The poor Blinded Berserker swing around (Reckless, so still a straight roll) and tries to hit Khessa: 18 + 5 = 23 for 7 + 3 = 10 dmg
The Berserker with the burning Greataxe is also Reckless (another straight roll) and attacks the Giant Lizard that gave him a crit: 2 + 5 = 7 that's miss
The last Berserker keeps attacking Eric (Reckless): 8 + 5 = 13 and still misses.
Zale takes her focus off the enemy for just a moment when Khessa speaks. Normally she trusts her instincts, but lately they hadn’t seemed to be doing her much good. Eh, why not strike down the blind one first.
“Alrighty, I suppose that one do be hurtin, let’s do ‘im a favor and put im out o his misery.”
Using Cunning action to dance around b2, she strikes at the blinded b1.
To hit: 23
Damage: 8
Sneak Attack: 2
ROUND 3
B1 is looking real bad because of Zale's attack.
I'll post a new map when I'm able. Is Zale on the square south of b1? (If yes you don't have to use your BA because you're not leaving b2's melee range).
The poor Blinded Berserker swing around (Reckless, so still a straight roll) and tries to hit Khessa: 18 + 5 = 23 for 7 + 3 = 10 dmg...
Khessa has inadvertently let her guard down upon realizing that her enemy cannot see her... she is then caught off guard by a lucky blind strike to the shoulder! The blonde arcane warrior avoids the worst thanks to her combat reflexes and her strong armor, but the blow hurts... it must have left a bruise under her chain mail.
He whispers a prayer to Moradin and open his hand toward his friend, who is fighting the Dragonborn warrior; some sparks of holy fire erupts from his hand and reach Kriv, healing his wounds. Eric casts Healing word, ealing 6 hit points to Kriv
(Yep that's where she is! She just won't use the BA then, she can't attack again or anything since she isn't using a light weapon, so we can just continue to the next round. :) )
(Yep that's where she is! She just won't use the BA then, she can't attack again or anything since she isn't using a light weapon, so we can just continue to the next round. :) )
Zale glances in Kriv's direction. He's fighting well, but he can only hold out so long. They need to end these men quickly so they can help him. She can't see another friend die.
With even more vigor than before, she will once again stab b1 with her rapier. (unless he's already dead, then she will go for b2)
To hit: 25 (crit!) (EDIT: Also, for some reason it thinks i rolled this with the dagger. I re-rolled the damage with the rapier. Hope that's fine. If not the damage would have only been 7.)
Gratz! But remember that a critical hit multiplies additional dice damage, so also also sneak attack dice! You should roll the 2d6 twice, not once. (Though I believe you executed poor b1 all the same).
Eric continues his fight against the b3, swinging his hammer he try to exploit the recklessness of his opponent, to hit: 18, dealing 3 damages. As bonus action, he concentrates on burning b2's hands again: 11 damages (CONS save needed as usual)
PS: heat metal lasts for one minute, does it mean until round 10?
(Yeah he's definitely dead now if he wasn't dead already lol. Here's the extra damage for the sneak attack 4. So sneak attack is 13 which would be 34 dmg altogether. lol shoulda hit b2 with that! Ah well. :D )
(Yep that's where she is! She just won't use the BA then, she can't attack again or anything since she isn't using a light weapon, so we can just continue to the next round. :) )
Zale glances in Kriv's direction. He's fighting well, but he can only hold out so long. They need to end these men quickly so they can help him. She can't see another friend die.
With even more vigor than before, she will once again stab b1 with her rapier. (unless he's already dead, then she will go for b2)
To hit: 25 (crit!) (EDIT: Also, for some reason it thinks i rolled this with the dagger. I re-rolled the damage with the rapier. Hope that's fine. If not the damage would have only been 7.)
Gratz! But remember that a critical hit multiplies additional dice damage, so also also sneak attack dice! You should roll the 2d6 twice, not once. (Though I believe you executed poor b1 all the same).
