Zale laughs, "Heh, that do be true. Kobolds are very single minded." Her smile fades as she thinks about Eek, and mutters under her breath. "They get one idea in their tiny brain and latch onto it for dear life."
"Anyways, that be fine with me. That was me original idea anyway, I just didn't want to wake those vermin on accident, then have them alert the entire place that we are hear. Settin the drakes on 'em coulda been chalked up to the beasts escaping." She smiles again, "Well, let's continue."
If she can't make out what the whispers are, Zale will start walking toward the other path.
"If there be to many, we may just want to try the other path.... Or we can go back and get those drakes. They seemed awfully hungry, if we could control them long enough to set them on the kobolds, they might even be a good distraction." She shrugs as she leans closer to the barracks, "Just a suggestion."
She tries to make out what the Kobold's are saying.
Perception: 10
You can't really make it out. You think theu are playing some sort of game, but try to keep quiet because their friends are sleeping.
Walking downward on the stairs, Eric search for any other signs that could anticipate a trap.
Perception check: 22
No traps on this long and dark stairs.
However viso90s begins to hear boss music!
At the end of the long, dark and narrow tunnel the cave open up to a large room that apears to be some kind of shrine. Waiting for you is you well-known enemy Langdedrosa Cyanwrath, behing him are 3 Humans with Greataxes.
He singles out Kriv: You look familiar. . . I’ve seen you around the camp. If you came looking for trouble, I am the trouble you seek!
((I'm posting a map in the next post. Please state where you want to be on it. Because this is a boss-fight I'll allow you to roll your own Initiative. But I expect that you don't post your action before it's your turn in Initiative order))
This post has potentially manipulated dice roll results.
Khessa was proceding atEric's side... With 'state where you want to be on it' do you mean we can choose any square on the map and say 'I'm here when the fight starts'?
Khessa was proceding atEric's side... With 'state where you want to be on it' do you mean we can choose any square on the map and say 'I'm here when the fight starts'?
Anyway, Khessa's initiative: 17
Cyanwrath has allowed you to move a bit out of the narrow cave before he attacked, so you can spread out a bit (don't push your luck). Flickering oil lamps provide dim light.
From his current position, Eric will just move one square forward and one square eastward, facing Lagdedrosa. His initiative roll is (really impressive for him) 19 !
DM: Is the shield of faith from the last fight still working? it lasts for 10 minute.
occ: I suggest to use the occ threat for discussing some strategy eventually
Khessa places herself 1 square more east from the one she is, if possible, before starting the combat. She will then act on her turn... At least Eric and Cyanwrath are before her.
Zale draws her rapier and dashes towards b1. As much as she want's revenge on the half-dragon, she figures it'll be easier to kill him once he's alone. (Not sure if you count diagonals as 5ft or 10ft. If 5 she can reach him with 10 ft left to spare.)
If she can reach him, she will agilely stab at his neck, moving her blade as if it were a striking snake.
Eric approaches b2, his shield, in a somehow oblique trajectory, leaving field for Kriev and Langderosa to fight, then he opens his right hand toward the enemy, reciting a dwarfish prayer. While doing so the Greataxe of the berserk starts to glow red hot, burning his grasp, with whistles and smoke, coming from his hands.
"If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn"
Kriv takes a step forward. “You killed our friend.”
Langdedrosa has sad look his face before he responds. He was a good fighter, I hoped that he would survive... Wait a minute! You were there! You chickenen out!
From his current position, Eric will just move one square forward and one square eastward, facing Lagdedrosa. His initiative roll is (really impressive for him) 19 !
DM: Is the shield of faith from the last fight still working? it lasts for 10 minute.
occ: I suggest to use the occ threat for discussing some strategy eventually
I'd say it's about to fade. Roll a d8, that's how many rounds of Shield of Faith you have left in this fight.
Walking downward on the stairs, Eric search for any other signs that could anticipate a trap.
Perception check: 22
Calvin follows the group down the stairs and patiently waits for them to decide their next action.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Zale laughs, "Heh, that do be true. Kobolds are very single minded." Her smile fades as she thinks about Eek, and mutters under her breath. "They get one idea in their tiny brain and latch onto it for dear life."
