (How many LA does this guy get- one per turn- he truly is legendary!)
If we’re up again— Tetrevess casts fire bolt on the elder- for 31 to hit, 18 damage, and then uses healing word on Sam for 9 HP of healing. He doesn’t move from his spot, just stares defiantly at the elder evil. “Go back from whence you came!” ,
LAs work after another creature. So one was after Sam, rhen he acts, then twtrevess acts, then on the new round another one. He gets 3 per round, but some actions cost multiple uses. As it is, the squishing PC is voluntarily in melee (i think the manifest mind could do most things, aside from the potion) and even then manages to not get hit by the best if 3 swings from the CR21 monster. I dont think action economy is the issue.
Hathowyn remarks as Chadderlay starts to take leave of the orchard, "Leaving so soon? What's the rush? You must have traveled a long way to find yourself here. I don't know much of my surroundings, but suffice to say there isn't much traffic. Please, rest here for a while longer. You look like you could benefit from a brief respite."
Fey Charm. The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn’t under the dryad’s control, it takes the dryad’s requests or actions in the most favorable way it can.
Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target’s saving throw is successful, the target is immune to the dryad’s Fey Charm for the next 24 hours.
The dryad can have no more than one humanoid and up to three beasts charmed at a time.