Unfortunately none of this happens. It's round 3 and Zale already has taken 3 actions:
The attack at B1 with the rakish audacity to use Sneak
Changed her attack to B2
Back to B1 in the post I qouted in my Round 3 post
I know we all want to keep pace, but this is what happens when you post outside initiative order...
Rollback Post to RevisionRollBack
Player: Any Good Alignment // DM: Lawful Evil
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(Rolling again for advantage: 13)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Calvin did it!
(Where are we in initiative?)
We are waiting Nixi to post and then Langededrosa comes I guess...
(Ok sounds good, just wasn’t sure what round we are in.)
Nice, now make the dmg roll (double the dice). I'm assuming you're attacking B2?
Player: Any Good Alignment // DM: Lawful Evil
The poor Blinded Berserker swing around (Reckless, so still a straight roll) and tries to hit Khessa: 18 + 5 = 23 for 7 + 3 = 10 dmg
The Berserker with the burning Greataxe is also Reckless (another straight roll) and attacks the Giant Lizard that gave him a crit: 2 + 5 = 7 that's miss
The last Berserker keeps attacking Eric (Reckless): 8 + 5 = 13 and still misses.
Player: Any Good Alignment // DM: Lawful Evil
ROUND 3
B1 is looking real bad because of Zale's attack.
I'll post a new map when I'm able. Is Zale on the square south of b1? (If yes you don't have to use your BA because you're not leaving b2's melee range).
Player: Any Good Alignment // DM: Lawful Evil
Khessa has inadvertently let her guard down upon realizing that her enemy cannot see her... she is then caught off guard by a lucky blind strike to the shoulder! The blonde arcane warrior avoids the worst thanks to her combat reflexes and her strong armor, but the blow hurts... it must have left a bruise under her chain mail.
(Nixi's up again?)
The diminutive wizard will fling a fire bolt at b1, attempting to finish him off. (will roll in game log). (19 to hit, but only 1 fire damage).
Eric continues his fight with the b3.
to hit: 19, daling 9 damages
He whispers a prayer to Moradin and open his hand toward his friend, who is fighting the Dragonborn warrior; some sparks of holy fire erupts from his hand and reach Kriv, healing his wounds. Eric casts Healing word, ealing 6 hit points to Kriv
(Yep that's where she is! She just won't use the BA then, she can't attack again or anything since she isn't using a light weapon, so we can just continue to the next round. :) )
Guess you're up now for the third round :)
Zale glances in Kriv's direction. He's fighting well, but he can only hold out so long. They need to end these men quickly so they can help him. She can't see another friend die.
With even more vigor than before, she will once again stab b1 with her rapier. (unless he's already dead, then she will go for b2)
To hit: 25 (crit!) (EDIT: Also, for some reason it thinks i rolled this with the dagger. I re-rolled the damage with the rapier. Hope that's fine. If not the damage would have only been 7.)
Damage: 21
Sneak attack: 9
Gratz! But remember that a critical hit multiplies additional dice damage, so also also sneak attack dice! You should roll the 2d6 twice, not once. (Though I believe you executed poor b1 all the same).
Eric continues his fight against the b3, swinging his hammer he try to exploit the recklessness of his opponent, to hit: 18, dealing 3 damages. As bonus action, he concentrates on burning b2's hands again: 11 damages (CONS save needed as usual)
PS: heat metal lasts for one minute, does it mean until round 10?
(Yeah he's definitely dead now if he wasn't dead already lol. Here's the extra damage for the sneak attack 4. So sneak attack is 13 which would be 34 dmg altogether. lol shoulda hit b2 with that! Ah well. :D )
Biggest shot so far I guess :D although I think it's 31 (+3 dex modifiers applies just once)
(Huh, i didn't know that. Good to know lol.)
Unfortunately none of this happens. It's round 3 and Zale already has taken 3 actions:
I know we all want to keep pace, but this is what happens when you post outside initiative order...
Player: Any Good Alignment // DM: Lawful Evil