"Anyways, that be fine with me. That was me original idea anyway, I just didn't want to wake those vermin on accident, then have them alert the entire place that we are hear. Settin the drakes on 'em coulda been chalked up to the beasts escaping." She smiles again, "Well, let's continue."
If she can't make out what the whispers are, Zale will start walking toward the other path.
You can't really make it out. You think theu are playing some sort of game, but try to keep quiet because their friends are sleeping.
Player: Any Good Alignment // DM: Lawful Evil
No traps on this long and dark stairs.
However viso90s begins to hear boss music!
At the end of the long, dark and narrow tunnel the cave open up to a large room that apears to be some kind of shrine. Waiting for you is you well-known enemy Langdedrosa Cyanwrath, behing him are 3 Humans with Greataxes.
He singles out Kriv: You look familiar. . . I’ve seen you around the camp. If you came looking for trouble, I am the trouble you seek!
((I'm posting a map in the next post. Please state where you want to be on it. Because this is a boss-fight I'll allow you to roll your own Initiative. But I expect that you don't post your action before it's your turn in Initiative order))
Player: Any Good Alignment // DM: Lawful Evil
Khessa was proceding atEric's side... With 'state where you want to be on it' do you mean we can choose any square on the map and say 'I'm here when the fight starts'?
Anyway, Khessa's initiative: 13
Cyanwrath has allowed you to move a bit out of the narrow cave before he attacked, so you can spread out a bit (don't push your luck). Flickering oil lamps provide dim light.
Initiatives for enemies: Langdedrosa Cyanwrath 17 + 1 = 18, Berserkers 3 + 1 = 4.
Player: Any Good Alignment // DM: Lawful Evil
Kriv takes a step forward. “You killed our friend.”
From his current position, Eric will just move one square forward and one square eastward, facing Lagdedrosa. His initiative roll is (really impressive for him) 19 !
DM: Is the shield of faith from the last fight still working? it lasts for 10 minute.
occ: I suggest to use the occ threat for discussing some strategy eventually
Eric also observe the enemies to notice how they are armored and what weapons they hold
Khessa places herself 1 square more east from the one she is, if possible, before starting the combat. She will then act on her turn... At least Eric and Cyanwrath are before her.
Zale Initiative: 24
Zale draws her rapier and dashes towards b1. As much as she want's revenge on the half-dragon, she figures it'll be easier to kill him once he's alone. (Not sure if you count diagonals as 5ft or 10ft. If 5 she can reach him with 10 ft left to spare.)
If she can reach him, she will agilely stab at his neck, moving her blade as if it were a striking snake.
To hit: 21
Damage: 10
Sneak attack: (rakish audacity) 11
Then she will disengage, another 10ft.
(Calvin's initiative: 8)
Calvin begins moving forward, following behind Zale. He begins hissing, raising his tail and arching his back.
If he can, Calvin will bite the berserker.
(Bite: Attack: 22 Damage: 8)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Do we have the initiative order already?
Missing only Kriv's and Nixi's initiatives; the others, so far (in order):
Zale: 24
Eric: 19
Cyanwrath: 18
Khessa: 17
Calvin: 12
Berserkers: 4
Eric approaches b2, his shield, in a somehow oblique trajectory, leaving field for Kriev and Langderosa to fight, then he opens his right hand toward the enemy, reciting a dwarfish prayer. While doing so the Greataxe of the berserk starts to glow red hot, burning his grasp, with whistles and smoke, coming from his hands.
Eric casts Heat Metal dealing 13 damages.
"If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn"
so Con saving throw with DC 13 needed from b2
Initiative: 17
14 in the game log
I'm rolling for Nixi in the game log: 20 (dirty)
Player: Any Good Alignment // DM: Lawful Evil
Langdedrosa has sad look his face before he responds. He was a good fighter, I hoped that he would survive... Wait a minute! You were there! You chickenen out!
I'd say it's about to fade. Roll a d8, that's how many rounds of Shield of Faith you have left in this fight.
Langdedrosa you know (Splint, Greatsword and spear). The Humans wear Hide Armor and carry a Greataxe.
Player: Any Good Alignment // DM: Lawful Evil